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[CS1] Noel Beginner Questions: You Gotta Start Somewhere


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O, how can Noel win against unlimited Hakumen (score attack)? I won a round with lucky CR invul counter hits/anticipation but that's it. Too much health, super super recharge (wtf).

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Posted
O, how can Noel win against unlimited Hakumen (score attack)? I won a round with lucky CR invul counter hits/anticipation but that's it. Too much health, super super recharge (wtf).

U.Hakumen is super IAD happy, so you can try to keep your distance and anti-air into combo him when he tries to dash in. Honestly though, Noel really doesn't have the tools to take on U.Hakumen, and it's generally not worth the effort to beat him.

Posted
If you land a j.C you can gatling into 5A > 6A > 6C > j.D > d.6D > d.5C > d.6B > d.236D for ~2k damage. Please note that you may have to dash inbetween the j.C and 5A depending on how much forward momentum you had with j.C, so be sure to practice the dash just in case. Off j.B you can gatling into j.C, and then the aforementioned combo.

You can actually go straight to 6A from j.C if they're standing (j.C > land > 66A > combo), which I assume does more damage without the proration from 5A, but haven't actually checked. You can also go cancel into j.B after j.C jump-in before landing for an overhead, in the unlikely event they wanted to block low instead of high for some reason.

Posted
O, how can Noel win against unlimited Hakumen (score attack)? I won a round with lucky CR invul counter hits/anticipation but that's it. Too much health, super super recharge (wtf).

A good way to get a good head start in this fight is by backdashing at the beginning of a round, then using 5D > combo. I managed to beat U.Hakumen in one try, because he liked to use Zantetsu at the very beginning. 5D will go through the second hit if you backash the first.

Posted (edited)
You can actually go straight to 6A from j.C if they're standing (j.C > land > 66A > combo), which I assume does more damage without the proration from 5A, but haven't actually checked. You can also go cancel into j.B after j.C jump-in before landing for an overhead, in the unlikely event they wanted to block low instead of high for some reason.

Yeah, 5A has terrible proration, going straight to 6A nets 3099 (assuming all 3 j.C hits land), while 5A > 6A nets you 2820 (again, if all 3 j.C hits land). I just prefer to use 5A as a little extra hit confirm for whether they're standing or crouching so I can go to the appropriate combo.

That is, if I ever get a chance to pull that combo off in an actual match:vbang:

PS: Also worth noting that j.C doesn't combo into 6A on non-CH. So the 5A serves as a link between the two moves in those situations.

Edit: Grey proved otherwise.

Edited by Sahgren
Posted
O, how can Noel win against unlimited Hakumen (score attack)? I won a round with lucky CR invul counter hits/anticipation but that's it. Too much health, super super recharge (wtf).

U.Hakumen always IADs in, always. So just put yourself far away and antiair 6c him into something simple like 5d 623d 66c blah blah into bloom trigger to knock him away. Rinse and repeat.

Posted

My Anti-U.Hak strat is get him into ANY combo that puts him in the corner and do a LATE (ie not meaty) wake up throw oki. I always end up catching him trying to super counter the throw and the throw being too slow.

But basically any move that is reasonably slow will mindfuck u.haku into trying to counter it into a CH. Don't use 2D it's too fast, he'll counter it every time. 4D sometimes works, but you're probably better off just sticking to random 5D's

Posted

So on a totally random note, accidents in training mode have led me to believe that j.4D is much easier to time as a D cancel into a grounded drive than j.D is.

Posted

Thanks for all the replies guys. So basically just 5Ds and AAs U-Hak. :P

On a totally related note, can J.D crossup when you time it late?

Posted
Thanks for all the replies guys. So basically just 5Ds and AAs U-Hak. :P

On a totally related note, can J.D crossup when you time it late?

It can, sure, but the payoff isn't that great from my experience, I may just be doing the wrong combo, due to the fact that I never throw out j.D outside of a combo, I've never thought to practice any optimal combos off of it.

My favorite crossup is 5A > 2D, on a croucher.

Posted
PS: Also worth noting that j.C doesn't combo into 6A on non-CH. So the 5A serves as a link between the two moves in those situations.

It does combo even on non-CH, but the timing is pretty tight (at least on Jin, but it's not really hit box specific so probably everyone as well), yeah but most people tend to block the oh so obvious j.C.

Posted

Couple of questions for the next time I practice at the arcade.

