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Everything posted by zeth07
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Combo Notation for the combos from the "Part 2" Combo Tutorial video by シシガミ仮面 (Shishigami Kamen): (I tried to organize them instead of doing them in order they appear in the video) Mid-Screen: 5A>5B>2B>6C>j.D>C Nail>j.D>C Nail>5D = [1,741] / 21 Heat / 3 Seals / Uses 2 Nails P2 Starting Position: 5A>5B>2B>6C>IAD j.4C>j.623B>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,452] / 46 Heat / 1 Seal 5A>5B>2B>6C>IAD j.A>(j.4C)>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,172] / 43 Heat / 1 Seal 5A>5B>2B>6C>jc j.B>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,338] / 44 Heat / 1 Seal 5A>5B>2B>6C>j.D>d.2B>623B>d.6C>j.623B>5C>2C (or 6D) = [2,933] / 37 Heat / 1 (or 2) Seals 5A>5B>2B>6C>j.D>d.2B>6C>jc j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,268] / 49 Heat / 2 Seals 5A>5B>2B>6C>j.D>C Nail>d.6C>j.623B>d.5C>6D>623B>2C = [2,663] / 39 Heat / 2 Seals / Uses 1 Nail 5A>5B>2B>6C>j.D>C Nail>d.6C>IAD j.4C>j.623B>d.(5C)>6D>623B>2C = [2,692] / 41 Heat / 2 Seals / Uses 1 Nail (Note: This combo actually corner carry wall bounces from the distance of the OTHER side of P2 Starting Position, hitting from the right side instead of the left, in other words it has more corner carry.) 5B>2B>6C>IAD j.4C>j.623B>d.6D>623B>6C>j.D>2B>6C>j.4C>j.C = [4,161] / 44 Heat / 2 Seals (50%) 6B>RC>j.B (or 2A)>5B>2B>5D>j.4C>j.623B>d.6D>623B>2B>6C>j.4C>j.C = [3,525 (3,234)] / 21 Heat / 2 Seals 5C>5D>j.4C>IAD j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [2,553] / 29 Heat / 1 Seal 5C>5D>j.4C>IAD j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,336] / 40 Heat / 2 Seals 5C>5D>j.4C>IAD j.A>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,142] / 41 Heat / 2 Seals 5C>5D>jc j.B (or sj.B)>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,274] / 40 Heat / 2 Seals (FC) 5C>5D>j.4C>IAD j.4C>j.623B>d.6D>623B>6C>j.D>2B>6C>j.4C>j.C = [3,376] / 44 Heat / 3 Seals (CH) 6C>B Nail Cancel>d.6C>IAD j.4C>j.623B>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [5,370] / 44 Heat / 1 Seal (FC) 3C>2B>6C>jc j.623B>d.(5C)>6D>623B>d.2B>5B>9j.B>j.4C>8j.B>j.4C>j.C>B Nail>5A>Explosion>5C>2C>Ashura = [5,659] / 55 Heat / 1 Seal / Needs 1 Nail j.D>2A>5B>j.4C>IAD j.A>j.4C>j.623B>d.6D>2B>6C>j.4C>j.C = [2,602] / 38 Heat / 2 Seals 2D>j.4C>IAD j.A>j.4C>j.623B>d.6D>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,256] / 40 Heat / 2 Seal (CH) j.D (or 2D) >delay d.2B>6C>j.4C>j.623B>d.(5C)>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,305 (3,781)] / 42 (43) Heat / 2 Seal / (Note: Damage is without 5C) (CH) j.D (or 2D) >d.6C>IAD j.4C>j.623B>d.(5C)>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,305 (3,781)] / 42 (43) Heat / 2 Seal / (Note: Damage is WITH d.5C) (CH) j.D (or 2D) >delay 2B>5D>sj.4C>j.623B> d.(5C)>6D>623B>2B>6C>j.4C>j.C = [2,993 (3,430)] / 40 (41) Heat / 3 Seal / (Note: Damage is WITH d.5C) (CH) 6D>d.2B>6C>j.623B>d.5C>2C>623B>5B>2B>j.A>j.B>j.4C>dj.4C>dj.C = [3,775] / 43 Heat / 1 Seal (FC) 623B>d.6C>j.D>2B>j.B>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,037] / 37 Heat / 1 Seal (FC) j.623B>d.6C>j.B>j.4C>j.C>5A>623B>d.6C>j.B>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,824] / 49 Heat (FC) j.623B>d.6C>j.B>j.4C>j.C>5A>623B>d.2B>5B>9j.B>j.4C>8dj.B>dj.4C>dj.C>B Nail>5A>Explosion>5C>6D>Ashura = [5,717] / 51 Heat / Needs 1 Nail Ground Throw>Air Dash>j.4C>2B>6C>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,251] / 44 Heat / 1 Seal (50%) Ground Throw>Immediate RC>5B>2B>6C>IAD j.4C>j.623B>d.6D>623B>6C>j.D>2B>6C>j.4C>j.C = [4,191] / 28 Heat / 2 Seals Air Throw>d.3C>d.2A>5B>(j.B)>j.4C>IAD j.A>j.4C>j.623B>dash j.B>j.4C>dj.C = [3,193] / 35 Heat / (Note: This combo does almost full corner carry if Bang is facing the opposite corner, so it doesn't even need to be from P2 Starting Position) (50%) Air Throw>Immediate RC>reverse d.6C>IAD j.4C>j.623B>d.