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Posted
In general it means no more long ranged guard breaks of any kind unless Nu gets a Projectile CT, in which case you should be able to barrier that shit in time.

This actually makes me sad.

Maybe I'm weird, but I actually LIKE guard primers now. (now being "after all the iterations they've done on them"). Though I'd like them more if Tsubaki 22C was still +1 on block, I still think the system is fundamentally sound. It allows:

#1) Meaningful differences between characters in terms of both how easy it is to break guard (Quality/number of primer breaking moves) and how easy it is to get guard broken (Number of primers).

#2) Penalties for green burst that causes people to want to either use gold bursts or spread their green bursts across rounds instead of hoarding them all for round 3.

#3) Making barrier gauge meaningful as something more than "I have to push this to air block".

I don't generally mind being guard broken because if it happens it means I screwed up, or my opponent was much better than me. I feel like the Crush Trigger system is basically just going to be another reaction game where now on top of learning to react to overheads and react to throws, now you have to react to crush triggers too, and most likely, most characters' crush triggers are going to completely suck, and 1-3 characters are going to have really good ones. Oh well.

Posted

Hopefully they add more frame advantage to moves like Jin's 2D now that they've lost their primer removing properties.

Posted
Is that Mu is a zoning character?Because she does as much damages as Ragna with lolzy starters.
she can zone, but she's not a zoner. she's more of a setup/momentum based character.
Posted
and most likely, most characters' crush triggers are going to completely suck, and 1-3 characters are going to have really good ones. Oh well.

How is that different from primer-breaking moves now?

Posted

Oh I'm so hype for the scrub tears.... mu is such a fraud char, people just need to learn to get in. And no, dashing in and pressing 5b x n is not proper footsies

Posted (edited)
Oh I'm so hype for the scrub tears.... mu is such a fraud char, people just need to learn to get in. And no, dashing in and pressing 5b x n is not proper footsies

Her DP taught me that the hard way. It's like a moth flying into a bug zapper lol.

Edited by Starlight777
Posted
Her DP taught me that the hard way. It's like a moth flying into a bug zapper lol.

There are times when I forget Mu even has a DP.

Buff that shit in CP so I don't plz

Posted
How is that different from primer-breaking moves now?

Because most of the cast can put you in serious danger of a guard break now if you burst+counterassault in one round. You really need to be wary of it against a LOT of different characters. Yes, only a couple of characters can seriously force your primers down if you DON'T burst in a round, but that's still better than "only a couple of characters will ever represent a threat of guard break".

Also, why on earth would you want them to buff Mu's DP? It's already like, the 2nd best one in the game. Tons of invulnerability or super magic guardpoint or whatever it has (It even beats unblockables, so it's no ordinary guardpoint in spite of the blatant lies in the frame data.), comes out reasonably fast, can be done in the air, rapid cancellable. S'pretty darn solid.

Posted
but that's still better than "only a couple of characters will ever represent a threat of guard break".

That's pretty much just your assumption, you know. For all we know, guard-breaking can become even more viable in CP, and since it now costs 25 SP, it better should. Of course, the differences between characters are going to stay, simply having a universal option doesn't mean that its properties are going to be the same. Barrier still has its anti-GB function (it's the only way to block it, but you lose a whole chunk of it right away, without having to lose your primers first), and the problem of hoarding Bursts no longer exists, since it regenerates.

Basically, I see nothing that guard primers could do, but Guard Crush cannot. It's difficult to say for sure which system is better, they're both too different and too similar to compare. Wait till the game comes out or something.

Posted

Trying to backtrack on SMP, but I can't find the page. So is it just special moves that are SMP'd and not normals? I'd hope so. And doesn't that mean Noel is going to get hammered cause of her Silencer combos won't work properly anymore? I also wonder if SMP is going to screw up Haku, Rags, and Tsu's mugen combos.

Also http://vvcap.net/db/Khdb1MundtGWa3IolTxA.htp

Is this an actual story pic of Platinum with Beige Tsubaki, or Mori trolling us with a "artist bonus draw"? By the way, sorry if I overstepped this page by posting the image. Feel free to take it down.

