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Everything posted by Moy_X7
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3C.) Combos from C Moves: 5C Mid-screen: 5C CH 5C CH > 6B > 66 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3455 or 3403/50 or 48) 5C CH > 6B > 66 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 66 6C > 214C (3335/45) [D1] 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3707 or 3614/56 or 50) [D1] 5C CH > 6B > *(66) Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3921 or 3862/60 or 54) *Necessary if you hit at the max range off the 5C CH > 6B link. 5C CH (Max Range) > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3038/39) Anti-Air [AA, Far Hit] 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3346/43) [AA, Close Hit] 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3233/42) Close to the Corner: Close 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3707 or 3614/56 or 50) 5C CH (Max Range) > 2D > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3217/45) [CO or CH] 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1.)5C > 3C > 214C] or [2.)2B > 5C > 3C > 214A] (4044 or 3911/57 or 50) [AA] 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 66 3C > DP B > 66 6A > [1)214C] or [214Ax2] (3415 or 3318/50 or 42) Closer 5C > 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3271/34) 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C/A (3841 or 3715/59 or 51) http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> 5C CH > 6B > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3711 or 3618/56 or 50) 5C CH (Max Range) > 2D > 66 6B > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/C (3174 or 3399/39 or 47) [CO or CH] 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4508 or 4476/63 or 57) Even Closer 5C CH (Max Range) > 2D > 66 6C > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > DP C (3717/39) [CO or CH] 5C > 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1.)5C > 3C > 214C] OR [2.)2B > 5C > 3C > 214Ax2] (4525 or 4476/60 or 59) http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> [CO or CH] 5C > 6C > DC > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4367 or 4476/58) [AA] 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > [1)214A > 3C > 214C] or [2)5C > 3C > 214A > 3C > 214A] or [3) 2B > 5C > 3C > 214Ax2] (4492 or 4432 or 4402/62 or 56 or 56) In the Corner: 5C > 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3271/34) 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4377/58) [CO or CH or AA] 5C CH > 6C > DC > *DP B > (66) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4566/62) *Delay the DP B instead of doing a DC if you scored a 5C anti-air hit. 2C Mid-screen: 2C FC Burst Bait (Standing Opponent) Over Mid-screen [sO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3396/56) [sO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3308/49) [D1, SO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3670 or ????/63 or ??) [D2, SO] 2C FC > j.2C > (Delayed) j.C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3596 or 3529/62 or 56) Mid-screen [D1, SO] 2C FC > j.2C > (Delay) j.C > dj.2C > (Delay) j.C > (66) 5C > 66 6C > DC > j.C > j.214A > *(Max Delay) 2C > DP B > (Delay) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)2B > 5C > 3C > 214A] or [2)3C > 214C] (3896 or 3921/62 or 65) *Change to 44 5C if too close to corner, starting from around mid-screen or closer on standing opponent (3857 or 3881/62 or 65) [D2, SO] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3836 or 3840/63 or 59) 2C FC > 6B Over Mid-screen 2C FC > 6B > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3354/53) 2C FC > 6B > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3251/46) [D2, SO] 2C FC > 6B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3583 or 3505/59 or 53) Mid-screen [D1] 2C FC > 6B > (66) 5C > 2C > 66 6C > DC > j.C > j.214A > *(Max Delay) 2C > 6C > DP B > sj.2C > j.D > AD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C >214A] (4014 or 3941/66 or 59) *Change to 44 5C if too close to corner, starting from around mid-screen or closer (3959 or 3891/66 or 59) [D2] 2C FC > 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3778 or 3752/63 or 59) 2C FC > 6C [D1] 2C FC > 6C > DC > j.C > j.214A > 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C >j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4346 or 4299/69 or 63) [D2] 2C FC > 6B > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3963 or 3895/66 or 59) 2C Anti-Air [AA] 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3018/40) [AA] 2C FC > 66 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3236/48) [AA] 2C FC > sj.2C > j.D > AD > j.2C > j.C > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C(3509 