(5C)>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,735] / 29 Heat / 1 Seal / (Note: Damage is WITH d.5C) (50%) Ground Command Throw>RC 2nd “hit”>Backwards Air Dash>d.3C>2B>6C>j.4C>j.623B>d.6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,104] / 34 Heat / 1 Seal / (Note: Can Air Dash Forward if facing the other direction of the corner for this to work as well) (50%) Ground Command Throw>RC 2nd “hit”>Backwards Air Dash>d.3C>2A>5B>j.4C>IAD j.A>j.4C>j.623B>d.6D>623B>2B>6C>j.4C>j.C = [3,433] / 29 Heat / 1 Seal (50%) Air Command Throw>RC 2nd “hit”>delay d.2B>6C>j.4C>j.623B>d.6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,082] / 28 Heat / 1 Seal / (Note: This combo I'm sure has some character specifics that I haven't gone through completely yet. In the video it is done on Carl and after the RC he lands in the same direction Bang was originally facing. But if you do the same thing to Jin, Bang will end up on the other side and be facing the wrong way. So you need to adjust it and walk under. The problem is for this to corner carry correctly, you need to dash 2B, and you can't really do that in the time it takes to walk under to switch sides. This is one of those times I really wish we had the combo notes translated.) Back to Corner: 5A>5B>2B>6C>IAD j.A>j.4C>slight delay j.623B (wall bounces backwards)>d.6D>623B>2B>6C>j.4C>j.C = [3,038] / 39 Heat / 1 Seal / (Note: I'm gonna assume this is character specific to some degree. Works on at least Ragna. Also it seems like you need a slight delay on the j.623B.) 5C>5D>j.4C>IAD j.A>j.4C>slight delay j.623B (wall bounces backwards)>d.6D>623B>2B>6C>j.4C>j.C = [3,018] / 38 Heat / 2 Seal / (Note: I'm gonna assume this is character specific to some degree. Works on at least Ragna. Also it seems like you need a slight delay on the j.623B.) (CH) j.D (or 2D)>d.2B>5D>(now backwards)>8sj.4C>j.623B>(5C)>6D>623B>2B>6C>j.4C>j.C = [2,993] / 40 Heat / 3 Seals Corner: (FC) j.623B>d.5B>5C>2C>623B>d.5B>5C>6A>j.B>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [5,238] / 51 Heat There are a TON of notes for these combos that I obviously can't translate. If anyone can translate the notes in these two videos I'm sure all of us would GREATLY appreciate it. (previous video) http://youtu.be/uTKbtOmabBU (video for the above combos) http://youtu.be/NAgcfKkSjDQ It just feels like "we" are missing out on so much information that is right there given to us, but of course we can't all read it.
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"Part 2" of the Combo Tutorial by シシガミ仮面 (Shishigami Kamen), this time going over Mid-Screen Corner Carry combos, mostly from P2 Starting Position, and some other combos: http://www.youtube.com/watch?v=NAgcfKkSjDQ&feature=youtu.be
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No matter how I interpret that comment (her's), it is funny just thinking about it.
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Lol ok cookie
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GGs Judgemastar and Sonix.
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To be honest I don't really look at the schedule. I just have the email notifiers in my browser, so if it is from someone streaming I just go from there.
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Most of the time i'm not playing an actual "set", so it isn't a huge deal. It's more like when it happens it just takes the wind out of me so I just stop caring or like I said, I will just leave.
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[CSE] PSN - ID Thread / Chatroom Invitations
zeth07 replied to zeth07's topic in BlazBlue Online Play
Where do you live? Time zone doesn't really matter, which is why I removed it early on, people have just included it due to copy/pasting other people's post instead of the 1st post format. -
I know how you feel. Any time there is a lag spike or some kind of lag that clearly makes me drop a combo, I immediately lose interest in playing and putting forth any effort. That's usually when I'll stop playing or if I'm playing a set with someone just keep playing til they feel like stopping and just do whatever in the mean time.
