Kujikawa Posted January 3, 2013 Posted January 3, 2013 and here i thought you guys actually read the rules. Sorry, but I don't post here nor do I play Ragna =(
Tong Posted January 3, 2013 Posted January 3, 2013 So, the new combo system basically works based on the first move, and hitstun/untechable is not affected by moves anymore (except for smp). i.e off 5A you can combo for 4 seconds (?), and off j.C 7 seconds(?). But, what happens during that time? Does Hitstun decay bit by bit, or suddenly after that time?
-Kid Posted January 4, 2013 Posted January 4, 2013 (edited) Not too sure about the Hitstun stuff, but all i know is that you get the most time to do a combo off a D move, and you get the least time off an A move, I think. Edited January 4, 2013 by -Kid
Fistmaster049 Posted January 5, 2013 Posted January 5, 2013 As far as I know Kid is right but I guess we will have to wait and see but personally I think they should have left the combo system alone
TITANIUM BEAST!!! Posted January 5, 2013 Posted January 5, 2013 My initial apprehension to the new combo system is mostly gone now. I think I didn't like it because it seemed to affect Ragna in a very negative way, but now I'm okay with it. I think it had a positive effect on the game overall.
KayEff Posted January 5, 2013 Author Posted January 5, 2013 i personally had no problem with the previous system, it made combo theory pretty easy to figure out i'm okay with this system too, since it promotes diversity when making our combos
-Kid Posted January 5, 2013 Posted January 5, 2013 lol TK everything for faster start-up, thus enabling longer combo time
Kaizou カイゾウ Posted January 6, 2013 Posted January 6, 2013 I wonder what Ragna would be like if he faces Saya if she becomes a playable character
KayEff Posted January 6, 2013 Author Posted January 6, 2013 you're not really from japan are you reason i'm asking is because i want to find out some things about BBCP ragna
Elochai Posted January 6, 2013 Posted January 6, 2013 Someone probably brought this up already, but I'm lazy as fuck. What happened here? Is it something odd about the burst, or was it due to some new property on HF?
xlolxlolx Posted January 6, 2013 Posted January 6, 2013 the new green burst is fucking weird..... i think it might work like if you cancel the move that was bursted from then it will nullify the burst or sum shit like that
BlackYakuzu94 Posted January 6, 2013 Posted January 6, 2013 It looks like he just bursted too late to blow Ragna back.
Final Ultima Posted January 6, 2013 Posted January 6, 2013 With defensive Bursts being faster now, I would think that they just lost a bunch of active frames to make up for having less start-up.
Cheefoo Posted January 6, 2013 Posted January 6, 2013 I've been seeing quite a few wiffed bursts. Maybe it's just the fast startup that takes some getting used to, or the hitbox was nerfed.
Sekusen_Crimure Posted January 6, 2013 Posted January 6, 2013 So if D moves do result in more time to combo... that kind of explains why D ID got FC, right?
Skye Posted January 6, 2013 Posted January 6, 2013 So if D moves do result in more time to combo... that kind of explains why D ID got FC, right? No it doesn't in the slightest. It does explain the incentive to use D moves in a combo despite the nerfed proration.
skd Posted January 6, 2013 Posted January 6, 2013 No it doesn't in the slightest. It does explain the incentive to use D moves in a combo despite the nerfed proration. iirc isnt total "combo time"(whatever the hell that equates to) related to the starter? ranging from A to D, D yields the most "combo time" unless that was just result of a bad translation, im pretty sure D DP would be pretty good in that aspect (unless it only refers to normals or something?)
Skye Posted January 6, 2013 Posted January 6, 2013 I thought it only referred to normals. Too little was explained about it for us to know for sure.
Tong Posted January 6, 2013 Posted January 6, 2013 (edited) That can't be universal though, otherwise we're in a world of pain if we get hit by Nu, Noel and Kune drives Edited January 6, 2013 by Tong
mAc Chaos Posted January 6, 2013 Posted January 6, 2013 Makes sense actually. I mean, that's what she's supposed to get good combos off. Why would she be getting better combos off her As and Bs.
Lord Pwnge18 Posted January 6, 2013 Posted January 6, 2013 It's not strictly true; Mu's steins are definitely not her best starter by any means
BlackYakuzu94 Posted January 6, 2013 Posted January 6, 2013 I guess it varies depending on how good a character's drives are. I'd imagine A or B would be used since they tend to come out faster.
Skye Posted January 7, 2013 Posted January 7, 2013 It's not strictly true; Mu's steins are definitely not her best starter by any means Same for Arakune.
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