or 3369/56 or 48) [D2, AA] 2C FC > JC (Delay) j.2C > 5C > 6C > DC > sj.C > j.214A > 44 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3955 or 3930/65 or 61) http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> [AA] 2C FC > JC (Delay) j.2C > 5C > 2C > sj.D > AD j.2C > j.C > 66 5B > 5C > 2C > 3C > 214A > DP B > [1)214C] or [2)6A > 3C > 214C] (3323 or 3421/52 or 58) Close to the Corner: Close [AA] 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > DP B > 66 6A > 3C > [1)214A > 3C > 214C] or [2)214A > 3C > 214A] or [3)214Ax2] (3264 or 3123 or 3044/51 or 43 or 41) [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3836 or 3840/63 or 59) [AA or Ground Hit] 2C FC > *(Delayed) 6C > DC > *(s)j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4240 or 4198/69 or 63) *Delay the 6C and do sj.C for the AA version to work [AA] 2C FC > 6D > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5A > 5C > 2C > DP C (3668/49) Closer [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 2C > 6C > DC > 214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3928 or 3860/66 or 59) 2C FC > 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4371 or 4304/69 or 62) [AA] 2C FC > 6D > 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3738/47) Even Closer [AA] 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4206 or 4156/57 or 56 [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (4142 or 4124/66 or 61 [AA] 2C FC > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214Ax2] (4455 or 4400/65 or 61 In the Corner: [burst Bait] 2C FC > j.2C > (Delayed) j.C > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (4142 or 4124/66 or 61 2C FC > 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4371 or 4304/69 or 62) [AA or Ground Hit]2C FC > 6C > *(Delayed) DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4455 or 4412/65 or 58) *Delay the first DP B for the AA version to work 3C Mid-screen: 3C CH > 66 2B > 5C > 2C > sj.D > AD > j.2C > j.C > Sekkajin > 6C > 214C(3261/41) 3C CH > 2C > 6C > DC > sj.C > j.214A > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4767 or 4734/65 or 61) Close to the Corner: Close 3C CH > 66 2B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214A > DP B > 66 6A > 3C > 214A/C(3316 or 3484/43 or 54) Closer 3C CH > 66 2B > 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4317/60) 3C CH > 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4795 or 4742/60 or 58) In the Corner: [*]3C > 214A > DP B > (Max Delay) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4639 or 4574/62 or 56) [*]http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> 3C > 214A > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4475 or 4377/61 or 54) 6C Mid-screen: [*](Point Blank) 6C > 2D > j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (3668/42) [*]6C *(CH)> *(DC) > 214D > 66 6C > DC > DP B > 66 *5C/2C > 6C > DP C > 5B > 5C > 2C > DP C (4764/29) *Add a Dash Cancel on Counter Hit only. Use the *5C link for an easier combo. Close to the Corner: Close [*]6C (CH) > DC > j.C > j.214A > 44 5C/*2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (5284 or 5074/66 or 60) *Use the 2C link on CH only Closer [*]6C (CH) > DC > *(Delayed) 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5318 or 5219/66 or 59) *Delay the 214A on CH only In the Corner: [*][AA or Ground Hit] 6C > *(Delayed)DP B > 66 C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214Ax2] (5522 or 5506/65 or 64) *Delay the DP B for the AA version j.C Mid-screen: [*]j.C CH > 66 6C > 2D > 66 6B > 66 5C > Sekkajin > 6C > 214C (2743/37) [*]j.C (CH) > 66 5B > 5C > Sekkajin > 66 j.C > j.2C > j.D > 6C > 214C (2594/39) Air to Air [*][Air to Air] j.C CH > 66 j.C > j.D > 66 5B > 5C > Sekkajin > 6C > 214C (2517/36) [*][Air to Air, Low Hit] j.C CH > 66 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214C (2658 /40) [*][Air to Air, Low Hit] j.C CH > 66 5C > j.2C > j.D > AD > 66 5C > Sekkajin > 66 6C > 214C (2558 /37) [*][Air to Air, Extremely Low Hit] j.C CH > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (2556/37) [*][Air to Air] Max Range j.C CH > 66 j.C > j.2C > JC > j.2C > j.D > (Land) 66 5B(1) > 5C > sj.C > j.2C > JC > j.2C > j.214B (2724/33) [*][Air to Air] Rising j.C > j.2C > JC > j.2C > j.C > j.D > (Land) 66 5C > 2C > sj.C > j.2C > JC > j.2C > j.214B (2847/34) Close to the Corner: Close [*][Air to Air or Ground Hit] j.C CH > 66 6C > DC > *(s)j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > 5C > 3C > 214C (3328/51) *Use a super jump for the AA version [*][Air to Air or Ground Hit] j.C CH > 66 6C > DC > *(s)j.C > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > 3C > DP B > 214C (3182/51) *Use a super jump for the AA version Closer [*]Max Range j.C > 66 5C > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214C/214A (2945 or 2736/27 or 19) [*][Air to Air] j.C > j.214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214C/A (2928 or 2683/27 or 19) [*]j.C CH > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3427 or 3327/54 or 48) Use the *5C link for an easier combo. [*][Air to Air] j.C CH > 66 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3704/56) Even Closer [*][Air to Air or Ground Hit]j. CH > 66 6C > DC > DP B > 66 2C > 6C > DP B > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3679 or 3630/54 or 53) In the Corner: [*]Max Range j.C > 66 5C > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214C/214A (2945 or 2736/27 or 19) [*][Air to Air or Ground Hit] j.C CH > 66 6C > *(Delayed)DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3704/56) *Delay the DP B if necessary for the AA version j.2C Mid-screen: [*]j.2C > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3447/50) [*]j.2C > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3321/43) [*]j.2C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3725 or 3629/56 or 50) [*][D1] j.2C CH > 6C > DC > j.C > j.214A > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4593 or 4528/62 or 57) Crouching Opponent [*][CO] j.2C > 66 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3479/43) [*][D1, CO] j.2C > 66 5C > 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4192 or 4093/60 or 53) Air to Air [*][Air to Air] j.2C > j.D > (Land) 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2831/35) [*][Air to Air] j.2C CH > 66 j.A > j.2C > j.D > (Land) 66 5B > 5C > Sekkajin > 6C > 214C (2785/37) Close to the Corner: Close [*]j.2C > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3725 or 3629/56 or 50) [*]j.2C CH > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)2B > 5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4280 or 4150/59 or 51) [*][CO] j.2C > 66 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4119 or 4027/60 or 53) [*][Air to Air] Falling j.2C > (Delayed) j.D > (Land) 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3341/45) Closer [*]j.2C > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3840 or 3773/57 or 52) [*]http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> j.2C > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 5C > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3727 or 3665/56 or 51) [*]j.2C CH > 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214A/C (4638 or 4764/58 or 66) [*]http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> j.2C CH > 6C > DC > 214A > 44 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4474 or 4412/62 or 57) Even Closer [*]j.2C > 66 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4415/61) [*][CO] j.2C > 66 5C > 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214C] (4495 or 4471/60 or 55) In the Corner: [*]j.2C > 66 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4415/61) [*]http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> j.2C > 66 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4213/58) *Use the 5A link if you screw up the 66 5C > 6C timing [*][CO] j.2C > 66 5C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4488 or 4439/60 or 58) [*]j.2C CH > 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)3C > 214A] (4764 or 4638/66 or 58)
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3B.) Combos from B Moves: 5B Mid-screen: 5B > 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3033/43) 5B > 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3154/49) [D1] 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A](3531 or 3466/56 or 51) [D2] 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A](3426 or 3333/56 or 49) 5B(1) CH 66 5B(1) CH > 6C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3040/41) Crouching Opponent [CO] 5B > 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3189/43) [D1, CO] 5B > 5C > 6C > DC > j.C > j.214A > *(Delayed) 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3878 or 3784/59 or 53) *The 2C must be delayed just perfectly for the rest of the combo to work, it might be in your best interest to omit it [D2, CO] 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > 6C > (Delayed) DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3757 or 3689/56 or 51) Anti-Air [AA, Close Hit] 5B(1) > 5C > j.2C > j.D > 66 5B > 5C > Sekkajin > 6C > 214C (2707/38) [AA, Far Hit] 5B(1) > 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (2909/41) Close to the Corner: Close 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A](3426 or 3333/56 or 49) 66 5B(1) CH > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3727 or 3621/55 or 49) [D1] (66) 5B(1) CH > 66 6C > DC > j.C > j.214A > 623B > 66 6C > 