Jump to content
Dustloop Forums

Osuna

Members
  • Posts

    1,304
  • Joined

  • Last visited

Everything posted by Osuna

  1. Wow those combos suck. Can someone help me update those? I can improve them but I'm not confident I can remember optimal stuff. Edit: I've changed a few of the most offensively bad combos and 1 combo that doesn't really work. Again it is only to the best of my foggy memories.
  2. So it is boring because his mix up is really really good? What sounds fun to you?
  3. Yes. You have tons of options compared to other grapplers. He's getting nerfed because he had too much cool stuff. Unblockable set ups, dizzy combos, massive meter gain, legit anti air, really strong oki and good combos off of almost everything. His meter goes up a lot when he walks forward. Hammerfall break made block strings variable and resetable, and air pot buster combos just make you feel cool. His backdash is vulnerable for only 1 frame and he is really really threatening when he's next to you. He gives you so much more than any other grappler.
  4. Hammerfall break isn't what made potemkin solid btw. He got it multiple games before he got mid tier. He had a long slow climb from the low tiers.
  5. Boo hoo A grappler has bad match ups that's never happened before. Magnets have always been goofy, and we've usually been the worst character in the game. We're better than in CS which was better than CT. If you didn't quit by now I don't see why you'd suddenly give up.
  6. I'd settle for 2C xx XYH 5B. I want 2C to be a major part of combos if it is losing all of the anti air property.
  7. This is an information project for new players. Strictly speaking it doesn't matter Who puts it together as long as he or she checks quality checks the info and presents it well. Often times very skilled people aren't skilled presenters or teachers. The information a skilled person has is the easiest to borrow of the three. If you don't think you could do the whole thing by yourself you can always try to enlist help too. But I suppose if you don't care that much about the project and you're getting a lot of flak then you can just drop it and the world wouldn't end. I like it when people try hard though.
  8. Yeah you totally get used to it if nothing else. I hated the sounds in Accent core when the loketests were going on, but it hasn't bothered me in years of play.
  9. So SMP= instatech was baseless speculation, but more importantly people hate listening to Noel talk.
  10. I don't think it is bad experience that causes bad habits so much as a lack of good experience leaves you without good habits. If someone is a total troll with no respect and tons of gimmicky stuff forcing you to learn a ton of things that won't be relevant against a strong player that's still information that might stop you from getting randomly knocked out by some punk in R1 of a tournament. The problem comes from that kind of play becoming the standard in your mind. You still need proper experiences and the ability to understand how good or viable something really is as a strategy. Talking with people after a match is a great way to digest some information. And remember that just because something Worked doesn't mean it 'works'. One of the most frequent bad habits I see less experienced players have is that they see a hard call out or some otherwise unusual play and think that is must be some super strong high level tactic and then they do the same thing over and over with no sense of time, place or occasion.
  11. Just because you have a script doesn't mean it isn't conversational. Though I guess for some people they might be tempted to just read the script. It is more like running through it to know how to say what you are thinking so you say it without stumbling around unnecessarily. It isn't that much different from having the same conversation twice with 2 different people. The second time you have a much better idea of what you want to say and how to say it, but it isn't like you aren't conversing with the second person. You can even do it without the script and probably improve it if you just did the whole thing twice and pasted together the best parts. It is ok to be satisfied, but I like it when people push for more.
  12. Instant teching is a strictly less flexible system though. You could have done that in the old system with a really bad SMP which leaves room for more mild ones. All or nothing is a step down.
  13. lol I miss read it into the correct form and then edited it. Don't mash it. There's simply Too much time for you to need/be able to use a short cut. just j.C and then air dash. Time the dash so that the input finishes when the j.C hits (j.C can be air dash canceled right? If not then you have to wait even Longer and trying to mash out some sort of shortcut becomes even more impossible.)
  14. How much work are you willing to put into this? I don't think it is bad, but if you did some more read throughs of a script this video could have been much shorter. Not that it is too long, but you want to match the length to the length of the content and there were a lot of thinking pauses and linguistic stumbles that slowed things down a lot. The just buy the game section was some three times longer than it needed to be. Just for your personal friends that's probably ok, but if you're hoping to reach as wide an audience as you can get then there's things you can do. I love these kinds of projects. Communication is so interesting.
  15. Lol never mind I can't read. Just remember that the game is actually pretty kind, and if you don't mash things out and just properly break it down you'll do fine.
  16. 1. What is worth your time is really really dependent on where you can play. I freaking love blazblue and don't care for P4 nearly as much, but everyone here played P4 instead of BB when P4 dropped so I learned how to beat people up in P4. You need to like the game too, but no matter how much I might like a game if there is no one to play with it is a lot harder to get into. 2. Footsies happen in fighting games, they happen a Lot in SF because frequently getting into a footsie game is the correct or only option. If you like that, then yeah you could go for it, but you do sacrifice other game play experiences for it. I remember a lot of people telling me that SF teaches you the fundamentals of fighting games, but it really only taught me the fundamentals of street fighter and then Guilty gear taught me everything else. I'd even go as far as to say SF had the Least to offer me in terms of fighting game insight compared to any other fighter I have played. I could be wrong, but I'm willing to argue about this. 3. Auto combos do rather pitiful amounts of damage in P4, though they have nice meter gain. If you aren't going for real combos when you can you're putting yourself at a significant disadvantage, but if they're letting a bunch of noobs get their game on then they are fulfilling their purpose. so Yay? I like BB more so I guess it is hard for me to do the responsible thing and defend the good quality of the P4 fighter. Game is legit though. 