Fame96 Posted February 13, 2014 Posted February 13, 2014 Does anyone know if the us version of blazblue is getting a digital realease?
RurouniLoneWolf Posted February 13, 2014 Posted February 13, 2014 Does anyone know if the us version of blazblue is getting a digital realease? Yes, it is. It got confirmed in the comments of the PS Blog post for BBCP
STenSatsu Posted February 13, 2014 Posted February 13, 2014 Top Tier nerfs seem surprisingly mild yet good for a new revision, I like it. But ya, Tao looking like only buffs so far is lol. Will probably be hidden stuff. Koko changes seem good depending on how the j2c buff and black hole change shake out.
Sophisticat Posted February 13, 2014 Posted February 13, 2014 Haku nerfs are... pretty much exactly what he needed. But he doesn't get anything other than that, so boring changes overall. :/ Seems like the top is getting nerfed a bit, and the bottom is being brought up as well. Should make for an interesting EVO!
zankoku Posted February 13, 2014 Posted February 13, 2014 Clearly Azrael was such a weak character that he deserved a set of five buffs.
YukiBlue Posted February 13, 2014 Posted February 13, 2014 (edited) The Growler changes were more of a fix. Everything else was a QoL buff and his OD D Cancels were a straight up buff (A hilarious one at that. Some combos are going to look brilliant). I'm happy with it, to be honest. I expect the System Backdash nerf will apply to him, because I really expected a backdash nerf. Not sure how input changes are a buff, either. Ten more years. Edited February 13, 2014 by YukiBlue
Angel-tastic Posted February 13, 2014 Posted February 13, 2014 Greetings all. So I don't understand what the following change means: 236 Commands – An 6236 input will give a 623 motion priority, but 641236 will give a 236 motion priority. (Same goes for reverse inputs). Doesn't 6236 already give DPs priority over quarter circle specials? That's what I do right now when I want to do a DP, and if I want to dash into a quarter circle move, I have to input 2366 because 66236 gives me a DP instead. Or does this mean that now I can do 6641236 to dash into a quarter circle special instead of 2366 or something like that? Would someone be so kind as to clear this up for me? Thank you!
zankoku Posted February 13, 2014 Posted February 13, 2014 It means it now does that universally instead of having weird exceptions like Ragna prioritizing Dead Spike over Inferno Divider.
Callisto Posted February 13, 2014 Posted February 13, 2014 No, currently 6236 gives priority to the quarter circle if there's overlapping moves with the same button. Best example you can test it is probably Ragna, if you do 6236D you'll get Dead Spike instead of D Inferno Divider...in pretty much every single other current fighting game, and every previous version of BB, the opposite is the case where the DP takes priority over the QC.
Callisto Posted February 13, 2014 Posted February 13, 2014 Are there full translated notes posted anywhere but SRK yet? That's like the only FG-related site that's blocked by my work filters lol
TekkamanArk Posted February 13, 2014 Posted February 13, 2014 I'm not sure why anything about Kagura or Makoto got nerfed whatsoever. Kagura's got it better than Makoto I guess, but still.
Angel-tastic Posted February 13, 2014 Posted February 13, 2014 (edited) No, currently 6236 gives priority to the quarter circle if there's overlapping moves with the same button. Best example you can test it is probably Ragna, if you do 6236D you'll get Dead Spike instead of D Inferno Divider...in pretty much every single other current fighting game, and every previous version of BB, the opposite is the case where the DP takes priority over the QC. Hmm. I guess this order of priority is character dependent at the moment as aisight pointed out. For Izayoi, 6236B always gives you CS Alpha (623B) instead of CS Gamma (236B). I guess this change doesn't affect my character at all, but consistent order of priority across characters is always good. Thanks for clarifying! Edited February 13, 2014 by Angel-tastic
Callisto Posted February 13, 2014 Posted February 13, 2014 I'm actually really cranky finding out that that wasn't universal lol, I've died soooooo many times to getting DS at the end of a combo instead of DID at a really inopportune time XD
mAc Chaos Posted February 13, 2014 Posted February 13, 2014 Ten more years. It's like a BlazBlue version of Groundhog's day.
SoWL Posted February 13, 2014 Posted February 13, 2014 It's like a BlazBlue version of Groundhog's day. That's called Continuum Shift, you know.
Dark Ranger88 Posted February 13, 2014 Posted February 13, 2014 They really didn't nerf Makoto imo. Those changes barely affect her (although I do have to see how the j.B > j.D cancel works out). It's just that they didn't buff her either T.T Also... "Origins – Is now invincible on startup, and has armor midway through as opposed to being fully armored. Decreased knockback and untechable time." Looks like they've been reading my posts.
Errol Posted February 13, 2014 Posted February 13, 2014 jB>J.D will probably work out to be almost the same as jB>jc>JD. but the jB>JB, JB> jc>OD, etc combos will probably be gone and I don't see how you couldn't consider that a significant nerf.
YukiBlue Posted February 13, 2014 Posted February 13, 2014 They kind of just left Bang and Makoto on the line. That or the work experience kid did it.
someonewhodied Posted February 13, 2014 Posted February 13, 2014 Man, aksys remove the random stage option for netplay pls.
Dark Ranger88 Posted February 13, 2014 Posted February 13, 2014 jB>J.D will probably work out to be almost the same as jB>jc>JD. but the jB>JB, JB> jc>OD, etc combos will probably be gone and I don't see how you couldn't consider that a significant nerf. Can't you still combo into j.D during every scenario that you would do the j.B > jc > OD? Or am I missing something? Plus I rarely used the jc > OD thing, so at least it's not a significant nerf to me.
Errol Posted February 13, 2014 Posted February 13, 2014 Can't you still combo into j.D during every scenario that you would do the j.B > jc > OD? Or am I missing something? Plus I rarely used the jc > OD thing, so at least it's not a significant nerf to me. JD knocks them all the way across the screen, you aren't going to get midscreen combos into OD with that. goro used that all the time.
StarGazer Posted February 13, 2014 Posted February 13, 2014 j.B jc OD is actually pretty big, you could turn random hits into big damage with it. The reason behind the j.B change is either to remove j.B j.B relaunches or to remove j.B jc OD, or both... CT nerf would be the one of less significance here. 6B change remains a mystery.
Myoro Posted February 13, 2014 Posted February 13, 2014 Big question: Are they gonna make new challenges? for some characters, this patch removes the possibility of the challenge mode combos working.
Ragnarok_F4 Posted February 13, 2014 Posted February 13, 2014 Well I think that she is pretty much unchanged. Her worst matchups will be better since they were nerfed quite a bit. Hakumen, Hazama, Valk, Koko, Litchi a bit; now they will be easier to fight. And Bullet with all the buffs, she still has horrible movement and bad mixup. Amane did not get much buff. MAYBE Izayoi will be better (or not), but is hard to tell since she got so many changes.This isn't a bad patch for her because high tiers got nerfed hard. Apparently of course, we will know for sure when we see some gameplay.
Errol Posted February 13, 2014 Posted February 13, 2014 6B change remains a mystery. 6B could be significant for midscreen and oki. e.g. 6aCH> 6B> CT, 6A> 6B>???. for oki it could be like CS2 arrow enders.
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