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Everything posted by Osuna
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The last popularity poll I saw had melee at about double the number of votes as the next highest. That'll be funny. Make them buy a bunch of obsolete systems and crts. Breast cancer is pretty serious though and it has affected my family, so it isn't like the money is being totally wasted. I'll vote.
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Where's the Beef? A GGXXAC Health Tier List
Osuna replied to Silmerion's topic in Guilty Gear General
This isn't particularly meaningful. How much guts can help just varies way too much. If at 57% (I think that is 240ish?) Baiken with guts rating 5 gets pot bustered she'll lose about 165 and go to 75 with is like...18ish percentish. Then her guts will only protect like 30 points of damage that probably won't save her life. The data hardly means anything as it is. -
That doesn't make her easy at all though, by most reasonable estimation that actually means she's harder to play successfully. Especially online, like orrax was saying. She's made of glass (and isn't even a canon) and it becomes really easy to screw up in a critical fashion. Some might disagree with me, but I definitely do not recommend Baiken for people new to GG and am willing to argue the point.
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Oh nooo the dark secret of double gadget has been revealed. It's only like +1, but 360B is also only 6 frames so either be invincible or jump.
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Yeah, you have to use the couple frames of hit stun they have left to get the second GF to come out.
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You mean like 2S, 5HS frc 66 5S j.K j.S dj j.S j.HS type stuff? I don't main robo ky but that's what I do, and while it might not be beginner mode braindead easy I think Tatami FRC combos are harder or as hard, less rewarding and more unforgiving. If you screw up the FRC you don't get an RC. You just get like a 60 damage combo and no oki. Speaking of Damage roboky gets a lot more off of those combos than Baiken does off hers. Her FRC window is also less clearly defined than Robo ky's, because roboky just has to target the active frames. To be more concise, I don't mean all of those characters are easy so much as I mean Baiken is actually very far from beginner friendly.
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What? Baiken isn't particularly easy, and definitely isn't the easiest character even outside of her above average combo difficulty. Who is telling you that Baiken is all beginner mode? In my personal opinion Order sol, potemkin, Ky, robo ky, Zappa, anji, and slayer are all easier than Baiken. Plus several more that people would definitely disagree with me over and I don't want to waste time discussing their relative difficulties and definitions of difficulty.
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I'm worried about j.2C 5C being height dependant or something because if you let them they can bounce past 5C>6C height.
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A Lot of stuff in GG is not mash friendly, but not actually That hard. Like it is kinda hard to combo with Slayer if you just throw some guy off the street at him, but his combos aren't actually hard, they just don't tend to happen by accident. Edit: to actually answer the question I-no and Bridget are ones I know that require you to do really freaky things to get what I would consider the basics for the level of play I am comfortable with.
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I miss in CT when Nu would do her bajilion swords super and I'd just jump and IB, and there was nothing they could do about it.
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What characters have Really good air unblockables? I feel like a lot of people do better than our 5C
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2D travels further and starts up faster, so I'm not sure that it is universal yet. Especially because if it was that easyand universal people would probably have been doing it from the start. Having no barrier is much worse than just being guard breakable, it means they can't block most normals in the air.
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I think so. Does anyone else remember a raw collider into GF? Did I hallucinate that?
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Colider mid screen into 6C was brought up a while ago, but was (supposedly) character specific and at the time the follow up was not nearly as cool. I hope we can do stuff for good damage without mag at least in the corner off colider. Extend got great combos off raw collider into the corner and I really don't want to lose the ability to come back from being cornered.
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...How? You couldn't save primers with barrier unless you only had 1. If anything this new system requires more barrier usage because that's how you block guard crushes. All of Tager's buffs look goofy besides the proration changes and his nerfs are notable. I mean, we'll see how it shakes out, but Tager is still lacking in fundamentals. Even more so now that his anti air game got nerfed to make more room for his goofy air game and his throws are slightly less worth being tager again.
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Wait....So what does overdrive do if not give magnetism?
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Ok, I know this stuff is old news to people until +R is available to us, but I just got to play this match up for the first time without any real knowledge. I've concluded I need help and have questions. (Just so you know it wasn't a Total blow out. I still won maybe a 3rd of the time) So I've been Dead angling some unblockable set ups depending on meter/health, are there any better ways of dealing with those? I'm guessing I'm supposed to learn to slashback mawaru's second hit and drills in block strings or something? Any match up specific Anything people could share would be appreciated. If someone wants to do a whole big ol' write up that'd be even better.
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That s a significant over simplification of what a hit confirm is. If it were that simple than all that people have spent in training mode with CH/Block/block type on random with a crouching opponent to confirm different follow ups to an IAD cross up into either a block string, a combo, or a CH combo were duly wasted. This is excellent training btw, to avoid some training mode habits. Just set all of that stuff to random no matter what it is you're learning and work with it.
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It is different case by case. A string can end after 1 or 2 moves sometimes, if you're doing something like a tick throw early in a string. A fully blocked string often ends in them getting back to neutral safely. Other times you might take a risk (or spend meter) to restart the string and keep it going very long. There are things they can do to mess with you too, IB creates bigger gaps. Barrier and instant barrier push you back and screw up your string. Also character sub forums exist pretty much so you can find info on your character and trouble shoot, so don't be afraid to ask character specific questions over there.
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5D Kara > Things. Was too cool to be allowed, like 6A jump cancel and level 0 5A
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Timing is dictated by necessity, so frequently you go for the earlier timing available, which is for a a cancel is when the previous move hits, for a link it is when the previous move finishes recovering. Timing is a per move basis, but you'll get used to that stuff pretty fast. When you have to delay, or something isn't making sense, post a question in the sub forum for you character and people will happily explain anything weird that goes on in the combo.
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Osuna replied to A.X.I.S.'s topic in Kanji Tatsumi
Is there a range at which 2B will hit that 5C won't pick up? 5C is pretty wide and the hit box is kinda square so it shouldn't miss in that situation unless they extended their hitbox from pretty far away. -
FDB, Hammerfall, Slidehead and 6P all limit options for the opponent by just existing. With Tager you can still do most things as long as you don't get yomi'd. With pot, you just shouldn't do some things because they will be totally ineffective. Some mix ups don't work because hammerfall will beat both options, many projectiles can be FDB'd on reaction, including supers. Slidehead has upper body invincibility and doesn't care if you're behind him or full screen away, try to set up from full screen and you'll get knocked down. His mix up game is much safer and more rewarding than Tager's as well. He also has a better backdash, command throw, and overhead. Also he can combo into throws.
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I have very little match up experience. It took a lot of trial and error whenever you did something new to get to a point where I could let Pot's scariness do some work for me. I love having 2 person rooms, let's me probe so much deeper into the match.
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What? No. What? I think you have confused Izayoi's power up super with her overdrive. There is no gold burst. There's a kinda gold flash before green bursts for some reason though.