-
Posts
4,596 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Blade
-
GUYS! GUYS! I found Sol's English Voice actor again! This time in a more high profile game: He voices Jamus the former Bandit in Lightning Returns: Final Fantasy XIII in the "Skeletons in the Closet" side quest! You can find him in the desert bar in Ruffian and he sounds quite drunk in the story. I still don't know who it is yet, but it's a CLUE!
-
Here's some Jack-O' for you: http://gear-project.tumblr.com/tagged/Jack=O Older posts discussing the 3rd Servant: http://gear-project.tumblr.com/tagged/Third+Servant FYI, Jack-O', Raven, and I-No have been serving "That Man" since 2180 when they first appeared in Lightning the Argent during a "meeting" discussing the singing produced by Command-Type Gear Solaria. I-No in particular has known "That Man" since 2173 (alternate timeline), maybe earlier. Raven has existed since 1213 A.D. roughly, if he really is a former German Crusader, though it's unclear when he first met the Gearmaker, probably some time after the events of 2074. Side Note: Anji Mito worked with Raven for a short stint to capture I-No in 2181. After that he went to look after Baiken and kept an eye on "That Man" from a distance. "That Man" has been around since 1999 and earlier, so he is over 170+ years old, like Sol.
-
What are some good attacks to do to "cover all the gaps" during Deja Vus? Like, what attacks do people use during Deja Vus?
-
Can someone maybe explain how someone like Bedman can deal with Potemkin's backdash+buster?
-
I still don't know for certain if Accessories get a buff from the "possession bonus", can you maybe confirm this? Like for example, can you get extra airdashes out of having multiple Winglets? So far I don't see any reason to keep extra accessories since they don't benefit at all from Cooldown time. Also, my highest win chain is 30, and I haven't seen super HP enemies, just "large red medals" at most... not purple ones. Maybe I need to improve my defenses.
-
other music References you'd like to see in Guilty Gear?
Blade replied to Ragna the Curious's topic in Zepp Museum
^ I don't think he wanted a story summary. I think he was asking about music references in general. Uhhh... honestly I am not as big an audiophile as some out there are so I wouldn't know what all references you could even PUT in this game. I think so long as the game references things nobody's heard that are "good" I'd be content with that since it's a nice discovery for unknown bands who don't get much love. -
Is Ramlethal the new Dizzy? Dizzy vs Ramlethal
Blade replied to TheLaughingJackal's topic in Guilty Gear General
lol maybe, but YRC is also meter reliant. Don't forget everyone needs "tools" to build Tension for that YRC. There's a lot of players that can YRC anything and do just about anything with it, but what stops them from being "the strongest" is either lack of meter, or someone else uses their meter as a counter to that YRC. It's meta gameplay that I'd rather not wrap my head around. You realize how scary standing Dust YRC is? Or even Millia's Roll or Disc YRC? -
Is Ramlethal the new Dizzy? Dizzy vs Ramlethal
Blade replied to TheLaughingJackal's topic in Guilty Gear General
I'm not saying players don't focus on characters they "exclusively" use... that's not what I'm saying. They do that all the time, and are usually scared out of their wits when trying a new character outside their comfort zone. I'm saying you have the potential to use anyone. It just takes effort and practice. That's what I mean when I say "play who you like", because at the end of the day, the whole reason "character select" even exists is so you can pick another character. Not only that, but the Tournament Setting that people love talking about doesn't come about as often as you think... that's what Netplay and 2 Player Versus modes are FOR. Heck, even Training Mode is 2 Player. Players may not "know" or have "mastered" every character, but they have the potential to learn any character they pick. Just because your 'main' in an older game is missing from the roster doesn't mean you should make excuses about not playing the game. Also it's 'knowledgeable' not knowledgable. :3 As far as getting adjusted to other characters goes and comparing similarities... honestly I don't see the point. That's like comparing Ryu and Ken in Street Fighter, they have two totally different gameplans in their matchups. You just have to learn how to use