For short hitboxes like Carl and Rachel, will delaying j.D in a normal j.D>6D combo be enough to prevent 6D from whiffing afterwards or is super jumping an absolute must?

After a succesful 6A>6C to an airborne opponent I still have trouble landing a j.D afterwards, so will 5D work as an alternative?

Posted
Couple of questions for the next time I practice at the arcade.

For short hitboxes like Carl and Rachel, will delaying j.D in a normal j.D>6D combo be enough to prevent 6D from whiffing afterwards or is super jumping an absolute must?

After a succesful 6A>6C to an airborne opponent I still have trouble landing a j.D afterwards, so will 5D work as an alternative?

Delay should work, but super-jumping makes it easier, in the corner it doesn't matter which you do though so its a safe bet to super jump if you have your opponent secured in the corner.

6A > 6C > 5D is very inconsistent, I normally use:

6A > 6C > 2D > 623D > 66C > sj.D > d.6D > d.5C > d.6B > 236D does about 2.6k

Posted

Just wondering, what are you guys using for playing Noel, arc. stick, analog stick or d-pad? I recently just switched to ps3 analog sticks since I often AND hate it when I burn my thumb playing, the 22 66 motions are really too much for the sticks to handle. I find the haida loop much easier or no prob at all on a ps3 d-pad maybe cause it was what I was used to.

Posted

Stick all day every day. I used to be a pad user until I started going out to the arcade more so I was forced to learn in any case. Feels much better to me, it's like the difference between running and walking.

Posted

I'm an OG arcade goer, and used to work for one, so stick for me as well. Although I can use either one, I feel that just using your thumb is so limiting for multi-button and multi-directional presses. With stick, I feel more comfortable with precise motions and having my whole hand doing stuff with the buttons.

Posted
Just wondering, what are you guys using for playing Noel, arc. stick, analog stick or d-pad? I recently just switched to ps3 analog sticks since I often AND hate it when I burn my thumb playing, the 22 66 motions are really too much for the sticks to handle. I find the haida loop much easier or no prob at all on a ps3 d-pad maybe cause it was what I was used to.

d-pad. I used to do analog until i realized i couldn't dash worth a crap, so i switched. I couldn't do 236236 motions too well on it when i started CT (i used longer moves like 2C to let me switch the thumb to the analog stick for them XD), but i can do any motion now quite easily, never quite had trouble with burning my thumb. I've been a console gamer since like forever, so a controller feels just perfect in my hands. Though if i had an arcade within a 3-hour drive from home, i would probably save up for an arcade stick.

Posted

I started playing on the Dual Shock controller, but now I'm trying to learn stick. Still better with the dpad right now I think but onyl barely. Can't use the 360 controller.

Posted

Arcade stick all the way, putting the whole pad/stick debate aside, I still firmly believe you have to use a stick for the true fighting game experience(they are still the standards in arcades after all, have you ever seen an arcade pad?).

Posted

I've only seen that once but it was for a Winning Eleven machine so that doesn't count.

Personally I love my stick, can't even begin to imagine what it feels like to play on a pad.

Posted (edited)

I still use the d-pad more often than an arcade stick as of now because I still haven't figured out the most comfortable grip for stick; however, I can say that using an arcade stick is a lot more fluid in terms of movement and combo execution, just in general.

Analog stick sucks. It's so awkward and difficult to control any of the motions other than the 4 general directions. And this is for the PS3 controller. Xbox controller is just garbage in terms of controlling movement.

Edited by confusedxphreak
Posted
Arcade stick all the way, putting the whole pad/stick debate aside, I still firmly believe you have to use a stick for the true fighting game experience(they are still the standards in arcades after all, have you ever seen an arcade pad?).

arcade sticks are a bit outside of the scope of my budget sadly, i would like to buy 1 at some point though

Posted

I started off on pad, and switched to stick when I got semi-serious about fighting games.

Stick > pad. In both quality and cost, but it's an investment that's worth it.

Posted

I'm stuck on a pad. Tried to switch over, and I epic failed. I'm not ready to invest the months of re-training my muscles to get to a weaker level of gameplay.

Posted

It's funny though, because I find some things easier on a pad than a stick.

I could do the CT throw combo on a pad, but I couldn't get the hang of it on a stick. It took ages of practice to get my 22/66 motions on a stick down, and I still haven't learned the haida loop on a stick.

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