623C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4112 or 4078/60 or 57) [CO] 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3757 or 3689/56 or 51) [AA] 5B(1) > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5C > Sekkajin > 66 3C > DP B > 66 6A > 3C > [1)214C] or [2)214Ax2] (3101 or 3014/49 or 46) Closer 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3533 or 3468/56 or 51) 5B(1) > 5C > 214D > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3077/32) 5B(1) CH > 6C > DC > 214A > 44 2C > 6C > DC > DP B > *(66) 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4194 or 4098/61 or 55) *Do 66 6C against Makoto,Tager, Relius, and Valkenhayn or else DP C will whiff on them. [CO] 5B > 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3819 or 3715/56 or 50) [AA] 5B(1) > 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3961/57) Even Closer 5B > 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4005 or 3954/57 or 55) [CO] 5B > 5C > 6C > DC > DP B > 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3837 or 3732/56 or 50) In the Corner: 5B > 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4005 or 3954/57 or 55) 5B > 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3894/57) *Use the 5A link if you screw up the 66 5C > 6C timing (66) 5B(1) CH > 6C > DC > DP B > (66) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4252/61) *Do 66 6C against Makoto,Tager, Relius, and Valkenhayn or else DP C will whiff on them. [CO] 5B > 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5B > 5C > 3C > 214Ax2 (4180/61) [AA] 5B(1) > 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3830 or 3779/55 or 53) [Corner Swap] 5B > 5C > Sekkajin > 66 (Delayed) 5C > 2D > Dash Under > [1)(Reverse) 6C > 214C] or [2)66 5B > 2B > 5C > 3C > 214C] (2798 or 2893/36 or 42) 2B Mid-screen: 2B > 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214C (2656/45) 2B > 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > 66 5B > 5C > 3C > 214C (2724/46) [D1] 2B CH > (66) 6C > DC > j.C > j.214A > DP B > (66) 6C > DP C > 5B > 5C > 2C > sj.D > (66) 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3708 or 3615/58 or 52) 2B > 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 6C > 214C (2601/41) Crouching Opponent 2B > 5B [D1, CO] 2B > 5B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (3143 or 3107/52 or 49) [D2, CO] 2B > 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3034 or 2935/52 or 45) 2B > 5C [D1, CO] 2B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3378 or 3285/56 or 49) [D2, CO] 2B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214C] (3245 or 3178/53 or 47) Close to the Corner: Close [CO] 2B > 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3034 or 2935/52 or 45) [CO] 2B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214C] (3245 or 3178/53 or 47) Closer 2B > 5B > Sekkajin > 66 6C > DC > 214A > 44 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214C] (2820 or 2760/51 or 46) 2B > 5C > 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 214A/C (2654 or 2820/21 or 29) Even Closer 2B > 5C > DP B > 66 6C > (Delayed) 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214C] (3335 or 3231/53 or 46) 2B > 5C > DP B > 66 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214C] (3215 or 3112/52 or 45) 2B CH > 6C > DC > 5C > DP B > (66) 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)2B > 5C > 3C > 214Ax2] or [2)3C > 214C] (3690 or 3684/57 or 56) [CO] 2B > 5C > 6C > DC > DP B > 66 6B > 214A > 44 5C > 6C > 6D > IAD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3405 or 3313/56 or 49) In the Corner: 2B > 5C > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214Ax2](3374 or 3326/52 or 51) [CO] 2B > 5C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3654/57) 2B CH > (66) 6C > DC > DP B > (Delay) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > 2B > 5C > 3C > 214Ax2 (3830/57) 6B Mid-screen: 6B > 66 5B > 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3815/52) 6B > 66 5B > 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3690/46) [D2] 6B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4090 or 3997/59 or 52) 6B CH [*]6B CH > 66 6C > 2D > j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (3889/45) [*][D1] 6B CH > 66 6C > DC > j.C > j.214A > 2C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2) 5C > 3C > 214A] (5214 or 5145/65 or 59) [*][D2] 6B CH > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (5167 or 5070/66 or 59) Crouching Opponent [*][CO] 6B > 66 5C > 6C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3929/46) [*][D1, CO] 6B > 66 5C > 6C > DC > j.C > j.214A > 2C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4975 or 4880/65 or 58) [*][D2, CO] 6B > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > 6C > (Delayed) DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4697 or 4601/63 or 56) Close to the Corner: Close [*]6B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4090 or 3997/59 or 52) [*]6B CH > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5167 or 5070/66 or 59) [*][CO] 6B > 66 5C > 2C > 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4697 or 4601/63 or 56) Closer [*]6B > 66 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4204 or 4136/59 or 51) [*]6B CH > 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (5359 or 5291/66 or 60) [*][CO] 6B > 66 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (5099 or 5002/66 or 59) Even Closer [*]6B > 66 5B > 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4686 or 4635/60 or 58) [*][CO] 6B > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5110 or 5055/63 or 57) In the Corner: [*]6B > 66 5B > 5C > DP B > (Delayed) 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4686 or 4635/60 or 58) [*]6B > 66 5B > 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4574/60) *Use the 5A link if you screw up the 66 5C > 6C timing [*][CO] 6B > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (5110 or 5055/63 or 57) [*]6B CH > 6C > (Delayed) 214A > 44 2C > 6C > DC > DP B > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (5359 or 5291/66 or 60) j.B Mid-screen: [*]j.B > 66 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3082/49) [*]j.B > 66 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214C (3123/48) [*]j.B > 66 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 6C > 214C (2963/41) [*][D1] j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > DP B > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5C > 3C > 214A] (3363 or 3271/55 or 49) [*][D2] j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > sj.D > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3265 or 3198/52 or 47) Crouching Opponent [*][CO] j.B > 66 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (3225/43) [*][D1, CO] j.B > 66 5C > 6C > DC > j.C > j.214A > *(Delayed) 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3914 or 3820/59 or 53) *The 2C must be delayed just perfectly for the rest of the combo to work, it might be in your best interest to omit it [*][D2, CO] j.B > 66 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > 6C > (Delayed) DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3793 or 3725/56 or 51) j.B CH [*]CH j.B > 66 5C > Sekkajin > 66 (Delayed) 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3190/49) [*]CH j.B > 66 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3069/43) [*][D1] CH j.B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3567 or 3502/56 or 51) [*][D2] CH j.B > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3462 or 3369/55 or 49) Air to Air [*][Air to Air] j.B > j.2C > JC > j.2C > j.D (Land) 66 5B(1) > 5C > sj.C > j.2C > JC > j.2C > j.C > 214B (2995/32) [*][Air to Air] j.B > j.2C > j.D > (Land) 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2802/37) [*][Air to Air] j.B CH > Land > sj.A > j.2C > j.D > (Land) 66 5C > 2C > sj.C > j.2C > JC > j.2C > j.214C (2657/30) Close to the Corner: Close [*]j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > sj.D > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3265 or 3198/52 or 47) [*]j.B CH > 66 5C > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3462 or 3369/55 or 49) [*][CO] j.B > 66 5C > 6C > DC > j.C > j.214A > 44 5C 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3793 or 3725/56 or 51) [*][Air to Air] j.B > j.2C > j.D > (Land) 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (3049 or 3306/36 or 44) Closer [*]j.B > 66 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3366 or 3274/55 or 49) [*]j.B CH > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3569 or 3504/56 or 51) [*][CO] j.B > 66 5C > 6C > DC > 214A > 44 2C > 6C > DC > DP B > (Delayed) 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3855 or 3751/56 or 50) Even Closer [*]j.B > 66 5B > 5C > DP B > 66 6C > (Delayed) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3687 or 3584/56 or 49) [*]j.B > 66 5B > 5C > DP B > 66 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3569 or 3470/55 or 48) [*]j.B CH > 66 5C > DP B > 66 6C > DC > 5C > 6C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4041 or 3990/57 or 55) [*][CO] j.B > 66 5C > 6C > DC > DP B > 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3873 or 3768/56 or 50) In the Corner: [*]j.B > 66 5B > 5C > DP B > (Delayed) 6C > (Delayed) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3687 or 3584/56 or 49) [*]j.B > 66 5B > 5C > DP B > 6B > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3569 or 3470/55 or 48) [*]j.B CH > 66 5C > DP B > (Delayed) 6C > DC > 5C > 6C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4041 or 3990/57 or 55) [*]j.B CH > 66 5C > DP B > 66 5C > 6C > DP C > *5A/5B > 5C > 2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3930 /57) *Use the 5A link if you screw up the 66 5C > 6C timing [*][CO] j.B > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4216/61) [*][Air to Air] j.B > j.2C > j.D > (Land) 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3666/38)
