Saturday Saint Posted October 24, 2010 Posted October 24, 2010 You guys realize that balancing tager would be totally easy, right? Replace 360 and 720 commands with 22 commands. Really, buffering moves? Silly. New move that creates a magical anti-projectile shield around him. Permasledge. Costs full magnetism and lasts 7 seconds, releases electromagnetic field that magnetises opponent for duration of the shield. Give him jetpacks that allow him to dash and airdash like other characters, as well as triple jump. Also, give him more health and more primers. For good measure. Totally balanced now, right?
Henaki Posted October 24, 2010 Posted October 24, 2010 Does having a 720 really mean he needs to be nerfed elsewhere? I mean, Zangief has a 720 and he's a good grappler isn't he? he also has magnetism.
felipebwk Posted October 24, 2010 Posted October 24, 2010 mike z is not the best tager in america let alone the world (shoutouts to jan <3). http://www.dustloop.com/forums/showthread.php?9993-BBCS-II-Loctest-Discussion-not-quot-Complaining-quot&p=750617&viewfull=1#post750617 that is a good summary as to why tager is bad. Lack of damage, lack of good pokes, lack of good lows, GF sucks, slow and situational anti airs, huge hit box for character specific combos and mix ups. His damage goes down even more if he doesn't have mag and all his mix ups eat a combo if the opponent guesses right, he has terrible block strings and get little damage off lows even by tager standards. He is disadvantaged against nearly every play style and character. His movement is really poor and if he want's to try and move faster he has to put himself in counterhit state. There's probably a lot more than can be put much more succinctly that'll be posted by the time I send this post is done. Note 1: thanks for the explanation "Henaki and Osuna," you guys were very clear ... he basically did not have good tools to get closer, do not have a good jump Prevention, do not have a stable damage, do not have good pokes, do not have a good 'low atack game and do not have almost anything that has to have a grapler ... lol! I feel bad for the "players using Tager," it seems he needs lots of practice, he proves to be unstable without the magnetism and in other situations ... however, my inner self "traumatized by Potemkin" continues to say ... better stay that way ... perhaps with an "improved poke," a decent 5B, that kick is a shi # 24, a little more speed, a jetpack (lol air dash Tager) and an improved "jump prevention" he could get a good balance ... (for all the saints do not put the damage at the same level of Pot., dies after 'one' combo (combined with one or two weak punches) is hard to accept) ... I don't know why that made me laugh so hard Note2: Sometimes I use "..." to maintain the sense of the phrase in the google translator, I am good at reading, but I'm not all good writing in English ... sorry if I caused any embarrassment using the "...", this was not my intention at any time, sorry juice ... PS: sorry for "breaking" the main topic, changes in BB: CS II ...
Henaki Posted October 24, 2010 Posted October 24, 2010 someone pmed me asking why tager has trouble with jump prevention and he didn't really understand what jump prevention meant so ill just quote what i wrote here to contribute a little more wall of text to why tager sucks: jump prevention has nothing to do about incoming jumps and everything to do with outgoing jumps. imagine you are doing basic pressure as a grappler, there are a few defensive options in blazblue that beat stuff: blocking backdash jump back/up reversal fast attack (usually to beat anti-backdash/anti-reversal). the universal options to beat these are pretty cut and dry. blocking beats him doing moves, backdash beats everything but puts you closer to the corner and can be baited safely (delayed attacks, long range pokes into combos etc), doing anything but blocking is beaten by reversal and fast attack is beaten by good pressure. now the thing that makes tager terrible at close range is if someone jumps, NORMALLY the counter as a grappler is doing a safe blockstring involving lows. this is because when you jump, you put yourself into prejump animation (roughly 4 frames), which leaves you completely unlverable and you cant be holding down back to block a low. however, tagers low attacks have very poor range and are easily escaped by just IB -> jump barrier. so basically once tager is outside of 2b range, there is nothing he can do to counter someone jumping back in his blockstrings besides guess a collider. if the enemy does anything else? tager loses 30% of his healthbar. basically it's pretty much been in the tome of ancient grappler knowledge that the most necessary things to have a real mixup game are: preventing the opponent from jumping, getting a combo off it if they try while simultaneously being in range for a throw during most of that time. tager cannot safely prevent someone from jumping.
