Runis Posted November 20, 2010 Posted November 20, 2010 JFYI Sahgren, thats a standard bnb, but the "drive ender" is 236A 66C jc j.D d.5C [d.6B] 236D (omit the d.6B if it wasn't CH 5D)
unsanctifier Posted November 20, 2010 Posted November 20, 2010 I have a question, how would I go about winning tournaments with Noel?
HexaNoid Posted November 20, 2010 Posted November 20, 2010 Sabotage your opponents sticks and/or insist that everyone you play uses Rachel. Seriously though, I've never seen a Noel player get that far in competitive scenes so I'm just as interested in the answer to that question as you are.
unsanctifier Posted November 20, 2010 Posted November 20, 2010 I main Rachel :3 Noel is pretty free for her, at least in my experience...That question was more directed at Luna, I'm going to see him at a tourney :3
HexaNoid Posted November 20, 2010 Posted November 20, 2010 I was just kidding around anyway. I figured you wouldn't be asking me. :P Don't forget to share his gdlk secrets with me after the tourney.
Runis Posted November 21, 2010 Posted November 21, 2010 winning tournaments with noel comes down to either mind fucking your opponent to the point that every 5D you throw is a CH or playing like a Japanese player. Which involve stuff ike IAD jA jC 5A 6A 6C jD. . . (JFYI, I've never managed to replicated that combo 6C always seems to whiff) or [5A] 2B hit confirm into 2k combo. You also have to 5D through every hole you can (ie, on reaction 5D to dead spikes) and be impossible to land a throw on.
MiraclePizza Posted November 21, 2010 Posted November 21, 2010 You have to do dash 5A after the j.C to get the 6C to not whiff.
Lythium Posted November 21, 2010 Posted November 21, 2010 The best I've ever come in a tournament with Noel was third. But that doesn't matter, because I live in an area where we all suck. And no one knows the match-up because I'm the token Noel main. So... yeah. I bait people and punish them with 5D. :I
Runis Posted November 21, 2010 Posted November 21, 2010 Well I placed 9th in the Australian nationals and the other noel who I lost to in winners semi of my pool (I had 0 noel match up experience) placed 4th (lulzy fact - Tager came 2nd). not impossible to do ok with noel, just as Luna said, if you're comparing winning with higher tier characters to winning with The bottom tier, of course you're comparing eating Pizza with eating shit.
LunaKage Posted November 21, 2010 Author Posted November 21, 2010 Thank you guys for turning a troll question into helpful insight, after reading his question I was prepared for the worst, but you guys pulled through and saved it. Well I won a tournament. This however is clearly trolling. jk :3
Arcknight Posted November 23, 2010 Posted November 23, 2010 Hello everyone. New member long time reader. However, I do have a question: Regarding Noel's drives I find some rather buggy things happening every once in a while. Specifically meaning 6d's whiffing on an airborne Tager and Rachel mid combo (which Dragontamer explained to me is known and a way to deal with it, thank you btw). The newest problem I see is against Lambda and I think it happened at least once against Bang. If I add a d.5b into the combo sometimes the character will get super massive gravity and crash to the ground ruining the combo. Would it be best to just omit this on the odd chance it can happen? Move it earlier in the combo? Is there something I am not getting? Also I have been playing since CT so I'm not new (however, I am not great either). Any help would be appreciated! Opinions are also helpful. Combo in question was: (6b) > 3c > 22c > 66c > 4d > Bloom Trigger > 6c > 22b > 22bc > 66c > 5d > d.6b > d.5c > j.d > d.6d > d.5b > Bloom Trigger > (Fenrir) Right near the combo ender it fell apart. Also if this was in the wrong place I do apologize.
MiraclePizza Posted November 24, 2010 Posted November 24, 2010 For that combo just do the d.5B after d.6B instead of at the end. D.6D d.5B is actually very difficult on characters that you already need to delay d.5B on anyways so there's almost no reason for you to do it on those characters nor in the combo you listed. In any case, vs Lambda and Tsubaki, remember to delay your d.5B in your combos or the 2nd hit will outright miss.
Chiizu Posted November 24, 2010 Posted November 24, 2010 (edited) Lambda is just a bit tricky to d.5b. I think you have to delay it a bit or whatever. Anyway, whenever i use d.5b i tend to use it right after d.6b and then d.5c into Bloom or jump cancel. Just a habit of mine, don't know whether it's a good one or not but it works for me. EDIT: dammit, got beat to it. Also, you might want to change to another corner combo. The others are a tad bit harder IMO but more rewarding in terms of heat and damage. Edited November 24, 2010 by Chiizu
MiraclePizza Posted November 24, 2010 Posted November 24, 2010 The optimized d.6C corner combo does slightly more damage and gains about the same amount of meter. However, it's miles harder (IMO) and can be unstable on certain characters without omitting certain parts of it which makes it pointless to do in lieu of the normal corner combo on those characters so be careful with those.
