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[CP] Azrael - Gameplay Discussion (Pre-Console Release)


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Posted
To directly answer your question, I just started working on the Azrael Wiki today since I noticed they said we could start doing it. So I'll be adding a few more things to that at least.

Huh, guess I should get to the Bullet page, then. Are you going to add anything that's not in the character overview thread?

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Posted

He looks seriously character specific. That's not always a bad thing, though. I can already see some Lol Tager combo

Posted
Huh, guess I should get to the Bullet page, then. Are you going to add anything that's not in the character overview thread?

My plan originally was to make the "Character Overview" then a "Character Guide". The overview was going to have all the basic information, mostly like it does now. Then the guide was going to be the strategy on how to actually play Azrael, and what you should be doing in a match. But I was told I shouldn't make too many threads because most of the information should be on the wiki. With that said, there is probably going to be stuff on the wiki that isn't in the character overview.

Posted

I think the "Character Overview" and combos are better suited to the wiki whereas the character guide and strategies would be better left on the forum for discussion. You know, leave the static, unchanging stuff to the wiki and leave the more dynamic, ambiguous or otherwise paragraph writing type things to the forum.

So I assume the wiki is the next thing you're tackling on the to-do list? Makes sense. It's honestly the best decision out of the four things you could possibly be doing right now, even if it is just a formality. Cleaning up the combo thread would be the next big thing to do. If you decide to create the character guide now, it will likely be incomplete but still useful as a placeholder. The only thing I would hold off on is creating the match-up threads since, until the game actually releases on consoles or otherwise internationally released, having those threads there could lead to rampant shitposting and bad theory-fighting. Not saying that good things couldn't come from it nor that there wouldn't be healthy discussion, it's just me expecting the worst.

Posted
My plan originally was to make the "Character Overview" then a "Character Guide". The overview was going to have all the basic information, mostly like it does now. Then the guide was going to be the strategy on how to actually play Azrael, and what you should be doing in a match. But I was told I shouldn't make too many threads because most of the information should be on the wiki. With that said, there is probably going to be stuff on the wiki that isn't in the character overview.

Way more people actually look at threads than the wiki though.

Posted (edited)
I think the "Character Overview" and combos are better suited to the wiki whereas the character guide and strategies would be better left on the forum for discussion. You know, leave the static, unchanging stuff to the wiki and leave the more dynamic, ambiguous or otherwise paragraph writing type things to the forum.

So I assume the wiki is the next thing you're tackling on the to-do list? Makes sense. It's honestly the best decision out of the four things you could possibly be doing right now, even if it is just a formality. Cleaning up the combo thread would be the next big thing to do. If you decide to create the character guide now, it will likely be incomplete but still useful as a placeholder. The only thing I would hold off on is creating the match-up threads since, until the game actually releases on consoles or otherwise internationally released, having those threads there could lead to rampant shitposting and bad theory-fighting. Not saying that good things couldn't come from it nor that there wouldn't be healthy discussion, it's just me expecting the worst.

The mods have previously said the wiki shouldn't have a lot of in-depth combos. This was mentioned before I was a mod in the staff wiki thread, but I went back and read stuff to catch up with what was going on. I was one of the only people to actually add information to the Bang wiki since there was literally nothing but templates before I did anything. Part of that was me including the combo list I had. From that they said it was too much and needed to be cleaned up (I didn't know this since it was in the mod thread), but it was better than nothing. Regardless they still wanted the combos to be cut down, on other character's wikis as well (which makes sense, I DID want to clean it up still).

Knowing this, the combos on the wiki will be limited, which is why I decided to just include the ones from one of the recent combo videos. I will still probably go back through it and add/remove some, but for now that's what it will be. Which is why I want the combo thread to be the thing that is in-depth. I personally like to know all my options for combos and character specific information. There are a lot of different variables for Azrael's combos, even if they seem linear in general. Which is why it is hard to just outright say "these are the basics" if you actually want to cover everything.

As for the other stuff, no matter what I do the information is going to be shared across both the forum and the wiki, the "guide"/strategies will be on both, but I'm not going to include frame data here for example which is why I already removed the proration information we had since I already added it. The wiki will cover everything in a broad sense (no match-ups), the forum will cover everything in-depth. That's what I plan to do at least, unless I'm told otherwise.

Way more people actually look at threads than the wiki though.

Like I said, that's what I wanted to do, but it was suggested I didn't. So I don't disagree with you. I'm just going to add and do everything I feel is needed and what I think is useful.

