Myoro Posted August 8, 2014 Posted August 8, 2014 Remember: Loke tests. More like JOKE TESTS!? eh? eh? Am I right? =D This is probably them just testing the waters right now, throwing out any/every outrageous idea to see what sticks. But I'll hand it to them, for all the terrible decisions that seem to plague Loke#1, Koko actually seems like a balanced character almost. Also Bullet and Izayoi are moving in the right directions finally and it's making me kinda scared of Tager if in text only. If only they understood that Makoto and Kagura need buffs too...
NecroTheReaper Posted August 8, 2014 Posted August 8, 2014 I'm not worried about these changes sticking, I'm worried if this is the direcrion they're looking to take this game to. I've seen small combos, but this isn't a reboot of the game, nor is it a brand new title. Its chronophantasma... 2.0. It should, at the very least, look very similar to CP 1, but with these changes, all the characters seem like they don't care about defining playstyles. Yes, it is early, but these are changes they were wanting to see how they would play out which means they had half the mind to put em in.
JyakotuKurayami Posted August 8, 2014 Posted August 8, 2014 I predict a future CP2 physical package in the future with this patch. That's why I've held off buying the game right now. I know anime games aren't exactly known for their balance and teir whoring, but a lot of characters' changes literally change how they play. It makes no sense.
Myoro Posted August 8, 2014 Posted August 8, 2014 I'm not worried about these changes sticking, I'm worried if this is the direcrion they're looking to take this game to. I've seen small combos, but this isn't a reboot of the game, nor is it a brand new title. Its chronophantasma... 2.0. It should, at the very least, look very similar to CP 1, but with these changes, all the characters seem like they don't care about defining playstyles. Yes, it is early, but these are changes they were wanting to see how they would play out which means they had half the mind to put em in. It could be that, or they could still be re-creating the characters. Gotta break an egg to make an omelette, right? If the top tier characters maintained their pivitol tools the creators can't change much can they? We'd all just fall back on our old stuff. I'm depending on Lokes#2-5 for new shiney tools to play with! If they leave Mu, Carl, Relius, Valk, and Koko still in despair around Loke#4 then I'll be worried. Until then lets hold off on writing our congressmen.
Argent Zero Posted August 8, 2014 Posted August 8, 2014 It could be that, or they could still be re-creating the characters. Gotta break an egg to make an omelette, right? If the top tier characters maintained their pivitol tools the creators can't change much can they? We'd all just fall back on our old stuff. I'm depending on Lokes#2-5 for new shiney tools to play with! If they leave Mu, Carl, Relius, Valk, and Koko still in despair around Loke#4 then I'll be worried. Until then lets hold off on writing our congressmen. You know the community isn't a bunch of pencil pushing congressmen. We're the beat protesters with a stick kinda of congressmen
destruction_adv Posted August 8, 2014 Posted August 8, 2014 You know the community isn't a bunch of pencil pushing congressmen. We're the beat protesters with a stick kinda of congressmen (insert senator armstrong picture, I did but it was too big.) On the actual changes, do we really know how many of these are even accurate? I'm not too worried (though I'm not too fond of the Mu changes) since we have more tests, and hopefully they'll do more for the game.
Argent Zero Posted August 8, 2014 Posted August 8, 2014 (insert senator armstrong picture, I did but it was too big.) On the actual changes, do we really know how many of these are even accurate? I'm not too worried (though I'm not too fond of the Mu changes) since we have more tests, and hopefully they'll do more for the game. Thank god some one got it lol All information gathered so far are from Twitter feeds and from the Japanese BBS. Plus, it's Day 1 information to boot. Who knows?
Kairos Posted August 8, 2014 Posted August 8, 2014 I predict a future CP2 physical package in the future with this patch. That's why I've held off buying the game right now. I know anime games aren't exactly known for their balance and teir whoring, but a lot of characters' changes literally change how they play. It makes no sense. The only character who seems to be feeling like they play completely differently so far is Hazama, and that's of of a few reports. Koko, Litchi and Azreal got nerfs, you even said they needed nerfs yourself. They were the top 3. The nerfs they got for the most part are really good. It's not going to completely neuter them, but it is going to force them to play a lot smarter. Which is what you should EXPECT when characters change. Some of the middle of the pack/low tier characters got some ridiculous nerfs/buffs but it's the first loke test. That's how these things play out. It's trying things and seeing how they go for the next loke test, but then again some characters who needed to get stronger ARE getting stronger (Bullet, Tsubaki) GCOD seems completely fucking stupid, as I'm sure many of us will agree. Who knows if it'll stick and how it'll change, but there's a lot of things to consider about this. and it hasn't been seen in real high level play yet, but likely at worst, when your opponent has meter and a burst, it's going to force you play smarter and respect your opponent. Slowing down the game enough to encourage smarter neutral and footsies isn't a bad thing, nor does it completely remove offense in favor of defense.