Chiizu Posted November 24, 2010 Posted November 24, 2010 Nah, once you get used to it i find it more stable than haida loop variation which is a bit tricky on small hitboxes characters such as Hazama and Tsubaki. Also, it builds a bit more heat, enough to use Fenrir everytime. This is especially important for 6B starter as sometimes i'm a bit short on heat to finish the combo with Fenrir.
Arcknight Posted November 24, 2010 Posted November 24, 2010 Well I certainly appreciate the feedback thank you. I suppose I will try and shuffle the inputs around and see if that helps. Also I will try out the other combo suggestions if they don't end up being too difficult. It just seems frustrating when you try something out on a few different characters in training mode and have it work awesome, then find out one character's hitbox is too gimmicky for it. Well live and learn right? I just wish Noel wasn't such a hard core gambler with many of her attacks haha.
MiraclePizza Posted November 24, 2010 Posted November 24, 2010 Nah, once you get used to it i find it more stable than haida loop variation which is a bit tricky on small hitboxes characters such as Hazama and Tsubaki. Also, it builds a bit more heat, enough to use Fenrir everytime. This is especially important for 6B starter as sometimes i'm a bit short on heat to finish the combo with Fenrir. No, I agree that once you get used to it it's not bad at all and that it can be a more stable alternative on certain characters depending on how you hit your 6B/3C in the corner. It will never build more meter than optmized Haida loops do though, but will sometimes do 100-200 more damage which is good in its own right. Also, I added the quirk to the combo thread mentioning that, afaik, the optimized aerial hit d.6C combos will not work on Lambda at all without omitting the d.2D. Corner combos off 6B or 3C should always build at least 50 meter without fail anyways.
LunaKage Posted November 24, 2010 Author Posted November 24, 2010 Honestly I find that d.6C corner combo easier on the characters that the basic corner combo is harder on: Tsubaki, Hazama, Makoto. It's also a must on Tager. However, if you start the combo with 6B, it becomes MUCH harder, and damn near impossible on some characters, but if you feel you are up to it, go for it.
MiraclePizza Posted November 24, 2010 Posted November 24, 2010 Interestingly enough, I just found out today thanks to Chiizu that there's a d.6C variation from 6B starter that does the most damage out of any other 6B combo that I know of so far.
LunaKage Posted November 24, 2010 Author Posted November 24, 2010 Interestingly enough, I just found out today thanks to Chiizu that there's a d.6C variation from 6B starter that does the most damage out of any other 6B combo that I know of so far. Yeah, I just saw that one too.
Chiizu Posted November 24, 2010 Posted November 24, 2010 Glad i could be of some use. Well worth the time spent experimenting and tweaking combo video combos for the community.
ThunderboltZ28 Posted November 24, 2010 Posted November 24, 2010 So I have this habit of using 3C after 5C even if I know they're going to block it and punish me. I'm trying to break that but I don't really know what to do except hold down back. What are Noel's blockstrings? I can't just throw 6B and 3C out anymore. People above 100psr actually block those.
LunaKage Posted November 24, 2010 Author Posted November 24, 2010 So I have this habit of using 3C after 5C even if I know they're going to block it and punish me. I'm trying to break that but I don't really know what to do except hold down back. What are Noel's blockstrings? I can't just throw 6B and 3C out anymore. People above 100psr actually block those. A decent beginner level string would be 5A > 2B > 5B > 5C > 2C > 236A. If you think your opponent will mash out of it, just block or IAD away after 2C, it leaves you at +1. Note however that this is only a beginner blockstring, and wont work as often as you would like in mid-high level play.
Chiizu Posted November 24, 2010 Posted November 24, 2010 If you're hoping for a lucky 3C to land, at least keep 50 heat to RC it just in case. And if you're not predictable, 6B WILL hit. You just have to mix it up a little. About blockstrings and frame traps and all that stuff, ask dragontamer as he is much more knowledgeable about this subject than i am but basically it goes something like 5A>2A>2B>5B>5C>2C for the full blockstring. Make it shorter or use some frame traps if your opponent can IB. You just have to know that to escape, 2C on block is probably the best option you have IMO. Plus, if it hits crouching, it combos into 3C.
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