Jump to content
Dustloop Forums

BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion


Recommended Posts

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)
Regarding Ragna's Madao, it's nerfed because you're no longer +f after it. Thus making it pretty useless. Hey now, we can't have actual oki in BB, can we?

This makes me sad; 22C is probably my favorite move in the game. =( Hope they change that in the final product...

Edit: Apparently the rest of the players in Ragna CS2 changes thread share the same sentiments :v:

Edited by Zeromus_X
Posted (edited)
Don't test Spirit Juice. He's one srs badass mothafucka.

I'm not testing him, I'm friendly jostling him.

Tager

* Something about 6A

Wondering if this confirm/denies the whole "Unlimited 6A" deal from a while ago. Always kind of wondered about that.

ah well, this will have to wait till tomorrow. goodnight, folks.

Edited by Cirno
Posted (edited)

Latest changes are:

Carl:

+ 3C CH knocks down, foot attribute added.

+ 6A seems like it got an invincible period.

+ 5B seems stronger for some reason.

Litchi

+ 6D knocks opponent back, has wall bounce

Tager

* Appears ridiculously strong, according to information from Yuumura-sensei. Charged 6A is surprisingly useful.

Jin

* Apparently some badass named Tetsu is in the middle of a 40-win streak using this character. Jin seems very strong.

(Good effort, KayEff. Thanks for giving it a shot.)

Edited by Jewdo
Posted
Tager

* Appears ridiculously strong, according to information from Yuumura-sensei. Charged 6A is surprisingly useful.

Jin

* Apparently some badass named Tetsu is in the middle of a 40-win streak using this character. Jin seems very strong.

(Good effort, KayEff. Thanks for giving it a shot.)

40-win streak with Jin? Tager, a strong character... in Japan?

Where the pros at?

Posted

Ragna's 22C will still be very strong oki with meter, it just won't be the braindead "Always end with this" anymore, which is cool in my book.

Posted

This new Tager is looking pretty fun now. Extra hilarity for having GF do 100 damage...I'm wondering if thats the only change. Also the Unlimited 6A is gonna quite useful in multiple situations. I'm still curious as to whether or not it pulls in while being charged. If it does, baibai free Lambda/Mu getaways! :yaaay:

EDIT: I'm kinda stumped as to why they gave Tager a 2C>3C gatling...4D would be the safer option anyway although if it still breaks primers, you could do some silly primer breaking stuff.

Posted
although if it still breaks primers, you could do some silly primer breaking stuff.

Tager's Busters won't be escapable during Guard Crush due to the mechanic change.

So Crush-Genesic Works.

AXIS and the Tager thread is debating RC/Spark/Crush links at the moment in their subforum.

Posted (edited)

Ushidonburi's new post on twitter.

いやーテイガー強いなー まだ対戦してないから一回やりたい 逆にヴァル犬は弱くなったなー

Edited, removed my translation. I'm just going to put the updates here. :3

Edited by Michi
Posted
Reversal for Valk(?)

Valk has a Pseudo Reversal that people usually discount. His 6A has partial guard point.

Posted
This new Tager is looking pretty fun now. Extra hilarity for having GF do 100 damage...I'm wondering if thats the only change. Also the Unlimited 6A is gonna quite useful in multiple situations. I'm still curious as to whether or not it pulls in while being charged. If it does, baibai free Lambda/Mu getaways! :yaaay:

Lambda doesn't have Gravity Seed Invincibility anymore. There's almost no way for her to escape him anyway.

Posted
* Meter increase penalty time increased, in other words, you get back meter much slower after you cause meter actions It's going to be interesting to see how adversely this will affect Haku's autogain.

Hakumen

*Forward throw causes slide effect. Meh

* 6D, JD, 2D: gain 1 orb meter once you successfully counter. You can't do any followup combo after the counter. This is a terrible idea. Why are they taking moves that are already incredibly high risk and watering down their reward? If Haku guesses wrong, he eats a counterhit combo, but if he guesses right, he gets a star and escapes their blockstring? What the hell? It's even worse with 6D since it already does ZERO damage.

* JB: JB - Renka - Enma combo does about 3100 damage It looks like the ratio of meter cost to damage has taken a hit, but I'll wait and see how it factors in overall.

* 5C: has more horizontal reach. has more proration Nice!

* Renka: 2nd hit does wall-bounce once hit. 120% proration of the 1st hit is gone. Possible new combo opportunities in exchange for bonus proration? I like it.

* Enma (623A - A): you can still do CS Enma combo. has more proration now. Seems fair.

+ J2C: has faster startup now. J2C > 5C > Renka > Enma combo does about 4400 damage. The faster startup seems unnecessary.

+ 4C: now cancellable to special moves. not sure about the proration at this moment. I think people are overestimating this one. 4C has terrible proration (assuming it's unchanged), so canceling into a combo would be an inefficient use of meter. It will be nice to 4C > Kishuu to get close, however.

+ Tsubaki: Slide down no matter of air or ground hit. you can do followup combo at the corner. I disagree with this. Hakumen's mixup is already poor compared to the rest of the cast; why are they making his only comboable overhead less threatening?

+ Hotaru: looks like you can combo into Enma after this hits. (not confirmed) Hotaru was overdue for some nerfing, the overall reduced comboability seems fair.

- 6A: moves slightly less forward than CS Puzzling, but okay.

- 6B: Damage is decreased (749 4th locke -> 710 now) Still better than CS, I guess.

- 3C: has more recovery now. 3C - 2B works only after counter hit. Seems in line with the other 3C nerfs people have been getting.

- JC: slightly more recovery This seems fair.

