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SoWL

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Everything posted by SoWL

  1. That's only if you're in Europe.
  2. In other news, I finally got my copy of P4AU, and I can't get Rise's theme out of my head. Send help.
  3. For some reason, I'm not worried about Merkava and Vatista at all. And even if they do get nerfed, I'll most probably stick to them, since the things I love in them are too deeply ingrained into their playstyles. It's not like they can cut Merkava's arms in half, right?
  4. Her demo video clearly shows that the swords simply degrade in level over time, without summoning any follow-ups.
  5. You know what, I like it. Unlike the DD, which just gives Minerva the spotlight to show her badass side, the AH is more about the sheer contrast between her and Celica, which is even more disturbing because of the sudden impact. It's like one of those cliche Japanese schoolgirls running late to school and getting hit by an ice cream truck.
  6. Are you sure that is still in? I haven't watched any footage other than what's in the Famitsu notes, you see. But you know what, with the option to cancel a Drive into Flint, having another option of bouncing back might not be that bad. If there is a gap between the Drive and the Flint, people would want to DP in it, and bouncing back might dodge quite a few of those. That is, if our recovery is better than theirs.
  7. Just means that the expectations were unreasonably high.
  8. The thing is, there are still games worse than vanilla UNIB.
  9. Do you really think that they named the track yesterday, rather than when it was composed?
  10. Isn't that how it is every time with everything?
  11. My game arrives tomorrow, and I'm currently torn between my old mains and new potential pickups. It's funny: I never paid that much attention to Junpei, but right now, he's close to the top of my list. I mean, he's basically a baseball version of Pucci from JoJo ASB. Even if I end up not picking him up, I just want you to know that his wiki page is awesome and might be the biggest reason he's looking so interesting to me.
  12. I dunno, the only thing I was afraid of in the loketest version (Bullet bouncing off the opponent on a blocked Drive) is not in the final version, so I'm very happy. On the other hand, it doesn't feel like I'm going to pick Tager back up just yet.
  13. Doesn't seem like these need to be translated, but if someone wants to know what's there, I'll take a stab at it tomorrow. I just have no idea why the background is blue while Hazama's doing OD Mizuchi
  14. The former. You didn't see that
  15. Here you go: http://www.dustloop.com/forums/index.php?/topic/9037-bbcp2-loketest-news-news-only/#entry852974
  16. Part 2 is out: http://www.famitsu.com/matome/bbcp/ver2_7.html Makoto: - Various D moves can be special-canceled on levels 2 and G. - j.2C bounces off the opponent on hit. - Space Counter is now a strike, has a guard point. Valkenhayn: - König Wolf (236A/B) and Eisen Wolf (214A/B) now have C versions. - Himmel Wolf now acts like a regular throw, can be special-canceled on hit. - König Flug (j.236236C) can now be performed in wolf form. Platinum: - Cat hammer and frying pan can now be special-canceled. - 3C can now gatling into various D moves, now floats higher to make combos easier. - OD Miracle Jeanne (236236D) powers up the next item, as well. Relius: - New move, Id Sein. - Ignis can now act behind opponent's back. - Overdrive now improves all Ignis specials. Amane: - The Spiral gauge decreases slower at levels 1 and 2 and faster at level 3. - Various D moves can now be special-canceled on block. - Ninpu Sengeki: Hariken (236D) now has a different drill setup, a hitbox is added to Amane's foot during the setup. Bullet: - Various D moves can now be special-canceled. - Miquelet Capture (41236C) now has a break. - Charged Flint Shooter (236[A]) changes properties with Heat-Up level. Azrael: - 6B can now be canceled into specials or a jump after a short recovery. - Growler Field (214B) can now be canceled into Phalanx Cannon (236B) if Azrael absorbed a projectile. - Valiant Charger (236D6) can now be done after more moves. - Leopard Launcher (236C46C6C) now acts differently on hit. Nu: - Various D moves are now considered to be level 2 right after coming out (then degrade back to level 1). - Various D moves can now freely chain into one another up to 4 times (up to 3 times in midair). - The projectile specials that have C follow-ups can now be charged. - Gravity Seed (214A/B/C) can now be canceled into normals and specials, and some specials can now be canceled into Gravity Seed on hit. Mu: - 6B is now faster. The first hit can now be blocked while crouching. - Various D moves now shoot slower and at shorter distance. - Canceling into various D moves is now faster, can now be canceled into C moves. - Bits no longer shoot automatically in Overdrive and don't disappear after Overdrive ends. Izayoi: - Aegis Blade (623C) is now invulnerable. - Strike Fall (D after specials) can now be followed up with Mirage Thruster or Valkyrie Astraea. - Slaver Trans-am (632146D) can now be performed even with 1 stock of Zero Weave gauge, having more stocks increases its duration. Kagura: - B Ryuubakusen ([4]6A/B) is changed. The number of hits increases with traveled distance. - Ryuujinshou ([2]8C) now has two versions, B and C. - Stance specials can now be canceled into Crush Trigger, Overdrive and Ryuuha: Gokuenjin ([4]1236C). Terumi: - j.D can now gatling into j.2D. - Aerial Jakyou Messenga (j.41236C) now acts differently on hit. - Jagaku (236D) has less recovery on whiff. Kokonoe: - Graviton gauge is now divided into stocks, the setup now costs 1 stock. - Activate (236D) costs 1 Graviton gauge stock, can now be charged. - Armament No.2 "Broken Bunker Assault v2.21" (236A/B) can be RC'd after 1st hit. - Armament No.01 "Super Dreadnought Exterminator" (2363214C in OD) can now be charged for longer.
