Angel Posted November 16, 2010 Posted November 16, 2010 Not sure how I feel about j2C knocking down, will have to see what combos that leads to. It's jC that knocks down. j2C is unchanged.
Spirit Juice Posted November 16, 2010 Posted November 16, 2010 Updated first post with: NO COMPLAINING. NO ASKING "WHERE IS X CHAR'S CHANGES?". NO TALKING ABOUT "X CHARACTER WILL BE Y TIER NOW!".
MashThat5A Posted November 16, 2010 Posted November 16, 2010 Minus the bizzare nerf to 22C, I have no problems with the changes they made to Ragna. Double BE combos were way too rediculous. So is Ragna going to mainly be using 22C, when he happens to land 3C in a mixup? Also, seriously wondering if ID(D) is going to be the aerial combo ender again just like in CT.
A.X.I.S. Posted November 16, 2010 Posted November 16, 2010 1. Ragna's 22C isn't really useful anymore unless its for the kill so it won't be so useful. 2. Ragna only did D ID in situations where BE won't work so it was still a great aerial combo ender just not a meter spitter like BE was.
soujiro seta Posted November 16, 2010 Posted November 16, 2010 Also, since I am now awake, stop posting stupid shit about "X character will be Y tier now!". *LOOKS AT SHINKADA* I'm watching this thread like a hawk, and no one is safe even when I'm not home because my phone is now a mobile banhammer. Sorry but I couldn't help it lol Can't wait to see footage of existing characters, and plat <3
stunedge Posted November 16, 2010 Posted November 16, 2010 (edited) Stunedge, Jin has been getting steady buffs since the first loctest where nearly everyone else has been getting nerfs. It's pretty unanimous that, in its current state, he's a shoe-in for at LEAST high A-Tier. Some guy getting a 40 win streak (and I assume there are more high-level players than just him, given that it's the final loctest and it's going for a comparatively long time) is just a demonstration of how strong he likely is. Oh, but Stunedge disagreed with me and I had the nerve to disagree back. Watch the hell out. Let's discuss a bit more since this thread is supposed to be a discussion thread 1. As a fact, this is the location test going on during weekdays, I don't mean to shock you but I can responsibly tell you not that many "top-players" were there yesterday and today. 2. You were keep mentioning Jin is getting buffed over and over, but can you explain a bit more in details? I am actually very interested to see why people think Jin is actually better now and at LEAST high A-Tier. e.g. which move is better and why 3. Winning streak during loketest doesn't really mean anything, Jin and Tager seems to be strong just because their playstyles are similar to what it were in CS1. Nothing to be surprised. I first played this version yesterday and had a 13win streak by doing exactly same thing I do in CS1 and I beat people doesn't even know their new BnBs, ohh I am sorry, I didn't know the character I play was a new top-tier. :p EDIT: Do not forget there was a character called Slayer in GGAC Edited November 16, 2010 by stunedge
Urichinan Posted November 16, 2010 Posted November 16, 2010 Actually I've been wondering why we haven't gotten' any news on Platinum or Makoto. Noel is understandable but you'd think the other two would get some more light. O.O Anyway, I wonder if Hazama can combo of Lvl. 2 214D~A, if he has enough to for a Lvl. 214D~A after his 3C (I doubt it) then maybe we'll see a new BnB.
CakeWasBannedd Posted November 16, 2010 Posted November 16, 2010 Let's discuss a bit more since this thread is supposed to be a discussion thread 1. As a fact, this is the location test going on during weekdays, I don't mean to shock you but I can responsibly tell you not that many "top-players" were there yesterday and today. 2. You were keep mentioning Jin is getting buffed over and over, but can you explain a bit more in details? I am actually very interested to see why people think Jin is actually better now and at LEAST high A-Tier. e.g. which move is better and why 3. Winning streak during loketest doesn't really mean anything, Jin and Tager seems to be strong just because their playstyles are similar to what it were in CS1. Nothing to be surprised. I first played this version yesterday and had a 13win streak by doing exactly same thing I do in CS1 and I beat people doesn't even know their new BnBs, ohh I am sorry, I didn't know the character I play was a new top-tier. :p how could you, someone who was there and played the character, know more than HIM, a random guy nobody knows about who lives in australia and is getting all his information from a secondary source? /END EXTREME SARCASM
Umareru Posted November 16, 2010 Posted November 16, 2010 It's jC that knocks down. j2C is unchanged. Carl * Brio's knockback trajectory travels farther. + j2C knocks down. That's not what the first post says. Or is the first post mistaken?