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IMPORTANT: The main purpose of this thread is to post optimal combos and discussing ways of improving those optimal combos. Please keep the discussion on-topic and take all other type of discussion to their respective threads... or else Notation and Abbreviations 66 - Dash/Micro-dash AD - Air Dash DC - Dash Cancel DP - Dragon Punch/623 GB - Gold Burst IAD - Instant Air Dash JC - Jump Cancel j./sj. - jump/super jump RC - Rapid Cancel [AA] - Anti-air, air-to-air, or air hit [sO] - Standing Opponent [CO] - Crouching opponent CH - Counter Hit FC - Fatal Counter Hit [N)] - Indicates alternative enders for combos (Damage/Heat) - Indicates the amount of damage that the combo will do and the amount of Heat gained from the combo. [Corner/Side Swap] - This combo will have it so that the opponent will trade spots with you. [D1] - This combo must be done at the perfect range mid-screen, at which point you'll do 214A/j.214A and you'll be able to follow-up with without the need of having to dash backwards. Check the "General Notes" section for further reading. [D2] - You'll have to either dash or walk backwards in order to follow up the 214A/j.214A. Check the "General Notes" section for further reading. Gold Colored Combos - This combo is the best combo to be used in this section of the screen. Good balance in terms of damage, Heat gain, knockdown, and screen carriage. It is also a combo that works on the entire cast and in any section of the screen. Green Colored Combos - This combo is character specific and it doesn't work against Lambda, Makoto, Noel, Ragna, Litchi, and Relius. Teal Colored Combos - This combo needs to be altered according to your current position in the screen from mid-screen to close to the corner. This combo will take place at the match start position in general. Check the "General Notes" section for further reading. Red Colored Combos - This combo requires an EX move (25 Heat) for it to work. - When you see this creature from hell, you will be doing a simpler variation of the combo above it. 2.) Combo Ender Options Here's a list of the common combo enders depending on the character that you are fighting and according to your position in the screen. 2A.) Meterless Combo Enders Universal 214C Enders: 6C > 214C (anywhere) - 16 Heat 3C > 623B > 214C (near the corner) - 19 Heat 3C > 214A > 623B > 214C (in the corner) - 23 Heat Universal 214A Enders: 3C > 214A (anywhere) - 7 Heat 3C > 214A > 214A (in the corner) - 11 Heat 3C > 623B > 66 6A > 3C > 214A (near the corner) - 16 Heat 3C > 623B > 66 6A > 3C > 214A > 214A (near the corner) - 21 Heat 3C > 214A > 623B > 66 6A > 3C > 214A - (in the corner) 21 Heat Specific 214C Enders - Impossible on Lambda, Litchi, Makoto, Noel, Ragna, and Relius: 3C > 214C (anywhere) - 15 Heat 3C > 214A > 3C > 214C (in the corner) - 22 Heat 3C > 623B > 66 6A > 3C > 214C (near the corner) - 24 Heat 3C > 214A > 623B > 66 6A > 3C > 214C (in the corner) - 29 Heat 3C > 214A > 3C > 623B > 66 6A > 3C > 214C (in the corner) - 31 Heat 3C > 623B > 66 6A > 3C > 214A > 3C > 214C (near the corner) - 31 Heat Specific 214A Enders - Impossible on Noel, Rachel, Tager, and Tsubaki: 3C > 214A > 3C > 214A (in the corner) - 14 Heat 3C > 214A > 3C > 623B > 66 6A > 3C > 214A (in the corner) - 23 Heat 3C > 623B > 66 6A > 3C > 214A > 3C > 214A (near the corner) - 23 Heat 2B.) Meter Dependent Enders The Ice Wave x2 Ender If you're in the corner doing a DP loop combo and you're willing to burn some meter in exchange for high damage then instead of doing the standard 5C > 2C > j.C > j.D Ender, you're gonna wanna do 5C > Backwards j.C > j.D > 5C > Ice Wave x2. This is the best way to add damage to your corner combos now that Ice Arrow has been nerfed to oblivion. 