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Zoogstin

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Everything posted by Zoogstin

  1. The thread title should be the name of your bi-weeklies
  2. Yeah I did. I didn't know the venom matchup so I didnt' do well against him during casuals. By the time we played in the tournament i managed to beat him in one match. But he came back and beat me the remaining two matches.
  3. I'm sorry but it still sounds like bad oki is better than Strong Oki because 3D comes off as repetitive. 3D is our new 8D (nobody was complaining about how 8D was a repetitive ender). I guess since 8D caused a knockdown it create a nice pause and thus didn't seem alike a rinse and repeat thing for Carl. But with 3D it just keeps things going. This makes Carl's momentum a lot better than in CS1. Yes I am disappointed about Nirvana's lack of meter. Its smaller than I would like, but Carl can still accumulate a lot of damage with what he's got. He's got new resets that are just as effective as CS1. Like I said before I'm not trying to say that hes better. He definitely is not as good but people here are saying that he's going to be low tier. I'm not convinced he will be. He's can still get 3k in his air combs and he's still using 3 of nirvana's moves in a single combo. People are complaining about his ability to not do his long combos but how many Carl players in this forum can actually do them? In CS2 we're getting easier combos. Somebody should be celebrating. I'm gonna miss his CS1 combos though, they will probably always be my favorite. I had more to post but I'm too tired.
  4. Kyle we need to discuss CS2 Carl!!!!!

  5. What the heck man?!?!? Half-the cast does not rape Carl semi-freely. People be exaggerating too much.
  6. Thanks for the tips man. Big help.
  7. Carl is using Nirvana as much as he can in a combo. The only combo I'm seeing that even remotely is concerned with conserving Nirvana's meter is his new jump loop. But that is only a secondary reason to even use it. We can all agree that because of her meter usage Carl has to stop his offense and defense sooner than normal. But come on, the matches I'm watching are showing that he's still effective despite that.
  8. Tager has always been like that. Guess wrong 3 times and you die hard. Since CS1 Tager wasn't free for Carl.
  9. Seriously guys how can Carl's new volante juggle combo not be hype? It sounds like Carl not having a decent combo ender is creative but Carl having an ender that gives him decent mixup and oki is not. Besides in CS1 the combo ender was always 8D... Nirvana uses more energy now sure but Carl is obviously doing a lot of damage despite it with his mixups. His combos are just as cool and his mixup is still strong. Creativity has not gone anywhere.
  10. Nooooo what I'm saying is that for a lot of the characters what we are seeing is just the tip of the ice berg.
  11. There's no way they know their characters to their full potential. A lot of them have changed so drastically. Carl's high damage combos in CS1 didnt' really show up in videos until 5-6 months after the arcade release.
  12. I love GG more than anything, but BB is not dying. Growing? I don't know...
  13. Nah you're fine, but Kyle did create a new thread for this convo this afternoon. http://www.dustloop.com/forums/showthread.php?10814-Carl-Clover-BB-CS2.0-Tactical-Discussion-Questions-Help But yeah I watched that. It got me hype.
  14. OMG I love this character. I'm looking at a stream right now. The combos and setups he has are really cool: If Nirvana is right behind carl he can do 5B - 6B - cantible - air combo - nirvana does volante - j.C (to send the opponent into volante) Unfortunately volanted barily missed but I would have loved to see how that combo would have finished. also I'm seeing a carl player do j.C 3d and land on the opponent go into Carl's new jump loop ie. j.2C -5B xN Carl is still as creative as ever. EDIT: Cantata combos off of 5B and 6B STANDING!!! Man the carl players in these streams are great. http://www.ustream.tv/recorded/11648201 http://www.ustream.tv/recorded/11647633 http://www.ustream.tv/recorded/11645737
  15. Its all about how you look at 3D. You see the thing was Carl didn't have good oki. So you would in CS1 you either ended the combo with a techable knockdown and try to guess where your opponent was gonna tech (which is obviously unreliable), or you would end the combo with something that would send the opponent flying away from you. Now that we have the new 3D we have better oki option. Its an option that you would be crazy not to use. This is why Carl looks like a one-trick pony, because Carl players are using as and ender everytime. Lets face it 3D IS A BUFF!!! We've got better oki than CS1 carl. And better oki then some characters in CS2. The only problem is that its our only good oki option. Only a few characters like Ragna have more than 1 good decent oki option. So be merry about that. But you can all complain about his reduced damage. I won't blame ya. Although is damage is improving slightly.
  16. Its still December there hasn't been an official tier list yet.
  17. Yeah I was gonna post that Cassius. This video gives me hope and I will continue to remain optimistic. Character's who can pressure carl because of his crappy range will always give him a hard time no matter what though. But for the most part I think he will be fine. Edit: so lets note that he can get 3k off of an airthrow and 2D if its the first hit of the combo. Also cantible- 5C - j.C - 4D (hit) is looking mad legit. Like it.
  18. Alegretto is carl's j.214C move. (the multi-stabby move in the air.) Alle~can is canceling Carl's j.2C after hitting an opponent (and you're close to the ground) into a j.214C. This way Carl lands on the ground with no recovery and not bounce off of the opponent.
  19. I think he's talking about 6B
  20. No there are no hand videos. There are some videos on combos that you should learn. Believe me they're harder than the teleport combo. http://www.youtube.com/watch?v=GaQCUJRMYcg
  21. Yeah I saw that as well. Unless Platinum has some weird hitbox, I guess carl can do that for everyone. I guess he still has jump loop mixups after all.
  22. I hate fighting games. Get at me.
  23. I think I recall during one the loketests that same move proration was changed on 8D. I think its related to the reverse proration that it received considering how it does hit twice. Yeah I don't quite understand everything either. I guess we're gonna have to wait until the frame data is released and translated.
  24. Carl would need to do more than jC if he wants nirvana to recover fast enough to to a 3D. The best 2D is good for now is a combo starter which isn't going to happen too often.
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