BladeOfJustice7 Posted March 12, 2014 Posted March 12, 2014 By the way, that's two setup-heavy new characters in a row. It's very likely that Sin is going to be much less complicated, but still, GG sure isn't getting any more simple anytime soon. And I'm not sure whether we knew it or not, but Ram's familiars are called Lucifero, just like before. Sin wasn't complex in Overture, compared to someone like Raven. He just lacked a DP, but made up for it with Exciter and his counter.
Ronove Posted March 12, 2014 Posted March 12, 2014 Pachi's paragraph on R. Valentine: Ramletherl is the concept of a fighter who is able to fight by indipendently controlling her various separated weapons. Depending on the situation she can fight in various ways by equipping her swords or with her separate attacks, and whe she uses her familiars her playstyle can change a lot. Furthermore in order to be able to perform several combinations attacks, one of her unique traits is to be able to combine all these peculiar moves and tricks continuously even in close combat. Whether she's fighting with he swords equipped, with her projectiles or through combination plays, she has so many weapons at hand that even just moving her around is going to be fun.
Final Ultima Posted March 12, 2014 Posted March 12, 2014 Anyone have an idea on how the cancel mechanics from horizontal dusts work? Can one cancel special moves at all?If you're referring to a Homing Dash, it doesn't have any special cancel properties to speak of, it's just a Dust Attack canceled into a dash. As far as I'm aware, the type of hitstun you get is no different to if you didn't do a follow-up at all (spinning arc, repeatable wall stick if they hit the wall). Homing Jump is the odd one out.
Kitsoru Posted March 12, 2014 Posted March 12, 2014 By the way, that's two setup-heavy new characters in a row. It's very likely that Sin is going to be much less complicated, but still, GG sure isn't getting any more simple anytime soon. And I'm not sure whether we knew it or not, but Ram's familiars are called Lucifero, just like before. Someone earlier on had suggested he'd be a mid-range, and I also find that likely? Maybe like kliff minus damage plus speed/mobility? Also was wondering that, thanks for the confirmation. (Though. Are they both called lucifero? Or the both together 'make up' lucifero, I wonder?)
BladeOfJustice7 Posted March 12, 2014 Posted March 12, 2014 @kitsoru, Sin's normals were slower than both Ky and Sol, at least in GG2, I'd imagine that would carry over. He had terrific range though.
Kitsoru Posted March 12, 2014 Posted March 12, 2014 @kitsoru, Sin's normals were slower than both Ky and Sol, at least in GG2, I'd imagine that would carry over. He had terrific range though. Well sure but I meant in comparison to kliff. I don't think he was THAT slow?
SolxBaiken Posted March 12, 2014 Posted March 12, 2014 Well sure but I meant in comparison to kliff. I don't think he was THAT slow? He'll have a "Wind Resistance" gauge, and if you attack when it is too high he'll do slow, bulky swings. Dem flags~ = w=
Blackhearth Posted March 12, 2014 Posted March 12, 2014 It's just about her. The rest of the article briefly describes her playing style (there's also a small paragraph about her role in the story) and there's a small "interview" with Pachi on how they came up with her concept. Guess no Potemkin buff yet
Ronove Posted March 12, 2014 Posted March 12, 2014 Why on earth would ArcSys rebalance the game so soon when not even a single month has passed since the game's launch? You can't be serious.
Dreiko Posted March 12, 2014 Posted March 12, 2014 I doubt they'll re-balance the game at all till the console release. It seems quite well balanced too.
Appledash- Posted March 12, 2014 Posted March 12, 2014 Ram-chan sounds like she has a very flexible offense.
Kitsoru Posted March 12, 2014 Posted March 12, 2014 He'll have a "Wind Resistance" gauge, and if you attack when it is too high he'll do slow, bulky swings. Dem flags~ = w= ...Even if this is a joke(?), that would actually be an interesting mechanic- his moves slowing down as a combo goes on longer due to the resistance. But the other thing I had been thinking which that reminds me of would be if he had really long pole-twirling combos (I can't think of a better analog to explain this cuz I'm a scrub but if you ever tried Momoko from kof11, like how her capoeira works) but that had huge punishable gaps of startup/recovery between them so it'd require a lot of poking in and footsies? Anyway I sort of feel like we won't see him at least until late Spring, or console, which I agree will be when we see any rebalance.
Casper Posted March 13, 2014 Posted March 13, 2014 (edited) sounds like they're more or less keeping her how she was as a boss character. very interesting design, could have a lot of screen control, maybe some cool setplay stuff. i feel like Xrd needs more diverse playstyles/archetypes atm so i'm thankful that a new, unique char is being included but i'm still missing a lot of the old cast to fill certain niches. aesthetically i think valentine and bedman are more modern and kinda bb'ish (i dont mean that in a negative way) than a lot of the cast which makes me wonder how much daisuke was actually involved in designing their looks. also anyone know what this danger icon is that appears above the eddie gauge at about 5:40 in this video? http://www.nicovideo.jp/watch/sm23080512 Edit: actually NM i think its gotta be negative penalty warning Edited March 13, 2014 by Casper
king of heart Posted March 13, 2014 Posted March 13, 2014 ..But the other thing I had been thinking which that reminds me of would be if he had really long pole-twirling combos (I can't think of a better analog to explain this cuz I'm a scrub but if you ever tried Momoko from kof11, like how her capoeira works) but that had huge punishable gaps of startup/recovery between them so it'd require a lot of poking in and footsies You mean like Noel or Kagura ? No please no!
redsilversnake Posted March 13, 2014 Posted March 13, 2014 Why on earth would ArcSys rebalance the game so soon when not even a single month has passed since the game's launch? You can't be serious. That's exactly what they did with P4U, though. That does indeed seem not to be the case this time, but there is precedent for them rebalancing a game after just a month.
