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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted
So if a fat ps3's light is blinking green and red does that mean it's dying finally?

Weird choice to ask that here.

But if it blinks green and shuts off by itself after a bit of time that means your PS3 is overheating and going to die soon.

Posted
So, I noticed Konan likes to do j.214C>RC>5C on airborn people to do a VS-styled guard break, so I figured out a way to set it up in the corner.

blah blah combo>2C©>j.C>j.A>throw (gets teched)>j.214C>RC>5C.

i tried it out i used the IAD combo for corner carry and well netplay most people didn't tech the the grab lol but for the most part it works the many times i got it to work i 5C>2CC>22C>5C>2C>236X>214X>22X
Posted

That's a neat trick TGR.

What the best you can get with no stock though? After the j.214C > RC, I can get 5C > 2CC > 236C > 5C > 2CC > 236C > 214C > 22C for 2.5k. I can't get an IAD because the 5C hits them too high. I guess this trick is mainly for when you have another stock so you can get more out of it.

Posted
That's a neat trick TGR.

What the best you can get with no stock though? After the j.214C > RC, I can get 5C > 2CC > 236C > 5C > 2CC > 236C > 214C > 22C for 2.5k. I can't get an IAD because the 5C hits them too high. I guess this trick is mainly for when you have another stock so you can get more out of it.

the best i got was 2.8k > (j.214C > RC) > 5C >2CC > IAD > j.C© > 5C > 2C > j.C > j.C > 214C
Posted (edited)

Really? When I hit with the 5C > 2CC they're too high in the air for an IAD, unless you actually hit them with j.214C, and in that case it'll make sense. I guess stock is the way to go then, since you'll be going on the borderline of 3.5k.

Edited by Kiba
Posted
Really? When I hit with the 5C > 2CC they're too high in the air for an IAD, unless you actually hit them with j.214C, and in that case it'll make sense. I guess stock is the way to go then, since you'll be going on the borderline of 3.5k.
yea i think this is really used if you have stock as for the IAD yea i can get it to work but not often and it works on jin makoto valk haku tager rags noel and Rachel kinda annoying on hazama but yea i just delay the 5C a little
Posted
Oh so it's only a matter of timing. Thanks dude!
your welcome kiba tho on a side note kinda having difficulties keeping people in the corner anything to recommend?
Posted

Late of me, sorry dude. I'm unsure if this'll help.

If I wanna keep people in the corner I use 5A/2A a lot to stay on top of them since I sometimes feel it's the best sort of pressure she can deliver. I use it as a means of frustration. If they get mashy you can score some nice 5B/5C CHs or throw counters. If they try to poke me out when they feel I have to dash to maintain my 5A/2A pressure, you could go into 5B /5C for a CH. 5A/2A helps against those who use barrier too but use 6B/6C to move in if necessary. I try not to end with 22C because that allows an escape route for the opponent, and it doesn't help that it's safe on block. Use 6A to create some form of mixup where they're not mashy against it and if they are you may have to rely on other things like dash 5A > throw reject, unblockables and 6B.

I also use throw setups like:

-2B > Throw

-5B/B or 5C > CC > Throw

-6B > Throw

Posted
Late of me, sorry dude. I'm unsure if this'll help.

If I wanna keep people in the corner I use 5A/2A a lot to stay on top of them since I sometimes feel it's the best sort of pressure she can deliver. I use it as a means of frustration. If they get mashy you can score some nice 5B/5C CHs or throw counters. If they try to poke me out when they feel I have to dash to maintain my 5A/2A pressure, you could go into 5B /5C for a CH. 5A/2A helps against those who use barrier too but use 6B/6C to move in if necessary. I try not to end with 22C because that allows an escape route for the opponent, and it doesn't help that it's safe on block. Use 6A to create some form of mixup where they're not mashy against it and if they are you may have to rely on other things like dash 5A > throw reject, unblockables and 6B.

I also use throw setups like:

-2B > Throw

-5B/B or 5C > CC > Throw

-6B > Throw

no problem dood and thanks sometimes i like to use 6C> j.C to keep them in the corner
Posted

The reason I don't use that is because I usually get AA'd. I sometimes get AA'd out of 6C > IAD > j.C too. If I do use 6C, I'll special cancel it (TK the special) or jump away. I guess 6C > JC works against honest opponents though.

Posted
The reason I don't use that is because I usually get AA'd. I sometimes get AA'd out of 6C > IAD > j.C too. If I do use 6C, I'll special cancel it (TK the special) or jump away. I guess 6C > JC works against honest opponents though.
yea that's true and if they're dp happy that presents a problem but that only makes it easier
Posted

I never really thought to use 6C > other things to stay on the opponent in the corner. Is it really helpful especially if they start using barrier? I understand a bit of why since it does move her forward and I have done the 6C > j.C before but that was the extent of it.

Posted
The reason I don't use that is because I usually get AA'd. I sometimes get AA'd out of 6C > IAD > j.C too. If I do use 6C, I'll special cancel it (TK the special) or jump away. I guess 6C > JC works against honest opponents though.
try 6c(1) IAD etc. it still gives the effects of a lv4 attack with a lot less visual cue to aa.
Posted
try 6c(1) IAD etc. it still gives the effects of a lv4 attack with a lot less visual cue to aa.

I'm not clear on what you're suggesting? A 'late' jump cancel? What does the (1) actually do?

Posted

Usually that notation is only used when the move is multiple hits.

So if it's 6C(1) that means only doing the first hit.

Posted
Usually that notation is only used when the move is multiple hits.

So if it's 6C(1) that means only doing the first hit.

ohhh. Duh. Right. Okay. That makes sense. Thank you.

Posted
I never really thought to use 6C > other things to stay on the opponent in the corner. Is it really helpful especially if they start using barrier? I understand a bit of why since it does move her forward and I have done the 6C > j.C before but that was the extent of it.
yea that's why i use it in the corner if they barrier i can 6C to bring myself closer
Posted
I never really thought to use 6C > other things to stay on the opponent in the corner. Is it really helpful especially if they start using barrier? I understand a bit of why since it does move her forward and I have done the 6C > j.C before but that was the extent of it.

I find it a little helpful from time to time, but I usually stick with dash 5A. Using 6C to stay on top of the opponent can help against some mashers if you're not too close. I say some mashers because it's only worked for me a few times and I'm unsure about most other things being able to punish it. The thing is, with 6C you have limited options afterwards hence why I do not like using it so much. The 6C > TK214D/236D for example, I usually only do when I have the heat to RC otherwise it can be a free punish.

try 6c(1) IAD etc. it still gives the effects of a lv4 attack with a lot less visual cue to aa.

I used to do that but I forgot about that. Thanks for the reminder.

Posted

Ahh ok thanks guys. Yea, I had a feeling it should be used somewhat sparingly since it's pretty much a free CH for your opponent if something goes wrong.

Posted

Apparently some kind of Same Move Proration glitch has been found or something? What is this and is it anything we Tsubaki's can make use of?

Posted (edited)

I'm not a combo masuta so I don't really know but it would be interesting to see if someone could find something. The SMP stuff people are talking about is basically what allows a loop from what I gather watching the videos.

Edited by pktazn
Posted

How it works is if you use 10 different moves with same move proration in a single combo, the 11th one on wont have repeat proration applied to it. And then you get loops for days.

Btw, Tsubaki has 26 moves with SMP. Go nuts.

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