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Everything posted by Eshi
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I've noticed that against some characters, like Sol, I can do throw > 6H > 22S > 6H and the second 6H will link, no FRC required. It happens because the 22S bomb doesn't explode immediately (unlike 22H) so you get more time to follow up.
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I've been doing a couple of those too. But wow, 6P Fuzzy? So the first hit of the two doesn't whiff and it's a 10 frame overhead? That's disgusting.
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LOL... I have no comeback for that.
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wow. That is hilariously good. She needs it though, right?
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I wonder how strong EX Maragidyne > Mind Charge > SB Dia will be. With the huge buffs she receives in Awakening plus SB Dia recovering more health, she could be a powerhouse.
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Your avatars are seriously impressive Tong! I'd like to request one too: On the right is a close-up of Justice wearing black sunglasses. On the left is a loop of her missiles exploding and the text "u mad?" fit in somewhere, however small it needs to be.
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also, j41236HS can't be FRC'd. only the slash version can.
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Elizabeth buffs AAAHHHHHH I completely didn't expect the next game so soon and I'm unbelievably excited now. I haven't seen it here yet but Elizabeth now has 6 persona cards. These changes are fantastic!
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I know that Justice is low tier in reality because she has some really bad match-ups, but on paper she looks really dumb. Her missiles are incredibly easy to use since they either explode on command or on proximity, and the hitbox is pretty huge. Her normals are fantastic. Her standing overhead is actually really fast. Michael Blade is like CS1 makoto's big bang smash, it's super fast and a full screen punisher. 100% maining her, she is ridiculously fun to play =3
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Liz vs. Teddie is a fun match-up. Lord Knight said it could be in Liz's favor when I played him at Final Round. It isn't actually but one can dream! Liz basically has no answer for 5B so don't try to beat it and position yourself such that you avoid it. Otherwise it's a pretty normal match-up, you just have to be aware of the hundreds of tricks he has at his disposal. Don't spam persona mix-ups because he gets a free card break with his DP. I love those moments where Liz traps Teddie in Maragidyne and pulls him into his own rage drink. Chie is actually pretty fair. Her oki is autopilot but not anywhere near as stupid as Yu. 5A is ridiculously plus but if she spams it then IB > throw will punish it. She's fast but with short range so 5A/2B/jB are all really good tools. Liz has multiple options for punishing meteors. Just remember to stay out of the air in situations where she'll just smack you in the face with CH jA. Liz can make her work for her oki pretty consistently. Naoto is boring as shit but not bad. Liz can't punish gun shots but she can just sit back and gain meter until she's a major threat. Again, don't spam persona mix-ups because DP = free persona break. Aigis is fucking stupid. Don't jump or she'll do 2B > orgia mode > LOOK AT ALL THIS MIXUP I TOTALLY DESERVE GUIZ!!! If she's already in orgia mode, jump like hell and run the fuck away. If you have to block her mix-up, you lose. Luckily Liz can still space her out pretty well so it's not super bad, but Aigis will absolutely rob you of victories sometimes. against Shadow Labrys, abuse the fuck out of 2B. If her persona isn't blocking then you get a free persona break and if you immediately jump cancel then she can't do anything to punish. Slab's neutral is still good though. Her mix-up can get pretty crazy but most of it is just shenanigans that you can download and answer on reaction. Bananaken still destroys me because I don't know his shenanigans
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I'm beginning to add updates to this thread, some of it formatting so it's more legible, some of it more optimal BNB's provided courtesy of Bace. Some of them are pretty sick. Stay tuned!
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liz would be a good character if yu mitsuru and yosuke weren't in the game
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Tonight? I may have time tomorrow but I also have to pack so maybe not likely.
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for most matches liz is okay but vs. yu/mitsuru she is tager tier. Labrys doesn't have any match-ups like that. I can actually play the freaking game. Except possibly against Chie, but Liz is actually pretty good with that match-up.
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yes, but i've been switching to labrys because liz is fucking horrible
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GGs to Radoric! Those matches were extremely helpful for getting used to blocking Yu's oki/mix-up. If I can block some of that crap online, who knows what I can do offline? =P
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Hosting a room and Skeletal Minion isn't playing FFXI right now so I'm not ridiculously laggy! hehe. Accepting all applications, I just need to practice some new stuff :3
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^nevermind you know more than me lol
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yes, this should always be done with meter. The damage is bad without OMC/B anyway. Point taken on B guillotine, I'll use A instead. I was trying to experiment with double overhead fuzzy guards but realized they were way too difficult to execute and only work on like 3 characters.
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Yay, I have a completely new oki safe jump + option select to blow up Yu/Mitsuru/Aegis/Akihiko! End a corner combo (possibly midscreen?) with charge 5B. This gives Labrys ample time to execute a safe jump with jB. Example: AOA > 5AA > 2C > 5D > hold 5B > 5DD > release 5B. This is very obviously safe against start-up invulnerable moves - as long as labrys holds back, she'll just land and block. HOWEVER, I figured out that she can do an OS with jB > 214~B. Now not only will she safely block something start-up invincible, but she'll also cancel into air guillotine on block for a double overhead. from there you can OMC or OMB for a very painful combo. you can always opt for 2A once they know about the double overhead, but their R-Actions get safe jumped either way.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Eshi replied to HiagoX's topic in Makoto Nanaya
shoutouts to actually going to tournaments I'll see you at evo bibi :3 -
Alright, I'll make a room when I get home from work today! probably around 6:45-7 EST. I'm playing both Liz and Labrys.
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Spam the fuck out of jD when aigis enters orgia mode outside of a knockdown setup or combo. It completely limits her air approach. jB is pretty strong too but you'll have to block 2B. Just run away and zone as hard as freaking possible when she's in orgia mode, the last thing you want is to get forced into a situation where you have to block her autopilot overpowered mix-up. It's why the match-up is disadvantaged for Labrys.
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I thought of another oki setup, like 5A > air dash cross-up or no cross-up. End the combo with sweep > 22b and don't hold, then do 5A > IAD > air turn > jB. tsurugi locks them in block stun right after 5A so they can't just 2b labrys out, and she can determine whether or not she wants to cross up with spacing or height or whatever. It's ridiculously ambiguous. The hard part is isolating how to choose the side to hit on from any spacing. Make sure to delay the 5A a little bit so they don't get cross-up protection on the jB.
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I really need to play strong opponents and practice for Evo. I tried to play yesterday and only found 1 decent person. Anyone interested in playing long sets with me any night up until thursday? Characters I'm most interested in playing: Yu, Yosuke, Aigis, Teddy Not at all interested in: Elizabeth, Labrys, Kanji, Chie