Moy_X7 Posted November 26, 2012 Posted November 26, 2012 He did Rapid simply so he could run after the enemy with his fabulous strut. It would have been hilarious if he had used his Rapid just for that but he used it to chase the drill super from one end of the screen to the other. Otherwise the damage would have been much lower since it can't possibly carry the opponent out of screen bounds.
AchedSphinx Posted November 26, 2012 Posted November 26, 2012 That's like a two for one special. You get a fabulous strut and you do a good deal more damage. I guess three for one, if you consider the implications of an Amane running toward you.
TPPR10 Posted November 26, 2012 Posted November 26, 2012 (edited) He did Rapid simply so he could run after the enemy with his fabulous strut. Actually, he rapid out of it so he can extend the duration of his DD. His fabulous strut is just an cherry on the top of that drill cake. EDIT: You freaking ninjas Edited November 26, 2012 by TPPR10
SoWL Posted November 26, 2012 Posted November 26, 2012 Huh, interesting, thanks for pointing that out. Still, he did 5k before spending any resources, and that's still quite respectable.
Moy_X7 Posted November 26, 2012 Posted November 26, 2012 OST discussion goes that way >>> http://www.dustloop.com/forums/showthread.php?5438-BlazBlue-OST-discussion&p=1423183#post1423183 Anyways, is it me or has the throw range been nerfed to hell? I've seen a bunch of throw attempts whiff at a range where they would normally work, like here: www.youtube.com/watch?v=s_gxsyp3lO0&feature=bf_next&list=PLYFWn979A--r2wU5g-eVbCFB05JL3MAYH#t=12m59s
Chaoschao222 Posted November 26, 2012 Posted November 26, 2012 It really seems like it has, but it's led to some funny whiff punish setups (throw whiff > opponent instinctively presses throw in an attempt to break a grab that would normally connect > punish) this early on.
mAc Chaos Posted November 26, 2012 Posted November 26, 2012 It really seems like it has, but it's led to some funny whiff punish setups (throw whiff > opponent instinctively presses throw in an attempt to break a grab that would normally connect > punish) this early on. I already have that happen in normal matches going back to CT where I'd whiff a throw right next to them, they'd throw instinctively and then I'd punish with 3C. It used to be an accident but then I started doing it on purpose. lool
AchedSphinx Posted November 26, 2012 Posted November 26, 2012 OST discussion goes that way >>> http://www.dustloop.com/forums/showthread.php?5438-BlazBlue-OST-discussion&p=1423183#post1423183 Anyways, is it me or has the throw range been nerfed to hell? I've seen a bunch of throw attempts whiff at a range where they would normally work, like here: www.youtube.com/watch?v=s_gxsyp3lO0&feature=bf_next&list=PLYFWn979A--r2wU5g-eVbCFB05JL3MAYH#t=12m59s Looks like Lambda/Nu AH throw range to me. Looks like I'll be whiffing that more often.
Surf Posted November 26, 2012 Posted November 26, 2012 (edited) Throw range does indeed look very tight now. I remember on stream that someone tried to throw a Bullet player in the corner when he was crouching and it whiffed twice. Pretty puzzling Btw does Hakumen have the Justice pallete now Edited November 26, 2012 by Surf
NeoStrayCat Posted November 26, 2012 Posted November 26, 2012 So far lately I see is Amane being Broken Tier (well, just in training), the 3 new character themes, and now, throw whiffing, looks like things are getting better (or for some people) worse, depending on their interest...
stickystaines Posted November 26, 2012 Posted November 26, 2012 www.youtube.com/watch?v=T6wm1o8NxG8&feature=player_detailpage#t=2m45s How came when Hakumen was IB'ing with his barrier up, he was still taking chip?
Chaoschao222 Posted November 26, 2012 Posted November 26, 2012 I can't be sure, but he may have been mashing barrier, trying to minimize chip while also stopping himself from going into Danger state.
mAc Chaos Posted November 26, 2012 Posted November 26, 2012 Barrier never negated chip damage altogether, just reduced it.
