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Posted

The Tager player in me welcomes the tech change, now we can work on the subtle art of 1-frame tech window traps since you can expect players to tech in them more often.

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Posted

The Ragna player in me is quite satisfied with his damage buff, because we need MOAR damage, of course it comes with the downside of basically anybody being able to win with almost no skill on their part so meh.

Posted
There isn't supposed to be "A list" of Crush Trigger moves, it's universal for each character. It's always performed by pressing A+B, costs 25 meter, can be charged (probably to remove more Barrier when blocked by one), and removes about as much Barrier as if it was guard primers (so, for example, Ragna blocking a CT would lose 20%, while Noel would lose 25%). There may be some differences between characters, but no one figured them out yet.

Great, now I'm going to try to barrier and instead get some sort of slow-ass overhead. At least I'll be teching more safely.

TBH 25 meter to open someone up isn't as bad as 50.

Posted
Great, now I'm going to try to barrier and instead get some sort of slow-ass overhead. At least I'll be teching more safely.

TBH 25 meter to open someone up isn't as bad as 50.

It's during certain moves that you A+B to get the Crush Trigger. That's some pretty bad execution if one comes out when you mean to barrier... :/

And yeah, we'll have to wait until the final version to see which moves wind up with the CT property, as well as how it specifically changes the hitbox/frames/etc. Also, I'm fine with either form of teching. Instant tech -> Barrier shouldn't be a problem anymore, so nobody should get hit by AUBs now.

Posted

"CT property"

A lot of really nasty memories came to mind when I read that shit.

Considering that guard crushes are supposed to be slow-ass (at startup) moves (or well, maybe I'm wrong), then I can imagine things like Valky's 236C would be perfect candidates for it?

Posted

Guess it'll be easier and less painful to call them crushes, instead.

Posted

What I'm more concerned about is how rapids and overheats work together.

We already know RCs have a priority over OHs, but I remember in one of the loketest Hazama doing stuff > 3C > OH > dash 5C.

You can only special cancel 3C, otherwise you're stuck in recovery until the opponent techs. Which means in this situation 3C was special cancelled into OH, but if rapid has priority over it, shouldn't RC have come out instead?

Posted

Oh yeah, my bad.

It was discussed a few pages back -probably a couple hundred-. I don't remember anyone verifying it, but I guess... this is what we went with.

Even if that's not the case, it's interesting to question how they interact.

Posted

I don't thnk you'd have to worry about it.

I don't remember anywhere else saying that RC has any special priority or somethng. But I can imagine that OD will have preference as long as you have Burst. You know, that option select shit.

Posted
Oh yeah, my bad.

It was discussed a few pages back -probably a couple hundred-. I don't remember anyone verifying it, but I guess... this is what we went with.

Even if that's not the case, it's interesting to question how they interact.

That sounds like stupid design, since presumably, if you WANTED a RC, you'd push ABC, and if you wanted an Overheat, you'd push ABCD.

There's no reason to make it give you the former when you explicitly pushed the buttons for the latter.

Posted
It's during certain moves that you A+B to get the Crush Trigger.

Uhh, I don't remember anything like that. I remember that there are separate universal Crush Trigger moves, and that's it.

Posted (edited)

[snip] This assumption is still in the OP post of the Loketest thread, but that thread also says Wadcut: Engage's command is 236D when all official command lists says its command is "D during drive attacks".

Edit: Oh holy crap, I take it back. It actually says "during certain attacks" in the original loketest PDF. That still contradicts the fact that they're they own moves though. Point about Bullet's special still stands.

Edited by Tokkan
Posted
[snip] This assumption is still in the OP post of the Loketest thread, but that thread also says Wadcut: Engage's command is 236D when all official command lists says its command is "D during drive attacks".

Edit: Oh holy crap, I take it back. It actually says "during certain attacks" in the original loketest PDF. That still contradicts the fact that they're they own moves though. Point about Bullet's special still stands.

If you mean this, then it doesn't say anything about pressing A+B during certain attacks to crush guard. It's more like "By performing certain attacks, you can break the opponent's guard", which doesn't really contradict Crush Triggers being separate moves.

Posted
If you mean this, then it doesn't say anything about pressing A+B during certain attacks to crush guard. It's more like "By performing certain attacks, you can break the opponent's guard", which doesn't really contradict Crush Triggers being separate moves.

Ah, right. I did a little skim anyway when checking. My original point still stands as it was a silly assumption based on people being too used to only certain moves removing primers and the idea of "an instant guard crush button combination being a dumb idea" according to many people hence trying to rationalise something fake to make it seem "less dumb".

Posted
Uhh, I don't remember anything like that. I remember that there are separate universal Crush Trigger moves, and that's it.

I posted remembering it as skyking said - unless translations have thrown us off a few months ago.

Posted

Looks like the 'sword increase' buff from overdrive applies to distortions as well, they're both in their UNLIMITED forms while it's active. And google translate gave us this little gem concerning her mode-change: "Can switch the mode by "face lift" can be mortal. Technique that can be used in different modes." Not sure what it means by 'mortal' but the 'face lift' implies to me she's simply taking off her mask to change modes.

Posted

Looks like at least some the old stages are still there as well. The last shot of Noel and Rachel is in one of them

Posted

Due to all the captions it's not a very good format for translating unfortunately...

For now, main points:

Mu -

3rd row of Mu pictures is her new special, "Ikutachi". From the caption, it seems to be a fast, forward moving kick that hits the opponent upwards.

Overdrive is "Steins Gazer". Makes bits shoot instantly upon being set, and causes set bits to automatically fire as well.

OD affects both Omohikane and Yatanokagami DDs.

Nu -

2nd row of pictures is her new special, "Face Lift". It changes her mode, and the moveset she has differs between them.

3rd row of pictures is her new special, "Supra Rage". Anti-air attack that moves her backwards.

Overdrive "Unlimited Drive" = more swords.

Both Legacy and Calamity DDs are affected by OD.

Posted
Looks like the 'sword increase' buff from overdrive applies to distortions as well, they're both in their UNLIMITED forms while it's active. And google translate gave us this little gem concerning her mode-change: "Can switch the mode by "face lift" can be mortal. Technique that can be used in different modes." Not sure what it means by 'mortal' but the 'face lift' implies to me she's simply taking off her mask to change modes.

It's not that far from truth. It reads something like "By using the special move "Face Lift" (Rift?), it is possible to switch between modes. Different modes let you use different techniques". So yeah, no new info about the mode change here.

Mu's new move is called "Ikutachi", it makes her quickly jump forward with an attack (like Gauntlet Hades?). If you combine it with a Drive, you can hit your opponent anywhere on the screen (it either links well or lets you teleport?).

A short blurb about Nu's story says that, thanks to Hazama, she came back to fulfill her wish of fusing with Ragna. Hazama now calls her "Sword of Hades" for some reason.

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