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Everything posted by SoWL
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He most probably meant that it's difficult to clear SA as Elizabeth, not against her
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
SoWL replied to Setsuna's topic in Misc Fighter Central
Oh, hey, someone's butthurt about people being butthurt. What a cruel world we live in. I couldn't care less about Accel or Izaya being playable, but the game desperately needs characters like them: someone who catches your attention and makes you buy the game just to play as them. As of right now, the characters that excite people the most are the Sega cameos, not promotional inserts from the latest show. Don't complain about people caring too much about the roster if you don't want to see more posts like -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
CS doesn't have any invuls in UNIEL, either, which doesn't stop people from CSing on wakeup to get a breather and see what's going on. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
SoWL replied to Setsuna's topic in Misc Fighter Central
And even more supports everyone wanted to see playable! http://dengekionline.com/elem/000/000/937/937167/ -
I'll be honest, I didn't read AC story mode, just played through it, and I thought Crow was just a group of mooks
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Finally gave a good listen to Ram's theme. I can understand the idea of a bipolar theme for a bipolar boss, but it still feels like there's too much going on about it. I love the intro as well as the other slow parts (those bagpipes, man), but the rest of the song has an identity crisis between "This is the new take on Awe of She" and "This character will bite your face off and destroy everything you hold dear". Perhaps I'd feel differently about it if we had a little bit more background knowledge on Ram, but right now, I'm just neutral.
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Obviously? Maybe she's just not interested in kids. ...Are we really discussing this?
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Because the story doesn't need them right now. You don't write a good story by filling it with everything you can, you do it by making it as short as possible and then cutting 10%.
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[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Don't forget that there is also a new female character behind Bedman in the scan, and I'd imagine she has better chances of getting voiced lines than someone who's only mentioned by name so far. -
I missed the stream, so a link to the archive would be appreciated. Lately, I've been wondering about the best way to put the opponent into the corner when it is you who are cornered. Mashing out of the enemy pressure is nothing unusual, but even going for the IAD BnB doesn't really carry the opponent that far away at that point. On the other hand, I remember that slightly changing j.2C's timing in a combo lets Merkava switch sides with the opponent, which sounds just like what you'd want to do there. So, what's the best combo with that scenario in mind?
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Pretty sure that the mention of "Justice's silhouette" doesn't mean she's going to return. If someone wants to speculate, be my guest, just don't quote that as any sort of confirmation.
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Why does he even need something like that? On a related note, I wonder if we're going to get any old themes of missing characters.
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That doesn't make much sense to me: they promote a whole new version and not just Celica and Lambda. Just see how much time is dedicated to the old characters in the latest trailer and all the streams they've been having. The console characters might as well be new for many Japanese players who just don't play on consoles, not to mention that the balance update made them quite different, anyways. And if someone doesn't like the new balance changes, the excitement is just going to die a week after release rather than a week before it - not that much of a difference from the financial point of view.
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That's actually exactly what they did with CP 1.1, and I'm disappointed they decided against doing the same thing with 2.0. Maybe they will do it post-release, who knows. Anyways, just a week left until the patch is out, I'm getting more and more hyped about it.
