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Everything posted by Ctrlaltwtf
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He's just obviously new to the game, not much else to be said.
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I'll be importing CP. Could really use a challenger for a 1v1 set. Currently just destroying a guy over and over and I feel sort of bad because of it.
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I have the answer now, mAc. If Dustloop was an anime, it'd be a harem. A harem where mAc is the protagonist. Going to be on for a bit, not sure how long.
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To stop things like this from happening. I just can't get hype over stuff like this.
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Wow, that Carl didn't deserve that win. Can't believe 360 doesn't freeze the round timer, that doesn't make any sense. I suppose I have to be done now anyway.
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Only for the next 10 minutes or so. Then I gotta go to work. Weekend starts tonight for me though.
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mAc just tried to counter my Voltic Charger. As in, without the counter.
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Yeah, our conn is way better now. Packet loss was the problem last time. So many porn mods, so little time. There's 2 spec slots right now.
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I only got like 20 minutes.
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Smack people with the bat don't miss.
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[P4AU] Shadow Labrys - Loketest Changes/Discussion
Ctrlaltwtf replied to Adelheid's topic in Shadow Labrys
I'd assume it means you can buffer Asterius stuff during her tech animations. Like how Carl can use Nirvana immediately or Arakune can spam bugs during tech. -
That has little to do with the concept and more to do with the music itself lol. For instance FE: Awakening has low-key music during the strategic map that fades into the high-key version during battle sequences (and it works incredibly well). Honestly though I'd rather they just leave the music the way it is because it could get distracting otherwise. It's just something that doesn't mesh very well with FGs imo. Pretty sure you can turn off Astral BGMs.
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I'd rather have a "danger" BGM that plays when one character enters <30% health during a round where they could potentially lose the set, or just a "Final Round" bgm that only ever plays on the final round. Other games use low-key and high-key versions of the same song and crossfade them across each other to achieve really cool "drama" effects for stuff but they'd have to record new versions of the entire OST for that so it's hardly practical. Honestly though I'm fine with the music just staying the way it is as well.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Ctrlaltwtf replied to BladeOfJustice7's topic in International
Being alive is what's important here! I once crashed spectacularly on just a regular old bike and my head hit the curb at a perfect 90 degree angle BUT I was wearing a helmet so my head was perfectly fine. I've kept my ruined clothing from that day as a reminder of what could've happened. Glad nothing (that isn't replaceable) is broken. -
Yesterday was...stressful to say the least. I was testing all my network shit like crazy. Thought at first I had a faulty ethernet cable.
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I really doubt that. That would just cause horrible ping, it wouldn't cause packet loss. My guess is network maintenance at somewhere along my ISP routes.
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My conn's stopped giving me packet loss (mysteriously, I won't question it). Going to try to get some morning BB in.
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http://www.dustloop.com/forums/showthread.php?16879-Download-DreamQuest-Championship-Solitaire-All-Stars-v7-18-0-3-Fixed-by-TSRh&p=1530278#post1530278
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That's not the problem. My conn is actually incredibly good right now (20~40ms ping with 1~2ms jitter) but the packet loss causes the game to freeze randomly like once every 5~10 seconds. The delay is fine though. It also only happens when I'm playing, not when I'm spectating. Happened with everyone I played with too so it's obviously me and not the other player. To cap it all I don't think he's even on YouTube right now. I think he's playing an offline single player game.
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Only other person here is my brother and he's been on YouTube since the dawn of time. I dunno what this is but it makes FGs unplayable. Just to fucking annoy me now it's "0%" but actually like 0.25% because it's 249/250 packets.
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What the fuck is up with my conn lately. Now I've got great pings and jitter but 1% packet loss which is even worse.
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Going to be on for a bit. But I woke up really early so I'll probably want to fall asleep again soon.
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Are CPU grapplers ridiculously cheap, or do I need work?
Ctrlaltwtf replied to Mugen Tux's topic in Beginner Mode
What makes grappler CPUs dumb is because CPUs never actually "input" anything like humans do. They simply use moves from their command list so they have no restrictions that a human would have such as reaction time/input time. Which is why Tager can react to a Hell's Fang with 720 from neutral. Most CPUs can be killed easily enough with a loop once you find one to abuse though. For instance you can Perfect Haku-men all day by purple throwing him in midair, then mashing A during the throw break. Haku-men will always use jD which won't catch your jA and he'll fall to the ground unable to block > rinse > repeat. -
#NemesisCtrlEVO2014 #Collusion
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GGs Rayjizzle, and Japanese-named Noel.