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Best poke ever.
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Has anyone else tried to do combos with their eyes closed? Kinda like doing combos with no sound to help with muscle memory due to no audio cues, although this is less practical lol. Surprisingly, I can apparently do quite a few of Bang's. I managed to do: 5A>5B>2B>6C>IAD j.4C>j.623B>d.6D>623B>2B>6C>j.4C>j.C from P2 starting position, which I find amazing that I did it. I can't for the life of me do a FRKZ loop one though, I get to 10 hits (when the loops start) and mess up but I can do it almost every time normally.
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Lol, meanwhile Bang can only do 5C>6B>RC>j.B>poke. And I feel so bad that I just found out the "First Hit Only" blocking option in training mode isn't literal and is meant for frame traps instead. I can say I've never messed with that option before, but it's good that I know that now at least.
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What about a low that looks like an overhead? Or being able to do a TRIPLE overhead completely legit that's not really a gimmick at all?
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Plebian's Playground (BBCS:EX Exhibition Matches)
zeth07 replied to Lord Knight's topic in BlazBlue Online Play
Without even considering the tournament itself, that's what time Kurushii has been streaming at least. -
Fixed.
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Lord Knight's GAMEPLAY RELATED QUESTIONS ONLY thread (EX edition)
zeth07 replied to Lord Knight's topic in Archive
1) What changes (if any) to the game itself, whether it'd be system mechanics or whatever, do you think they should do for the next major version of the game to make it better? 2) How do you feel about the pace of the game as a whole? Some people feel the game is too slow and matches take forever by comparison to a lot of games. Do you think they should make changes to "fix" that? Would something as simple as a universal health nerf to the whole cast (-500 or -1000 health) be good enough since it would speed up matches slightly? What changes do you think they should make to fix this "problem", if you think it is a problem at all? -
I don't know why you would feel bad.
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I'll do it.
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Not really a number of "hits", but frames. It would probably be better for you to just read the frame data for that kinda stuff though.
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https://sites.google.com/site/ggxxaconline/ I'm assuming there wouldn't be any input delay with this. Although it'd be a very rough "practice mode" regardless due to not being able to easily setup situations even with 2P controls.
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[CSE] PSN - ID Thread / Chatroom Invitations
zeth07 replied to zeth07's topic in BlazBlue Online Play
Updated the list, sent friend requests, and sent chat invites to everyone listed so far. Once other people accept the friend request I'll send them the chat invites whenever I'm on PSN again. avdepaz is the only person who I couldn't send a friend request to, due to you reaching the limit. Feel free to add me if you want a chat invite if you don't already have one. -
It's the first one in the Combo Section. It is just with j.C>5B>2C>etc. cause that's a much easier hit confirm than just j.C>2C. It's just the same combo except no 5B and 1 more loop.
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Ummm....it's Kaeru's combo from the first post.... EDIT: the only thing I do different is I dash over to the other side after 2D then do 6C. That's just how I got comfortable with it. I think other people have said you can do a throw whiff as well if you want.
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j.C>2C>6 dash>5C>6D>6 dash>2D>6 dash>delay 6C>j.4C>j.D>2 dash>2B>loop x4>Ashura = 7,103 Damage + 60 Heat That's how I've been doing FRKZ combos, and it works off most starters you're going to get. The only difference is if you land 5A>5B, in which case you just remove the 6C part. j.C>2C = 4 loops = 7,103 + 60 Heat 2B>2C = 4 loops = 7,067 + 60 Heat 5B>2C = 4 loops = 6,794 + 60 Heat j.C>5B = 3 loops = 6,819 + 55 Heat 6A>2C = 3 loops = 6,192 + 52 Heat 5C>2C = 3 loops = 6,133 + 53 Heat 5A>5B = 3 loops = 5,320 + 50 Heat (remove the 6C)
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I couldn't tell but does that build it's own meter for Ashura? Because just doing the regular j.C combo straight into 2C, does 7.1k and builds it's own meter for Ashura anyway. j.C>2C = 4 loops = 7,103 + 60 Heat 2B>2C = 4 loops = 7,067 + 60 Heat 5B>2C = 4 loops = 6,794 + 60 Heat j.C>5B = 3 loops = 6,819 + 55 Heat 6A>2C = 3 loops = 6,192 + 52 Heat 5C>2C = 3 loops = 6,133 + 53 Heat 5A>5B = 3 loops = 5,320 + 50 Heat (remove the 6C)