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[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Apparently, Leo is one of the three kings and Ky's rival. And the woman he's speaking to is Operator 1. Who cares about Leo, Still in the Dark was on my DLC wishlist, and it doesn't even seem like you have to download it! Also, you can Nicospam while watching other people's matches. Also also, the stock phrases you can use in the lobby are divided by character and are written in their voice. Can't wait to spam the room with Bedman! Edit: is that "Mother" behind Bedman? -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
Were any of them shown at the end of the trailer along with Ram, Sin and El? Because that's been the primary reason everyone's calling Leo a future addition to the roster. -
Some random notes on the match-ups I've played the most. If anyone wants to correct me somewhere, go ahead, I'm always ready to improve my game. vs Merkava: as I noted in the previous post, this match-up feels a bit random sometimes, but I feel like I'm getting better at it. First of all, don't jump or fly: since Merk's jump is so floaty and his hitbox is so big, it's very easy for them to grab you on reaction, even if you low-fly at full screen. That means that you have to get in on the ground, and it's not that difficult: just run and block whenever they try to poke you with 5C or 214A. When you get in 2B's range, it becomes a game of chicken, as both of you want to break through each other's block and get the combo going, but don't want to have it blocked. I personally found 3[C] to be quite effective at this range, as it dodges a lot of Merkava's crouching and standing attacks and leaves them wide open. Alternatively, you can simply 66C as you get closer, just be careful not to do it too far away. Lastly, after you land a hit and convert it into flight oki, it becomes very difficult for Merkava to do anything about it, so try to stay on point and don't let them return to neutral game. vs Gordeau: most of this has already been mentioned in this thread, but I only noticed that after writing this, so bear with me. You actually can jump relatively freely in this match-up, or rather, low-fly in case you need to land and block a Grim Reaper. Pay close attention to his meter: he can blow up our 236C by simply command throwing it. Luckily, he spends it on quite a lot of other things, be it 22C to combo from Grim Reaper, getting frame advantage with 236C after getting Grim Reaper blocked, or simply mixing you up. Perhaps that's why it feels more safe to poke at him at long distance (especially with j.B) than try and get in, yourself. Though even then, all it takes for Gord to get in is CS for meter and Grim Reaper in to start his pressure, so you still have to block like a champ and know what to punish. I still gotta learn how to go about my own offense here. vs Waldstein: smart Walds are going to 66C a lot, since that move is active for eternity, leads to good combos or throw setups, and beats all of our anti-air options... except for 623B. Yeah, that move that no one uses because our other anti-air options are better. Against Wald, though, its jump-in invuls are godsend - as long as you can react to his buttons rather than just use it whenever. Losing to it once or twice should be enough for Wald to be a little bit more careful and try approaching you in other ways, ways which are a bit easier to punish or even beat clean with your pokes. Honestly, the most annoying thing in this match-up for me is Merkava's relatively low damage combined with Wald's ridiculous health: even if you stay on top of your game, Wald is patient enough to wait for an opportunity to strike back. vs Akatsuki: this match-up obviously shouldn't be too hard, but his double-jump can go around our anti-airs if he's smart enough. His fireballs are not as useless as some might think, as they beat your 5C and reach you sooner or later even if you try and 214A through it (Akatsuki blocks the hand, you block or eat the fireball, Akatsuki is free to start jumping in). Try going for random full-screen 214B to discourage him from jumping too much: his neutral ground game is nothing special. And of course, don't discount his pressure: close range is where he shines the most, and for a good reason. Quite a few of his blockstrings leave him close enough to tick-throw you, so watch out for that, too. vs Eltnum: if she gets in, you're done. Done, done, done. Which is why you want to keep her around 5B or 3C's range (staying too far away might lead to laser punish), to the point that the best opening move against her is backdashing (maybe even twice). She can catch you with her etherite special if you try to jump out, but it loses to 3C/66C. Shield her blockstrings, make her whiff her normals, know her overheads. The whole match-up comes down to whether or not you can block her well, so you better study it as much as you can.
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If Tager is one of the characters who profit from GCOD more than the rest, what about Bullet? Her 720 is a pretty good option to have out of blockstun, too, even though it doesn't deal as much damage as Tager's. And even then, the OD gives you one Heat-Up level, so all you need is get another one somewhere in advance. Not sure if you keep the levels after the OD 720 (the OD will most probably end before you finish all the follow-ups), but if you do, that's another buff to her defense.
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I've pre-ordered the NA version, and luckily, this netplay problem doesn't concern me too much, since the game will probably arrive after Margaret is out.
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It took a grand total of 1 page to bring the discussion back to Tsubaki. You guys must be so proud of yourselves.
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We know that GCOD doesn't last that long now, so you usually only have enough time to perform, like, one move in it. Unless you're in the red, in which case you can do two or three.
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Wasn't 2A his best anti-air? At least that's what I was using as one, though I've never really played as Tager in CP.
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[Xrd] Elphelt Gameplay Discussion "The True Best Girl"
SoWL replied to Ventus Tatshima's topic in Elphelt Valentine
Can El block with the shotgun out, again? With that ridiculous start-up and throw/roll mix-ups, the shotgun is pretty much the "going full offensive" stance, so it'd make sense for it to have poor defense. -
I can't (`・ω・´)7 hard enough.
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Yu can apparently make swords appear out of thin air. Kinda like Nu, but with less stabbing. As expected of the greatest MC ever.