bmore303 Posted October 10, 2010 Posted October 10, 2010 I think that's the general consensus of Noel, I don't know anyone scared to match-up against us. I've gotten plenty of "run it back" , but meh =| . She doesn't have anything to capitalize on that isn't risky in the first place. As a Noel player, I don't think you're allowed to be consistent in your tactics ever, meaning play risky/unexpected in different rounds or get stuffed. HARD...in THAT hole...NO lube either.
Chiizu Posted October 10, 2010 Posted October 10, 2010 Haha that is SO true... And Noel looks pretty tight too, pain garanteed.
Runis Posted October 13, 2010 Posted October 13, 2010 Tip against tager - Don't tech. A tager blue beat combo ADDS MAYBE 50-150 damage tops. Tager's proration on his combo's goes bad reallllly fast. So rather than teching into a fresh combo and eating another 3.5k combo/720 just eat the extra hits. Only thing he can tack on that might hurt is a Magna-tech, but if he does that ending a long enough combo, chances are you can tech mid wheel and severely punish him for it. Also, if he ever gets you in a block string, condition yourself to jump back when ever he whiffs something as that's a generic buffer point for 720
Plasma Posted October 14, 2010 Posted October 14, 2010 Spark bolt is always a huge threat. Good players will know that you are trying to play defensively to bait it out if you are full screen away and take that chance to walk toward you and close the distance. Plus it's always free magnetism whether on hit or on block and you need to stay away until it disappears without staying in the air for too long. I've played a few good Noels and barely win against them :x.
evilben Posted October 14, 2010 Posted October 14, 2010 @runis: the one reason to tech at some point in a tager combo is to avoid gadget finger, its up to you if you want to be in this position or not, but if you are willing to sit there and get blue beat you are going to be mag'd at the very least by the time its over. also... last i checked if you get hit by MTW youre in it for the duration... never heard of anyone teching out mid super... with terra-break its a min 1430 dmg, not a ton, but every bit counts.. right?
Chiizu Posted October 14, 2010 Posted October 14, 2010 Actually you CAN tech out of supers. Dunno about MTW but for instance both of Noel's DD can be tech'd mid-super if the combo is long enough.
RadRed Posted October 14, 2010 Posted October 14, 2010 For me the biggest reason why this match up sucks for Noel (or a mediocre Noel like mine) is Gadget Finger. Once Noel gets hit by it, gets reset and becomes magnetized, it's a game of rock-paper-scissors basically? 'Tis not the most fun situation for Noel. Not at all. A friend told me that TK Revolver Blast helps? Not sure on the details. I'll admit that I haven't tried it. I usually avoid using Noel for this match up entirely and pick Makoto or Ragna for it.
2 GB Combo Posted October 14, 2010 Posted October 14, 2010 A friend told me that TK Revolver Blast helps? Not sure on the details. I'll admit that I haven't tried it. I usually avoid using Noel for this match up entirely and pick Makoto or Ragna for it. That's the worst thing Noel could possibly do against Tager, hell against everybody. TK revolver blast is worthless, even if you hit with it, they can usually punish it after you land. Tager can probably just 360B. Don't do it EVER.
RadRed Posted October 14, 2010 Posted October 14, 2010 Hahahaha. Well, if what you say is true, then I'm rather fortunate that I haven't bothered trying it in matches.
bmore303 Posted October 15, 2010 Posted October 15, 2010 Yeah you'll just end up landing right in his face with revolver blast. Gadget finger you either sit still and get ready to tech that grab, jump and cross your fingers they don't atomic collider, or wake-up distortion. None of which are safe, but chances are they'll expect you to jump if they're experienced. Some people 2D, I've never seen a situation where this worked personally, but I dislike wake-up 2D unless the opponent is being predictable. If you delay your jump after a gadget finger enough you may catch them going into atomic collider early and land a CH. It's a serious mind fuck situation sooooo you choose.
Chiizu Posted October 15, 2010 Posted October 15, 2010 Don't let your opponent gadget finger you and you'll be fine. Easier said than done i know but it IS possible. OB for trolling purpose only. No seriously if you ever get into a GF situation, all you can do is said above really. OR, you can also 4D FC the fuck out of him if he mashes that 5A. Sometimes it works, sometimes it doesn't, never works offline.
bluecarrot Posted October 28, 2010 Posted October 28, 2010 Spark bolt is always a huge threat. Good players will know that you are trying to play defensively to bait it out if you are full screen away and take that chance to walk toward you and close the distance. :x. Actually dodging spark volt is really easy, if you see it coming. Just use 4d and it whiffs right through you. So bait at the end of the screen. You can usually pull 4d out on relfex
MiraclePizza Posted October 28, 2010 Posted October 28, 2010 If you have balls of steel you can also hit him through it with run up 5D.
dragontamer Posted October 29, 2010 Posted October 29, 2010 You guys forgot you can still 3C it. Takes 4 frames to enter low profile now. 3C's low profile is noticably slower in BBCS.