The Noble Clap Posted November 26, 2012 Posted November 26, 2012 www.youtube.com/watch?v=T6wm1o8NxG8&feature=player_detailpage#t=2m45s How came when Hakumen was IB'ing with his barrier up, he was still taking chip? If I had to take a guess, the Hakumen dropped Barrier on and off during the middle of the Sky Drill. His barrier looked funny at the end. Did a truck load of chip anyway.
C0R Posted November 26, 2012 Posted November 26, 2012 Barrier never negated chip damage altogether, just reduced it. It completely negates chip. The hakumen player was mashing barrier at the end there, you'll notice he doesn't take chip when he holds it down during the first drill. Barrier Blocking consumes the Barrier Gauge, prevents Guard Crush, chip damage, pushes the enemy further away
stickystaines Posted November 26, 2012 Posted November 26, 2012 Mashing barrier seems to do nothing then. Still take hella amounts of chip AND barrier damage.
Bedsheets Posted November 26, 2012 Posted November 26, 2012 Huh, interesting, thanks for pointing that out. Still, he did 5k before spending any resources, and that's still quite respectable. He needs his drill level to be 3, but low 3, as to not overheat mid combo but still get the damage and the wall bounce. The combo also starts off a very specific height jumping attack. It is certainly an impressive combo, but, don't expect to see it in a real match too often. It is a little funny, a couple days ago people were posting how the new characters looked good, except Amane. Now Amane is clearly super OP. People need to stop being so knee jerky this early into a games life.
YukiBlue Posted November 26, 2012 Posted November 26, 2012 Now Amane is clearly super OP.I wouldn't say people think that. New Characters = Hype. Don't take anything said as a serious opinion.
Bedsheets Posted November 27, 2012 Posted November 27, 2012 I am probably just being a pinch salty because I am getting my ass beat at the arcade as Amane. But really it is just that I am not at the level of Japanese players yet. Amane is really fun and I am glad people are starting to catch on to how important it is to build and maintain drill level.
Moy_X7 Posted November 27, 2012 Posted November 27, 2012 It's only natural that you'd be getting beat this early in the game. The 4 new characters will have it rough the first couple of weeks because they have to experiment with every one of their moves and learn their properties. Then they need to experiment with combos and whatnot.
zdravkelja Posted November 27, 2012 Posted November 27, 2012 (edited) For now all new characters look very well balanced to me. That Amane combo looks extremly situational + needs OD + 50-100 heat (for 7-8k) + corner. I'm pretty sure all characters are able to break 5 or 6k with OD + 50 heat. Edited November 27, 2012 by zdravkelja
YukiBlue Posted November 27, 2012 Posted November 27, 2012 Azrael - Possibility to do absolutely disgusting levels of damage without ANY meter. Bullet - Just looks annoying as shit to be honest. Nothing stands out to me. Amane - Insane Chip, Possibility for amazing damage. Lots of strong setups. They all have strengths. But we over-react now simply because we've never physically played against it. We're not informed so we assume the worst and that xx is OP or shit or whatever. Those comments will come naturally. You can't stop them. Even I do it. But when you read it, just understand none of us have a fucking clue and we want to pretend we do to a degree haha. Speaking of Bullet. Anything special about her or is just screaming "NO AMMO" / "DORMAMMU" / "MORE RAGU" Everytime she powers up? (Yeah I know it's not what she says....)
Isuna Posted November 27, 2012 Posted November 27, 2012 Im curious about what they've done with the meter gain as well. It seems the longer the combo, no matter the starter, meter gain becomes almost non existent in the later stages. Other users in the Hazama have noticed it greatly. He almost gets no meter for his combos anymore, and it's pretty universal. Whatever they did with the combo system as a whole, it's pretty interesting Maybe heat gain is affected by proraiton now? Well, most of Ragna moves are P1 100 lol Well, Hakumens P1 went through the roof as well, but P2's went down. In anycase, I love that Amane can actually PULL in characters on hit, I've always wanted a fighting game character like that. Sorta like Hazama but you pull them in instead of shooting yourself towards them. Tager?
Osmond Posted November 27, 2012 Posted November 27, 2012 I'm...just too jaded by now to even be phased by lemon melons.
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