4. There are a lot of things that have been and continue to be criticized with SFxT, but the bigger issue is that a large portion of their fan base boycotted or stopped playing the game. Many things went sour and whether or not you feel it could be a competitive game it lacks the credibility to really push into the future as a big title. 5. Marvel evolves at higher levels from flashy stupid stuff to flashy smart stuff, (the reverse depending on your definition of stupid), but it is really really flashy so people like watching it, but it really isn't for everyone. 6. Combo difficulty is a real thing, sometimes a combo is just not practical. More often it is just really hard, even more often than that it just Looks hard. Memorizing things is easier the more ways you can remember it. For a combo you have visual, audible, and physical cues to remind you how it goes so it usually isn't that tough so long as you actually Do the combo enough. Human execution can actually do some pretty crazy things after playing fighting games long enough. I know things that seemed impossible to me when I started GG were done earlier today after coming back to the game from a long hiatus. 7. Level 100 come Can teach you some things that are relevant, but it is way way more likely to teach you things that won't help you or will harm you in the long run. 8. Blocking should be something you default to give the correct circumstances. Specifically blocking low. It is a relatively safe option compared to like...DPing, and sometimes it is the Only option, especially against a strong opponent. Blocking is a pretty big topic with a lot of value that I just can't cover briefly. 9. In BB I think mastering Mix ups is something that is hard to think of when you're new and extremely valuable. Know your mix up potential and how to apply it in block strings and oki against characters with different options. Then learning the same for characters you don't play so that you can deal with it as it shows up. Overheads and throws are rather slow but rewarding in BB so unfamiliarity killing your reaction time can cost you a lot. But there's also plenty of spacing and confirms/combos to learn so don't think that's all there is! 8, which should have been 10. Yes! I advise you to focus energy on small numbers of characters preferably 1 at a time. Best is 1 character in 1 game to start, and find someone else who is better than you with the character (or at least the game), or a group of such people and establish a rapport with them. They can give you advice and answer questions that come up as you try to learn the character.
  17. I don't see how that makes a difference. It doesn't make the character hard to burst if they can combo into unburstable moves. Hakumen is harder to burst than Tager for example.
  18. Or you could burst before the throw. Y'know instead of waiting till the combo was half over. You can't throw bursts in BB like in GG right? No point in waiting for the point where you can't burst when you have ample opportunity before hand.
  19. Once you pick a character I think it is pretty important to find someone else more experienced with the character you can troubleshoot with especially when you're completely new.
  20. I'm doubtful they are going to be in this game for many reasons, but you're saying "unless they do what they have been doing, there is no chance" which is a pretty bad argument.
  21. Ask around even if you can't. It couldn't hurt, you'll likely at least find someone with a good online connection. People miss out on tons of events and gaming partners because they don't ask. We have handy dandy threads to make it pretty easy to ask around and fine local people too.
  22. You can do stuff online, but you really should check out those match finder threads anyway. Someone literally spent like 6 years in walking distance from my house before he tried to find someone because he didn't have transportation. Another time someone spent a year not playing because they couldn't drive and had moved to a new area, but they could have been car pooling to events pretty much the whole time. It isn't that much work to look and be heard. In nothing else it might get you another online contact. Also don't put Too much effort into challenge mode. It is useful to learn some concepts and applications of moves you might not have thought of, but sometimes an application will be completely and totally unnecessary in the long run. Learn what you can about the way things fit together and don't worry if you can't do everything consistently, since they aren't the 'real' combos usually. Definitely find a mitsuru player to learn from, if you can.
  23. I disagree with the notion that fighting the AI constitutes practice since it encourages bad habits and requires you to relearn the game later, which is difficult, tedious and unnecessary. I think for someone new it is best to get a mentor. Someone knowledgeable to answer questions as they come up and give feedback. Anyone new to fighters will have a lot of questions and sometimes not even know what it is they are trying to ask without someone's help. It is faster and more concise to have a rapport with someone than have to post and wait in the beginner forums for every single thing. Maybe check out the match finder threads to see if there is someone local up to the task.
  24. It isn't really worth it unless you have a hard call out. You can however look at their burst gauge and block/jump if they burst at a point where you would link or can jump cancel sometimes.
  25. While I respect and understand that other people like Kanji I have a few bones to pick with Axis's description. 2B is pretty rewarding but it is Slow. Really slow. It is so slow I don't even count it as an anti air. You have to use it as a punish or yomi and commit to swinging at an air dash that hasn't happened yet. 236C is faster than 2B (most things are) but it has a really sharp angle unlike atomic collider which causes it to whiff in situations collider would not have, which also means there are angles we can't anti air from at all unless we commit to a DP (And sometimes not even then). If you take into consideration the difference in throw speeds between games Kanji has 1 grab that is faster 1 approximately same speed and 2 that are slower. The words "totally random" "Making them learn" "Forgetful people" "Mentally give up" "When used right in some match ups" and you make extensive references to people mashing panic buttons and people teching wrong. Those are pretty much reasons Kanji sucks. If your list is packed full of stuff that relies on the opponent not being good or knowledgeable then how can you seriously tell me he is good. Entertaining maybe, and tell me about Kanji's neutral game because from your description is seems to be press DP if they do anything. I'd forgive Kanji a lot if I could discover more options during neutral.
×
×
  • Create New...