Poultrygeist Posted September 20, 2014 Posted September 20, 2014 ugh, celica looks so bland... though the mixup potential is definitely there, and she does seem like she will be fairly easy to pick up. will try. I think that's the point TBH. When they said Celica was a beginner character they probably meant she was barebones and didn't require a lot of thought so I don't expect a lot of interesting tech for her. At least she hits hard enough lol.
StylisH Posted September 20, 2014 Posted September 20, 2014 I think that's the point TBH. When they said Celica was a beginner character they probably meant she was barebones and didn't require a lot of thought so I don't expect a lot of interesting tech for her. At least she hits hard enough lol. I heard somewhere that Plat was meant for beginners too, and well, not too many newer players use her. I'd actually prefer it if she was made to be a more technical character, but that's just me.
bakahyl Posted September 20, 2014 Posted September 20, 2014 for the people interested, the 2nd day stream https://www.youtube.com/watch?v=5nnecTvUslg
Zedar90 Posted September 20, 2014 Posted September 20, 2014 for the people interested, the 2nd day stream https://www.youtube.com/watch?v=5nnecTvUslg For those who want to see the Ragna vs Azrael game play, It starts at 1:01:00 and ends at 1:24:20
Anne Posted September 20, 2014 Posted September 20, 2014 No jokes allowed guys, you heard the big bad mod.Sorry, but until people can prove that they can handle it that's just how it is.End of discussion.
chzchan Posted September 20, 2014 Posted September 20, 2014 For those who want to see the Ragna vs Azrael game play, It starts at 1:01:00 and ends at 1:24:20 Was that Azrael's VA playing Azrael? Holy shit he's not that bad. And then the one playing Ragna was commentating his own play. God dammit this is really funny even though I can't understand it.
Luminos564 Posted September 20, 2014 Posted September 20, 2014 for the people interested, the 2nd day stream https://www.youtube.com/watch?v=5nnecTvUslg So some things I noticed with Azrael (don't know Ragna enough to provide any input, sorry): -TCL really does only wall-stick when close to the corner. Otherwise it causes the opponent to slide away. -6B seems like it can be cancelled by more than just forward dashes. I saw it jump cancelled (on hit) and normal cancelled into 6C (on whiff). -Damage looks somewhat lower but kinda hard to tell. Might just be the combo routes taken. EDIT: Yeah damage is lower but negligible (we're talking like 100~150 damage lost from the current version). Ragna's damage is lowered as well so I guess this it more just a general thing with all the characters and not just these 2. -Either the distance was too large or the player did it too late but BHS did not connect from 6A (wall-bounce). -Similar to the above but Throw>6A (corner wall-bounce)>air dash j.C did not connect. Probably could with an RC on 6A. -Scud Punishment now wall-bounces. Damage lowered to 1299 (normal, non-OD version). -Growler Field still can "hit" the opponent (Ragna blocks it in the air) and later when it does hit proper, it still sends them flying but not as far as CP1.1. "Hot potato" Growler is pretty good though, especially if you catch Ragnas dash-cancelling their (caught) Dead Spikes. -Not strictly Azrael-related but when 6B and Belial Edge clashed the words "DEBCG Sousai Gravity" appeared. No clue what the heck that means however. That's about all. I'm sure someone much more attentive and knowledgeable can provide more info than I.
chzchan Posted September 20, 2014 Posted September 20, 2014 -Not strictly Azrael-related but when 6B and Belial Edge clashed the words "DEBCG Sousai Gravity" appeared. No clue what the heck that means however. Whoa what the hell. That's pretty spooky. I'm going to need to do some more research into this one.
Vulcan422 Posted September 21, 2014 Posted September 21, 2014 Good to see that Az hasn't changed much. His nerfs seem fairly negligible and they finally managed to make a useless normal useful in 6B's case.
ArisatoGod Posted September 21, 2014 Posted September 21, 2014 Good to finally see some Ragna gameplay, sadly couldn't really gain any new info, but Ragna looks fine so far and I can't wait for some high level play gameplay with him.
Poultrygeist Posted September 21, 2014 Posted September 21, 2014 I heard somewhere that Plat was meant for beginners too, and well, not too many newer players use her. I'd actually prefer it if she was made to be a more technical character, but that's just me. IIRC Platinum is for people new to BB, and Celica is for people new to fighters as a whole. According to Toshimichi "Izayoi is a beginner friendly character" Mori at least.
Airk Posted September 21, 2014 Posted September 21, 2014 Good to see that Az hasn't changed much. His nerfs seem fairly negligible and they finally managed to make a useless normal useful in 6B's case.Good to see that Arc is still preferential and are fixing useless normals on OTHER characters...
