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Celerity

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Everything posted by Celerity

  1. PSN has worse infrastructure than XBL? What world are you living in?
  2. Yukiko is definitely the most similar to Lambda. She has pretty good setups and rushdown, she's much more of a momentum character than Naoto is. She relies more on pressure and controlling the pace of the game. She also has a much better reversal. Naoto's playstyle is very unlike any other character I've played; she's like half of a character, but she deals double damage when she hits you. Her zoning is mediocre, it's mostly used to make the opponent uncomfortable. I would recommended Yukiko.
  3. Bold part is meant to be the other way around, right? But I agree. Play to learn, not to win. Set goals for yourself and try to improve in one small area at a time, and be happy with those small improvements regardless of your W/L.
  4. I'm fairly sure the AI doesn't jump on the first possible frame. I've tried this method in various games and it never works, but I don't remember if I've done it in BlazBlue.
  5. False, as already pointed out. I'll agree that stick is superior to pad, but it's only superior in terms of ease of use. Once you reach the execution cap for pad, you can do roughly everything that a stick player can do, including plinking. Who told you that? It's absolutely not true. Rollover is keyboard-dependent, not OS dependent, and any good keyboard supports any number of simultaneous keypresses.
  6. Most of what I'd say has already been said, but maybe I can summarize: 1. Learn movement. 2. Learn normals. 3. Learn what other characters do, maybe put the AI on max and sit there blocking each character for awhile. 4. Figure out the best ways to spend your meter. 5. Play. 6. Play more. 7. Grind in training mode, going over the weaknesses you noticed while playing. 8. Play again. 9. Watch high-level videos of your character, put yourself in the player's shoes and pause when they do something you wouldn't do. Once you understand, rewind to watch it again and continue, maybe simulate it in training mode to integrate it into your habits. 10. Play/grind/watch cycle on endless repeat until you are dead, at least that's my plan.
  7. CP and CSE aren't two different games, they're two different versions of the same game. 95% of what you learn in CSE will transfer over. And yeah, it's $15 used, so you've got no excuse if you want to play it.
  8. Stahp. Oh, but Hakumen might actually be the right suggestion this time... *runs away* Mu-12 should be fine as well, she's fairly beginner friendly even though it'll take some time to grasp the nuances of her spacing.
  9. Wait til October.
  10. If you use an authentic Sanwa stick, you'll notice the difference right away. IMO the biggest difference is in the buttons; Japanese buttons (yes, buttons) are much tighter and perkier, and don't jiggle when you...caress them. The Sanwa buttons in particular are very responsive to light presses, though I prefer Seimitsu because I attack my buttons savagely. As for your half circle problems, that is more likely a user error, but a new stick could certainly make your inputs cleaner, especially if you use a very centralized grip and don't ride the gate too much. A new stick won't make you a better player, but it will certainly make you feel more comfortable.
  11. I come from a long history at SRK where people do what you are describing, using graphics to represent inputs, and numpad notation is straight up easier. It's easier to write, it's easier to read, and it is universal for every motion in every game. You are deluding yourself if you believe it was done to make things more complicated, because it's the exact opposite. If you can understand where North and South are on a map, you can understand numpad notation.
  12. Based on the language used, I really think it's going to be a character from another game, but I don't know who. They keep saying "the character has never been in a fighting game before", and I think if it were an original character they would just say "it's an all-new original character".
  13. Why are you taking a random stranger on PSN so seriously? Especially after identifying her as being bad, and beating her? Post some video if you want critiques on your gameplay, or at least be more specific.
  14. If it's going to be a character from another Capcom game, I really want it to be June. Even though she doesn't fit into Street Fighter at all.
  15. 1. Online play is better than playing vs the CPU, so I say go for it. It's possible to get quite good online, as long as you iron out your weaknesses in training mode and with other people occasionally. If online play is the only thing you have access to, I'd definitely recommend playing a game with a more active online scene like SF4 or BlazBlue. GGAC+ online basically doesn't exist until the netcode gets patched. 2. I would suggest not playing more than 2 games at first. It's way too daunting to learn multiple games, and it will slow your rate of learning exponentially for each additional game you try to play. 3. Pad is completely fine. If you're having trouble doing inputs on pad, you can switch to stick, but it's not going to make you a better player or something. 4. Impossible. Playing 3D fighters gives you an advantage when coming to 2D fighters, it's just not a very large advantage. "Learning bad habits" or "learning the wrong game" are basically just misconceptions about the way learning works. Your brain is naturally going to transfer all of the concepts that are relevant to both genres, like spacing and timing. Nobody's going to yell at you or call you a noob here, that's what SRK is for. Welcome to Dustloop.
  16. Not sure about this, I don't end up on the other side of them after j.C > jc > j.C > j.214C. If you want to switch sides, you can do so after the BBL. That combo is mostly used for corner carry, 5B > j.3DB > j.2C is a little better for proration than 5B > j.3DB > j.C. If they're close enough to the corner, you can do something like 2A > 5B > j.3DB > j.2C > 5B > j.3DB > j.C > 5B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1) > 214B. If you have wind to spare, I'd say the standard confirm is (stuff) > 5B > 5CD > 3C > 8D > j.C > j.2D > jc > j.2C > 236B > j.C > jc > j.C > 214C > 214B. I don't think using additional wind gives you enough to be worth it.
  17. Is it just fatigue in your finger or is it a straining feeling near your wrist? Because if it's the latter, you probably have carpal tunnel issues and should take them very seriously. I ignored mine and ended up with permanent nerve damage. Anyway, it shouldn't matter that much how you lay your hand on the buttons, but flatter will produce less muscle strain.
  18. I actually do the D first and piano to C, 5DCC or 5DC > 3C. As far as I know there's no problem doing it this way, as long as you're quick.
  19. Obvious solution, why don't you just use the same button layout for BB that you use in P4A?
  20. The gameplay itself doesn't look stellar, but I admit I am intrigued by the "cooldown" mechanic being applied to fighting games. It's like a different kind of resource management.
  21. You shut your mouth, this game is a masterpiece of modern design. -No annoying "corners" to worry about. What's a corner, anyway? -Will he kick or will he throw a fireball? Every character only has 3 moves, making mind games even more important! -Fatalities render the character unable to request a rematch, so you only have to play the game once!
  22. For what it's worth, Dogura is in my P4A bracket. T_T
  23. LOL is that for real? If so, I don't think I've ever seen him play P4U before. I guess he probably either plays Naoto or Yukiko. Man, now I'm going to be even more embarassed about the state of my Rachel.
  24. If you want a female mixup character, Rachel is the best. Tsubaki is the easiest. Litchi is the hardest. Makoto is the cutest.
  25. IMO that doesn't fix the problem. The biggest issue for most D2's is that some characters have ridiculous hitboxes on their jumpins with invincibility below the knees, and most D2's leave your head vulnerable. Startup was never the issue, at least not for the characters I know.
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