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Posted

Do we know if mugen looks the same? I was thinking if it was all dark rather than angelic that would be cool

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Posted

It looked pretty much the same in the PV, who knows if they change it though. Would be cool if Tsubaki was a "light and darkness" user.

Posted (edited)

Not too surprised to hear that the trajectory for her j.236x series changed since there are only two versions now. I hope that for the most part that they keep the effects of what mugen does in Extend.

5 charge 236236D is about 2800 damage (.. thought it only consumed 1 charge now)

That is strange especially since the note about only costing one charge was in the movelist. Perhaps they mean a 5 charge 236236D during mugen?

I know I've said this numerous times but thanks again for all this info Errol.

EDIT: Reorganized the OP a bit and added a section for drive and super moves. Hopefully it's a bit more organized now.

Edited by pktazn
Posted
Not too surprised to hear that the trajectory for her j.236x series changed since there are only two versions now. I hope that for the most part that they keep the effects of what mugen does in Extend.

That is strange especially since the note about only costing one charge was in the movelist. Perhaps they mean a 5 charge 236236D during mugen?

I know I've said this numerous times but thanks again for all this info Errol.

EDIT: Reorganized the OP a bit and added a section for drive and super moves. Hopefully it's a bit more organized now.

Could be during mugen, dunno.

only note on mugen is that it takes priority over overdrive. Which probably makes sense, cuz otherwise you would probably get a full mugen -> activate overdrive -> keep mugen for 5 seconds and restore bar back to 5 charges -> overdrive ends - > get full mugen again. heh. but it would be cool if they made it so mugen drains 50% slower during OD or something.

They changed out the ROM, so everything found so far could have potentially been changed, FYI. Glad to provide any info for my friends here.

Posted

That's right, I remember people saying that there's going to be using a updated(?) build for the rest of this loketest. I'll figure out a way to organize that info from what we have now later.

Posted (edited)

but it would be cool if they made it so mugen drains 50% slower during OD or something.

cool idea, if a 5 charge mugen makes my opponent quit, i can imagine how much hate i'd get for equivilent of a 10 charge. serious swag combos going down

Edited by Adam0812
Posted
Actually, in CS2 her normals were pretty strong - 5B was well above average, 2A was EXCELLENT, 6B was pretty good, etc. It's just they nerfed them all to hell for Extend.

I meant in Extend, I should have specified.

Posted

very little info last few days. One thing of note is that 6b has changed. like, it floats a bit, and you can pick up afterwards with 5c.

Posted
very little info last few days. One thing of note is that 6b has changed. like, it floats a bit, and you can pick up afterwards with 5c.

That's wacky. I endorse it, but I hope they haven't removed its frame advantage; It would be a sad, sad day if we had NOTHING to restart pressure with. =/

Posted

A few questions about the new and (Please Lord and Heaven) improved Tsubaki.

Does the inputs for example, 214B, work like the same 214B or is it changed to be like 214A?

Does 236236D with only one charge (Hallelujah, still though worst distortion ever) give as much damage as full gauge special, or is it slightly over the C version?

Is the new [4]6C/D mean a back-foward motion like some Street Fighter moves? (Please say no, even if you have to lie)

Does the new heavenly Overdrive give you its auto-charges in the next round? Or do you get to use the second bar in the same round?

5B's whiff recovery is the same as Extend? Please specify.

Finally, was I the only one who prayed at night for the CS1's 4BC (back throw) to be returned?

Posted

Does 236236D with only one charge (Hallelujah, still though worst distortion ever) give as much damage as full gauge special, or is it slightly over the C version?

We don't know, you're asking us a question which we have no info on. It's like me asking if 22D does 1k.

I can't even answer your other questions because I either do not understand it, or they are in the first post!

Posted
A few questions about the new and (Please Lord and Heaven) improved Tsubaki.

Does the inputs for example, 214B, work like the same 214B or is it changed to be like 214A?

Varies by move and we don't really know. They are "consolidating" a lot of different versions of moves, but that doesn't mean it's necessarily going to be the same - or different - from the same version in Extend.

Does 236236D with only one charge (Hallelujah, still though worst distortion ever) give as much damage as full gauge special, or is it slightly over the C version?