tofurr Posted November 16, 2010 Posted November 16, 2010 New nerfs for Rachel: 風を使わなくてもJCが繋がる [This was next to the nerf that was about 2C having more hit stop I believe.] 火力が据え置きでC追加の仕様変更のためCSより火力を出しにくくなった And some more: J2CLv2の浮きが高く カエルの体力減少 Easy ones to use a dictionary for: -Level 2 j.2C floats high -George's physical strength has been decreased
stunedge Posted November 16, 2010 Posted November 16, 2010 Actually I've been wondering why we haven't gotten' any news on Platinum or Makoto. Noel is understandable but you'd think the other two would get some more light. O.O Anyway, I wonder if Hazama can combo of Lvl. 2 214D~A, if he has enough to for a Lvl. 214D~A after his 3C (I doubt it) then maybe we'll see a new BnB. There was like ... only one Makoto player entire time. All Platinum players got raped really fast so they just went away to practice combos (there are two sets of cabinet for VS and one cabinet for Sparring mode) For Hz, you can still combo after Lv.2 214DA with 2A and so 3C>214DA gives you a knockdown but opponent can tech it out, so now the new BnB is (JB)>(2A)>B>2B>C>2C>3C>214DA
Urichinan Posted November 16, 2010 Posted November 16, 2010 (edited) Carl * Brio's knockback trajectory travels farther. + j2C knocks down. That's not what the first post says. Or is the first post mistaken? First post hasn't been updated with the correction yet. There was like ... only one Makoto player entire time. All Platinum players got raped really fast so they just went away to practice combos (there are two sets of cabinet for VS and one cabinet for Sparring mode) For Hz, you can still combo after Lv.2 214DA with 2A and so 3C>214DA gives you a knockdown but opponent can tech it out, so now the new BnB is (JB)>(2A)>B>2B>C>2C>3C>214DA Oh I see, well then it's good that we'll be getting more Platinum combo information soon! Hazama's new BnB sounds okay, but he still deserves some ACTUAL combos. Not SF poke> Special. =( Edited November 16, 2010 by Urichinan
Jewdo Posted November 16, 2010 Posted November 16, 2010 Stuff from a few pages back: Hazama + A派生の硬直がさらに短くなり、使いやすく + ロケテストからウロボロスの回復スピードが速くなった。1つづつ回復するためCSよりは遅い + CAのモーションが5Bに + A-follow-up recovery has been shortened, easier to use + Ouroboros recovers faster compared to the location tests, but still slower than CS. + Counter-Assault's animation is now 5B. Tager + Bドラから色々繋がるキャラが増えた。Bドラからレイチェルが4800喰らって起き攻めされてたけどこれは CSでも出来たのかな?アラクネに対してBドラからガジェまで繋げてたのは見た + 4投げで相手が真上に跳ね上がるようになり、追撃しやすくなった + 3Cの硬直減 + J2CCHでの相手のダウンがゆっくりになって追撃しやすく + B-Tager Buster connects with more characters. Rachel eats 4800 from a B-Buster and gives Tager oki, but was it like this in CS already? I saw Arakune picked up with Gadget Finger after B-Buster. + Backthrow launches opponent straight upward, easier to follow up after. + 3C recovery reduced. + j.2C CH causes knockdown, made slower, easier to follow up after. Ragna - まだお有利なくなる - same bit about 22C we've already discussed. Litchi - 棒6B、棒JCはCHしても吹っ飛ぶだけで壁バウンドはなし - 素手JCが地上受け身可 - Staff 6B and j.C both knock opponent back but do not wall bounce. - Staffless j.C is ground techable. Tsubaki - 翼系の角度が急になり当てづらくなった - D翼後相手が真下にかっとんでスライドダウンするためD閃が当たらないキャラが出てきた - 3CCで相手を高く浮かすがノーゲージでは追撃不可 - Tsubasa follow-up has a sharp angle, difficult to hit with. - D-wings knocks opponent directly down for a slide down, but D-Hikari won't hit some characters. - 3CC can float opponents high, but cannot be followed up if Tsubaki has no gauge.
Urichinan Posted November 16, 2010 Posted November 16, 2010 My life has been ruined by those two Litchi changes. Ç.Ç
TD Posted November 16, 2010 Posted November 16, 2010 They're making Tsubaki more charge dependant but she still has no good keepaway pokes so she can charge. l'm a bit confused to be honest. The NOL girls obviously didn't recieve adequate enough training.
Michi Posted November 16, 2010 Posted November 16, 2010 Thank you very much for the translations. Tager and Hazama are looking pretty good to me. :3 I'm actually okay with this. Hazama's new BnB sounds interesting although I still kind of miss his old one. I've seen how far the opponent goes with 3C but still wondering if 3C > 214DB is possible. If it is, then perhaps Jakou would still connect.