the character on their own merits. If they have any similarities at all, Dizzy and Ramlethal have to rely on spacing, mixups, and projectiles... and that's too broad a statement to begin with. Assuming this is #Reload Dizzy they use as a base, I can only think she wouldn't be that strong to begin with, unless they give her a new gimmick like they did Ky and the rest. I wouldn't predict the future, otherwise. @TheLaughingJackal: Don't think I'm singling out your thoughts or anything, I just think they're two totally different characters and should be treated as such. I play a lot of different characters in the roster, but I don't compare similarities... Bedman is Bedman, Sol is Sol, Ky is Ky, Potemkin is Potemkin, that's how I play different characters, by accepting they ARE different, and learning their strategies and tactics on their own. I also think players need to think outside the box and play other characters instead of hiding behind their mains all the time, it gets boring otherwise if you ask me. -
Is Ramlethal the new Dizzy? Dizzy vs Ramlethal
Blade replied to TheLaughingJackal's topic in Guilty Gear General
I'm going to laugh when all the people "whining" about their lack of mains end up getting their mains back in the next installments. You people really need to think outside the box. The truth is, nobody has a main, you just "think" you do, but in reality there's always someone better at any character you pick than you are. Just have fun and pick who you like to pick. It's just a game after all. Farewell. Give it up. Goodbye. -
As of right now I don't know what everything does when fully leveled up, but I will eventually, since I'm constructing Leo in such a way as to max EVERY stat. He's currently: HP: 13 Pow: 13 Tech: 13 Mag: 13 Spr: 13 And already there's a lot of equipment he can use! Also, like I said before, something to keep in mind, but good non-elemental projectiles can actually be more useful than elemental ones, depending on the item. For example, normally Emerald Rain is non elemental, but if you equip Thunderseal or Fireseal, it becomes a Lightning or Fire attack due to its Slash attribute! And Emerald Rain is actually far more effective than Sacred Edge. Will be useful against Sin.
-
This needs a Firebunker. And less alcohol.
-
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Blade replied to Tong's topic in Zepp Museum
I have an odd request for anyone who can take high quality screenshots of Guilty Gear Xrd Can someone please take a screencap of Ky Kiske during his forwards wakeup animation? (Hair Up, Hair Down version optional)? It's the same "hunched over" frame as what they used for Robo-Ky in the GGX days, but just for old time's sake I'd like to make a 3D frame-rip in my traditional "Darkside-Ky" colors. Thanks. -
Full List of Items: (*Items starred disable Burst and have the Hellfire Effect since they are Overdrives, also non-elemental projectiles gain the element properties you equip yourself with.) Bomb Remote Bomb Dud? Stun Grenade What's Known as Strategy <Stats Down> Potion (S) Potion (L) Aegis Field <Anti-Projectile> Armored Mode <Anti-Attack> Poison Mist <Unblockable Poison> Rex Claw Rusty Metal Rapid Fire Banana Gunflame <Fire> DI Gunflame <Fire> Tyrant Rage* <Fire> Chemical Love Antidepressant Scale Stun Edge <Lightning> SE Charge Attack <Lightning> Sacred Edge* <Lightning> Great Yamada Attack* Emerald Rain* Drill Special Drunkard Shade Hammer Meteor <Fire> Poison Oil <Anti-Fire> Black Hole Tsuyoshi-shiki Ten'i Dark Angel* Secret Garden Crosswise Heel Trishula <Fire> Ride the Lightning* <Lightning> Maximum Fortissimo* DI Volcanic Viper <Fire> Sickle Storm* <Fire> T Potion (S) T Potion (L) Anti-Melee Rod <Defense Down> Anti-Armor Rod <Anti-Boss> Anti-Raider Rod <Anti-Rushdown> Healing Rod P Drive <Defense Up/Anti-Poison> S Drive <Attack Up> Battery Rod Scarecrow <Anti-Attack> Exciter Purify the Door Berserker Drink I-ai Stance <Slash> Flaming Curtain <Anti-Boss/Fire Bonus> Cursed Rod Calvados Bomb Blessing of the Gale <Item Cooldown Rate Up> Full List of Equips: Leather Jacket <Defense Up> Plated Armor <Defense Up / Lightning Resistance Down> Chainmail <Slash Defense Up> Heat Resistant Clothes <Fire Defense Up> Kamikaze Boots <Low HP / Jumps Increase / Chipp Zanuff Mode> Winglet <Airdashes Increase / Millia Rage Mode> Maiden's Shoes <6H High Stun Value / May Mode / Goofy SFX> Sharkhide Rubber Suit <Chip Damage Up / Zato Mode> Lead Bracelet <RISC Increase