Airk Posted August 9, 2012 Posted August 9, 2012 Well in CSE imagine you are mid screen and your opponent has about 3500 health and you have 50 meter and 1 charge. You hit them with 5B. You are only gonna a kill using a DP wiff combo with a super tacked on. by having the tools to maximise output in any situation, this is what I mean by being a complete player Not to derail a perfectly good argument, but you can also use a 1 charge Mugen combo here and get up to 4k if your execution is on point; It's another combo that you probably only want to do if it's going to kill, because it has an air ender, but still. DP Whiff is more relevant when you DON'T have heat.
Adam0812 Posted August 9, 2012 Posted August 9, 2012 Perfectly fair point airk, I guess the DP whiff with 1 charge and super ender can be started with less heat (25 or maybe 20????) so it has it's uses. I'm splitting hair I guess with how often the situation comes up where you would need to use but it's nice to have, another example of getting a kill where you might not think you would is when you have heat but no charges and are doing an air ender, u can RC to continue after j214c. All I was getting at was that I like to be equipped for a many situations as possible, but it was being construed as 'max your damage no matter what, fuck fundamentals' which, quite clearly is not what I was getting at
Iza Posted August 9, 2012 Posted August 9, 2012 rednova do you play on xbl much? add me and lets have a rumble, though tsu v tsu ironically is probably my worst match I havent really played BB in quite some time now (like i said no motivation) but i hit you up on them Tsu mirrors if you want just pass a message if im online and i let you know if im avalible to play
pktazn Posted August 11, 2012 Author Posted August 11, 2012 There's going to be another BB tournament like Blue Revolution coming up called Summit of Blazblue in Japan with a 1v1 format and a 3v3 format. Can't wait to see which Tsubakis make it in~
Adam0812 Posted August 11, 2012 Posted August 11, 2012 There's going to be another BB tournament like Blue Revolution coming up called Summit of Blazblue in Japan with a 1v1 format and a 3v3 format. Can't wait to see which Tsubakis make it in~ Konan and kuresu will do for me. Having either of these guys moved to p4?
Errol Posted August 11, 2012 Posted August 11, 2012 Konan and kuresu will do for me. Having either of these guys moved to p4? no
Airk Posted September 4, 2012 Posted September 4, 2012 So I finally have a copy of this game for the PS3 as well. Who wants to remind me how bad my HDTV lags?
WillWork4Instal Posted September 5, 2012 Posted September 5, 2012 Actually, I'm still debating whether to give in and get Extend for PS3. I just don't want midlessly keep buying CS games. It would probably help if I felt the most recent Tsubaki, no matter how terrible she could be (still better than CS1 right?) But I'll throw my PSN later, if I get it.
Airk Posted September 5, 2012 Posted September 5, 2012 Actually, I'm still debating whether to give in and get Extend for PS3. I just don't want midlessly keep buying CS games. It would probably help if I felt the most recent Tsubaki, no matter how terrible she could be (still better than CS1 right?) But I'll throw my PSN later, if I get it. Well, for whatever it's worth, if you buy used, your money doesn't go to Arc Sys, so you can't be considered to be "encouraging" them to keep making these iterative releases. OTOH, if you want to support them making the game, it's only like $18 new at this point.
WillWork4Instal Posted September 5, 2012 Posted September 5, 2012 Well, for whatever it's worth, if you buy used, your money doesn't go to Arc Sys, so you can't be considered to be "encouraging" them to keep making these iterative releases. OTOH, if you want to support them making the game, it's only like $18 new at this point. Might as well get it new, the price is so cheap they could consider NOT making more same-game new gimmick. The limited edition is like $30 right? I might get it for the soundtrack and art book. But since I'm a high school student it means sacrificing more money that I should be saving up for stuff like that Hori VX SA that I've been eyeing or the Guilty Gear coming in October. Decisions, decisions.
