greatfernman Posted November 19, 2013 Posted November 19, 2013 (edited) yeah i do hold 6a, and I have been going 5B as soon as possible after 22b, but they always tech right before my 5B comes out. I can't seem to get the 22B out faster so my 5B can land. it seems to be the strictest part of the combo to me. I haven't landed the 5B once in probably a total of like 5 hours. EDIT: LOL NEVERMIND I'M DUMB. I FORGOT YOU CAN SPECIAL CANCEL 6A TO 22B Edited November 19, 2013 by greatfernman
Loli Bacon Posted November 19, 2013 Posted November 19, 2013 Why not just dash forward super jump out?
Miheko Posted November 21, 2013 Posted November 21, 2013 http://www.youtube.com/watch?v=CvUxGv07LYk&feature=youtu.be i was uncertain if i should post this here or in gameplay so i posted it in both if the moderators want me to remove it from gameplay i will. if people are uncertain why this setup is so good i'll explain all the options it beats: 1#blocking(obviously) 2# all ground teching 3# jumping and airdashing out 4# almost all invincible supers 5# aiming to blue beat and then extend the old combo so that you can't reset the scaling and thereby take less damage 6# counter assault ( i guess it is a bit redundant writing it but i did not show it in the video so why not) characters that cannot escape this setup after further testing is: Makoto, Taokaka, Mu-12, Valkenhayn, Noel,V-13, Relius, Bullet, Ragna, Kagura, Rachel and Hazama characters i have not been able to make it work perfectly on yet: Arakune,Litchi, Carl and Platinum characters i need to most propably modify the setup too make it work on: hakumen, jin tager characters that seem like they will always be able too escape: bang, amane, Terumi garaunteed to always escape with meter always:Kokonoe roll forward>ib>get out
mAc Chaos Posted November 22, 2013 Posted November 22, 2013 does that way out work on just that one setup or all of them
Andarel Posted November 22, 2013 Posted November 22, 2013 Only that one (though I'm not sure it works, need to test). 236B 5C setup you can't easily roll out of, meaty 22B setup catches rolls anyways, 6B setup you might be able to late roll out of but there's nothing to IB, and 236D setup also catches rolls I think.
Blackout2021 Posted December 17, 2013 Posted December 17, 2013 So what's the trick to getting 22B into 3C after black hole? I can't get it all.
severin Posted December 17, 2013 Posted December 17, 2013 do 22b immediately, hit 3c after she says zecchi
Ayane Posted December 20, 2013 Posted December 20, 2013 (edited) roll forward>ib>get out I'm trying this setup vs noel doing 2C - 6C - Jc7 - J.B - J.C J.9D J.236D 22B 632146D and everytime I roll i get hit by 22B. Any tips on when to do it? Also Noel can beat the setup with wakeup 4D>AT>run out Actually I'm getting hit (or having to block) 22B even on neutral tech lolz She can also beat it with wakeup backdash>IAD unless I am just doing this wrong. Edited December 20, 2013 by Ayane
Beat_By-X Posted January 12, 2014 Posted January 12, 2014 Any solution exist for do unblokable BlackHole vs Azrael ?????? Its just me or azrael is very good vs kokonoƩ ?? Thanks for your tips
Maho Posted January 12, 2014 Posted January 12, 2014 Well there's a way to land a guaranteed black hole on all the cast but that completely unpractical and it would even be quite a stupid thing to do, it's by doing CH 5C and delay a black hole by a few frames to hit just when the opponent recovers from the crumple, during the 8 frames he can only block. But first the opponent can just not recover from the stagger and black hole will blue beat from 5C, and above else you can simply combo from the CH 5C for massive damage anyway. So as for real setups, no, he can growler every block hole you throw at him and punish you for it with a FC 5C. As a player of both characters, I think this matchup is in favor of Kokonoe mostly because even if growler negates some of Kokonoe offensive options, he just can't handle her zoning abilities, I'll post later in the matchups forums about it.
Maho Posted January 13, 2014 Posted January 13, 2014 (edited) http://youtu.be/AI4NlCP4ynI A video about midscreen fireball okizeme i've been working for some time, i'll post notations tomorrow. Edited January 14, 2014 by Maho
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