Airk Posted November 16, 2010 Posted November 16, 2010 - 3CC can float opponents high, but cannot be followed up if Tsubaki has no gauge. This one confuses me. Not in a "what do they think they're doing?" way, but in a "what the heck does this even mean?" way. 3CC is her slide and launcher. How can it not be followed up with no gauge? She doesn't even have moves for attacking airborne opponents from the ground? Bwuh? My brain.
CakeWasBannedd Posted November 16, 2010 Posted November 16, 2010 This one confuses me. Not in a "what do they think they're doing?" way, but in a "what the heck does this even mean?" way. 3CC is her slide and launcher. How can it not be followed up with no gauge? She doesn't even have moves for attacking airborne opponents from the ground? Bwuh? My brain. he may have meant meter, but i sort of doubt it. the only thing i can think of is D DP or super jump j.214D or something
A.X.I.S. Posted November 16, 2010 Posted November 16, 2010 Stuff from a few pages back: + B-Tager Buster connects with more characters. Rachel eats 4800 from a B-Buster and gives Tager oki, but was it like this in CS already? I saw Arakune picked up with Gadget Finger after B-Buster. + Backthrow launches opponent straight upward, easier to follow up after. + 3C recovery reduced. + j.2C CH causes knockdown, made slower, easier to follow up after. So let me get this straight. we have more follow ups after B buster? in CS we didn't get oki off B buster on rachel but we got more damage and easier combo's because of her fat hitbox. the back throw change sounds awesome. 3C recovery reduction sounds delicious...tager is sounding scary in this game. J.2C sounds like a tweak...it was always iffy to combo with without CH or meter.
ZONG_one Posted November 16, 2010 Posted November 16, 2010 (edited) Carl * Brio's knockback trajectory travels farther. + j2C knocks down. That's not what the first post says. Or is the first post mistaken? Can someone update first post plz? j.C knocks down. (not j.2C) j.C > 3D oki confirmed. Also, Cantata has longer delay before super flash, but comes out faster after. Yayyyyy hopefully no more superflash > get raped > no super. D: Edited November 16, 2010 by ZONG_one
tofurr Posted November 16, 2010 Posted November 16, 2010 So let me get this straight. we have more follow ups after B buster? in CS we didn't get oki off B buster on rachel but we got more damage and easier combo's because of her fat hitbox. the back throw change sounds awesome. 3C recovery reduction sounds delicious...tager is sounding scary in this game. J.2C sounds like a tweak...it was always iffy to combo with without CH or meter.BlazBlue CSII: Tager is Finally Good ....so many Tagers in NorCal.
Angel Posted November 16, 2010 Posted November 16, 2010 Carl * Brio's knockback trajectory travels farther. + j2C knocks down. That's not what the first post says. Or is the first post mistaken? Yeah, this has been corrected. ZONG beat me to it.
wuku Posted November 16, 2010 Posted November 16, 2010 Hazama Oops I mistakenly deleted the previous post by editing. So I repost this - All D moves: Damage is decreased. Damage proration is increased. Startup is faster now. Hit-stun is still a lot less than CS. DA cancel is still faster than CS. 4DA > 4DD is still possible with very strict timing. No Ouroboros gauge back on block. You require more time to get the gauge back automatically. - 5B: Attack lvl decreased. Looks like either - 2 or - 3 on block. Now Air Unblockable - 5C: Now Air unblockable - 3C: 214DC only connects on counter hit. You have no way to connect lvl 2 214DC - 6A: knocks down on hit - 6C: knocks down on air hit. No change on ground hit. Once air hit, knife binds you to the ground for certain frames. (way more fancier than Bang’s nails maybe?) - JA: not jump cancellable anymore - JC: Only first 2 hits are jump cancellable. - Forward Throw: Damage is increased to 1800. (WTF?) Now air untechable. It connects to DDs only (sounds like you can combo into 632146C too). Forward Throw > Jayoku now works at the field too. - Back Throw: Damage is increased to 1800. You can do followup combo with J6D to all characters. - Air Throw: Ground bounce on hit. You don’t need J2D to do the follow up combo. - 236D: Slides down on hit. Wall bounce at the corner. - 214DC: Effect on hit is now similar to CS. Only difference is an opponent is spinning at air once hit. - 214DA: you can’t do any followup combo with lvl 1 hit. Knocks down on air hit. - 623D: You have now less time to do followup combo after this hits. Not sure the reason (maybe because more recovery?) - 236C: you get 5% of meter gauge once hit - 236236B: proration is increased. Repeat proration is added. *Rumor: Somebody said its invincibility frame is all gone so IB > Jayoku is nearly impossible now but very possibly it's not true. - Misc: you can now do 5A (anti air) > 5C > 4D combo again. Can’t do 5A > 5C > 4DA > 4DD. 5B is new counter-assault motion.
Spirit Juice Posted November 16, 2010 Posted November 16, 2010 Stunedge, please don't encourage Shinkada by replying to him.
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