on Block> Jade Green Guitar <Anti-Boss> Lexicon of the All-Seeing Eye <Counter Atk Up> Earrings of Rage <Tension / Atk Up> Buckle of Freedom <Fire Bonus / Lightning Resistance Down> Buckle of Hope <Lightning Bonus / Fire Resistance Down> Gentleman's Monocle <Physical Attack Bonus> Dandy Man's Sunglasses <Slash Bonus / Single Attacks only> Izuna's Scabbard <Physical Attack> Heat Gauntlets <Turns Physical Atks in to Fire> Thunderseal <Lightning> Fireseal <Fire> Wings of Shadow <Floating Jump / Zato Mode> Hustler's Shoes <Teleport Jump / Venom Mode> Golden Armament <Super HP / Slow Movement / Potemkin Mode> Cat Marked Pumps <Fast Movement / Millia Rage Mode> Crimson Cape <Warp Dash / Slayer Mode> Teleportation <Corner Teleports / Arakune Mode??> Stun Emblem <Lightning Stun Bonus> GEAR Cells <Guts Rating Bonus> Amulet of Hell's Flames <Hellfire Mode Bonus> Warrior's Breath <Atk Up> Headband of Attention <Stun Down> Bracelet of Fighting Spirit <Anti-Boss> Crowned Ring <Max HP Atk Up> Portable Gramophone <Tension Increase> Corundum's Shield <Anti-Chip Damage while Blocking> Guide to Healthy Living <Anti-Poison> Metal Bat <Dust is Guaranteed Counterhit> Bracelet of Calling <Opponent's Tension / Atk Up> Historical Shoes <Gold Mode Backdash / Axl Mode> The Seventh Ring <Every 7th hit in combo Atk Up> Helm of the Dragonhorn <Item Atk Bonus> Warrior's Bangle <Blitz Shield Attack Up> Glimmering Bangle <Blitz Shield Stun Up> Poisonous Bangle <Blitz Shield Poison> Wolf's Scarf <Speed Bonus> Rosario of Oath <Attack/Speed/Defense Bonus> Teacup <6H Damage Bonus> Divine Hammer <Attack Up/Movement Down> Electric Protector <Anti-Lightning> Red Tricorne <Air Combo Attack Bonus / Ground Combo Atk Down> Double Edged Blade <Slash Up / Slash Defense Down> Swordsman's Gauntlet <Attack Up> Thundergod's Raiment <Armor Up> Lion's Drawn Sword <Attack Up> Giant Tortoise Shell <Armor Up>
-
Okay, here's a tactic you will need to defeat Elphelt: Skills: Dark Angel Emerald Rain Aegis Field Great Yamada Attack Equips: Earrings of Rage Izuna's Scabbard Gentleman's Monocle Bracelet of Calling Since Elphelt is highly resistant to Lightning/Fire, I chose Physical attacks, you can alternately focus on Slash attacks but there are less options with that method because of the way Dandyman's Sunglasses works/Iai Strike etc. Anyway, get Aegis Field to at least Level 3 before you try taking Elphelt on... it will nullify most of her mess, and if you just focus on chucking items at her instead of chasing her down, you'll be safe if you stay in the Aegis Field, since she can't really do much against you with it. All the above abilities are non-elemental, so they will do a lot of damage to her. If you don't have any of them, I suggest: 1. Getting a Master Key 2. Saving up your World Dollars for a "Rare Item Chance" (they're pretty expensive in Rank 14, but worth it if you can get it to drop). The combined effect of Rare Item and Master Key (or even Medal Bonus or Clear Star bonus) will almost guarantee the drop based on how frequently I was able to get Sacred Edge, I now have 20 of them. Another trick you might want to try is randomizing the Clear Star bonus near stages that you want items from, so that you can beat the stage, get the item, clear the Clear Star, and reset the stage again and recollect the item (it saves time that way, though it is expensive as far as world dollars goes). Also one minor thing: about "Winged" combo chests, since they bounce around, you may have to change tactics to open them. ---Midscreen: 2P, j.P (backdash on the way down), 2P ---When you're in Corner: 2P 5P 2P ---When chest is in corner: Use a projectile to bounce it near you, otherwise you won't have enough time to move where it bounces.
-
Like I said in the top post, medals are worth more the higher your Win chain is. The higher it is, the harder the enemies will be, the more medals you get. If you lose, the Win count chain breaks, and the difficulty resets. That being said, there is a 'bare minimum' amount of medals you can get off Sin/Elphelt, it's actually more than what you'd normally get for a "Medal Bonus" stage, sorry I can't give you an exact number. Also something to mention but, if you have a Rank 14 character collecting medals, it's going to be a lot easier for them to collect a high amount of medals than a Rank 1 character. So collecting a certain amount of medals with your Rank 14, can make it easier to power up your Rank 1's that are just startng out.