NecroTheReaper Posted August 8, 2014 Posted August 8, 2014 Maybe, but there's somethings you just don't touch. You don't come up to a Relius player and take away their 3C jump cancel, dammit! I'm angry. Not really, but I couls care less foe the changes thus far. If I got toplay this build, I'd do it for like 10 minutes and be like "I'm done, can I at least play Ex?"
Argent Zero Posted August 8, 2014 Posted August 8, 2014 Maybe, but there's somethings you just don't touch. You don't come up to a Relius player and take away their 3C jump cancel, dammit! I'm angry. Not really, but I couls care less foe the changes thus far. If I got toplay this build, I'd do it for like 10 minutes and be like "I'm done, can I at least play Ex?" We're all on a boat made of dirt here. Let's just wait and see how it will play out.
TagerTime Posted August 8, 2014 Posted August 8, 2014 There may be some minor translation errors, but you get the main details. Should post it over on the Tager thread too Thank you so much for the translation!
Myoro Posted August 8, 2014 Posted August 8, 2014 Maybe, but there's somethings you just don't touch. You don't come up to a Relius player and take away their 3C jump cancel, dammit! I'm angry. Not really, but I couls care less foe the changes thus far. If I got toplay this build, I'd do it for like 10 minutes and be like "I'm done, can I at least play Ex?" You're darn right Necro, messing with 3C is a step too far, and just about the only thing I didn't want nerfed. If we don't get something of equal or greater value, then I fear we're doomed. But lets see what this thing of equal or greater value that they will offer us, before we truly descend into madness. I don't think Id Zein is gonna be that thing, unless it somehow adds 1K to our midscreen and 2K to our corner combos turning us into Azrael.
Argent Zero Posted August 8, 2014 Posted August 8, 2014 Thank you so much for the translation! NP, just doing my part for the community. Just remember that none of this is still final so there is room for change. Stay patient. And OD cancel, it's going to go both ways. There are some that are going to hate it and cry foul, and others are going to praise it and abuse the living daylights out of it.
Myoro Posted August 8, 2014 Posted August 8, 2014 NP, just doing my part for the community. Just remember that none of this is still final so there is room for change. Stay patient. And OD cancel, it's going to go both ways. There are some that are going to hate it and cry foul, and others are going to praise it and abuse the living daylights out of it. Already it's a mechanic that favors some far above others. For Relius OD has always been kinda crappy, sure it gives good carry and maybe 1.5K more damage in the right situation, but it can't be used to the same effect as Tager doing OD raid>720C for 5.6K+Magnetism any time or Haz OD raid>Houtenjin>6K. And it's far more nightmareish for people who rely on pressure or frametraps to get through an opponent's defense. Case and point, if someone gatling from 5A to 5B should be punishable for 6K then I need to stop playing fighting games.
Dawn of Musou Posted August 8, 2014 Posted August 8, 2014 Seems like the entire cast is getting new combo routes in exchange for mainly nerfs and some buffs to their stuff. Guard Cancel OD is random as hell but I suppose we don't have much detail about anything right now. It is only a loketest so I'm trying my best not to react to the nerfs. Some of this stuff is pretty hilarious though.
Jotamide Posted August 8, 2014 Posted August 8, 2014 Am I the only one supper indifferent to CP 2.0? I mean once Xrd and P4AU drop I will barely have time for other games. Let alone other fighting games. Honestly as long as Makoto doesn't get more nerfs I'm happy.
Mumm-Ra Posted August 8, 2014 Posted August 8, 2014 There's always that one guy that asks if nobody cares about x in a thread about x Do we know the specifics of how GCOD works already? Because everyone's damning it as the worst mechanic ever created even though we haven't even seen it properly nor know how it works exactly yet. And it's also a loketest, so even if it turns out to be retarded right now it could not even matter in the long run
Loli Bacon Posted August 8, 2014 Posted August 8, 2014 Honestly, I'm interested in BBCP as much as I'm interested in watching the aftermath of a car crash. I want to see how much damage is done and I want to see how angry the participants are.
