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smooshman

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Everything posted by smooshman

  1. true.... but it still kinda sucks that it has no return damage at 50 p1...... not asking for an incredible DP, just something that has some return and isn't ridiculously unsafe, yes it should be unsafe, but -40 is worse than most attacks in the game, even astrals
  2. Jin's DP is risky though, 623C is good for getting out of pressure (meterless), but it has a massive 56 frames of recovery, and is -40 on block, so if he doesn't make contact... he's screwed, his 623D is better though and can lead to serious damage in the corner, though if the opponent is pressuring you and they're in the corner, something wierd has happened. In general Jin has some pretty bad recovery. If Jin can get in he's in the clear, but at farther ranges he has trouble, his air ice swords are better for long range pressure and getting in now since they have less recovery, but the staff can make it hard to get in, and Litchi's pressure is straight up better. The issue becomes who gains the momentum first, and Litchi gains momentum better.
  3. is it really? *looks again* ..... I'm a dumbass:vbang:. It looked like an attack originating from the ground, but looking again the arc fits.
  4. just noticed, are gamer tags aren't shown
  5. same with Jin.... at file 330 actually, what sprite is that for Ragna on 401?
  6. ummm...... small nusiance: it's hard to tell where the line that divides the post and the signature is.
  7. the BB general and gameplay discussion have the bottom of their sprites slightly cut off
  8. how would you go about this:psyduck:
  9. can I ask what the updates are for? is just cosmetic changes, or is there system/internal changes?
  10. aww.... the emoticon is so small now (atleast in the smilie section) and I still can't find spoiler tags looks cleaner though.
  11. I think a-cho has a new video up.
  12. all you need to know is that the attack box is MASSIVE and that only his knee has a hit box. sorry, didn't see that, the blue was hard to see on the black/gray background for me.
  13. thanks Kurushii. Also I was looking at Ragna's frames and the first few are pictures of Nu, which might be me downloading wrong/moving shit around. I wish I could high five you.
  14. basically, Jin is a mario (average in everything) and Bang is a lightning bruiser (above average in everything) so he is essentially Jin, only better, atleast from a stat stand point. the most recent news I heard for Jin was that his worst matchup is 7-3 vs Litchi, because she focuses on mid-far range, and Jin focuses at close-far, and Litchi's far better at pressure and zoning/lockdown, and since this takes place at mostly mid range, where Jin is practically helpless.....so......yeah....
  15. ......I don't know that one:psyduck:
  16. now it's telling me it can't open the image files for the display, again sorry.

  17. sorry for asking a stupid question, but I installed the program and I have no idea how to open anything, it all comes up as random letters.

  18. hhmm..... 236K puts them far away, 236D~214D~46D also (not recommended), and reverse corner (reversal out of corner) VT>LJ. Basically it would be tool against characters you wouldn't touch with a ten foot pole: Potemkin (AGGH), Raoh, slayer (?), moroha aba, etc. that would be nice. just make it not a "flashy" move and make it a tactical zoning/oki tool, so I guess less recovery, faster start up, longer active frames...... and I guess a damage nerf to keep it even. Alternatively, just make a pimpin' FB version, because Ky needs more shit to waste tension on.
  19. you mean that it hits them is they wake up? because I would have so many lulz if it did and had knockdowm. they should make it faster.... or in general make it more worth it, rather than a (pretty bad) coupe de gras.
  20. thought of a less important one for Ky: buff lightning strike (222H) it's just not really useful, and it looks cool and I want it to be usefulm. Not sure how to buff it. maybe an FRC point and have it launch the enemy into the air (more), so you can do an air combo. please.
  21. okay, found 2 spam posts by qs3523 as well as 2 spam threads by the same person. also found 1 spam thread by qrst721. I reported all of them..... sorry for the trouble. EDIT: adding hijk299
  22. are you sure?.... because I went in to training and decided to set the guard bar to max, and doing a combo I know does 200~ damage on a character, I pulled 300~ damage.... though maybe I was in some kind of hazy dream... I'll go check right now. EDIT: okay so Ky's orb combo on Sol for 187 on regular guard guage, and on super high guard guage it did 307. Double check edit: okay so it looks like each hit does the same damage but the proration I guess goes down....
  23. Pot can have some easy combos done to him do to his hitbox, but his gravity is heavy, so he's hard to are combo since he falls fast (he makes Ky players cry T_T); where as Dizzy is really light, so she floats, good for extending air combos and stuff..... but if you try to do VT loop she'll be able to tech out before you can complete it since she foats so long.
  24. guts is a consideration in case the enemy is near death will a 5PxN combo kill instead of oki? or should you go for the oki and do a combo?...... but gravity is much more important for the match.
  25. guts is how much (less) damage you take when dying, weight (gravity) is how fast they fall (see failed physics for life). Guts doesn't involve clean hit.... clean hit is dependant on the attack sidewinder is something about the enemy's position, fafnir (or w/e) I think is if the enemy is in the air, and GRANDA VIPAHH!!! is when you mash back and forth. while pressing 2 buttons. http://www.dustloop.com/guides/ggac/data/charts.html
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