Syklone Posted September 21, 2014 Posted September 21, 2014 Good to see that Arc is still preferential and are fixing useless normals on OTHER characters... Let's not do this again, please. Let's not turn this into a Tsubaki complaint thread.
chzchan Posted September 21, 2014 Posted September 21, 2014 IIRC Platinum is for people new to BB, and Celica is for people new to fighters as a whole. According to Toshimichi "Izayoi is a beginner friendly character" Mori at least. Her new DP in 2.0 will definitely be beginner friendly. -Scud Punishment now wall-bounces. Damage lowered to 1299 (normal, non-OD version). Also looking at this now, isn't this a gigantic nerf? Having them in stagger state forced them into a mixup with Azrael having a pretty large frame window to do what he wants. This also completely gets rid of the non-OD unblockable setup.
Skye Posted September 21, 2014 Posted September 21, 2014 They said they wanted Kokonoe to be beginner friendly too.
Verimeloni Posted September 21, 2014 Posted September 21, 2014 Is console version getting that A/B/Stylish -layout choice option? It says button config in the middle so it can't be for arcade. Ragna 5D 2nd hit downs aerial opponents so 5D (2) > Hell's Fang doesn't connect.
Tokkan Posted September 21, 2014 Posted September 21, 2014 Is console version getting that A/B/Stylish -layout choice option? It says button config in the middle so it can't be for arcade. Eh? But it's always been in the arcade version.
Luminos564 Posted September 21, 2014 Posted September 21, 2014 Also looking at this now, isn't this a gigantic nerf? Having them in stagger state forced them into a mixup with Azrael having a pretty large frame window to do what he wants. This also completely gets rid of the non-OD unblockable setup. On the plus side, if the video was any indication, Scud Punishment seems much more useful now as a reversal (probably to compensate for Growler Field becoming less like one in utility). And perhaps this was just my imagination, but it seems like the Scud Punishment state lasts longer this time. Guess we will see when the game hits the arcades in October. They said they wanted Kokonoe to be beginner friendly too. Mori claimed Kagura should be easy for beginners too at some point. I think the man need to look up the definition of "beginner-friendly" because I don't think it means what he thinks it does. As a personal rule of thumb, I take any claim he makes with a copious amount of salt. He did say "People need to understand that I am a liar" after all.
chzchan Posted September 21, 2014 Posted September 21, 2014 He did say "People need to understand that I am a liar" after all. I will always remember his response to the question at SCR about a playable Celica being "How are you going to fight with Celica? How would she be able to fight? It would be impossible." God dammit Mori. On the plus side, if the video was any indication, Scud Punishment seems much more useful now as a reversal (probably to compensate for Growler Field becoming less like one in utility). And perhaps this was just my imagination, but it seems like the Scud Punishment state lasts longer this time. Guess we will see when the game hits the arcades in October. Also are you talking about Scud invuln frame wise or range wise?
Luminos564 Posted September 21, 2014 Posted September 21, 2014 I will always remember his response to the question at SCR about a playable Celica being "How are you going to fight with Celica? How would she be able to fight? It would be impossible." God dammit Mori. How about the whole "No more BBCP DLC characters" then a week later: Kokonoe DLC character confirm? The man is so full of it that placing a perma-banner around his image saying "Don't believe his lies" would not be an unreasonable course of action. Also are you talking about Scud invuln frame wise or range-wise? Invulnerability frames I guess. Range was not an issue since the Ragna was caught point blank. But it safely got Azrael out of corner pressure on at least 2 occasions in that video. I don't recall many people using it as a reversal in prior versions (usually it was comboed into from things like the back throw or from the Valiant Charger stuff in the corner). Least that's my personal observation since I rarely, if ever, see people using Scud Punishment raw.
chzchan Posted September 21, 2014 Posted September 21, 2014 How about the whole "No more BBCP DLC characters" then a week later: Kokonoe DLC character confirm? The man is so full of it that placing a perma-banner around his image saying "Don't believe his lies" would not be an unreasonable course of action.
D.R.F. Posted September 21, 2014 Posted September 21, 2014 Is console version getting that A/B/Stylish -layout choice option? It says button config in the middle so it can't be for arcade. Ragna 5D 2nd hit downs aerial opponents so 5D (2) > Hell's Fang doesn't connect. 5D. WHY
chzchan Posted September 21, 2014 Posted September 21, 2014 Because possible belial edge midscreen followup maybe probably not. There will be new routes don't worry.
Verimeloni Posted September 21, 2014 Posted September 21, 2014 5D. WHY Oops I meant mid-combo on aerial opponents ^^;
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