Adam0812 Posted September 6, 2012 Posted September 6, 2012 i never played any previous BB's seriously, namely due to me not having a decent internet connection until now, so i cant really comment on tsu in previous iterations but for me, she is so fun in extend. ive now played 3.5k games and would consider myself a decent player and the number of times ive had my mates screaming cheap, bullshit etc when theyre losing. tsu takes more work but if your willing to put it in, her pressure, mixup and oki can be devasting, despite her being "low tier". without being disrespectful, i imagine most of the people moaning about how bad she is probably arent exactly "top tier" themselves. dont get me wrong i still find myself getting frustrated when my moves get beat, 5b, j.C etc but just play more patient and capitalise on your opponents mistakes. CH 5C is your friend! sorry to rant, basically what im saying is buy CSE without thinking and you will love it.
WillWork4Instal Posted September 6, 2012 Posted September 6, 2012 5C is a dear friend. Me and my addiction to 6C should stop, but it was the move that made me feel like a pro when I played the game for the first time years ago (I didn't play fighters then). Buying without thinking makes me wonder where all my college savings will go if I do use no brain to get what I want. But yeah, the price isn't going to break the bank. I'll probably get it this week or the next. I'll probably train for like two weeks and give up on "What do you mean the mugen is still going on that combo, it's impossible!" Then I'll go online, kill myself, then train some more. Such is the pattern of a "too busy not really" person like me. At least I'll fall back on Azrael in the next game if my Tsubaki doesn't get better. He looks like he doesn't have much trouble doing damage but he'll be punished to death. So I'll be out in the online game in a little while, just give me time to get my butt handed to me.
MikelAL93 Posted September 8, 2012 Posted September 8, 2012 So I finally have a copy of this game for the PS3 as well. Who wants to remind me how bad my HDTV lags? Does your HDTV lag a bit worse on PS3 when compared to 360? or does it lag in general?
Airk Posted September 9, 2012 Posted September 9, 2012 Does your HDTV lag a bit worse on PS3 when compared to 360? or does it lag in general? It just lags in general. I do most of my fighting games on the 360, so I've actually moved it to the CRT in the back room, which obviously doesn't lag, but everything looks like ass. =/
WillWork4Instal Posted September 9, 2012 Posted September 9, 2012 Well, no more Extend for me to work on. I put in in the cab of a pickup truck (no room inside) to visit my brother for the weekend and play a few rounds. I was assured my PS3 wasn't going to fall out, but on a Pennsylvania turnpike/parkway there was a bump, something bounced out and landed on the middle of the road with a crash. R.I.P. my beloved PS3. I'll save up money to get a new one, and THEN I'll put up my PSN. Sorry.
TheGreatReptar Posted September 18, 2012 Posted September 18, 2012 (edited) So, I figured out a few new things with Tsubaki today. First, I adjusted the 1 charge corner combo off 5A>5CC that I was doing for bad confirms. Confirm>623C>j.214B>jump forward>j.214D>6CC>236C>5C>2C>236B>214A>22B works off 6A>5CC, 2B>5CC and 5BB>5CC. Does around 2900, 3000, and 3200 damage respectively off those confirms. Next I figured out another nifty use for option-selecting Tsubaki's gatlings that takes advantage of her gatlings into followups on whiff. You can input 2B>5C~B>C (or 2B>2C~B>C, doesn't matter for the setup) after a corner knockdown when trying to guess a roll. If you mistime the 2B, or if your opponent delays their roll, or if they just delay getup, 2B whiffs so 2BB comes out. On hit or block, the C normal of your choice comes out. If your 2B misses and they roll through you, 2BB auto-corrects and moves you forward enough to put them back in blockstun. Also tried learning air mugen combos...they're really hard though D: Going to need a weekend to figure them out. Fiddled around with air mugen a bit before going to bed. I'm pretty sure they're all dependent on the number of orb hits you get. I got as far as the falling j.C a couple of times, and I can't for the life of me get the dash>5C to connect. You can also see Spinoza delaying his j.214Ds in his video and he never gets more than 5 orb hits. Pretty sure I'm consistently getting 7 hits since I'm not delaying at all. Yep, definitely orb hit dependent. Started delaying j.214D so I was only getting 4 or 5 hits, and everything started working. The easier 623C>j.214D>5C>2C>22C>5C>2C>236B>214B>22B ender only works off a 5CC confirm. Edited September 18, 2012 by TheGreatReptar
Airk Posted September 18, 2012 Posted September 18, 2012 Can't say I'm much surprised that the air mugen stuff is tricky. And unfortunately, they didn't really seem comparable to the combos you'd get off the same hits using ground mugen? I'm really liking that combo and OS though. Will have to try both.