3.) Combos 3A.) Combos from A Moves: 5A/2A Mid-screen: 5A/2A > 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (2370/45) 5A/2A > 5B > 5C > Sekkajin > 66 6C > 2D > j.2C > j.C > 66 5B > 5C > 3C > 214C (2436/45) 5A/2A > 5B > 5C > Sekkajin > 66 j.C > j.2C > j.D > 6C > 214C (2261/37) Crouching Opponent [CO] 5A/2A > 5B > 5C > 6C > 2D > 66 6B > Sekkajin > 6C > 214C (2378/38) [D1, CO] 5A/2A > 5B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214A] (2839 or 2774/51 or 46) [D2, CO] 5A/2A > 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2734 or 2641/51 or 45) Anti-Air [AA, Close Hit] 5A/2A > 5C > j.2C > j.D > 66 5C > Sekkajin > 6C > 214C (2223/35) [AA, Far Hit] 5A/2A > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > *214C (2331/38) *End the combo with 3C if 214C doesn't work Close to the Corner: Close [CO] 5A/2A > 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2734 or 2641/51 or 45) [AA] 5A/2A > 5C > 6C > DC > sj.C > j.D > AD > j.2C > j.C > *(66 5B) > 66 3C > DP B > 66 6A > [1)3C > 214A > 3C > 214C] or [2)3C > 214A > 3C > 214A] or [3)3C > 214Ax2] (2799 or 2693 or 2628/51 or 45 or 43) *Add that extra 5B for alternate enders 2 and 3 Closer 5A/2A > 5B > 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > j.D > 66 5B > 3C > DP B > 214C (2482/48) 5A/2A > 5C > 5D > 214D > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (2550 or 2374/20 or 28) Even Closer 5A/2A > 5B > 5C > DP B > 66 6C > DC > 214A > 44 2C > 6C > 6D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (2878 or 2813/52 or 46) [CO] 5A/2A > 5B > 5C > 6C > DC > DP B > 6B > 214A > 44 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2815 or 2720/51 or 45) In the Corner: 5A/2A > 5B > 5C > DP B > (Delayed) 6C > (Delayed) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (2878 or 2813/52 or 46) 5A/2A > 5B > 5C > DP B > 6B > j.214A > 44 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (2729 or 2665/50 or 45) 5A/2A > 5C > DP B > (Delay) 66 6C > (Delay) 214A > 44 2C > 6C > 6D > IAD j.2C > j.C > 5B > [1)5C > 3C > 214C] or [2B > 5C > 3C > 214A] (3024 or 2923/52 or 46) [CO] 5A/2A > 5B > 5C > 6C > DC > DP B > 6B > 214A > 44 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (2815 or 2720/51 or 45) [AA] 5A/2A > 5C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3169/53) 6A Mid-screen: 6A CH 6A CH > 66 5B > 5C > Sekkajin > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (3001/46) 6A CH > 66 5B > 5C > 6C > 2D > 66 6B > Sekkajin > 6C > 214C (3012/40) [D1] 6A CH > 66 5B > 5C > 6C > DC > j.C > j.214A > (Delayed) DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B [1)3C > 214C] or [2)5C > 3C > 214A] (3613 or 3548/56 or 51) [D2] 6A CH > 66 5B > 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3545 or 3483/56 or 51) 6A RC 6A > RC > 66 5C > 6C > 2D > 66 6B > *66 5C > Sekkajin > 6C > 214C (3108/27~) *The 66 5C link after 6B is relatively tight, it might be in your best interest to omit it. 6A > RC > 66 5C > 2C > 6C > 2D > j2C > jC > 66 Sekkajin > 6C > 214C (3242/28~) *This combo doesn't work on Carl and Platinum, the following or the above combo are preferred to use against them. 6A > RC > 66 5C > Sekkajin > 66 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (3154/38) [D1] 6A > RC > 66 5C > 6C > DC > j.C > 214A > (Delayed) DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3780 or 3680/43 or 37~) [D2] 6A > RC > 66 5C > 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3696 or 3598/41 or 34) Air Hit [*][Air Hit] 6A > 66 2B > 5C > j.2C > j.D > 66 5C > Sekkajin > 66 6C > 214C (2788/38) [*][Air Hit] 6A > 2B > 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C(2860/39) Close to the Corner: Close [*]6A CH > 66 5B > 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3545 or 3483/56 or 51) [*]6A > RC > 66 5C > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (3696 or 3598/41 or 34) [*][Air Hit] 6A > 2B > 5C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 5C > 3C > DP B > 214C (2975/43) Closer [*]6A CH > 66 5B > 5C > 6C > DC > 214A > 44 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3617 or 3552/56 or 51) Even Closer [*]6A > RC > 66 5C > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > j.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (4048 or 3999/40 or 38) In the Corner: [*]6A CH > 66 5B > 5C > 6C > (Delayed) 214A > 44 2C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (3617 or 3552/56 or 51) [*]6A > RC > 66 5C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4072/43) [*][Air Hit] 6A > 3C > DP B > 66 5C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3798/57) j.A Mid-screen: [*][Air-to-Air] j.A > j.2C > j.D > (Land) 66 5B > 5C > Sekkajin > 6C > 214C (2421/34) [*][D1, Air-to-Air] j.A > j.2C > j.D > (Land) 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > DP B > 214C (2882/46) [*][D2, Air-to-Air] j.A > j.2C > j.D > (Land) 6C > DC > j.C > j.214A > (Walk Back) 5C > DP B > 66 6A > 3C > DP B > 214C (2843/46) Close to the Corner: [*][Air-to-Air] j.A > j.2C > j.D > (Land) 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (2843/46) In the Corner: [*][Air-to-Air] j.A > j.2C > j.D > (Land) 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3249/37)
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Thanks, I'll do my best to assist Yuushiro and keep the Jin board as organized and as helpful as possible.
