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Posted

Long story short, modifying/upscaling/doing whatever to Arc System Works' intellectual property(i.e. their sprites) is mildly covered under fair use until you start to publicly distribute and/or sell it.

You can claim that the modification of the sprites legally belongs to you, but never the source material; and that's where things get very ugly past posting some individual pictures/animations/etc.

If you try to seriously, publicly release a game using the intellectual property of another company--even if you credit them--even if you don't plan to sell the game--expect some cease & desist letters followed by a lawsuit you are guaranteed to lose if you don't back down.

Circ's not pulling any punches but he's 100% right here, US IP law is pretty clear-cut when it comes to cases like this. There are even set minimum amounts an art asset needs to be modified before you can legally call it your property, and companies who function solely on abusing that line.

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Posted
lol, are you serious?

You can't be fucking serious.

So what?

Oh sorry I didn't realize Calamity Trigger was the only BlazBlue game to be created and they immediately stopped doing anything with it or even owning the rights to it. They're definitely not making any more BlazBlue games and it's totally okay for you to use what they've done for your own game.

I don't have to do shit, you're the one who needs to get permission to ever even consider releasing something like this.

You don't need my permission, but holy shit this entire plan is stupid.

Your attitude is really out of line for being taken seriously, either as an artist or game developer.

If you're serious (holy shit please don't be serious), ff you want to spend time and effort hand-painting high-res sprites for your own personal fighting game, then for crying out loud make your own characters and animations and settings and do it properly.

High-res sprites drawn by Udon artists, who also did the Street Fighter comics, used in a game licensed by Capcom, with (initially suspected to be) competent designers at the head, vs. a guy with no gameplay experience upscaling and filtering sprites. Yeah, HDRemix wins.

I'M NOT TELLING YOU TO GIVE UP. I'm telling you not to jack BlazBlue and Guilty Gear characters and sprites. If you're serious about this then do it right. Nobody wants a BB vs. GG game made by some random chump who paints Jin like you do.

It's hard getting through your rage and sarcasm to understand whatever point you have.

I mean since when are artists/programmers play testers or what..?

I can repaint Jin to make him look however you want if it's a prob.

Or are you just mad because it's a fan made game?

Posted
Long story short, modifying/upscaling/doing whatever to Arc System Works' intellectual property(i.e. their sprites) is mildly covered under fair use until you start to publicly distribute and/or sell it.

You can claim that the modification of the sprites legally belongs to you, but never the source material; and that's where things get very ugly past posting some individual pictures/animations/etc.

If you try to seriously, publicly release a game using the intellectual property of another company--even if you credit them--even if you don't plan to sell the game--expect some cease & desist letters followed by a lawsuit you are guaranteed to lose if you don't back down.

Circ's not pulling any punches but he's 100% right here, US IP law is pretty clear-cut when it comes to cases like this. There are even set minimum amounts an art asset needs to be modified before you can legally call it your property, and companies who function solely on abusing that line.

I never said I was going to distribute the game or that I created the characters.

I'm just stating, "Here is what I am working on, what would you like to see?"

And there is a side discussion about art in other games.

Posted

His point is you don't have the rights, so stop before you get in deep shit.

Making your own game would ultimately be more rewarding and NOT in violation of intellectual property laws, especially if you should ever intend to make a profit of any sort.

Posted (edited)
I never said I was going to distribute the game or that I created the characters.

I'm just stating, "Here is what I am working on, what would you like to see?"

This isn't very obvious when you are arguing with Circ and practically comparing your fan project to legitimate out-of-house game development (or at least that's a strong undertone I was detecting from your posts). Such development does happen, but not by people who think they have a shot at it just because they had the idea to do it at all. How many people play arcsys' games? How many of those people want to develop for them? Please be realistic. "GG x BB" is a fan work and you have to humbly treat it as such. Real out-of-house works are not in the same dimension as fan works at all.

If you can't tell the difference in your screenshot between the blown up Tsubaki sprite and the legit HD Akuma and Ryu stuff, then well... I'm not sure what to say. It's blurry, not as crisp, and there's almost compression-esque issues present in many places. Why even compare it to real HD spritework? This isn't proving any points for you. Even if it isn't a finished sprite, what's the point of comparing it to finished products?

All of my graphics are originally and PURPOSELY repainted in upscaled fashion, accurate to the original pixels so that you are getting the truest representation of the character. There were a lot of complaints about how HDized games did not represent the sprites well enough with the animations and style.

You do realize that saying this and then posting your Jin paint destroys your credibility utterly, right? It doesn't look anything like Jin. It looks like some kind of weird Star Wars fanart; that's what the hair and face make me think of. Just because you drew up a hair style that's kind of in the same grain as Jin's doesn't mean it looks anything like him. You didn't keep the elements that comprise Jin's profile--what makes Jin Jin--at all, likely because you aren't capable of making that kind of distinction. I know that look in people's artwork and it's hard to mistake.

I can understand getting snippy at Circ given that he is Circ after all, but qwerty is being totally genuine with you. You complain about Circ's attitude, but I get seriously arrogant/overly defensive/plainly naive vibes off your responses to people and quite frankly the way you present your goals in general. Not seeming honest about understanding people's criticism of things like the Remy sprite for example doesn't really help.

Pretty much everything Circ said stands true, as sore as you might be over his intense presentation of that information.

I checked your sig and honestly I've sort of regretted the whole experience.