A.X.I.S. Posted October 29, 2010 Posted October 29, 2010 yeeeeeeeeah, it doesn't keep noel players from doing it. lets see it takes 13F for spark to come out and it takes 4F to go low. yeaaaaaaaaaaaaaah...think about that.
bluecarrot Posted October 29, 2010 Posted October 29, 2010 Yea but using 3c is way riskier... 4d is safer... u can do it over again right afterwards and if you accidently start a drive chain and tagers like hey lets hit him with spark volt while hes being a noob on the otherside of the screen u can just 4d it. It is superior to 3c in sparkvolt dodging quality.
Heroic_Legacy Posted October 29, 2010 Posted October 29, 2010 Have you looked at your character in CS? What don't you have that is risky? Just get better at reacting with 3C is all.
bluecarrot Posted October 30, 2010 Posted October 30, 2010 Meh, Im gonna stick to 4d cuz its been working for me. I mean everything is risky duh... so im gonna stick to what I already know
wighti Posted November 1, 2010 Posted November 1, 2010 Found out that you can do a double Fenrir corner combo on Tager for 6.7k. 3C -> 22BC -> 66C -> 4D -> d.6C -> d.2D -> 623D -> 6C -> sj.D -> d.6D -> d.6B -> d.5B -> d.5C -> 236D -> Fenrir x 2 So err yeah, if you've the heat to burn, why not?
bluecarrot Posted November 2, 2010 Posted November 2, 2010 Wow 6.7k huh. Well its not like you really use heat against tager for anything aside from combo finishers so it sounds like a fine combo to me.
bmore303 Posted November 9, 2010 Posted November 9, 2010 If 6.7k is approximately what you need to FINISH the round, then go for it. Otherwise you're putting yourself in a bad bad bad situation. Honestly in this match Noel's heat is better used for RC's to get out of failed combo setups/resets. Even more important is Noel's counter assault, seriously it's probably the best counter assault in the game and most Noels I see don't know wth it is. Against Tager if you know his attacks you can CA then land a CH leaving him in the corner for your favorite combo of choice. ..OR just plain gtfo outta there. 6A+B , use it.
bluecarrot Posted November 29, 2010 Posted November 29, 2010 . 6A+B , use it. Does that really work? Well usually tager grabs me midscreen but, when I'm fleeing into the corner I usually get stuck...then proceed to die.
dragontamer Posted November 30, 2010 Posted November 30, 2010 (edited) If 6.7k is approximately what you need to FINISH the round, then go for it. Otherwise you're putting yourself in a bad bad bad situation. Honestly in this match Noel's heat is better used for RC's to get out of failed combo setups/resets. Even more important is Noel's counter assault, seriously it's probably the best counter assault in the game and most Noels I see don't know wth it is. Against Tager if you know his attacks you can CA then land a CH leaving him in the corner for your favorite combo of choice. ..OR just plain gtfo outta there. 6A+B , use it. If Tager is throwing pressure strings at you, you're doing something severely wrong. Instant block as much as you can (practically everything from Tager, he's pretty slow) and then react to the slowest stuff (ie: Tager's 5D and Sledge) with 5A / 5D. The only problem after that is his Command-grab tick-throws (but those are usually off of the attacks with less hitstun... like 5B -> 360B). Counter-Assault is good... against Litchi who has stupid offense and Oki. But Tager? Nah, its easy enough to punish his pressure. No reason to waste the 50 heat. I guess you can CA against Tager's 5B and 5A... but it doesn't seem realistic to react to a blocked 5A / 5B with CA. Too little hitstun and the attacks come out too fast. And I doubt Tager is in a real disadvantaged position after that anyway (he'll likely recover before you do...). So even then, its a bad idea. Edited November 30, 2010 by dragontamer
Nephi_999 Posted December 1, 2010 Posted December 1, 2010 this thread is getting long, sorry. from what i've got past the early pages which were a bit useless. but there was some good stuff scattered about. tager is slow: calm the fuck down and react, not false-hope attack. tager is prorate like lardass in diet-food-buffet : they do not get a second wind. so don't tech and just let them tire themselves out flailing their meatlog-arms. gadgetfinger : wat do? tager-exp high? don't jump, tager scrub? lol at their failed 720 atempt and enchant guns with razorsharp wit and namecalling. don't forget to shoot bullet. lay-on-the-ground > neutral-tech-and-punish-whiff > rolling-take-another-combo all your risky input combos are now magically easy to do on tager, 4.5k off pretty much anything if you optimize the combos, 6k if you double fenrir/fenrir(1) RC. armored bitch slap is coming, 5D at last possible moment and go through it! if you don't have your fingers over B+C you are doing it wrong, and instant-guard/instant barrier. what else? i'd really like to clean this all up. and i'm not sure i read everything over as much as i should so someone correct me now.
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