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You could probably even omit the 5A and go straight into dashing 5C > 6A > 6C > stuff for more damage, what with the j.C recovery removed as well as the extra untechable frames from the fatal.
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I wonder if you can get more than one 6B in there. It'd be hilarious if it were possible, that 6B loop impractical ass combo.
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If I had to guess, he most likely meant Fighting Game Community. I lol'd though.
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The Japanese are usually crafty as hell. I just hope they make some unpractical, flashy ass combo videos XD
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I'm just glad he left a bunch of stuff untouched for when I get around to making my Jin combo video lol. Now I wanna see a Platinum practical combos, combo video.
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It was bound to happen sooner or later, that's Ranked matches for you. I just got one that said: "Platinum isn't balanced like the rest of the cast". I lol'd.
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lol, I've done that by accident in some matches. I'll give it a test. In a similar note, dashing 2B goes under Makoto's DP as posted in the OS thread. Edit: Kei is doing some work out there, he read the crap out of those guys. Successfully baited Rachel's last Burst, (not that surprising though, given the situation), successfully baited ID twice after giving the impression that he was going for a reset with 236D and j.236D, psychic DP A'd out of Gauntlet Hades and Rasenga. Like a boss.
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That bigger avatar sure is tempting lol. The one reason I'd like to be a mod is to have stuff organized and in order. Like ridiculously organized and neat.
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You know what? You're probably right, do what your gut tells you and if it fails then just think another step ahead next time. That's of course, considering the "risk/reward" factor.
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I like that combo, thinking outside the box here. I would actually do something like fake out j.X into 2B, just to be on the safe side, but that's just me lol. Something like j.X fake out > dashing 2B > 5B > Sekkajin > dashing j.C > j.2C > j.D > 6C > 214C. Quite a bit of meter gain, good corner carry, good oki, but crappy damage standing at around 2.1K. The offset here is that you can confirm into 5B, into another mix-up without the use of meter to make it safe.
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I don't believe that this is you being gimmicky or creative, that's just you yomi'ing the fuck out of your opponent. You adapted quickly it seems, good shit. I actually do stuff like this from time to time. Examples are how it gets to a point where the opponent is trying to bait my reversals because I do them often whenever I have the meter to RC. Normally, you'd just sit there and block even if you think that you're going to get baited. I said "fuck it", read the bait, and threw the guy. Risky as hell since if he would have used a meaty normal, then that would have been 2-3K easy for him. Then again, I got 3.4K out of it (playing as Platinum). Sometimes you have to take unnecessary risks, go with your gut feeling, shit that just isn't expected. Do it once in a blue moon though because I'm pretty sure the opponent won't fall for the same thing twice (hopefully).
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My turn: http://www.youtube.com/watch?v=ubY0bp1_hrI&feature=youtu.be Things that I've noticed I did wrong: - Dropped that first Dream Sally combo near the corner because I thought that it would work against Ragna at that range like it does with other characters who have huge air hit-boxes. - That Pan 5D during that block-string near the end was me trying to do a command grab and failing lol.
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Heheh, here I was going to to recommend you as a candidate for Jin mod Reasons: You play offline, you're helpful, and you're online (DL) frequently enough to take care of things.
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Tsk, tsk... Who needs option select throw when you got this much better alternative? As for my "competitive edge", I don't think I have one. My defense is mediocre, my reactions are mediocre, my neutral is mediocre, my yomi is weak unless the opponent is being too predictable, etc. The only thing I have going for me are my combo choices, always looking for the optimal combo off whatever. Going out of my way in the lab to find the best combo for X situation.
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So she gets killed by Nu, huh? Nice. I'd lol if she died jumping into the cauldron chasing after Jin who was chasing after Nu and Ragna.
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Speaking of which, how exactly did Tsubaki manage to get herself killed in that timeline?
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Ah, so that's how it works, thanks.
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2B low profiles under 5A[w]? That's good to know.
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What's the Gallery point system, if you don't mind me asking? Do you get points by unlocking gallery art or something? That aside, this sounds pretty fair.
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Questions to those that have imported the game: 1. Are all DLC colors available (unlocked) for every character or just those that you have bought in CSII? 2. If not, are all DLC colors available for Platinum, Valk, and Makoto?