  17. Thank God we don't bounce off them on block and can even cancel Drive into Flint for more safe pressure. The future's looking even more bright now.
  18. Just got home, I'm on it.
  19. There have been more than enough exceptions for this to be doubtful. At least I won't miss on anything major without a PS4.
  20. Before: After:
  21. Fixed various stuff, thanks for the heads-up. He uses the nails as bumpers, the word "setups" and the input should be enough to differentiate from the nail projectiles
  22. Posted the translations over here: http://www.dustloop.com/forums/index.php?/topic/9037-bbcp2-loketest-news-news-only/#entry852412
  23. Here are the Famitsu patchnotes: http://www.famitsu.com/matome/bbcp/ver2_6.html Ragna: - 6A can now gatling into various Drive attacks. - Ground Gauntlet Hades (214B) now staggers on hit, the follow-up (214D) floats lower and doesn't knock down. - Belial Edge (j.214C) has different blowback. Jin: - 5D and 2D can now be special-canceled. 2D can be jump-canceled only on hit. - Ground Hishouken (236A) flies faster. - Hitting a frozen enemy with Sekkajin (22C) no longer removes the freeze. Noel: - 5D now Fatal Counters. - XI. Optic Barrel (236A/B) can now be dash-canceled. - Chamber Shot (236C) is now easier to use (?). Rachel: - The Sylpheed gauge recovers faster if you have less of it. - Tiny Lobelia (236A/B/C) now gains another hitbox after bouncing off the wall. - Lightning can now strike the bats made by both Lotus specials. - Overdrive allows you to jump-cancel more moves (4B, among other things). Taokaka: - Added 6D. - Drive attacks can now be cancelled into Sticky Kitty (j.214D near the wall). - Cat Spirit Two! (j.236B) is now easier to mash. Tager: - 6B is now faster, now can be blocked while crouching. - B Gigantic Tager Driver (360B) has different blowback. - Overdrive gives many Drive attacks a guard point. Litchi: - 2D now only deals 1 hit. - Launched staff now flies towards the opponent (their position at the time of the launch). - If Litchi is hit while the staff is launched, it is set back up. - Staff 6A can now gatling into 4B. Arakune: - C bug can now Guard Crush. - F of G (j.214214D) now activates independently of Arakune (even on block). - If the curse gauge is not empty, entering Overdrive activates the curse. Bang: - Changed the positions of nail bumper setups (214A/B/C/D). Can now dash off the bumpers on the ground. - Overdrive now activates faster, the Furinkazan animation now only triggers on red health (with no other changes). - Can now block in Overdrive. Carl: - 6[C] can now be cancelled by pressing A. - 4D now deals 3 hits. First and second hits can't be blocked while standing. - Con Fuoco (41236D) has its damage and travel distance changed. - Con Anima (63214D) now has super-armor and Fatal Counters. Hakumen: - Successful Drive catch can now be immediately special-canceled (the usual catch animation doesn't trigger). Canceling into Kokuujin: Yukikaze (236236D) activates the counter-attack immediately. - 4C is now faster. Can no longer be charged. - Enma (623AA) can no longer be jump-canceled, the hitstun is shortened. Tsubaki: - C Sanctus Aequum (236C) now switches sides with opponent on hit or block, D version is now advantageous on block. - D Sanctus Veritas (214D) can now be jump-canceled on hit only (not when it's in a rekka). - Regular and rekka specials are now considered to be separate moves (no longer trigger the SMP). Hazama: - The Ouroboros gauge now has 3 stocks and recovers faster if you have less of it. - 6C can now gatling into various Drive attacks on hit. - Jabaki (236A) can now be canceled into Jasetsu on hit.
  24. While that's nothing new (Touma and Erio already act the same way), the fact that Accel hits them back if you hit Last Order is just great. Dokuro-chan deals some extreme damage to both players. Sounds exciting! And of course, Izaya just had to get a unique intro with Shizuo. Also, he manages to be the local Terumi even as an Assist.
  25. Because no one can ever complain about her, and we don't have any specific info to chew on. For now, I expect that her moves deal lots of damage, but she heals your opponent afterwards.
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