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Posted (edited)

yeah i do hold 6a, and I have been going 5B as soon as possible after 22b, but they always tech right before my 5B comes out. I can't seem to get the 22B out faster so my 5B can land. it seems to be the strictest part of the combo to me. I haven't landed the 5B once in probably a total of like 5 hours.

EDIT: LOL NEVERMIND I'M DUMB. I FORGOT YOU CAN SPECIAL CANCEL 6A TO 22B

Edited by greatfernman
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Posted
http://www.youtube.com/watch?v=CvUxGv07LYk&feature=youtu.be

i was uncertain if i should post this here or in gameplay so i posted it in both if the moderators want me to remove it from gameplay i will.

if people are uncertain why this setup is so good i'll explain all the options it beats:

1#blocking(obviously)

2# all ground teching

3# jumping and airdashing out

4# almost all invincible supers

5# aiming to blue beat and then extend the old combo so that you can't reset the scaling and thereby take less damage

6# counter assault ( i guess it is a bit redundant writing it but i did not show it in the video so why not)

characters that cannot escape this setup after further testing is: Makoto, Taokaka, Mu-12, Valkenhayn, Noel,V-13, Relius, Bullet, Ragna, Kagura, Rachel and Hazama

characters i have not been able to make it work perfectly on yet: Arakune,Litchi, Carl and Platinum

characters i need to most propably modify the setup too make it work on: hakumen, jin tager

characters that seem like they will always be able too escape: bang, amane, Terumi

garaunteed to always escape with meter always:Kokonoe

roll forward>ib>get out

Posted

Only that one (though I'm not sure it works, need to test). 236B 5C setup you can't easily roll out of, meaty 22B setup catches rolls anyways, 6B setup you might be able to late roll out of but there's nothing to IB, and 236D setup also catches rolls I think.

  • 3 weeks later...
Posted (edited)
roll forward>ib>get out

I'm trying this setup vs noel doing 2C - 6C - Jc7 - J.B - J.C J.9D J.236D 22B 632146D and everytime I roll i get hit by 22B. Any tips on when to do it? Also Noel can beat the setup with wakeup 4D>AT>run out

Actually I'm getting hit (or having to block) 22B even on neutral tech lolz

She can also beat it with wakeup backdash>IAD unless I am just doing this wrong.

Edited by Ayane
  • 4 weeks later...
Posted

Any solution exist for do unblokable BlackHole vs Azrael ??????

Its just me or azrael is very good vs kokonoƩ ??

Thanks for your tips

Posted

Well there's a way to land a guaranteed black hole on all the cast but that completely unpractical and it would even be quite a stupid thing to do, it's by doing CH 5C and delay a black hole by a few frames to hit just when the opponent recovers from the crumple, during the 8 frames he can only block. But first the opponent can just not recover from the stagger and black hole will blue beat from 5C, and above else you can simply combo from the CH 5C for massive damage anyway.

So as for real setups, no, he can growler every block hole you throw at him and punish you for it with a FC 5C.

As a player of both characters, I think this matchup is in favor of Kokonoe mostly because even if growler negates some of Kokonoe offensive options, he just can't handle her zoning abilities, I'll post later in the matchups forums about it.

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