xlolxlolx Posted November 16, 2010 Posted November 16, 2010 some off gyuudon's wording is weird imo...きりもみ壁バウンド= spinning wall bounce, yeah not really sure.
Shinkada Posted November 16, 2010 Posted November 16, 2010 Jin * Apparently some badass named Tetsu is in the middle of a 40-win streak using this character. Jin seems very strong. + More buffs Hakumen * 6D, JD, 2D: gain 1 orb meter once you successfully counter. You can't do any followup combo after the counter. - More nerfs Litchi + you can combo ittsuu after throw, and you can follow up with CS combo afterward Bang * 5A is still good Arakune * curse combo still does 8000+ damage + f.g can used in combo to recurse opponent - slight increase in startup time before a warp. Tager - no follow up combo from regular throw Hazama + mid screen combos are pretty much 3C>214DA or Jyayoku>214DC>6C>dash2B - attack level of chain moves decreased Tsubaki - j.D's charging speed is the same as it was in CS1. God damnit Arcsys. Is it just me or has the game been getting progressively less balanced since the first loketest? Or maybe the second. Those two fixed just about everything I had beef with. Maybe there's something I'm missing from not seeing it in action, but I can't help but feel they are - as usual - giving into the higher tiers whining about having to learn new tricks instead of just stupidhuge combos/5A/instakill curse. Look at Litchi - even if the CS combo's damage is down to, say, 3k, it's still going to net her like 60 meter and it's still going to take 15 seconds. No combo should last more than 5 seconds in a game this fast, it's ridiculous. And that's what they were heading towards. But no, can't have that, the people who care more about combo execution than competition will be sad. Meanwhile Hazama is getting nerfed for no reason. Oh I'm sorry, you're not allowed to be versatile, having tools that a skillful player can use to win is against the rules, you should be playing rock paper scissors with melee lockdown agile character types instead. Versatile does not mean overpowered and Hazama was perfectly balanced. His midscreen combos are looking to be about 1-1.5k now, that's miserable. I know he's meant to be the kind of character to force people into positions (lol) but damn. Even the low-tiers seem to be getting good changes reverted, making Tsubaki's charge faster was an awesome move and iirc they've reverted almost all of it now. And for seemingly no reason you've got Jin getting buff after buff after buff when he really only needed a small nudge. The ONLY people they seem to have done a good job on and stayed with it are Ragna and maybe Rachel, depending on how much her damage has been raised. Oh, and Mu because they basically haven't touched her but, truth be told, she needed a small couple of nerfs in the first place, so I can't really say that either. Goddamn.
CakeWasBannedd Posted November 16, 2010 Posted November 16, 2010 Look at Litchi - even if the CS combo's damage is down to, say, 3k, it's still going to net her like 60 meter and it's still going to take 15 seconds. No combo should last more than 5 seconds in a game this fast, it's ridiculous. And that's what they were heading towards. But no, can't have that, the people who care more about combo execution than competition will be sad. pffhahahahaha
Michi Posted November 16, 2010 Posted November 16, 2010 (edited) New posts. すいません、カンタータの発生むしろ遅くなってました...暗転10フレーム程度で暗転してから保障がつくみたいです。そのかわり暗転から攻撃発生です リバサ死にましたー カルルカンタービレ受身不能時間かなり長く、小パン始動でも余裕でダウンする もちろん受身とられます J2Cは届きません カルルブリオ通常ヒットでも画面端で壁バウンドする 壁バウンドすると受身不能時間かなり長くなる Edit: Λ5DDで叩き付けるのはガセで、JDDも下に落とすだけで 、その後何もつながりませんでした Edited November 16, 2010 by Michi
HiagoX Posted November 16, 2010 Posted November 16, 2010 すいません、カンタータの発生むしろ遅くなってました...暗転10フレーム程度で暗転してから保障がつく みたいです。そのかわり暗転から攻撃発生です リバサ死にましたー Basically says that now Cantata has a 10 frame gap until the superflash appears, and that he died due to a reversal while in this 10 frame gap. lol
Dacidbro Posted November 16, 2010 Posted November 16, 2010 -snip- Seriously, wait for the game to actually release before posting Armageddon posts. You can't help anything with a post like this, as your complaints will never reach Arksys and can instead only infect other Dustloopers with pointless depression over opinions of balance before the stage for testing it is available. Also some of the things you posted were ridiculous. Hazama was terribly balanced.
