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Everything posted by XDest
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Yeah, that makes sense. 2B's nerf isn't huge on block, it just means you're forced to 5B after it. 2B generally recovered too fast on whiff for the type of move it was. Upping the recovery a bit (to 18) makes sense for a move that good.
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I know I posted most of this before, but why not. Technically the only frame trap that's gone is 6B -> stuff. Everything else seems to be the same. She can still 5B -> 2C, 2C -> 6C, and she gains 2C/5C/6C -> 236C in CP because of 236C's speed upgrade (not to mention 236C itself is 0 on block). A cancel on hit into 5B/2B is still there. Encore on hit into anything is new. 5B on block is the same as it has always been, and 2B itself was never a frame trap (since it was -4 before). Since 2B gatlings into 5B that isn't a big deal anyways. She seems about the same up close except for confirming into 2C -> 5[C] -> 6C now. I'm also wondering if C cancel -> j.B is now a frame trap in CP vs. tall characters. j.B's hitbox is definitely bigger, so you might be able to do it right after C cancel without having to wait. 8-2=6, which should mean only 5 frame 5As (with a high enough hitbox), early head invincibility anti-airs, and DPs would beat it outright.
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Screwing around in random online rooms is usually more rewarding. Usually I like 1v1 rooms for playing a bit more seriously.
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You should play me instead, I won't bitch.
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*lick lick*
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Your connection is unplayable.
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Well in terms of mash-safe stuff, it's practically only 5B -> 2C and 2C -> 6C (and in CP, stuff into 236C), since 6B isn't + on block anymore. Everything she does up close ends up being some sort of mixup regardless. I've had people mash grab out of my 5B -> 5B because it's -1 and grabs are 7, of course those players would then get blown up by 5B -> 2C or 5B -> 6B. 5B -> 5B or 2B -> 5B -> 5B or 5B -> 2A stagger pressure seems to be all about respect. And the second you go into a 2C or 5C now you have to commit to the rest if they're blocking, and you're ending off with a drive cancel (in CSEX anyways). In CP you probably have the choice to end in 236C which is 0, then continue on from there. She doesn't have the worst pressure in the game, but it pales in comparison to characters with real lock down potential. Her neutral game is definitely her strongest quality as always. I completely agree here.
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The damage seems around the same for full combos, even if they're shorter. The corner carry off everything and everything ending in 5D~A is what's making her combos so scary. In CSEX you had to have a nice confirm or meter to get that corner carry. Now it just happens as long they're in the air.
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Keep in mind that this is a BBCP thread. Basically anything that ends in corner 5D~A blowback is good for oki in BBCP.
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So much truth here. I still can't see that many of her matchups in CP being higher than 5.5. But I can't see any being lower than 4.5.
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Ottawa: Why have fundamentals when you have gimmicks?
XDest replied to Freezerburn's topic in International
I'm going to be visiting Ottawa pretty often for work-related stuff. Looking forward to playing you guys in BB. -
Taking out j.D's SMP is one of the funniest things they've done. All that free corner carry.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
XDest replied to BladeOfJustice7's topic in International
Thanks MTL for coming to Toryuken! Shoutouts to Dustloop mods gathering. Shoutouts to j.AAA purple grab. Shoutouts to bowling balls. Shoutouts to dead games. Shoutouts to DerQ getting DQ'd and sleeping through BB. Shoutouts to watching Team Canada beat EMP at the Golden Griddle. Shoutouts to Tager's burst safe 5B and always managing to make a bad decision at the last possible moment. One of these days I'll get over my nerves and win something, one of these days... Shoutouts to Level5's pad design and being a specialist. Shoutouts to repetitive tournament results. Shoutouts to food money. See you guys at UMAD! -
As hard as diamonds.
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Yeah, it definitely is. Good games.
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At least you're lucky Valk has that w.5B. That recovery and hitbox is magical. Actually, let me try hosting, maybe that will help.
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What the hell happened to the connection? ;_;
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I don't think I've fought you in BB yet, up for some matches?
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Well, I've got plans tomorrow already. So it looks like I'm not getting my registration at all. Go Brian! I'll probably be going to get some offline casuals with you, playing somebody at your level a good bit should be fun.
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Oh brilliant, I didn't pre-register and didn't even know they would have BB there (since there is no post on DL for it). Time to spectate!
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So why doesn't Kinji use the SMP ender?
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Actually come to think of it I don't think I've played BB while not drowsy in a long long time. I wonder how it feels like.
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OmniScythe doing full health combos on me was... fun I guess...
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- 6B is now -2 on block - 6A is now 12 frames startup. - Most standing normals are now 100 P1 and have higher base damage. - 2B is now -10 on block - 236C is now 21 frames startup. You can examine these changes yourself on the wiki: http://www.dustloop.com/wiki/index.php?title=Taokaka_%28BBCP%29
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This thread is redundant. Use http://www.dustloop.com/forums/showthread.php?15748-CP-Overall-Changes instead.