+Shit talking KOF13's sprites... Really?

Edited by zreb
Posted
What are the glaring flaws in the Remy sprite? Some of the stuff is small like where the rips in his jeans are positioned different because I was experimenting with that, but it actually has improved anatomy over the original, while retaining some of the style/distortion and animates BETTER than the original.

his eyebrows look like they protrude farther than his hair, his right hand looks like an egg and the upscaling looks horrendous, as if someone spooged all over his jacket.

All of my graphics are originally and PURPOSELY repainted in upscaled fashion, accurate to the original pixels so that you are getting the truest representation of the character.

the truest representation of a sprite is not upscaled, lol.

There were a lot of complaints about how HDized games did not represent the sprites well enough with the animations and style.

who was complaining exactly? blazblue and kof13 both look great and have their own unique aesthetic. if anything, the ugliest thing about blazblue is the stale ass 3D backgrounds.

Akuma and Ryu = high sales XBL/PSN game, but my sprite = vomit? Really?

"your" sprite, lol. because you were the one who made the 3D model, traced over and rendered it.

It's easy in relation that you don't have to make a concept/model/create various maps build terrain and architecture for stages, etc, etc like in a 'next gen' game.

are you serious? did you entirely ignore the link posted earlier in this thread?

Posted

So why don't you build your game into the unhackable .mkv format so we can test play it in XBox Media Center?

Posted

2cr8qjn.png

Seriously I'm surprised this thread is still around and that Circ has deleted it (for mass trolling) or moved it to Zepp (for being more art than an actual -original- game)

Posted

I have no powers here, sadly.

Seriously, everyone would be happy if you just made your own characters. Just do it. :v:

Posted

Was agreeing with circ at first in that u should make your own characters, but if u can't take criticism, u are not even fit to make a game. Regardless of character originality.

Posted

Damn, this went to shit fast.

You already lost my respect when you posted a Jin artwork that doesn't even look like Jin at all, and then talked about BlazBlue like Calamity Trigger was the ONLY game in the BB series, completely ignoring Continuum Shift.

Your defensive attitude in general pretty much shows that you don't have the right attitude to think about making games, as well. Crtiticism is to be expected when you start putting your own shit out there for everyone to see, and if you can't handle that, that's your problem.

Posted (edited)

who was complaining exactly? blazblue and kof13 both look great and have their own unique aesthetic. if anything, the ugliest thing about blazblue is the stale ass 3D backgrounds.

"your" sprite, lol. because you were the one who made the 3D model, traced over and rendered it.

are you serious? did you entirely ignore the link posted earlier in this thread?

Man first off I'm guessing you're an SNK fanboy from your avatar, otherwise I don't know what the big deal of bringing up SNK all the time is.

"Daisuke Ishiwatari: One difference between BlazBlue and KOF is that after we have the animators design things like the shadows, we go in and make corrections ourselves.

Toshimichi Mori: Yeah, compared to KOF, the BlazBlue sprites are closer to being hand-drawn, because we only use the 3D graphics as an outline. In KOF, they do all the shadows and shading in 3D, and then convert them into 2D sprites, but in Blaz Blue, we redraw the sprites by hand. "

My point in paraphrasing an article was that they seemed like a company that was really critical and interested in 2D.

I don't like the 3D in bb either. That's one of the things I would change.

Edited by Ashenwraith
Posted

To be fair, qwerty IS an SNK fanboy but he has a very good point because KoF13 has probably the best looking HD 2D fighter sprites out right now. Everything he (and everyone else) in this thread has said is valid. They're all telling you the same thing but you seem to have some kind of contradictory, overly presumptive attitude. On the one hand you're just calling this some humble fan project but on the other your first post is heavily implying that the ArcSys should hire you and put you in charge of a project to "give the fans what they want" even though no one's seriously being asking for a GG vs. BB and especially not with your odd-looking (Jin is supposed to be a bishie pretty boy, if you didn't get that), super color-compressed eyeache-inducing style.

Posted

this thread is amazing :psyduck:

because KoF13 has probably the best looking HD 2D fighter sprites out right now.

to bad that the sprites are not hd

Posted

Here's an older sketch/preview so you can get an idea of how Jin is shaping up:

35arzb8.jpg

3511a96ade0b60_full.png

Seriously though that thing is not jin.

Posted
Man first off I'm guessing you're an SNK fanboy from your avatar, otherwise I don't know what the big deal of bringing up SNK all the time is.

you brought them up first...?

gamasutra link

everyone that works there is a clown; you really expect even an interview of theirs to go well?

besides, that's from back when blazblue ct and kof12 were still in development, so maybe they had changed their methods since (or arcsys didn't really know what was going on over there, which is more likely). that link on snkp's website was made after the game was released.

Toshimichi Mori: Yeah, compared to KOF, the BlazBlue sprites are closer to being hand-drawn, because we only use the 3D graphics as an outline. In KOF, they do all the shadows and shading in 3D, and then convert them into 2D sprites, but in Blaz Blue, we redraw the sprites by hand. "

even if they did their shading in 3D, it's funny that he'd say that the 3D models were "only an outline" for bb's sprites, seeing as they TRACED OVER THEM, lol.

to bad that the sprites are not hd

this is correct. they're rendered at ~480p, which makes them high res, not high def.

Posted
they're rendered at ~480p, which makes them high res, not high def.

...uh?

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