Adam0812 Posted September 18, 2012 Posted September 18, 2012 Will have to try the OS stuff thanks TGR Anyone got any gimmicks/fancy stuff to share I like air combo ender j.214c > RC > air throw or j.c > j.236a > j.214c (can rc here and repeat loop with 100 heat) Also find 5b or 5c (blocked) > 6c > IAD > j.214d (crossup) get alot of people and is useful if your back is near the corner and you get your opponent to block. I usually follow up with 3cc > rc but guess you can follow up with dash 5c or maybe 6c on CH Finally air throw > 6c > IAD > air throw catches your opponent sleeping
TheGreatReptar Posted September 19, 2012 Posted September 19, 2012 I prefer just doing j.A canceled into an air throw in the corner. If your opponent doesn't tech, it's free damage, but if they do tech, you can do j.214C>RC>5C for an airunblockable setup. Also, off of 6C>IAD>j.214D, if you RC the j.214D at the right time, you'll still crossup, but you'll land on your original side, and your opponent slides into you, letting you do a full combo. And is that last one supposed to be a purple grab setup? There's nothing you can really do that low to the ground in case of a tech. I wouldn't recommend that mess.
Adam0812 Posted September 19, 2012 Posted September 19, 2012 (edited) Also, off of 6C>IAD>j.214D, if you RC the j.214D at the right time, you'll still crossup, but you'll land on your original side, and your opponent slides into you, letting you do a full combo. Oh neat, i did not know that, useful if your opponent is midscreen or near the corner And is that last one supposed to be a purple grab setup? There's nothing you can really do that low to the ground in case of a tech. I wouldn't recommend that mess. yes its purple, but the 6c animation makes it quite ambiguous if you use it sparingly, you will be suprised how many people you get with it. a full scumbag combo is: Air grab > 6c > IAD > AG > 6C > BBB. any more tricks/gimmicks? i want them all! edit: TGR just wondering if i might get a 1 bar connection with you for a few rounds, i get a 1 bar with people in new york, maybe that would stretch to atlanta, im in the uk Edited September 19, 2012 by Adam0812
Airk Posted September 19, 2012 Posted September 19, 2012 My only gimmick is an amateurish reset - 5BB > (2BB > ) 5CC > (6BB if crouching > ) 236D > 5BB > 3C©; The number of people who get hit with this, oftentimes over and over, astonishes me. And if they start to block it, you can go for 6A instead. In theory, you can do a delayed 2B instead of the 3C if you don't have meter to RC, but people always seem to see me crouching and block low when I do that, but if you have your opponent in the corner, you can do 6BB to keep them honest, since that's a standing low.
TheGreatReptar Posted September 19, 2012 Posted September 19, 2012 236D resets are actually one of my favorite things with Tsubaki. I usually do the confirm, 236D, then dash 5A>throw, 5A>5B>6A, or 5A>5B>delay 2B/6B. I've been figuring out the hitstun scaling on it recently too to try to make things harder to react to. Off of 5A>5BB>2BB>5CC>6BB>236B>5A>5BB>2B, 2BB won't actually combo. You can mix up between 2B>2BB, 2B>6A and 2B>throw in that case. Just need to see how big of a gap 2B>throw is and what confirms 2B>2BB resets on. Fun stuff. And Adam, I'd be willing to give it a go, but I've been really busy with school lately so figuring out a good time with the 6 hour time difference will be hard. This week and next week especially aren't good for me.
Airk Posted September 19, 2012 Posted September 19, 2012 Well, on block 2B > Throw is 8 frames, I think. On hit, it'd depend on how crazyscaled things were.
RavenArchfiendX Posted October 5, 2012 Posted October 5, 2012 I'm a new Tsubaki player, I was wondering what does oki, and IB mean??
pktazn Posted October 5, 2012 Author Posted October 5, 2012 Oki is basically what options you have that you can do to your opponent after you've knocked them down, and IB stands for Instant Block. If you instant block you recover faster, gain more meter and aren't pushed back as much compared to regular blocking.
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