CakeWasBannedd Posted November 16, 2010 Posted November 16, 2010 Seriously, wait for the game to actually release before posting Armageddon posts. You can't help anything with a post like this, as your complaints will never reach Arksys and can instead only infect other Dustloopers with pointless depression over opinions of balance before the stage for testing it is available. Also some of the things you posted were ridiculous. Hazama was terribly balanced. http://www.youtube.com/comment_servlet?all_comments&v=5LbRzjyI6F8&fromurl=/watch%3Fv%3D5LbRzjyI6F8 from bottom to top
Skye Posted November 16, 2010 Posted November 16, 2010 3C is faster than 4D, IIRC; if that's not true, there's really no point. They're the exact same speed, 4d is safer and has more active frames. 3c creates knockdown and breaks primer, but isn't as safe.
Shinkada Posted November 16, 2010 Posted November 16, 2010 (edited) pffhahahahaha It's not as fast as GG but it's still close. Certainly faster than the majority. Dacid; yes, you are right there. Well with the first bit anyway, I really do think Hazama was fine. At least he was when his average damage was still in the very low 2k's, it started getting a bit nuts when 3k bnbs started popping up. Edited November 16, 2010 by Shinkada
Skye Posted November 16, 2010 Posted November 16, 2010 Air dashers are commonly fast. It's not a trait exclusive to BB and GG.
Osuna Posted November 16, 2010 Posted November 16, 2010 They're the exact same speed, 4d is safer and has more active frames. 3c creates knockdown and breaks primer, but isn't as safe.3C is 1 frame slower. Also in the context of a blockstring active frames/knockdown don't really mean anything.
Skye Posted November 16, 2010 Posted November 16, 2010 I stand corrected. However, active frames mean a lot in blockstrings.
CountBleck Posted November 16, 2010 Posted November 16, 2010 すいません、カンタータの発生むしろ遅くなってました...暗転10フレーム程度で暗転してから保障がつく みたいです。そのかわり暗転から攻撃発生です リバサ死にましたー Basically says that now Cantata has a 10 frame gap until the superflash appears, and that he died due to a reversal while in this 10 frame gap. lol I get the feeling someone doesn't like Carl over at the balance department at this point.
stunedge Posted November 16, 2010 Posted November 16, 2010 I loled at those ppl saying Jin got buffed. Let's make this clear, Jin does 50 wins in the row or whatever has nothing to do with the character. I am pretty sure Tetsu can do the same thing with CS1 Jin while there is no other top class players there.
WolfCrimson Posted November 16, 2010 Posted November 16, 2010 What is this game becoming?! Pleaaase ArcSys, don't make BB like SF.
CakeWasBannedd Posted November 16, 2010 Posted November 16, 2010 this game is becoming fucking hilarious god arcsys are such magnificent trolls <3
AtTheGates Posted November 16, 2010 Posted November 16, 2010 It's nice to see how DL is so dedicated to learning the new balance changes at 4:30 in the morning PST. it's nice how some people expect everyone to live in the USA.
Hecatom Posted November 16, 2010 Posted November 16, 2010 (edited) God damnit Arcsys. Is it just me or has the game been getting progressively less balanced since the first loketest? Or maybe the second. Those two fixed just about everything I had beef with. Maybe there's something I'm missing from not seeing it in action, but I can't help but feel they are - as usual - giving into the higher tiers whining about having to learn new tricks instead of just stupidhuge combos/5A/instakill curse. too soon to tell No combo should last more than 5 seconds in a game this fast says who? i know that is tedious to see litchi doing her stuff, but thats the way that she works, deal with it Meanwhile Hazama is getting nerfed for no reason. Oh I'm sorry, you're not allowed to be versatile, having tools that a skillful player can use to win is against the rules, you should be playing rock paper scissors with melee lockdown agile character types instead. Versatile does not mean overpowered and Hazama was perfectly balanced. His midscreen combos are looking to be about 1-1.5k now, that's miserable. I know he's meant to be the kind of character to force people into positions (lol) but damn. you change a char, you have to change them all, besides its too soon to know if he suck ass right now Even the low-tiers seem to be getting good changes reverted, making Tsubaki's charge faster was an awesome move and iirc they've reverted almost all of it now. And for seemingly no reason you've got Jin getting buff after buff after buff when he really only needed a small nudge. again too soon, also jin is a basic char, he is easy to figure The ONLY people they seem to have done a good job on and stayed with it are Ragna and maybe Rachel, depending on how much her damage has been raised. Oh, and Mu because they basically haven't touched her but, truth be told, she needed a small couple of nerfs in the first place, so I can't really say that either. Goddamn. is BB your 1st FG? just curious because that would explain your concern, at this stage they can still make some changes before the release so we dont know what would stay and what not, for what we know they can still revert or add some stuff on all the chars hell im pretty sure that if tager appears to be really strong on this local test they would nerf it, im calling it Edited November 16, 2010 by Hecatom
Mightfo Posted November 16, 2010 Posted November 16, 2010 hahahaha more chicken little bullshit even after all the "whoops that information was a hoax" and "wow our information was incomplete as shit" and other shit from the last cs2 and cs loketests stay fucking free
HexaNoid Posted November 16, 2010 Posted November 16, 2010 It's been said countless times before, but I'll say it again: There is absolutely no point in bitching and theory fighting about a game that not only have you not had a chance to play, but isn't even a final product yet. That's like assuming you're not going to like a half-finished painting because the artist used a colour you didn't like. CSII is being released in less than a months time. Just relax and wait until you have it in your hands before you start ranting again.