D.R.F. Posted March 13, 2014 Posted March 13, 2014 sounds like they're more or less keeping her how she was as a boss character. very interesting design, could have a lot of screen control, maybe some cool setplay stuff. i feel like Xrd needs more diverse playstyles/archetypes atm so i'm thankful that a new, unique char is being included but i'm still missing a lot of the old cast to fill certain niches. aesthetically i think valentine and bedman are more modern and kinda bb'ish (i dont mean that in a negative way) than a lot of the cast which makes me wonder how much daisuke was actually involved in designing their looks. also anyone know what this danger icon is that appears above the eddie gauge at about 5:40 in this video? http://www.nicovideo.jp/watch/sm23080512 Edit: actually NM i think its gotta be negative penalty warning What do mean more diverse it like, just came out. Besides what is not diverse about ggs cast at the moment even if it is small? Sent from my SAMSUNG-SGH-I747 using Tapatalk
jak d ripr Posted March 13, 2014 Posted March 13, 2014 What do mean more diverse it like, just came out. Besides what is not diverse about ggs cast at the moment even if it is small? Sent from my SAMSUNG-SGH-I747 using Tapatalk I'm curious(this is a question, not answering your post), are there any zoners in the current cast? I mean I see characters that look like they can zone(eddie, I guess faust) but no straight up v-13, dhalsim type character. Of course, I'm completely new to this franchise so I might just not know, but maybe that's what he's referring to. It looks like a roster of RTSD pretty much. Then again, I guess GG was never designed for that type of play what with negative penalty and shit.
D.R.F. Posted March 13, 2014 Posted March 13, 2014 There Is axl low and faust. Although they both have different ways of applying pressure (and sometimes mixup) they are the closest to a zoning archetype atm. Another close one is venom because of his pool ball mechanic, but there isn't any projectile zoning characters like dizzy yet. Ramethal will most likely fit that Sent from my SAMSUNG-SGH-I747 using Tapatalk
RurouniLoneWolf Posted March 13, 2014 Posted March 13, 2014 Pachi's paragraph on R. Valentine: Ramletherl is the concept of a fighter who is able to fight by indipendently controlling her various separated weapons. Depending on the situation she can fight in various ways by equipping her swords or with her separate attacks, and whe she uses her familiars her playstyle can change a lot. Furthermore in order to be able to perform several combinations attacks, one of her unique traits is to be able to combine all these peculiar moves and tricks continuously even in close combat. Whether she's fighting with he swords equipped, with her projectiles or through combination plays, she has so many weapons at hand that even just moving her around is going to be fun. Thanks for the translations. She's sounding very interesting. Can't wait to start seeing videos of her.
Skyheartxia Posted March 13, 2014 Posted March 13, 2014 Translation of the first paragraph: Ramletherl is a tricky character who can position her familiars on screen, and fight at the same time with them by equipping her two huge swords. In order to swarm the opponent with various followup moves, she's able to perform various combination attacks according the player's plan. Moreover she has both projectile moves to keep the opponent in check and a command grab. It's a character with a high hidden potential. another horrible matchup for Potemkin? poor, poor big burly man.
BladeOfJustice7 Posted March 13, 2014 Posted March 13, 2014 another horrible matchup for Potemkin? poor, poor big black man. ftfy And since when does Xrd Potemkin have many even matchups? I'm amazed at how FAB still plays this game/character with the way Potemkin is turning out lol. Valentine sounds kinda like Dizzy, but that might be just me...
Starlight777 Posted March 13, 2014 Posted March 13, 2014 I wonder Ramlethal's beam overdrive will still keep its boss properties. I mean it's already somewhat impractical to use without a corner to fire from.
D.R.F. Posted March 13, 2014 Posted March 13, 2014 hey, FAB and Konsome are doing god'a work with this character lol. And yea rammy sounds so much like dizzy, I hope they put dizzy in anyway, with rammy given an emhasis on offense (nu-13 to mu-12) Sent from my SAMSUNG-SGH-I747 using Tapatalk
BladeOfJustice7 Posted March 13, 2014 Posted March 13, 2014 I wonder Ramlethal's beam overdrive will still keep its boss properties. I mean it's already somewhat impractical to use without a corner to fire from. Unless they change the startup I don't see any practical use for it, but then again, Gamma/Ramma rays historically never really had any uses. They always took too long to startup and required 100% tension, despite their fantastic damage. I've only seen it used to troll the a.i in arcade mode lol. But giving it super armor would make it really unique and maybe even useful in the corner.
Skyheartxia Posted March 13, 2014 Posted March 13, 2014 ftfy And since when does Xrd Potemkin have many even matchups? I'm amazed at how FAB still plays this game/character with the way Potemkin is turning out lol. Valentine sounds kinda like Dizzy, but that might be just me... honestly i wonder how new people think when trying to pick him up in Xrd right now.... yeah she sounds like some sorta mode change Dizzy.
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