No info.

Is the new [4]6C/D mean a back-foward motion like some Street Fighter moves? (Please say no, even if you have to lie)

Yes. Sorry. It's charge back then forward.

Does the new heavenly Overdrive give you its auto-charges in the next round? Or do you get to use the second bar in the same round?

What does this even mean? Why would you get charges in the next round?

5B's whiff recovery is the same as Extend? Please specify.

This information is impossible to get from a loktest.

Finally, was I the only one who prayed at night for the CS1's 4BC (back throw) to be returned?

Yes.

Posted

Reports have been that 5b seems the same regarding the slow whiff recovery.

There was another report of 6b not seeming to have frame advantage anymore.

236236D is reportedly between 4 and 5 charge 236236D from CSEX, but this doesn't tell us much anyway. Minimum damage is the important part and we have no info onthat.

Maybe more for me to add here after work.

Posted

What does this even mean? Why would you get charges in the next round?

QUOTE]

It was implied in the beginning of this thread it mentioned about "Second Install", so I thought it literately was a second Install gauge (I wish). But the section that I read from mentioned start of round 2 overdrive gave 3.5 charges? So I thought it magically carried over somehow.

As for the [4]6C/D, Ark System Works is trying to break me. I am retarted in the ways of dash cancels and in the 4 to 6 motion.

Sorry Kiba for the trouble, thanks Airk for giving me some insight on the fact that I have to calm down from the "new game hype" and that loketest is not a god that will give exacting information to all.

Posted (edited)

It was implied in the beginning of this thread it mentioned about "Second Install", so I thought it literately was a second Install gauge (I wish). But the section that I read from mentioned start of round 2 overdrive gave 3.5 charges? So I thought it magically carried over somehow. .

That's just the name of her overdrive セカンドインストール (literally "Second Install" from katakana), even though it would have been cool to get another gauge.

Gauges and charges still don't carry over (I haven't seen a FG where they do). What I'm guessing is that the person playing Tsubaki activated Overdrive immediately in the second round to see how many charges they would get while their health was high for maybe a basis to how much charge you would get if your health was low.

Loketests won't give too much exact information since they're all subject to change, and they can change drastically, before the final build. Mori has already said that after this one, they're going to hopefully be doing another soon after this one and adjusting the next build. So anything we learn from this loketest could be easily changed like it never happened at all. Loketests are more of a way to give a very basic idea of what they're going for for the next iteration.

Edited by pktazn
Posted

Gauges and charges still don't carry over (I haven't seen a FG where they do).

/nitpick EX meter in SF4 carries over from round to round. It makes for an interesting strategic level since you don't want to waste your meter if you can't win.

Loketests won't give too much exact information since they're all subject to change, and they can change drastically, before the final build. Mori has already said that after this one, they're going to hopefully be doing another soon after this one and adjusting the next build. So anything we learn from this loketest could be easily changed like it never happened at all. Loketests are more of a way to give a very basic idea of what they're going for for the next iteration.

He also mentioned in a recent interview that they were going to change the way some(?) supers worked while in overdrive, but that wasn't ready for this loktest.

Posted

umm ok so some supers work differently while in overdrive? cause I'm curious to see if mugen will get anything worth waiting till we get overdrive or maybe some attacks might get different proprieties to added to them? just speculation

Posted

Some supers are supposed to be different during overdrive, but didn't make it for this location test.

Info died down on the end of the location test. There is supposed to be another one sometime this month I think. I'll be around to post the info that shows up then.

Posted
Next Location test is from 8/24 to 8/26.

Next Friday? Nice. I'll try to help with info if I can as well.

Posted

Thanks for all the information Errol.

I'm hoping for some insight on pressure/mixup changes.

Posted (edited)

8/24

C DP seems to have invincibility

Jump loop combo seems to be gone (? might be referring to loss of 5c JC, still doable with 5b as previous test?)

Mugen gauge does not lower while taking damage.

AH's seem to be in the game this time. Tsubaki's looked almost the same (did not catch what she said)

Edited by Errol
Posted

Mugen gauge does not lower while taking damage.

Whoa... I wonder if this applies while she's blocking too. That would be pretty sweeeeet~

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