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Eshi

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Everything posted by Eshi

  1. When I think of Millia, I think of her multiple air options, her godlike okizeme, and her pin that helps her get in. IMO Rachel plays the most like this - Wind meter gives her fantastic air options and instant overheads, pumpkin works like pin to help her get in, frog works like discs to lock them down for ridiculous oki. Rachel can also zone though, which is cool.
  2. I booked a room yesterday and only have one roommate (Skeletal Minion). If anyone else needs a place to sleep, I'm not obligating others to chip in to the price and 2-3 more can room with us. Just let me know =3
  3. Meterless combos off of corner throw ending in knockdown - Throw > very early 6HS > 22HS > 6HS > jS [1] > jHS (Character specific, works on Anji) Throw > 6HS > 22HS > jP > jS [1] > jHS (Less specific, works on Faust) Meterless combo off of midscreen throw ending in knockdown - Throw > 6HS > jS [1] > jP > jS [1] > j41236HS > jS [1] > jc > jHS (Character specific, works on Faust and I think Potemkin).
  4. Holy fuck this match-up is bad. It's not because his pokes hit Justice out of missile start-up. It's because even once she DOES spend the meter FRC missile, Axl can just use 2P/5P to counter it. Both of them extend his hitbox which will explode the missile early, BUT then his hitbox immediately shrinks so he only gets hit once. Which means he doesn't get knocked down and immediately recovers. Getting in on Axl is actually impossible.
  5. I'll definitely help out with that list too when the game comes out =3
  6. The most common way is ending a combo with air HS Michael Sword > jHS. Superjump forward HS will safe jump in this situation. If you follow with 6HS, you will hitconfirm a counterhit jHS from wake-up mashing for stupid damage. You can also do empty jump > throw to beat blocking (might beat back dashes with OS 6HS), or very delayed air S Michael Sword FRC to blow up a throw tech. It's my go-to setup when I need to rush down.
  7. I will cancel all of my plans to make this. 100% will go unless I get hospitalized.
  8. I made this thread a while back for combo/oki introduction: http://www.dustloop.com/forums/showthread.php?15974-One-Last-Hurrah-A-practical-combo-guide-for-EX-Makoto the main thing to remember is to play her like Ragna. Her mix-up is pretty simple and high risk so don't go in too hard. Rely more on neutral and punishing people with dash 5A/5B or jA/6A.
  9. the new invuln mind charge is such an amazing fucking buff I can't handle it. SO HAPPY. P4U DA GOD.
  10. I'm not rooming with anyone afaik (except maybe skeletal minion idk). Shall I book my own room or can I tag in on anyone else's? I have a ridiculously comfortable snuggie so I can sleep on the floor =3
  11. expecting to be able to use in-game functionality isn't "entitlement". can we please stop with the strawman arguments? or at the very least reread this thread: http://www.dustloop.com/forums/showthread.php?16422-Xrd-and-growing-the-GG-community With that said, I agree that macros should be banned. Its abuse is essentially better than Turbo (which is banned everywhere) and it's not detectable for characters other than Justice. I feel bad for pad players who use macros because there is no reason other than this bug to ban them.
  12. valkenhyn = top tier wolf = eats low tier fish this is one of the most amusing asks I've ever read.
  13. Turns out I can't come to this anymore, I'll be in Seattle attending friends' marriage. Sorry guys!
  14. someone already mentioned that forcing this issue onto the players is just begging to start some drama. I agree. This is definitely something that needs a black-or-white answer.
  15. if people start figuring out autopilot option selects using macros... yeah, macros should probably get the shit banned out of them. I don't want that to happen to GG ;-; still inclined to wait and see if it becomes a problem instead of preempt, though
  16. http://www.nicovideo.jp/watch/sm21595113 So, the first part of this video shows a really sneaky cross-up on may using the pushback of a missile positioned behind her. It's a good setup, but it's not general. Some characters are pushed too far after jD so Justice gets f.S instead of c.S, and for others c.S > 2HS doesn't combo from that distance. Some characters are extremely difficult to connect 1-hit j.41236S on. I want to make this a consistent situation. The most general situation I can create so far is throw > 6HS > j.HS and requires 50 meter. Different falling speeds after throw make timing the setup from jS > jHS a little wonky and only 5ish damage is lost in exchange for consistency. Land, do 22P FRC immediately, walk forward slightly and neutral jump. The timing on the jump will determine if she crosses up or doesn't, but either way, she can input j41236S FRC in the same direction to hit confirm. I'm 90% sure that this will universally combo into 6HS when she's low enough to the ground. So, she gives up throw damage and requires 50 meter for this, but the reward is enormous (easily half of most characters' health bar).
  17. I don't see why this glitch is a problem, honestly. The characters who will have a problem with it are the exact same characters that already have a problem with her zoning via cycling through P > K > S missiles. It removes human error from the execution, but a few funny online matches with completely baffled players isn't evidence that it's impossible to get around and requires an emergency ban. I agree that it needs to be proven in tournament that it's a problem first. I don't plan on using macros so no ulterior motive here =P
  18. If your argument is that macros make the game easier: Does that mean tournaments should ban all tactics that make execution easier? Is plinking in SFIV cheating? If your argument is that macros are not intended to be used: We're playing console gear, not arcade gear, button mapping is built into the game with the intention of being used so calling its use cheating is arbitrary at best. You might as well say using a pad instead of a stick is cheating. If your argument is that you've won tournaments years ago therefore you are infallible: bro do you even lift? The only argument that makes sense to me is that the only concrete method to eliminate its usage is to enact a flat ban on macros, and it only really matters for select characters like Justice. Even then, if someone can actually consistently execute the missile glitch then they HELLA deserve to win. As has been said, it's theoretically possible in arcade machines too.
  19. GET HYPE FOR TEAMS!!!!
  20. I have pretty good execution on stick, I tried doing this in training mode for a good hour and didn't succeed even once. It is insanely hard to do without pausing or macros.
  21. yeah her combo potential with airdashes got obliterated in this game, it ends up lowering her damage because she has to position them perfectly with j.P's and crap. Completely useless, ignore that it's there.
  22. She runs faster and has longer pokes but she loses FB slide so it's just as hard. Also missiles have 100000 frames of untechable time so they always knock down on hit, and Justice's IK is incredibly fast. Pretty cool match-up.
  23. So the combo with like 4 P missiles confused the fuck out of me, but here's a video someone made to demonstrate the glitch: http://www.youtube.com/watch?v=uC6AB4glgEU&feature=youtu.be Essentially, if Justice releases and presses the same button as one of her missiles within 1 frame, the missile stays out. So if she inputs 22 as part of that, she can get multiple copies of that one missile. Looks really hard but could be really fun =D
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