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kotokot

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Everything posted by kotokot

  1. http://www.dustloop.com/forums/showthread.php?13571-EU-Tournament-Xbox-Live-17-18-03-2012-BlazBlue-Continuum-Shift-Extend&p=1270234#post1270234 dat netplay tournaments lol Sakaku GO FIND XBOX :3
  2. another episode of another anime after previous episode ending... i thought things will be a bit different, at least not that quick :O Akazawa going dere<3
  3. dont forget about ib lol, its -9, afair can be beaten by ragna and makoto only. You can try eat dp active frames with 214A~D, but it's very hard. about tager: MTW>214C~D>720/360 720/360>214A~A>MTW
  4. 2A>5A>66>2A>5A>etc on some chars. 2B>66>2A, 5C>66>2A, 214A~C>66>2A, mash 2A>66>mash 2A. Dash 2A all day. Sometimes 2A>6B, 2A>2B, 5C~C, 5C>6B, something>214 something, etc. And green throws, throw rejects, purple throws, airthrows.
  5. this works for overheads too. my favorite os.
  6. Guilty Crown 17.. WTF @_@?!?
  7. i just mashing 2929 for 2C>sj, 292 part must be before active frames)
  8. your opponent can rc on parry=( but if he try hit again he'll get his hitstop lol, it can be used for baiting infernah dividah rc. and parry combos are best, it always leads into corner if you rc on right time and does at least 4,5k dmg.
  9. she is all about dash barrier and frametraps, thats her basics.
  10. 5CC>j.CC>5CC>j.CC>etc for optimal combo on tager=) also you can try reset after 214A~C
  11. recovery on orb is waaaaay to much, 60F/73F for launch lv3 =(it could be useful if Makoto broke her legs, but you can waste this time to trying dash 2A with better succes.
  12. 214A/C~D still good for punishing mash. She have tools for everything in offence. Just go into corner or confirm CH for rape. 214A~C can be beaten only on ib or with invulnerable attack.
  13. j.A can be canceled on whiff into j.A or j.B. Not sure about j.B, but if can be canceled it'll be much slower.
  14. dash before 2D or before 2C or both lol. for midscreen stuff>214A~CCCC, 5B/5C CH>2C>2D>214A~C~B punish/frametrap. On crouching you can stuff>214A~C~B>2A>5B>etc. Learn how to do 214A~C~B after 2D and 2C. Other starters goes into 2D>2C>214A~C~B, i.e. 3C, 214A~D CH, 214A~C~B CH/RC, Throw>214A~A>66A, PF(2), 214C~D CH, 214A~CCCC RC etc.
  15. throw combo for midscreen is B+C>214A~A>66A>2D>2C>etc better to start combos with minimal heat for combo subtitles with combo, dmg and heat gain something for most important/hard combos like "bnb" or "*" before combo) and it'll be useful to show oki for different enders and ways to reset pressure.
  16. you meant 17 december?
  17. don't forget about CH combos and corner/reverse variations of combos. And different starters like 214A~C~A/B, parry, 214A~D and etc. i posted some combos with dmg/heat: http://www.dustloop.com/forums/showthread.php?12551-CSEX-Makoto-Nanaya-Changes-Discussion-Thread&p=1248889&viewfull=1#post1248889 http://www.dustloop.com/forums/showthread.php?12551-CSEX-Makoto-Nanaya-Changes-Discussion-Thread&p=1245379&viewfull=1#post1245379 http://www.dustloop.com/forums/showthread.php?12551-CSEX-Makoto-Nanaya-Changes-Discussion-Thread&p=1246962&viewfull=1#post1246962 mark somehow combos to learn, corner bnbs, midscreen to corner with rc, punishes and other.
  18. how she have VA? i mean in light novels we don't have sound :O i hope she will be somehow playable^^
  19. i'm stuck with cores because i spent my wild ooparts( because it i switched to sc5 and watching HnK.
  20. yes, but it will be better if you post video with descent player, which can AA you and punish 2C. Or at least teching during dropped combos and blocking FoG=(
  21. She needs very strong neutral game for going into offense, since her pokes are bad. And she have shitloads of frametraps/ways to reset pressure, you must make opponent respect Makotos blockstrings by confirming counterhits into 4k damage and reading reversals for nice punish. And when you are in corner things are much better since you have ~50% and good damage from anything. she don't have much things about air game. j.A is really fast, j.B have better hitbox and leads to some damage on CH, j.C only for jumpins and airthrow with combo on RC, she don't have long horizontal air to air pokes. 6A is good AA, but it needs some timing since it does not have invul on active frames.
  22. something like 214A~D>PF(2)>2D lv3>2C>214A~C~B>5CC is enough hard i think%) you can like this 5C CH>2D lv3>214A~C~B>5CC>j.B>j.D lv3>5D lv3>2C>236A~D or 2A>5CC>214A~CCCCC RC>2D lv3>2C>214A~C~B>5CC>j.B>j.D>5D>5CC>sj.B>j.C>j.B>dj.B>623C~D untech time doesn't affects how hard is her combos, biggest problem is hitting at right height. Hardest things are PF>2D>2C, 5D>2C, 2C>214A~C~B and 5D>dash 5CC ender in long corner carry combos. Or just practice bnbs on chars with stupid vulbox, like noel. gdlk though my fav is http://idol.sankakucomplex.com/post/show/269984 THAT ... TAIL! and other from this set.
  23. i think strictest is corner 6C>mugen combos from random AA near corner, something like 5A>(j.B>)j.2A>ad>j.2A>j.C>(6A>)6C>mugen>etc. midscreen hotaru isn't now that good as it used to be in cs2, since haku have that godly corner carry combos without it also dash tsubaki>iad>j.2C>etc iad hotaru(crossup mixup)>ad>j.2C>etc and i remember that i've seen something(j.2A)>ad>j.A>j.B>5C>2C>j.B>j.2A>ad>j.2A>j.C without sj, after j.B opponent was like above haku.
  24. respect your opponent, don't do 2C in block, random FoG, j.B all day, dashing. Improve blocking, you ate much stuff after airdash barrier, too much lambdas lows. If you doing random 2C try to confirm it better, on FC you can do 70%-100% curse depending on distance. i think your 2C during curse was unsafe and not good way to approach to opponent.
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