ThatHiroGuy Posted August 8, 2014 Posted August 8, 2014 There's always that one guy that asks if nobody cares about x in a thread about x Do we know the specifics of how GCOD works already? Because everyone's damning it as the worst mechanic ever created even though we haven't even seen it nor know how it works exactly yet. And it's also a loketest, so even if it turns out to be retarded right now it could not even matter in the long run I'll post a video that SRK has of it being used in the tests. It looks like... a really terrifying mechanic, but there's a lot that you can assume just from seeing how it's used. It's called Over Drive Raid. https://www.youtube.com/watch?v=P2MfZBjNpI0#t=70 There's a link. It's at around a minute or so, towards the end of the match. Nu is blocking, and in the middle of Kokonoe's longer animation move, she hits OD, it makes the rest of Koko's attacks whiff during, and well yeah. It essentially seems to work like a Counter Assault, except you're invulnerable during the activation. If they keep this in, which I think they will, there's gonna be distinct pros and cons to using it in such a way. Though currently I think there's things they could change, like the fact that it would seem OD raid gives you the full activation time. Same as canceling into OD mid-combo, you should trade off some of it's time-span for the utility you're getting from it. Not only that- you shouldn't be rewarded with the amount of burst meter it gives you now. If you use OD raid as a CA of sorts, or a defensive option, you should not be rewarded with more burst meter which just goes towards... more defensive options. It needs work, from what I can tell. Interesting balance that could come from it though... A character like Bullet, who actually does have a bit of trouble defensively, could OD out of guarding, gain heat, and make interesting plays depending on how that scenario plays out. Excited to see what they do with this~
o Nereus o Posted August 8, 2014 Posted August 8, 2014 I'll post a video that SRK has of it being used in the tests. It looks like... a really terrifying mechanic, but there's a lot that you can assume just from seeing how it's used. https://www.youtube.com/watch?v=P2MfZBjNpI0#t=70 There's a link. It's at around a minute or so, towards the beginning of the match. Nu is blocking, and in the middle of Kokonoe's longer animation move, she hits OD, it makes the rest of Koko's attacks whiff during, and well yeah. It essentially seems to work like a Counter Assault, except you're invulnerable during the activation.
Dark Ranger88 Posted August 8, 2014 Posted August 8, 2014 MAKOTO BUFFS??? SQUIRELL TAIL IS BACK??? TOP CHARACTERS GETTING NERFED??? I CAN GCOD PEOPLE'S PROJECTILES THEN PUNCH THEM IN THE FACE??? Aww hell yeah, this is gonna be fun. It's about damn time my girl got some buffs. .....but seriously the Loketest thread said that j.2C can cancel into other moves. And I think that's nice.
TD Posted August 8, 2014 Posted August 8, 2014 The only way to tell how strong odc will be is by how much blockstun it negates. Invul should not last past the moves activation. And even if odc negated all but one frame of blockstun on attacks, who would really be able to take advantage of this? Mostly people with frame 1 reversals. Assuming the worst case (it negates all but one frame of blockstun once used and/or uses it's own recovery), unless you have a dp, im thinking there would only be ways out during certain attacks. For instance, for the first time, litchi 6d won't be safe as kittens anymore because the 27f of blockstun the first hit would turn to one frame of stun for you, and the next hit of 6d would have to activate or she'd need to use ct or her own dp - assuming she doesn't it could be a free punish. But let's use Rachel's 6cd. Level 4 with 4 frame gap in between each hit. Nothing at all minus a reversal is getting through that, not even a jump, and is essentially free pressure whether you block or not. With the prevalence of dp's in this game I find it hard to believe the system will stay exactly the same as it is being described right now, but even if so I ask you guys to think about it. Is it really that broken? It would be good, yes, perhaps really good. But broken? Flawed?
TD Posted August 8, 2014 Posted August 8, 2014 Forgot to mention, moves could still possibly be buffered of the odc's activation - no one should truly be out of options unless they actually are (bang palm thrust for example... But why) or they are facing a dp. Mind games ensue.
zaeris Posted August 8, 2014 Posted August 8, 2014 I'm not sure how you approach this but the purpose of OD raid it to invul and make moves whiff then you punish because a whiff move cannot continue their chain revolver action save a few characters, rc or buffer special. Whiffing normals carry long recovery and the active frame of most attack well normals in general are short even one frames sometimes. Guard cancel in block negates all block stun, this is how guard cancel or assault counter has work. so I don't see how important it is besides making OD raid easier to perform the more block stun you have. I think you are approaching it incorrectly.
TD Posted August 8, 2014 Posted August 8, 2014 I suppose you could do it that way too, and it sounds legit and can be random as hell too but that doesn't mean it will happen all the time. You are depending on your foe to not know about this mechanic and just keep pressing buttons, which will happen for awhile. People are going to design strings around beating this trick. You see I already gave examples on what could potentially work and won't. You would have to be on point with reaction time, know what your foe is going to do next, or guard cancel obvious strings to get moves to whiff consistently, not counting random occurances. There are still going to be moves that even on whiff can be normal canceled and most moves can indeed be special canceled into a semi tight blockstrings still. I am not forgoing this. But this is not going to happen 100% of the time, normals whiffing everywhere through the cancel. Perhaps for certain characters because I don't know everyone admittedly, plus there are new characters (someone gave an example of lambda having 5d odc'd),but even then it would still be just useful and not broken. My point earlier was that there are options against this, and one is going to need to be a little smart about when to use this, or just lucky, or have a dp. I still stand by my point. This is not a game breaking mechanic by any means. Just a really good sounding one. I could be wrong. I hope I'm not.
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