-
Generally speaking, I was using Sol when I beat Sin, so my setup was thus: ---Sickle Storm (probably the best alternative to Gunflame in the game in terms of mixups) ---DI Volcanic Viper (awesome for combos, but you can swap this out for Emerald Rain, as projectiles gain the "flame properties" of Fireseal or "lightning properties" of Thunderseal.) ---Potion (S) (I had enough of these to abuse healing whenever I felt "safe" during the matchup. ---Tyrant Rage (best attack overall, since it stuffs most mixup or DP attempts, with exception to boss mode). ---Earrings of Rage (Attack power goes up as your Tension goes up) ---Bracelet of Calling (Attack power goes up as your opponent's Tension goes up) ---Firesealed Sword (turns Slash attacks in to Flame attacks) ---Buckle of Freedom (Increases Fire Attack Power in exchange for weakness to Lightning) I basically took a gamble and threw everything I had in to attack power/flames and locked Sin down. Once he starts airdashing around, you pretty much have to super jump out of his way until he uses up his items and Tension. Beyond his "Voltec Dein" he wasn't that big a deal... Elphelt on the other hand is a nightmare, since all her projectile items are maxed out (even Emerald Rain gets extra hits as a result). Don't forget that "Boss Mode" likes to taunt you either "after doing an attack series" or "just before an Overdrive", so you can lay the smack down on Sin during his taunts if you're fast enough and know your gatlings. Also worth noting that Earrings of Rage/Bracelet of Calling can be abused whenever using Overdrive based items, since you're not actually spending tension, but using items instead.
-
Lol, there's no A button in Guilty Gear! I think you mean 2P and j.P (Crouching Punch/Kick or Jumping Punch/Kick)
-
Since I didn't see a topic about it, I thought I'd post one. In case it's not obvious M.O.M. stands for "Medals of Millionaires" if you don't know your GGX history. Couple things I noticed: ---Projectiles tend to rule this mode, especially items like "Rapid Fire", "Emerald Rain", and the green staff that shoots green bullets (its name escapes me at the moment). Something to think about when considering what items you want to ban for your rooms. ---Armored Mode is actually a very powerful deterrent against "Boss Mode Overdrives" which are normally unblockable... so if you have no means to dodge, just super Armor through it. I was able to Super-Armor through Ramlethal's FULL Gamma Ray with it! Aegis Field is another deterrent against projectiles like Dark Angel or Eddie. ---There's several items dedicated to increasing your attack power, though I don't know which ones are the "best" when fully powered... so far "Rosario of Oath" seems the best (since it boosts Attack, Speed, AND Defense). ---There are two Super-bosses in Rank 14 (Sin and Elphelt) that award you with medals if you manage to beat them. I beat Sin, but I haven't been able to beat Elphelt yet, due to her projectile spam and chip damage. ---"Kamikaze Boots" and "Golden Armor" are basically the Chipp Zanuff and Potemkin ends of the movement and defense spectrum... if you don't have to worry about moving around much (say you use Bedman) "Golden Armor" might be fun to use, though don't expect players to respect you during a match, since they'll probably go for a Time-Up. ---The higher your Win-count in MOM the harder the enemies will be, so if you lose and the Win-chain is lost, you won't get as many medals, but the difficulty will be reset. ---It's actually a good idea to sell stuff you don't use, like Gunflame/Bomb/Hammer/etc, since they'll be easy to buy later if you're going for the trophy. ---There's a new menu called "World Dollars Store" that lets you randomize the "goal star" (the stage with a Medal bonus won't change, just the goal). And the menu also can increase the odds of a rare item drop. Rare items tend to show up more on "Goal Star, Medal Bonus" stages, so use a Master Key if you think you need to. ---Not sure what to do with the different chests, so I'll list them here and what I normally do: Normal Chests: Easy to Break, just don't get caught airdashing at the end of the match or it disappears off-screen. Black'n'Gold Heavy Chests: Three 2D attacks should suffice, but you need to act fast to break it. All Black Floating Chests: 3 air combo hits are needed to grab this, and it seems to be height dependent, so if you finish the match with an air combo, you're boned. Green Chests: Gunflame, Sickle Storm, Tyrant Rave, Fireseal all open this. Gray Winged Combo Chests: Hard as heck to open unless you have multi-hit attacks or are good with quick juggle combos. Just use a Key on it. Gray Plain Chest: Nearly impossible to open without a Key, any combo recommendations? If you guys want to talk about "broken items" or "broken combinations" of equipment that's fine, that's what this thread is for. ---One last thing: Items that have an "Item possession bonus" only seem to be applicable to useable items (it affects Item cooldown rate), not equipment, so I think you can sell redundant equipment for a decent quid of medals. Any medals and items you earn can be transferred to any character you want to work on, even if they're NOT your main.