Linear04 Posted October 25, 2010 Posted October 25, 2010 they should've given tager an anti air grab super rather than a ground grab super HAHAHA OH WAIT
FunkyChunkyDude Posted October 25, 2010 Posted October 25, 2010 Rachel news: where is it Same for Ragna...Did nothing change from Loketest 3 or what?
Nov Ganon Posted October 25, 2010 Posted October 25, 2010 they need to make a timer bar for being magnetized *am i the only one who thinks that?
Jourdal Posted October 25, 2010 Posted October 25, 2010 they need to make a timer bar for being magnetized *am i the only one who thinks that? No you're not i'd like one too.
farranpoison Posted October 25, 2010 Posted October 25, 2010 they should've given tager an anti air grab super rather than a ground grab super HAHAHA OH WAIT HEAVENLY TAGER BUSTAAAAAAAAAAAAAAAAAAAAAAAH
SolheartStud Posted October 25, 2010 Posted October 25, 2010 they need to make a timer bar for being magnetized *am i the only one who thinks that? Actually a lot of people think he needs one.
psycofang2 Posted October 25, 2010 Posted October 25, 2010 a timer bar? you get maged for 5 seconds, then itsover or do you mean the magnetism resets?
huey253 Posted October 25, 2010 Posted October 25, 2010 btw, in case some of you didn't know. When you have 1 last primer left, barier blocking prevents you from a guard crush, regardless of what move they use on you. this is untrue. barriering when you have 1 primer left removes a third of your barrier bar. so barrier 3 pole rachel bbl is instant guard crush even if you are barriering
Mumm-Ra Posted October 25, 2010 Posted October 25, 2010 Tager's 360s need to have an universal meterless followup, like 360A/B>5B>stuff. Wouldn't that help him big deal? Something like Pot's Buster FRC.
LunaKage Posted October 25, 2010 Posted October 25, 2010 Tager's 360s need to have an universal meterless followup, like 360A/B>5B>stuff. Wouldn't that help him big deal? Something like Pot's Buster FRC. Well if they are trying to remove high damage combos, I don't think that will happen. 360 already does 3.7k, a follow up would just turn it into CS Litchi damage.
Mumm-Ra Posted October 25, 2010 Posted October 25, 2010 Well if they are trying to remove high damage combos, I don't think that will happen. 360 already does 3.7k, a follow up would just turn it into CS Litchi damage. But he's the grappler of the game, Tager should be the one doing Litchi damage. NOT LITCHI.
A.X.I.S. Posted October 25, 2010 Posted October 25, 2010 litchi got 3-5k off of everything. I don't see it man. another thing tager can follow up after a command grab and guess who else can? bang...if he has 50 heat. omg first time I am ever right on DL. maybe I can get past functional retard if I keep being less wrong.
LunaKage Posted October 25, 2010 Posted October 25, 2010 But he's the grappler of the game, Tager should be the one doing Litchi damage. NOT LITCHI. I guess that's true. Though Litchi not doing Big-Daddy-Damage is 100% truth. Noel at least has the excuse of using big ass guns.
psycofang2 Posted October 25, 2010 Posted October 25, 2010 shes a stripper. she uses dem legs 24/7 it makes sense that if she kicks you, you're not getting up for a minute. shes like chun-li...the ugly tank leg chun-li. also nothing else on hakumen? if no then i will baw.
Pyanchar Posted October 25, 2010 Posted October 25, 2010 So hopefully, no news for Rachel means that they didn't decide on any last minute nerfs. o_ob With this and better pressure with Noel, I'm a pretty happy camper.
zephyr07 Posted October 25, 2010 Posted October 25, 2010 http://www40.atwiki.jp/blazblue/pages/858.html more stuff has been added: Hakumen: Tsubaki slides on normal hit, but in mugen functions like the old tsubaki Hotaru seems to float diagonally, FC still present In mugen his moves seem to gain different properties? His power at one shotting the opponent has increased.
natearistata Posted October 25, 2010 Posted October 25, 2010 So is the entire point of Hakumen now going to be to zone the shit out of you until he gets full meter, then mugen and go nuts?
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