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Beginner Mode - The BlazBlue Mechanics Discussion Show! (Character Tutorial Mode)


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Posted
I already asked that question,Mashy.

Oh. Well, since the question was only about Pro-Gamer san, I'll still ask: Did you play Komomo's Ragna at all?

Posted

Good Hakumen players seem to just play to the character's strength to an extreme level. They kind of just hang out until they decide to press a button. Some players like pressing lots of buttons and go in with good spacing, and others like pressing very few and will wait for you to come to them. Regardless of which style they prefer, they are constantly managing their options with reference to their meter and never do they come up short on meter for any given situation. I guess never, ever dropping a combo is something they also seem to never do. The miss rate was extremely low compared to even easy characters like Ragna.

As for Ragna, all the good Ragna players are just really good at spacing and being safe or good at spacing and being unsafe. Satoshi and Lucky are both very safe players, but very on point with everything they do. They've more or less mastered the type of buttons they should push, and only push them with necessary. Komomo is kind of the opposite, he plays somewhat unsafe and sloppy, but he's so good at taking advantage of the confusion it causes when he makes mistakes or does somewhat crazy things on defense (like dash barrier in the middle of a slow blockstring). Sakamoto Ryoma is kind of just the all around type, he's not particularly safe or unsafe, but his spacing and overall character knowledge are exceptional.

For Valkenhayn, I only played Hina (not Hima), whom I probably consider the strongest of the lot I played. There were a big host of 700+ Valkenhayn player spread across Japan, but what largely put them apart from the weaker ones was basically spacing and situation reading. They were often able to stay just out of range of my normals or too close for me to press the button safely. Once one offense, they were all largely flawless, Valkenhayn mixups are hard to block anyways so if they did anything slightly different it was like a 100% hit rate on me, lol.

Posted

Test stream tonight at 8PM PST.

I'm gonna attempt to watch some videos and talk to the camera about stuff to try and make sure I have the right habits. If it crashes or otherwise does not work, oh well.

Posted

Any chance of seeing episodes 11-14 on youtube any time in the near future? I know the twitch archive is there, but it's much nicer watching the edited back episodes.

Posted

Yes, I'll try to upload them ASAP. For some reason, my edits on episode 11 just aren't processing, which is the cause for the delay on its upload.

Otherwise, we're going to start doing new episodes pretty soon. I'm planning to do different segments for different days of the week. I don't even know what I'm planning lol. I'll think about it.

Posted

Can I throw in a nice thing I noticed? If you input an A attack that doesn't use (6) and the other player use a reversal distortion, you can cancel it into a green block if the active attack frames of the A move have not started at the time that the super flash begins. I don't know if this works with people other than Ragna, Tager or Carl, and I also haven't watched the show, so I'm sorry if someone else said this already.

Posted

That's known as a "Kara cancel". We haven't really talked much about Karas just yet, since they're a special cancel property that moves have, but someday I'd like to talk more about them at some point. There's a lot of special things that can be done with them, one of which is canceling a normal attack's initial frames into a barrier.

Posted

Kara canceling has it's own specific rules, but as on a strict definition, it is limited to normals and some special actions (Carl's 5D/j.D animation, for example). This definition gets kinda complicated and there's some semantics issues as to what exactly fits under the kara cancel umbrella, so I will leave it at that for now lol. Revolver action canceled normals (2a->5b, for example) cannot be kara canceled in any way.

Posted

Hey xie I'm completely new to your stream but it all sound quite informative and I shouldn't be missing out can I still be involved in past episodes? If not its cool but I would like to at least get in on what you have planned for the future

Posted (edited)

Hmmmmmmmm, yeah I don't know. Whether you watch it or not is really up to you. If I say something you don't know though, it might have been in a previous lesson. As for Episode 13.... it has audio sync issues, so I don't even know when I'll be able to upload it.

That said, I've (sort of) fixed my computer issues, so here is my new segment in Beginner Mode:

Tuesdays/Thursdays - "Let's Learn <Character Name> Together!"

On Tuesdays and Thursdays, from the release of Extend onwards, I will host a show where I will pick up a character from scratch(ish) and attempt to learn how to be competent in a few hours. The key word is "a few hours", so this show will probably run from 8PM to... 12AM PST and will largely be casual? I know that's until 3AM for all of you EC guys, but as always, it will be uploaded afterwards to youtube and such, so you can catch it there as well.

Anyhow, in this program, I will attempt to develop stable blockstrings, combos, strategies, as well as fall into a bunch of common pitfalls. I intend to invite guests onto the show to tell me how to do certain stuff as well as answer certain questions, so it should be interesting for all of us.

As for Platinum, I will probably need to invite someone over to teach them how to play the character instead of myself playing. Anyways, your comments are appreciated.

Show Outline

1) Character Introduction

2) Examination of the Basics (Normals, Specials)

3) Choice of Paradigm (Overall Strategy with the character)

4) Practice and Online Battles

5) Conclusion

Edited by Xie
Posted

I am intrigued, even though I won't ever be able to watch the whole episode at one go.

Posted

Im learning Plat, I'll gladly volunteer!

(j/k, but seriously, looking for volunteer? only been playing her about a week and a half, little netplay exp. :sweatdrop:)

Posted

No. I saw him at A-Cho but it looked like an off day for him because he couldn't actually win and stay on the cab when I was trying to get a game with him, lol.

I played Tsujikawa and Whistler though.

Posted

I don't actually know what characters I'm going to do first. I might just do them in game order, in order of interest, or randomly, lol.

Anyhow, I'm planning to start this on... the 16th? I'll probably do a more basic character, as it will be the first time I've done this type of show.

Posted

How about do in order of complexity from your tier thread going lowest to highest?

Posted
How about do in order of complexity from your tier thread going lowest to highest?

This.

Posted

I see. too bad. What is your personalized opinion on Tsujikawa and Whistler? Lastly, will you learn the characters online or locally?

Posted

How many extra frames of block stun are you put in when you barrier block? Also if you barrier block an attack that normally has -4 frame disadvantage, would the frame disadvantage lessen?

Posted
How many extra frames of block stun are you put in when you barrier block? Also if you barrier block an attack that normally has -4 frame disadvantage, would the frame disadvantage lessen?

Just one extra frame, so the -4 move would become -3 instead.

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