- 5D: damage is decreased to 1400, fewer active frames. gain 1 orb meter once you successfully counter. They took the two reasons for using 5D (damage, long active window) and nerfed them. When considering the higher difficulty of landing 5D due to its startup, why should anyone use this over his other counters?

- 623A: moves less now. cancellable to other specials now Making this special cancelable seems unnecessary; I would have preferred drive cancelable.

My two cents. Also, thank you to all the translators, everyone appreciates the info.

Posted
Ushidonburi's new post on twitter.

いやーテイガー強いなー まだ対戦してないから一回やりたい 逆にヴァル犬は弱くなったなー

Oh man, Tager seems so strong yet I haven't even tried him so I want to use him at least once. Reversal for Valk(?) has been weakened.

not sure but i think i should start doing the translations =/

tager's strong but i haven't played against any yet so i want to try at least once. on the other hand valk got weaker.

Posted (edited)
いやーテイガー強いなー まだ対戦してないから一回やりたい 逆にヴァル犬は弱くなったなー

Oh man, Tager seems so strong yet I haven't even tried him so I want to use him at least once. Reversal for Valk(?) has been weakened.

No, this means : "Tager seems strong but i haven't fought him yet so I'd like to try once. On the contrary it seems Valk became weak." No mention of reversal in this sentence.

Only point of doubt is that he designates Valk as something like "Val dog" so I don't know if he means only is wolf form or the character as a whole (second solution seems more likely and meaningful).

Edited by Dream Maker
Posted (edited)

Sorry 'bout that. Thanks for correcting me. That part also confused me with "Val dog." They usually refer him as a whole name rather than that, amirite?

Just noticed the posts before that.

Λの5DDやJDDなど下向きに剣が飛ぶ技は相手を叩き付けるようになった。ダウンするか受身とられるかは知らない

ライチの一通ガードさせても派生出る 前からあったけど見るのは初めて

カルル6D空中CHで真横にきりもみ壁バウンド 対ノエル専用技(笑)

Edited by Michi
Posted
3C is faster than 4D, IIRC; if that's not true, there's really no point.
It's slower. Which I'm pretty sure means it could be IB reversaled unless they mess with some other stuff to make 3C less stupid in a block string.
Posted

Carl

- A-Vivace's invincibility frames are gone.

Awesome, take away Carl's only halfway decent defensive move. Stay fucked, defensive-style Carl players.

Posted (edited)

カルル3CCHでダウン属性付加、6A多分無敵部分増えてる。5Bもなんか判定強くなったよう な

Carl's CH 3C knockdown property added, 6A probably has invinicibility buff. 5B looks like it got stronger.

ライチ6D吹っ飛ばして壁バウンドするようです

Litchi's 6D looks like it has blowback and wall bounces

テイガーとはやってないけどゆーむら先生情報からかなりテイガー強いらしいです 6Aタメが以外と使えるそうな

I haven't tried against Tager yet but according to yuumura sensei's info he looks pretty strong 6A can be used outside of just a poke(not sure since i don't remember what tame means in fighting game terms right now soz)

Edited by xlolxlolx
Posted
(not sure since i don't remember what tame means in fighting game terms right now soz)

タメ stands for "charge" or something like that.

New post.

ライチの2CCHすると上にぶっ飛ぶ 多分一通可能

Posted

Oh, 2C 3C is a primer breaking string. With meter it's not even unsafe, that would be really terrifying for low primer chars/post burst.

About Hakumen; I like their changes. Also, throwing counters will be SIGNIFICANTLY lower risk since overall combo damage has been so drastically decreased. Simultaneously, his damage output seems quite decent. Hakumen will be fine.

Posted (edited)

Λの5DDやJDDなど下向きに剣が飛ぶ技は相手を叩き付けるようになった。ダウンするか受身とられるかは知らない

ライチの一通ガードさせても派生出る 前からあったけど見るのは初めて

カルル6D空中CHで真横にきりもみ壁バウンド 対ノエル専用技(笑)

For Lambda, the part of 5DD, JDD, etc where the blades are going downwards now knock the opponent down. Don't know though if once down you can ground tech or not

Something about Litchi being able to do something even after blocked ittsu but I don't understand what (派生出る=followups maybe ?) anyway that's something that was in before but it's the first time the author sees that

Carl's 6D wallbounces horizontally on air CH. Something specifically useful against Noel lol

Edited by Dream Maker
Posted

oh then charged 6A has more use now.

ライチの一通ガードさせても派生出る 前からあったけど見るのは初めて

Litchi can do follow up even if itsuu guard blocks. Was there before but this is my first time seeing it.

ライチの2CCHすると上にぶっ飛ぶ 多分一通可能

Litchi's CH 2C launches them high up(like hazama's 2C) probably cancellable into itsuu.

Posted (edited)
Λの5DDやJDDなど下向きに剣が飛ぶ技は相手を叩き付けるようになった。ダウンするか受身とられるかは 知らない

ライチの一通ガードさせても派生出る 前からあったけど見るのは初めて

カルル6D空中CHで真横にきりもみ壁バウンド 対ノエル専用技(笑)

ライチの2CCHすると上にぶっ飛ぶ 多分一通可能

"Lambda's 5DD, j.DD's swords shoot downward and knock the opponent downward as well."

"Litchi's Itsuu can go into follow-ups even on block. Supposedly it's been there before, but this is the first time I've seen it."

"Carl's 6D knocks horizontally and wall bounces on CH. Good anti-Noel move (lol)"

"Litchi's 2C knocks upward on CH. Maybe it's possible to do Itsuu afterward."

xlolxlolx, you're good at this. I'm going to bed now. Looks like you guys have it covered.

Edited by Jewdo
Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...