Luminos564 Posted June 21, 2014 Posted June 21, 2014 Can 5D still grab crouching opponents? I thought I saw a pic where 5D whiffed on a crouching opponent. AFAIK 5D can still catch crouching opponents. It's just that the range on it is so poor that it can whiff pretty easily. At least you can CH J.C>J.D or Mabufudyne>J.D in some situations. RWA Announcer 1
GBAer64 Posted June 27, 2014 Posted June 27, 2014 Anyone wonder if 5D goes farther when air turned like in P4U? Perhaps Dammy-poo can clarify eventually... Or we'll have to wait and see since I don't expect any Liz players to record that kind of finding any time soon. : l
Zephyrion22 Posted June 27, 2014 Posted June 27, 2014 It was I, Dio (or rather me not able to edit correctly and re-read carefully before posting) Anyone wonder if 5D goes farther when air turned like in P4U? Perhaps Dammy-poo can clarify eventually... Or we'll have to wait and see since I don't expect any Liz players to record that kind of finding any time soon. : l It was early in loketest notes, so I'm not sure if this still holds true, but the air-turn j.D trick disappeared, but to make up for that, they did improve jD's range by a bit ! RWA Announcer 1
GBAer64 Posted June 27, 2014 Posted June 27, 2014 Oh.... yay? I guess? Can't say that's better or good... I guess just decent really. But then gain it was an early loketest note so maybe it doesn't hold true now. *Crosses fingers It was i.... Dio? Edit: Such ignorance I had back then for not knowing that It was You! DIO!!! Now enjoy yourselves everyone: https://www.youtube.com/watch?v=RkRaVz44GBs&index=2&list=FLJU2SBJZWFP6Mjos5jNrcbw Strife 1
Elochai Posted June 28, 2014 Posted June 28, 2014 Dunno if anyone watched Damosu's reign of destruction on stream, but here're some random things I noticed: If Liz A blocks Liz B's awakened 236A, she can punish with 236A. Awakened 236AB gets bopped by 236A if 236A hits between awakened 236AB's first & second shot. jC on reaction to BD is hilarious; I guess it's the best option if you're really close to the other Liz? You can also do awakened 214AB > 236 for a left/right-high/low mix up near/in the corner. Everyone was getting bopped by 214A > 66 5A; I suppose because you can't block for the first 5~ airborne frames? I don't think anyone blocked this. Also, for some reason, Shadow Labrys jB never triggered Randomizer. Anyone know why that might've happened? I've seen Randomizer catch Akihiko jB, so that's kinda weird. 2[C] is the best antiair.
OmnixTSC Posted June 28, 2014 Posted June 28, 2014 All I want to say is that...Yamashita's team got OCV'd by Damosu... Oh, and start working 2D into your gameplan now if you're still playing. It's freakin' amazing in both versions of the game.
Strife Posted June 28, 2014 Posted June 28, 2014 Wait, what stream are you guys talking about? Teams? Damosu the god?
Elochai Posted June 28, 2014 Posted June 28, 2014 Is this stream archived anywhere? Wait, what stream are you guys talking about? Teams? Damosu the god? At 3H35M on this one http://www.twitch.tv/team_exe2/b/542488682 Also here from the beginning http://www.twitch.tv/team_exe/b/542488806
Zephyrion22 Posted June 28, 2014 Posted June 28, 2014 Also, for some reason, Shadow Labrys jB never triggered Randomizer. Anyone know why that might've happened? I've seen Randomizer catch Akihiko jB, so that's kinda weird. I noticed that too, and not only in these videos but others as well ! It seems that the counter has a specific hitbox that must touch the opponent's hurtbox (similarly to Hakumen in Blazblue). It means that the catch part of the counter will just fail against some moves.
Strife Posted June 29, 2014 Posted June 29, 2014 Trying to get all the Damosu footage on YouTube, soon. Zephyrion22 and OmnixTSC 2
Eshi Posted July 1, 2014 Posted July 1, 2014 Currently updating the video thread with footage, Damosu is absolutely incredible with this character. I watched him set up like 3 instant kill combos and force a burst, on top of his sick rushdown and smart neutral and 236B corner cross-up Liz looks like a god now. It seems like certain characters will have no answer but to guess on that last setup. If they try to roll they'll probably put themselves back into the corner, or maybe get hit by the laser. That one Aigis player tried to DP it and it looked like she was left in enough recovery to be punishable. BTW, should I delete the 1.0 footage soon? It's not at all going to be relevant once the console version gets released and enough new footage is coming in that it won't look as empty. RWA Announcer 1
susano Posted July 1, 2014 Posted July 1, 2014 The FG gods have answered. I can't wait to use Liz. RWA Announcer 1
OmnixTSC Posted July 3, 2014 Posted July 3, 2014 Damosu needs to fix his mind charge habits. That's one of the big things losing him rounds. He'll mind charge really early and then immediately get hit at neutral. Another thing is that after those combo videos, it sure doesn't look like he's using a number of the combos he showed us. He's not optimizing his damage and that's hurting him, too (his confirms are a little weak at times). I still think he's performing amazingly, but those problems are holding him back a bit when he could otherwise be bodying even more players.
