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[CS1] Noel Beginner Questions: You Gotta Start Somewhere


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Posted (edited)

It also helps to learn to throw in tick-throws. The easiest moves to tick throw off of are 5a and 2a, imo, so at least learn those. Between basic tick throws and frame traps, you should be able to force the opponent to be fairly honest in how they're playing, and not just mash normals/throws in order to stop your attack.

Again, ask dragontamer if you want to know more, I'm still learning tick throws myself :v:

//Edit: Read the first couple paragraphs of the "BBCS1 Noel Guide" there's a basic overview on tick throws and frame traps there.

Edited by Sahgren
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Posted
A decent beginner level string would be 5A > 2B > 5B > 5C > 2C > 236A. If you think your opponent will mash out of it, just block or IAD away after 2C, it leaves you at +1.

Note however that this is only a beginner blockstring, and wont work as often as you would like in mid-high level play.

236a? Didn't expect that.

Posted

Well probably a good block string to use would be 5a 2b 5b 5c 2c but what luna didn't tell you is that if you hit confirm the 5a 2b you can combo into 6a 5c sjc jC jB jc jB jC j236c if they are standing or 2c 3c 22bc 66c 5d 5c 5b 236d if they are crouching

Posted
236a? Didn't expect that.

It's generally not used because Optic Barrel has 30 frames startup with a net +0 frames for your efforts :vbang:. But if you're opponent actually lets it land, why the hell not? :kitty:

Posted

I DO use OB as a relatively safe way to end my CR blockstrings. OB will be faster in CS2 so maybe it could be used in some very interesting ways

Posted

What makes Optic viable is that usually when you use it, you have some space between you and your opponent so most characters not named Bang or Ragna can't always conveniently go with a braindead punish on Optic's startup.

Posted

Well I was just trying to offer a beginner friendly starting point, then you guys come in and start talking about tick throws and frame traps lol, but hey they have to learn sometime right? What better time than now.

Posted
Well I was just trying to offer a beginner friendly starting point, then you guys come in and start talking about tick throws and frame traps lol, but hey they have to learn sometime right? What better time than now.

I was watching your videos vs. Hobbes. It looks like you were doing 5A 5A 5B dash? 5A 5A 5B jC?

;

Posted
Well I was just trying to offer a beginner friendly starting point, then you guys come in and start talking about tick throws and frame traps lol, but hey they have to learn sometime right? What better time than now.

Blame me still considering myself a beginner.

Posted
I was watching your videos vs. Hobbes. It looks like you were doing 5A 5A 5B dash? 5A 5A 5B jC?

;

None of that is safe, while technically a blockstring, its more along the lines of dashing in after blocked pokes to continue pressure, you must only do this if you believe your opponent will continue blocking, because she can be hit out of it easily.

Posted
None of that is safe, while technically a blockstring, its more along the lines of dashing in after blocked pokes to continue pressure, you must only do this if you believe your opponent will continue blocking, because she can be hit out of it easily.

Ah. I figured that's what it is.

Posted
This might be more of a matchup-dependent question, but in general, how do you guys deal with chicken blocking?

I do one of three things:

1. Throw out an anti-air mid blockstring (6A or 6C)

2. Use a move that is jump cancellable on block, and slowly bring them back to the ground with air pokes.

3. Stop my blockstring, IAD forward and grab.

Posted
This might be more of a matchup-dependent question, but in general, how do you guys deal with chicken blocking?

I personally don't really have a problem with it. As dragontamer has said multiple times, chicken-blocking makes it so that the person can't block low if all they're doing is holding up-back ("7"), so that's a free 2b > 6a > combo. Besides, if they get too predictable about jumping out you can always just throw out a 6a after 5a/2b, and have a chance of getting an air-unblockable hit into a 2k+ combo.

Posted

I always have an urge to try and run under a chicken block. Do an instant j.A or throw from there. It's kinda lame and weird.

Posted
This might be more of a matchup-dependent question, but in general, how do you guys deal with chicken blocking?

Generally speaking, 5B -> jump cancel -> air-grab.

Posted

Ok, before I ask this, I'm going to go ahead and say it.

The Drive and me are friends.

So, yeah. My normal drive combo is DABC28D. I think. Still getting used to numbers. It ends with Spring Raid.

Wondering if there was any good way to follow up with that, or if I should change something to make it better.

Yes, I suck at fighting games. But I'm trying.

Posted

Sounds like you're playing CT.

If you're on Calamity Trigger use this "D, Forward C, Quarter Circle Back A, Down B, Forward C, jump cancel forward, jump C, jump B, double jump cancel, jump B, Jump C, quarter circle forward C."

In Numbers thats "5D, d.6C, 214A, 2B, 6C, jc, j.C(3), j.B, djc, j.B, j.C(3), j.236C" If they ever do something stupid that you can Counter hit them for (ie they did a Infernal Divider or something and you blocked it) use a neutral C first and do the revolver blast at the first jump C.

Look in the archive as there is a lot of info on the old version there.

Posted

Thank you. Now to work on reaction time- my fingers are like Tager. Slow and heavy.

Also need to learn jump cancels :gonk: .

Posted

Hey'all, I'm new to BBCS and been trying to learn Noel for about 3 days now. I finally got her challenges complete and I'm trying to adjust on some of her BnBs (poke to combos and stuff) in action but I CAN'T seem to find a good jump-in for her:

j.B : has too little range, timing is critical, sadly gets beat a lot

j.C : good active frames but isn't really an overhead

And when I do hit with one of those I'm at a lost on what to do next so any advice would really be helpful! Oh and I'd like to know what are some of her best mid-ranged ground pokes too..

Posted
Hey'all, I'm new to BBCS and been trying to learn Noel for about 3 days now. I finally got her challenges complete and I'm trying to adjust on some of her BnBs (poke to combos and stuff) in action but I CAN'T seem to find a good jump-in for her:

j.B : has too little range, timing is critical, sadly gets beat a lot

j.C : good active frames but isn't really an overhead

And when I do hit with one of those I'm at a lost on what to do next so any advice would really be helpful! Oh and I'd like to know what are some of her best mid-ranged ground pokes too..

If you land a j.C you can gatling into 5A > 6A > 6C > j.D > d.6D > d.5C > d.6B > d.236D for ~2k damage. Please note that you may have to dash inbetween the j.C and 5A depending on how much forward momentum you had with j.C, so be sure to practice the dash just in case. Off j.B you can gatling into j.C, and then the aforementioned combo.

Her best long ranged pokes on the ground are 5B and 5C. Like her jump-ins, they're not exactly A material, but they get the job done. Both CH 5B and CH 5C can lead into 3C > BnB.

Posted

Gatling? I was reading the CS2 changes and saw gatling there, thought it was a new move she brings out her gatling gun. Haha! Guess it's some form of linking?

Thank you much, practice on it in a while and will try expanding some of that shit.

Posted
Gatling? I was reading the CS2 changes and saw gatling there, thought it was a new move she brings out her gatling gun. Haha! Guess it's some form of linking?

Yeah, gatling is slang for when moves link together. The term they use in-game is "Revolver Action" if you have/are willing to sit through the tutorial (and Noel's got "Chain Revolver" for a drive *wink* *wink* *nudge* *nudge*) Besides, we already got a huge machine gun in Fenrir :eng101:

Posted

Noel's best jump really depends on situation. Her fastest one is j.A, and you can combo that into j.C BNB.

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