Michi Posted November 16, 2010 Posted November 16, 2010 He has updated his post. Hazama + A派生の硬直がさらに短くなり、使いやすく + ロケテストからウロボロスの回復スピードが速くなった。1つづつ回復するためCSよりは遅い + CAのモーションが5Bに Tager + Bドラから色々繋がるキャラが増えた。Bドラからレイチェルが4800喰らって起き攻めされてたけどこれはCSでも出来たのかな?アラクネに対してBドラからガジェまで繋げてたのは見た + 4投げで相手が真上に跳ね上がるようになり、追撃しやすくなった + 3Cの硬直減 + J2CCHでの相手のダウンがゆっくりになって追撃しやすく Ragna - まだお有利なくなる Litchi - 棒6B、棒JCはCHしても吹っ飛ぶだけで壁バウンドはなし - 素手JCが地上受け身可 Tsubaki - 翼系の角度が急になり当てづらくなった - D翼後相手が真下にかっとんでスライドダウンするためD閃が当たらないキャラが出てきた - 3CCで相手を高く浮かすがノーゲージでは追撃不可 These are new from his blog posts. Please add in if I'm missing some. Hazama's CA turned into 5B. Amazing, I don't know how that's a buff anyway.
Shinkada Posted November 16, 2010 Posted November 16, 2010 Stunedge, Jin has been getting steady buffs since the first loctest where nearly everyone else has been getting nerfs. It's pretty unanimous that, in its current state, he's a shoe-in for at LEAST high A-Tier. Some guy getting a 40 win streak (and I assume there are more high-level players than just him, given that it's the final loctest and it's going for a comparatively long time) is just a demonstration of how strong he likely is. Hecatom, 15 seconds is a long-ass time. It's not /too/ bad for anime-style fighting game regulars but have you ever talked to someone outside the loop (lol puns) about it? They lose the flow, it interrupts the action, may as well be a 15 second loading screen. It's easy to lose focus but outsiders (see: people who have never heard of Dustloop) find that important, and those outsiders, no matter how much everyone here seems to hate them, could be good future players if they didn't find Litchi's coffee breaks so action-breaking. Look at Dacidbro, one of the best US BB players, and he agrees that the lulls in the action are terrible; judging from some of the things he's said I'd say he was very nearly one of those people who stopped playing for reasons the regulars have just gotten used to. Even for doujin fighter regulars, 15 seconds is still long. I can't think of much short of infinites from broken games that go on that long. Longest combos in GG were around 5 seconds. Change a char change them all? That's true, but they seem to be aiming for 3-3.5k bnbs for most of the cast. Less than half is a bit much. But they seem to be taking that 'miserable damage midscreen super damage in corner' approach for Bang too, and I really can't say I like it. And no it's not my first fighting game (if that's what you mean), GG was. Though to be fair it is my first time actually tracking a fighting game's loctest, so maybe I am overreacting or it'll change dramatically for the better at launch. With any luck I'm overreacting, really do hope that because BB has so much promise.
Remiri Posted November 16, 2010 Posted November 16, 2010 It's pretty unanimous that, in its current state, he's a shoe-in for at LEAST high A-Tier. Some guy getting a 40 win streak Stopped reading here. unanimous based on what now? Tetsu is not exactly just 'some guy', he is pretty much the best jin player out there. Maybe if some nameless scrub was in a 40 win-streak it would be cause for concern.
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