TastyPancakez Posted July 4, 2014 Posted July 4, 2014 Can you combo into Diarahan anymore? I don't see any Elizabeth's doing that anymore. Also from the stream it looks like it's much easier to combo into Mahamaon. Dunno.
Elochai Posted July 4, 2014 Posted July 4, 2014 Do you mean combos like xx>sb maragi>dia>5A>stuff? I don't believe those are possible anymore due to the changes that Maragi got. Not 100% though, but i believe that's the case. I would say that Hama is more viable in this version if only because you don't need OMB for most confirms.
Cré-Klisan Posted July 18, 2014 Posted July 18, 2014 (edited) http://www.youtube.com/watch?v=s6wyEqsBTzs subbed elizabeth trailer, she's so cute! few things to note: seems she got a remix of battle hymn of the soul, her auto combo in awakening looks like it changes to the awakening variations of her moves Edited July 18, 2014 by Cré-Klisan RWA Announcer 1
TabDownloader Posted July 18, 2014 Posted July 18, 2014 Guys, how do you think, has Eliabeth's combos become harder to execute compared to P4A? Also is her play style more complex now or vice versa?
Elochai Posted July 18, 2014 Posted July 18, 2014 I can't really comment on the difficulty of her combos since I haven't played the game (perhaps someone who played her at EVO can give their opinion?). SB Garu routes at least look easier to me since you're just holding down most of the time. Some of the D Garu stuff looks kinda funky though. I would also argue that Elizabeth's playstyle is pretty much the same as it was in P4U. Nothing about her, at least in my opinion, is so different that you would be playing her in a new way. RWA Announcer and TabDownloader 2
OmnixTSC Posted July 20, 2014 Posted July 20, 2014 Damosu qualified for Arc Revo just now. It was kind of a weird tournament, but I'm happy that he pulled it off. RWA Announcer 1
Luminos564 Posted July 20, 2014 Posted July 20, 2014 Damosu qualified for Arc Revo just now. It was kind of a weird tournament, but I'm happy that he pulled it off. *Patiently awaits videos. It's been kind of a slow month for me. There was no new Lizzie footage to enjoy and I apparently kept missing the EVO stream that featured a Lizzie player bodying people hard. On the gameplay side of things, I need to ask something in regards to the Mabufudyne series. What was nerfed from P4A Mabufudyne to the P4AU version? What specifically makes the pre-Awakening (B) version terrible from it's P4A era? Besides not being able to combo off some things without the 2C buff.
Dazardz Posted July 20, 2014 Posted July 20, 2014 I swear they nerfed the range of Mabufudyne or something... or it was either startup. I'm waiting to hear the remix for Battle Hymn Of The Soul that was shown in that Liz trailer.
Cré-Klisan Posted July 20, 2014 Posted July 20, 2014 I think not only did they nerf B Mabufudyne's range, but also the freeze happenes when Thanatos slashes the opponent, he doesn't open up his coffins and release the ice like in Arena, which means if you wanna combo into Maragidyne, you need to spend 25 SP to use the SB version of Mabufudyne
OmnixTSC Posted July 20, 2014 Posted July 20, 2014 It's a combination of the way the freeze works, the changes in ranges, and the frame advantage on non-awakening Bufus being worse. The startup is the same as last game, but the recovery is worse. I don't remember the specifics behind the new ranges, so I'd have to check on that to note how it affects Bufu usage in neutral. I'd suggest waiting for the console release for information on usability for certain tools that goes into very specific match-up details, btw. It's hard to tell what's what when most of what we're seeing is improper usage of something regardless of the character. There's only so much top/high level footage for us to go off of, and they're bound to make mistakes and use things incorrectly at times as well.
Elochai Posted July 21, 2014 Posted July 21, 2014 I'm a total klutz and I don't know how to timestamp on Twitch, but here's the archive of Overlord Damosu bodying people in the qualifier. Skip to 4:52:37 / 5:02:18 / 5:21:17 / 5:46:13. I'm pretty convinced that Damosu is a wizard (it's not like he's really good or anything!!!). In regards to the bufu discussion, I pretty much agree with everyone else. A & SB are so much better than B now. There's probably no reason to use B since the recovery is horrendous, and you can't cancel it into anything anyway (plus the freeze change too, like Klisan said).
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