Jump to content
Dustloop Forums

someonewhodied

Members
  • Posts

    2,934
  • Joined

  • Last visited

Everything posted by someonewhodied

  1. It works =D. It limits hakumen to only one of 2 safe approach options. (Well, now 3 with the charge 4C) 623A, Walking, and Charge 4C. Dash lets 6D pick you up off the ground. Jump forces you into blockstun, falling into pizza wheel chip damage. Double jump, airdash, and super jump are shut down by 6D It works amazingly well so why not use it and then adapt to how your opponent plays? =D
  2. 6D spam still going strong. STILL works every time. All I need is chip damage from the pizza wheel. Then it becomes a stall war with me spamming 6D and staying away. Of course if i can get a combo, I'm taking it.
  3. Yeah I'm actually not gonna be on XBL for a bit. Don't feel like renewing my membership at the moment.
  4. Mac is too good .-.
  5. I printed it out and keep it next to where i play =P
  6. Lets think of other flashy links we can do =D Would 3C>214A>Crossunder 6A>TK>6A>6C work with lambda in the corner? How about 236D(Airhit)>236A Crossthrough>Ect?
  7. You should also add that that combo is a midscreen to corner combo, to avoid confusion. And if you are going for an anti air combo, try this: 6A(CH Airhit)>663C>214A/B/C>236C>236{6}D>66214D~C>{Optional 214D if you are close enough}>{66}4B(2)>2DD>{2147D>6DD>2DD}(If close enough to corner)>Air Swords>Air Ender. Anything in {}Brackets is optional Should give about the same damage with less required work. I can't test it now.
  8. You do know I like impractical flashy combos =D Imagine pulling that off on a streamed tourney match and finishing the match with it =D
  9. Yeah. I only found this one because I wanted a 236A crossunder combo that looks flashy. Also I should mention that the 214A>236C does NOT need a RC. It just looks cool.
  10. http://www.youtube.com/watch?v=_5QgSKp70E0 Here is a use for it =D
  11. http://www.youtube.com/watch?v=YZI0hUgPCXI Lets see what combos this can lead to
  12. extra 11 heat is soo worth it. Even if the damage difference isn't that great.
  13. what should I do for a 2b tech catch? would this work? 2B>2C>j.5DD>dj.2DD>j.214D~C>j.2C>2DD>Air Swords>j.214D Or should i go simple and go from 2B>2C straight to air swords?
  14. Here is a more useful little trick: if your opponent blocks 2C, do 7>j.2DD>j.214D~C>Falling j.5C Its great to catch people off guard with this.
  15. OOOOH here is a fun one: 236B(CH)>236B can be done in the corner. Its not that useful, but its perfect for novelty combos.
  16. I'm talking to achedsphinx lol
  17. Here is a flashy one you can do midscreen to corner: 214A(FC)>236C>RC>jump>j.5DD(as close to ground as possible)>RC>236B>665B>6A>2147D>6A>2147D>5B>6A>Air Swords>j.214D It is in no way optimal ,but sOooooo worth the heat to do the beginning of the combo.
  18. Not even gonna consider adding the tricks i posted? ;~;
  19. Oooooh. here is some: In the corner, 6C airhit can be comboed into 236A>214A 2B can be used after 236B on any character in corner (For the combo X>236B>2B>2C>2147D>5Cx1>6C>236D>214D~C>ect) 66DD can be comboed from 236B CH midscreen against Tager without RC
  20. Airthrow>662B cross under gets people every time lol. It also helps that vs tager, I do cross under>Gravity to shut down 360/720
  21. Yeah, it even lets you dodge J.B sometimes because of the slight crouching and the short duration of tager's J.B and even if you accidentally 5D his B-Sledge, you can still have time to get out a 2B for a counter hit.
  22. Nope. No Blazblue at EVO this year ;~;
  23. Well I played against a tager offline recently, and I found that 2B and 3C stuffs everything except 360, You can even hit him out of his B sledge midway with good timing.
  24. It sucks that there isn't an official Blazblue CSX tourney at AX this year ;~;
  25. you should make a video showcasing all the possible flashy links between 2 attacks people would never think would work. I mean i don't think anyone tried 236B>6A in the corner off of a fatal.
×
×
  • Create New...