Jump to content
Dustloop Forums

LegendaryRath

Moderators
  • Posts

    1,977
  • Joined

  • Last visited

Everything posted by LegendaryRath

  1. It's good that you are instant air dashing as soon as possible, but you don't actually want to use j.c right away. 214d is a very slow move, and needs to be used as quickly after j.c as possible. To make this happen, you want to reduce the time between when you use j.c and when you touch the ground (because you can't use 214d until then). Basically, all you have to do is IAD asap and use j.c as late as possible, right before you land. If you do that and use 214d asap, then you should be good.
  2. Through the magic of recording equipment and MS-Paint, I can show you the difference I'm talking about. Notice two major things, 1. The damage difference I mentioned earlier 2. The spacing difference (really important). In 1.0, Relius is further away. You can tell be looking at how far apart Azrael and Relius' feet are. using this as a refernece, I can tell that relius is also higher up in the 1.1 side of the picture, presumably making the timing more lenient. I'm excited! https://twitter.com/LegendaryRath/status/460298214684377089
  3. I can confirm that Some of Azrael's Damage and Proration must have changed from 1.0 to 1.1. It's probably included as some of the universal changes to air normals' prorations. This combo does 4098 damage in 1.0, but only does 3708 damage in 1.1. I believe this to be a change in j.B's p1 value, especially considering that, in the video, j.B > 2B only does 970 damage, compared to 1.0's 1017 damage. I don't really care though, because this slight "nerf" (ha.. hahaha) is totally eclipsed by the fact that j.C > Hornet > 5A > j.A > j.B > j.C is now stable midscreen! This confirm was incredibly finicky with most of the cast in 1.0. Because of the longer time in which an opponent is airborn after Hornet, they ultimately ended up much further away for when you needed to connect with 5A. 5A > j.A would be 100% stable, but the opponent would frequently be too far away for j.A > j.B to connect at the earliest possible time (which was necessary this late into a combo). Don't get me wrong, it was possible in 1.0. It was just really inconsistent between characters and different small changes in timing. Seriously though, look at how close the opponent is after j.C > 214D! This sort of thing looks much more consistent now, assuming you've got the timing for 6A > IAD j.C > 214D down in the first place. edit: I think there's a reason why NOW we're starting to see Dogura use this confirm, opposed to when he only used 6A > IAD j.C > 5B > aerial in 1.0.
  4. I might try out the Dubstep Bat I haven't watched enough to really figure out who would be fun. That music tho... Oh no It's started. I found the manly character And definitely not mitsuru so uhh... When does this come out again?
  5. I think I'm gonna enjoy uni once it comes out. There's several characters I want to play. Who do you guys think you'll end up playing as?
  6. You should use the [P4AU] News and Gameplay Discussion Thread, which can be found here
  7. wait, is there something going on this weekend?
  8. I kinda hope it's PS4 only, just to prevent fightstick issues at events and so netplay doesn't get split up. Who's getting a bone in our scene?
  9. This thread is for Q&A regarding Teddie AS HE IS IN P4A. I'm glad you guys are discussing this, but it would be better if you moved future talk to the P4AU Teddie Gamplay Discussion Thread.
  10. I'd like to thank everyone who has been posting in the video thread. I'll take the time this weekend to update the main post with those matches and also add drop-downs for notable players. Hopefully we can find a Teddie mod after the game drops on console. edit: woah, I forgot I said I'd try to update each week. Man... I... I'm sorry haha. I'm not even good enough to do that with my own forums sometimes.
  11. Thanks Professor! Although it's likely that nothing else would have changed, it's possible that the list of characters that this extension works on is larger in 1.1, besides just Kokonoe. It's just a gut feeling for now. I'll look into it extensively once consoles get the patch
  12. Here's a (new?) way to confirm off airborn TCL that easily gets extensions and corner carry. Surprisingly enough, it works on nearly half of the cast. One of those things that makes you wonder "why haven't we been doing this." Really all we have to do is TCL > forward dash 5A > j.A. its just so simple Why the heck haven't I been doing this this whole time So an example would be any 3C confirm stuff > 3C > 22C > 2C > 2B > TCL > 66 5A > j.A > j.B > j.C > dj.D Technically this isn't optimal, in cases where IAD > j.A > j.B > 5B > aerial is possible, but it's nearly impossible to drop for the characters that it works on, gets most of the same damage, and the same corner carry. I'll sacrifice 100-200 damage every time in order to guarantee my corner carry, weakpoint, and proper knockdown. In a few cases, this is actually the best confirm possible. Comboing Noel, for example, doesn't allow: ..TCL > 3D or ..TCL > IAD j.A In fact, this is the only way to even get an extension or weakpoint after TCL on Noel, with the exception of doing TCL > dash