-
"Blocking Low and waiting for an overhead" only works when players AREN'T constantly IADing in your face and doing crazy unblockables/crossup unblockables, mashing normals, or tech traps OR baiting bursts. Ugh the disrespect is palpable! Some days the safest thing to do is to avoid attacks altogether, airdash away, or not tech at all! If you think you get blown up during Ky's standing Dust... just wait until he YRC's it! Ugh. Just the other day I was fighting an especially annoying player who knew all the right ways to open up my defense, so I was always one step behind his mixups and the minute I caught wind of what he was doing, he'd do something else... My only answer to beating him came from becoming more aggressive then he was being and shut down his options instead of thinking defensively so much.
-
To me at least, there are two kinds of reflexes: ---The kind you think about. (The same kind others WANT you to think about) ---The kind you don't think about. (What you actually do in most neutral situations) I know in the past I've done dumb posts like "reflexes/reaction time are overrated" which people used as a signature, but really... my meaning behind that has to do with the idea that human reaction time isn't as great as we'd like it to be on a regular basis. In a matchup versus a Ky who is a habitual Greed Sever user, a player will eventually "get it in his head" that blocking high is the best thing to do. In a matchup versus a Ky who uses Greed Sever sparingly, you're going to have a harder time getting a read on their mind game, since there are other ways to score that overhead besides GS (j.H or j.S or 5D for example) In a matchup versus a Ky user who "uses GS a lot" but actually STOPS using it, the player can actually "condition" the other player to expect a high and go for a low... these are the hardest players to fight against in my opinion, the types who get inside your head. It gets even worse when you consider other characters like Millia or I-No who are specifically tailored to open up your defenses so that you literally can NOT block their attacks for very long without getting punished for being too defensive. About the only compensation for reflexes (at least in Guilty Gear) that I've seen is Option Selecting, since that allows you to get away with resorting to one input over another, if the situation forces you in to either/or. Purple and Red Roman Cancels also REALLY helps slow the opponent down! Worse comes to worst, you can always go for Dead Angles and Burst and change the pace of the match. It's better to get used to a matchup and just start expecting certain tactics.
-
Additional Voices from GG2 Overture (that I know of): System Voice (JP): Rachel Peters Servants: Hiroyuki Endoh Yukiko Kato Tomoko Karino Emiri Kimura Haruki Suzuki Masaru Suzuki Marie Takahashi Nami Hasegawa Yasushi Furukawa Yuki Mashiyama Kenjiro Matsuda Reiko Yamatozaki Dub Servants (English) Keith Silverstein as Charlotte Kyle Hebert as Blade/Roller *Still missing a lot of info on Servants*
-
Bedman Q&A/FAQ thread: People play this guy I swear!
Blade replied to Poultrygeist's topic in Bedman
I usually only use it when I feel I'm full screen away and feel safe enough to use it and feel like the other guy is avoiding me. Typically I use 75% meter (YRC it for safe measure). What I'm talking about is, what to do "once it's out"? -
Bedman Q&A/FAQ thread: People play this guy I swear!
Blade replied to Poultrygeist's topic in Bedman
Any advice for protecting the Sheep (and myself) once it's out? A lot of people now seem like they can dance around Hemi Jack and hit me without any problems. Also some good "post-Jack" combos (on dizzy) would help me too. -
Finger flick is stuffing everything I throw at him... even my sheep. ORZ (It's Fazoob I speak of). He just finger flicks and busters, or if I go for stray pokes, he blocks most things. Task B and C just get bustered.
-
Shot in the dark but, does anyone have a full list of all the BlazBlue OP titles and who they're from? It would help me in finding the "full versions" of the songs, since they are often shortened.