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I feel for Bullet myself since I seen nothing buff wise with her but I am waiting to see what comes about the next couple test sites. They should reveal more changes the next couple days no? Even still I will still continue playing BB and Bullet regardless :3.

Posted

Lol at Carl needing buffs

Yes, he needs just one buff: the CS2/EX properties for Cantabile. The current 623C is just not the same since it doesn't combo the same anymore. :'(

Posted

I feel for Bullet myself since I seen nothing buff wise with her but I am waiting to see what comes about the next couple test sites. They should reveal more changes the next couple days no? Even still I will still continue playing BB and Bullet regardless :3.

 

Her 5D sounded somewhat safer on block that was about all I could see. Though if she can't continue a combo off of Piercing engage basically none of her current combos will work. So that's a pretty big F you to butt floss.
Posted

Carl dont need no buffs-.- a lot of characters actually dont need no buffs. Either arc gives no shits they are changing it anyway

Posted

If most of these changes stay, I may as well drop BB entirely and go to P4A(U) full time. Some of the changes make no sense. In a balance, you're supposed to nerf the characters that need it (Hazama, Litchi. any other top tier) and the buff the ones that need it (Carl, Tsubaki, Makoto). I know anime games aren't really known for their places and places an emphasis on tiers, but this isn't Marvel. Marvel is supposed to be a broken mess. BlazBlue, I saw differently, in that every character CAN be successful if you know how to use them, no matter their tier. But now it's apparent that with this game, tier whoring in acceptable. I'm about to be done.

 

Balancing isn't as simplistic as you describe it. Some characters are really hard to balance and not overbuff/overnerf because of their inherent kit. If you're familiar with MOBA games, it's very similar e.g. Kassadin and Lucien in LoL. They nerfed Lucien but made one small change to one of his abilities. Reddit went crazy over it and cried over nerfs. Then when the patch came out, his win rate went up by ~5%. He was so good that they had to nerf him again.

Coming back to FGs and specifically BB, there's also a lot of limitations that so-called low tier characters have that if the limitations are removed or the numbers are overbuffed, it could completely break the fragile semi-balance that the game has. Of course as an ordinary player, you won't see that initially. 

 

Now I'm not saying that what Arcsys is doing is making the game perfectly balanced but I am saying that we should be looking forward to an ever evolving game and not just a static, completely balanced game devoid of any disparity. Trying to reach perfect balance is good. Actually reaching it is not.

Posted

I've settled down considerably now and have rationalized what used to be blind rage. I'm assuming the idea behind the tests is to break everyone down to a really bare form and build upon it from there. Though Mori might be a jackass, I feel he would at least know when a game is actually suitable for release. These changes lend to a very unpolished product, so I feel the testers will absolutely iron things out.

... I swear though, if Valk can't force 50/50s again by the time the game launches, heads will roll. As shitty as it is, I can deal with the command grab nerf, but w.jC not working as an overhead is a big no-no.

Also lol @ Carl needing buffs. He's super strong.

Posted

I will agree that a lot of characters don't need buffs, but for the sale of keeping it interesting, giving different combo routes is fun. Not taking away staple combo routes, but some of the less used, non optimal combos could be taken out for other, better ones.

However, I don't agree with making BB more defensive based. They've made it a good balance so far, and forcing the game to turtling for some characters just sounds boring. I thougjt BB was a neutral and oki based combo fighter, don't change what people like about the game, because kf that's what rhey wanted, they'd play a different game.

Posted

Carl is S tier. You want buffs cause you can't derp combos off of 623C without Nirvana? Really?

Just cause you (presumably) have issuues with being good enough to do the myriad moves of Nirvana that can be done to prolong a combo after Cantable doesn't mean the entire character is in need of a buffs. Especially not in the same way freaking Makoto is!

He's Carl. You're supposed to expect difficult combos from Carl.

Posted

To be fair, Carl's Ex combos were much more difficult execution-wise. The difference was they were available from ANY hit. SO. Yeah, Carl doesn't need free 623C combos back, he could get 3k and 50 meter into sandwhich setup with it, which is why they took it away, because Carl's suppose to rely on Ada. He's a puppet character. Moreso than he use to anyway.

Posted

Well, those Plat changes are odd, but it's the first loktest so I doubt any of these changes will stick.

Kinda like Happy Magicka not being a charge motion didn't stick :(

Posted

Translation: Less combos.

 

If this is the case, I might start playing BB again.  I've never enjoyed fighters where the gameplay amounts to players taking turns juggling each other across the screen, with individual moves being virtually useless unless they combo into something else.  I even stopped watching tournament footage for this game because 80% of every match was somebody in the corner with the other guy going through the same fifteen-second-long pressure string over and over again until they blocked wrong and got combo'd for a third of their HP.

Posted

Part of the mechanic of this game is that you can burst out of a combo. Shortening the combo's and reducing the damage lessens the usefulness of a defensive burst. There are a bunch of defensive options in this game - Counter Assault, Reversals, Bursts, Defensive Overdrive, and if a blockstring lasts 15 seconds, that means the person in the corner likely missed an opportunity to get out. Granted these changes mostly stop mid screen damage and don't really affect corner stuff that much.

Posted

Part of the mechanic of this game is that you can burst out of a combo. Shortening the combo's and reducing the damage lessens the usefulness of a defensive burst. There are a bunch of defensive options in this game - Counter Assault, Reversals, Bursts, Defensive Overdrive, and if a blockstring lasts 15 seconds, that means the person in the corner likely missed an opportunity to get out. Granted these changes mostly stop mid screen damage and don't really affect corner stuff that much.

No it doesn't :v

You can use the burst to stop momentum, which is absolutely huge for every character in this game, but maybe not more so than in unib unless you at rachel or valk or even Noel and makoto. Lesser combos will not change bursting mechanics at all, and will infact bolster it's effectiveness as matches drag on longer.

Also, you forgot instant and barrier block as a defensive option - some characters like rach and amane have no dp at all and just have to deal with pressure. Resources aren't consistent, if one were to get stuck in pressure with none of the above options they would have no reason or space to get out without proper use of blocking mechanics, which is the most reliable and safe form of defense. Realistically, blockstrings last about half this long on average in this game. This ain't unib.

Posted

Litchi changes made me cry at first. Her 6A overhead being only special cancelable, Tsubame damage nerfed, Itsuu A has more recovery, staff not recovering on hit....

 

But then I remembered we're talking about Litchi which means she'll be fine anyway. Besides, it can still get much worse than this... 

 

 

If most of these changes stay, I may as well drop BB entirely and go to P4A(U) full time. Some of the changes make no sense. In a balance, you're supposed to nerf the characters that need it (Hazama, Litchi. any other top tier) and the buff the ones that need it (Carl, Tsubaki, Makoto). I know anime games aren't really known for their places and places an emphasis on tiers, but this isn't Marvel. Marvel is supposed to be a broken mess. BlazBlue, I saw differently, in that every character CAN be successful if you know how to use them, no matter their tier. But now it's apparent that with this game, tier whoring in acceptable. I'm about to be done.

 

I thought you were joking all the time but you're actually serious. Dude, Carl is one of the best characters, he's definitely going to be nerfed and the little asshole and his cross-dressing puppet deserve it. 

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