Posted
Hopefully they add more frame advantage to moves like Jin's 2D now that they've lost their primer removing properties.
More frame advantage? The moves already good enough without the Primer Removal.
Posted
So she's broken as hell /debate
I can't tell if this is salt or what haha. Good joke.

About Mu in CP, Anyway.

A lof of people have complaints, but I don't see how you could "Balance" her to cater towards those who keep getting blown up by her. She gets nearly all of her big damage from a CH, You can't fix getting CH. But I reckon less untechable time on j.C to only allow 2C pickup would be a start. Falling all the way down to 6A height is a bit cray.

I'll stop with unrelated stuff now. Not that I know what we can / can't discuss anymore.

Posted
Trying to backtrack on SMP, but I can't find the page. So is it just special moves that are SMP'd and not normals? I'd hope so.

Normals can have SMP as well. for example, Platinum's 2C has SMP in Extend

Posted
That's pretty much just your assumption, you know. For all we know, guard-breaking can become even more viable in CP, and since it now costs 25 SP, it better should. Of course, the differences between characters are going to stay, simply having a universal option doesn't mean that its properties are going to be the same. Barrier still has its anti-GB function (it's the only way to block it, but you lose a whole chunk of it right away, without having to lose your primers first), and the problem of hoarding Bursts no longer exists, since it regenerates.

Basically, I see nothing that guard primers could do, but Guard Crush cannot. It's difficult to say for sure which system is better, they're both too different and too similar to compare. Wait till the game comes out or something.

Yeah, it is my assumption, but it's my assumption from what they're saying about how the system works. Who knows, maybe they'll prove me wrong. (Not a huge fan of regenerating bursts either, but that's strictly preference). It's mostly the fact that the design seems to imply that each character has one and only one (since it's a standardized input) move that can potentially break guard. That feels lacking. But you're right, I shall wait and see.

Re: SMP, I assumed that WillWork4Instal was asking questions about how SMP will work in BBCP, which is basically like asking what Ragna's 4th alternate color scheme will be at this point. ;)

Posted
Yeah, it is my assumption, but it's my assumption from what they're saying about how the system works. Who knows, maybe they'll prove me wrong. (Not a huge fan of regenerating bursts either, but that's strictly preference). It's mostly the fact that the design seems to imply that each character has one and only one (since it's a standardized input) move that can potentially break guard. That feels lacking. But you're right, I shall wait and see.

Re: SMP, I assumed that WillWork4Instal was asking questions about how SMP will work in BBCP, which is basically like asking what Ragna's 4th alternate color scheme will be at this point. ;)

Regenerating Bursts are an illusion of infinite. You can only influence so much before the timer runs out. The most you'd see per 99 second round is 2.

As for Guard breakers, plausibility will be determined by their speed. Too fast will be broken. Too slow will get DP'd/backdashed. However, making it one animation would make it easier to spot and make its usability worse.

Posted
Oh I'm so hype for the scrub tears.... mu is such a fraud char, people just need to learn to get in. And no, dashing in and pressing 5b x n is not proper footsies

What about those of us who actually have a really bad match up against her. Can we have tears?

Seriously, fuck Mu.

Posted
More frame advantage? The moves already good enough without the Primer Removal.

It used to be +5 in every game before CSE, where it became barely +1 due to it gaining primer removing properties. It was a useful pressure resetting tool in every game before CSE, in CSE it was a good primer removing tool (lol 2D > RC > 2D), and I guess now it will just be a high risk, moderate reward poke unless it gains some frame advantage.

Posted

the benefits +1 is also further mitigated by the fact that you can't be right next to them when you do a 2D, so that +1 really doens't help much unless you RC or reduce your followups to somethign very fast.

Posted
so does anyone know if Nu's new mode change (Phase lift i think its called?) has a fast start up?

Don't believe any specific data like that has been released about it. But for all it's worth, modes/stances that give different moves and whatnot are USUALLY pretty fast in switching. But we have no way of knowing for sure until they give us more info about it or until she's made playable.

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