late-jump j.A, which is incredibly inconsistent, especially on Noel. Similarly, comboing Kokonoe is difficult as well, with an incredibly finicky TCL > j.A confirm and the inability to even do TCL > 3D. In 1.0, 5A barely wiffs on Koko after airborn TCL > 66. Considering her hurtbox nerf in 1.1, it's very likely that this will be an option (as well as IAD j,A and TCL > 3D confirms) ~~~ Here's the list of characters that this confirm DOES work on: Bullet, NOEL, Makoto, Hazama, Relius, Ragna, Terumi, Izayoi, Platinum, Valkenhayn, Bang Of these characters, 2C > 2B > TCL (no delay required) works on all of them, except for Platinum, where you can just use 5B > TCL > 66 5A. There are other characters with a similar feeling when comboing, but plat is the only one of them that is fat enough for this to actually work against. Also, although the 5A will connect on Makoto, j.A will normally wiff. To get around this you will need to super jump. An example would be: 3C > 22C > 2C > 2B > TCL > 66 5A > sj.A > j.A > j.C > dj.D. note that after the first j.A, j.B WILL wiff, hence why I suggest using j.A > j.A > j.C Off of more heavily scaled starters, low airdash j.A > j.C for example, j.A > j.A > j.C will drop (not enough hitstun between j.A and j.C). To get around this, you can use sj.A > j.A > j.B > j.C > dj.D. The j.B will give the extra hitsun needed for the j.C to connect. Off raw 3C, I don't recommend this though, because it is kind of awkward. The combo in this case would be: j.A > j.C > 5B > 3C > 22C > 2C > 2B > TCL > 66 5A > sj.A > j.A > j.B > j.C > dj.D ~~~ Ok well that's pretty much it for that. I tested all of the characters, so there's no need to bother with that. Just go into training mode and try it out for yourselves. I know I'll be doing this almost every chance I get, to avoid unnecessary drops, while maintaining my corner carry and knockdowns. ~~~ Oh ya, I also plan to make a video (or a few) detailing ALL of the character specifics in Azrael combos, or at least as damn many as I can think of. I'm glad we have a section for character specific stuff, but I know it can be improved on, and having visual examples is always a great thing. The only thing I might wait for is the 1.1 patch, just in case stuff changes. With projects, finals, and work, I don't have the time to potentially waste. I also want to make a very basic Azrael introduction aimed towards people that don't play the character. The next time someone asks "what do those glyph thingies on my body do?" I want to just direct them to a video... lol. I'm so done going in depth trying to help people haha.
  13. There's got to be more... There just HAS to be... PLEASE
  14. Sweep Feint's invul was buffed pretty hard in P4U2, so it's probably going to go back to what it was in P4U. I'm not actually sure about mirror > droit's advantage. Even though there's going to be a patch, I'll try to finish the frame data for P4U2 1.0 and figure it out. If it isn't there, then we might be able to ask a JP player to check it out for us. actually, until I see this bufula > droit change for myself, I'm not even 100% sure what it means or what its exact purpose is. I have some ideas, but I don't want to get my hopes up.
  15. Hello, welcome Occasionally someone will post about a gathering here. We also might set up another set of BBCP ranbats after the patch comes out. Feel free to try to make it out to something and say hi.
  16. Azrael player here, If Azrael is actually using 6A as a meaty on your wakeup, then it will LOSE to your DP. If it is clashing, then that means the Azrael player is delaying the 6A, with the intent of calling out a possible DP. If this is the case, then you have time to mash 2A/throw. Azrael's 6A is only chest invul iirc. 6A is used (at least how I use it) as either a meaty (to beat rolls/mashing), or is delayed and used to invul through reversals. It's a nice option, but honestly he would be better off just hard-baiting Mu's DP by blocking or backdashing. edit: remember that Azrael's 6A can be used as a meaty or a reversal hard-bait, NOT BOTH.
  17. Short answer: Don't use Valiant or Hornet outside of combos. There's only a few (very few) situations where I ever do.
  18. I'm finally off work for one of these, so I might try to participate, unless Token wants help with anything.
  19. GGs dude. It was a fun set!
  20. I'll be available either Saturday or Sunday night. Kevin would likely come with too.
  21. anything happening this weekend? I know I'm not the only one wanting to play offline.
  22. I'll make a new combo thread specific to P4U2 once we get closer to a console release. Waiting until we have a better idea of what's optimal will make it easier to keep it clutter free. Any P4A combos should be posted in this thread, just to keep from mixing the two games up.
  23. Hi there! We'll be running ranbat tournaments sometime after the new blazblue patch comes out. Also, some people host casual sessions once in a while. Ruben (Chumaralupa) and Tempered do it pretty frequently, and usually say so ahead of time on the forums. My name's Ryan by the way. Hope to see you around once in a while. Some of us are pretty weird, but that's just part of the charm (just look at this thread's title).
×
×
  • Create New...