Edited by zeth07
Posted

the wiki is viewed as a starting point for character learning. a full combo list would intimidate and frustrate new players, so we thought that a reduced list that listed a few combos per situation would be enough for new players to get going. the character forums are used for more in-depth discussion.

Posted
the wiki is viewed as a starting point for character learning. a full combo list would intimidate and frustrate new players, so we thought that a reduced list that listed a few combos per situation would be enough for new players to get going. the character forums are used for more in-depth discussion.

There's your guys answer.

Posted

that's the goal anyway. not every wiki page is like that, but i wish they were

Posted (edited)
the wiki is viewed as a starting point for character learning. a full combo list would intimidate and frustrate new players, so we thought that a reduced list that listed a few combos per situation would be enough for new players to get going. the character forums are used for more in-depth discussion.

The mods have previously said the wiki shouldn't have a lot of in-depth combos. This was mentioned before I was a mod in the staff wiki thread, but I went back and read stuff to catch up with what was going on. I was one of the only people to actually add information to the Bang wiki since there was literally nothing but templates before I did anything. Part of that was me including the combo list I had. From that they said it was too much and needed to be cleaned up (I didn't know this since it was in the mod thread), but it was better than nothing. Regardless they still wanted the combos to be cut down, on other character's wikis as well (which makes sense, I DID want to clean it up still).

WELP. Okay, I give. I personally don't use the wiki all that much (despite being responsible for nearly half of the Hazama wiki page's content), I'm just used to browsing threads for info or learning from friends at this point. I have one request though: please for the love of God or whatever you believe in, try to apply brevity to whatever it is that you're working on. Though it sounds utterly hypocritical coming from me (considering the PM I sent you earlier), conciseness is the key to any good writing. Especially in the case of fighting games, no one wants to read lengthy explanations of moves and combos. Trust me, if you keep that in mind, it will make all of your work far more accessible.

Edited by AMB Bakery
Posted

Why not just have both sets of combos? I understand wanting to keep it basic for a new guy, sure. But it seems odd to hold back information like that.

Obviously im not talking about listing every single combo, though.

Posted
Why not just have both sets of combos? I understand wanting to keep it basic for a new guy, sure. But it seems odd to hold back information like that.

Obviously im not talking about listing every single combo, though.

The combos are still available, just in a different place.

Posted

I think it's more than reasonable to think that players looking for more advanced material would be willing to click on a link to the forums.

Personally I NEVER look at the wiki for ANYTHING. For anyone who put more than a few short days into a character it's very limited. However, it serves it's purpose and does it really well. There are probably tons of people who want to get into these games or get information on their characters and it's the simplest place to look. Overwhelming them with a ton of stuff could be discouraging. It just makes more sense to keep it simple and give them the option to know more by directing them to various threads when appropriate.

Posted
Really? I am learning Tao from her wiki page and rarely venture into her thread unless I have a question.

I forget the Wiki even exists until I want frame data. I just go on the forums if I want to know something. That's me though.

Posted

"Basic Combos" section overhauled. "Combo Theory" section redone with help from AWB Bakery, slightly more in-depth but a necessary evil no matter how I look at it. Wiki is about as complete as I can make it without having the game.

The Wiki combo section will be adjusted though as I settle on what I think is necessary to cover all the basics. For now it is only what was in the most recent combo compilation video since that's a good sample.

The rest of what I plan to do or will get around to doing eventually is in the first post if you want to know what's up.

Posted

Since it was brought up previously,

It seems like Kiryuu is using Sentinel Dump after knockdown sometimes, which seems like it would blow up tech rolls in either direction since it hits on both sides:

http://youtu.be/7d-Zyi-qr_Y?t=13m31s

Bullet tries to roll forward after getting knocked down in the corner and it hits her on the other side.

http://youtu.be/UT4BgwV_qbk?t=5m18s

There Mato neutral techs and tries to forward dash through but gets hit by it anyway.

So I'd say it could be useful if you're expecting a roll, but if you expect neutral tech you should probably just go for your usual stuff.

Posted

It could probably be useful for neutral tech, you'd just have to delay it and it'd be distance-dependent. The really appealing thing is that it's like +11 on block, iirc. Any way to get that to hit meaty would be insane, especially if you can block afterwards.

Side note: I just realized that Azrael might be able to make his taunt wall-stick via Valiant Charger.

Posted

For some reason I was going to talk about how awesome it is that BHS has Carnage Scissors style projectile invul. But then...

Yeah. Nevermind.

Posted
That's like the 5th time I've seen that happen. They really need to work on patching that.

thats some legit corner push right there.

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