LuminAbyss Posted January 29, 2013 Posted January 29, 2013 How does Blood Scythe look as a 6D replacement. It might work considering since BS looks like it's only a little slower (if not the same speed) as 6D. Plus it hits overhead, and gives ridiculous plus frames. The animation is less subtle though, so 6D will still have it's uses. On an entirely different train of thought, anyone know how long people are in counter hit state after blocked bursts (if they are at all? I can't remember)
KayEff Posted January 29, 2013 Author Posted January 29, 2013 characters are in CH state until the end of the burst animation. if done in the air, it's until the character enters their falling sprite. however, it's mostly irrelevant as the invincibility overlaps a lot of CH state
Cheefoo Posted January 29, 2013 Posted January 29, 2013 You guys do realize Kaqn can't optimize his combos for shit, right?
LuminAbyss Posted January 29, 2013 Posted January 29, 2013 characters are in CH state until the end of the burst animation. if done in the air, it's until the character enters their falling sprite. however, it's mostly irrelevant as the invincibility overlaps a lot of CH state I was just thinking DID might be fast enough to fatal people when we bait their bursts. It'd be fun.
TITANIUM BEAST!!! Posted January 29, 2013 Posted January 29, 2013 Yeah I was about to say, can't judge 6D damage potential off of one of kaqn's autopilot hitconfirm combos.
Tong Posted January 29, 2013 Posted January 29, 2013 (edited) Still, adding a TK BS somewhere would just up the damage to... 3.2k? Old 6D would grant us at least 4k :o I know it's too early to talk about optimized combos, but that thing scaled rather badly. Edited January 29, 2013 by Tong
Lucalibur Posted January 29, 2013 Posted January 29, 2013 Humm...it was a CH. He could have probably done 6D>J.D(Whiff)>5D(1)>214A>5B>5D(1)214B>214D>6A>J.214D>5B>5C(does it combos in CP? I heard 5C's vertical hitbox got nerfed)>Jc>J.C>jc>J.C>214C>5D(2)>623D~ Don't know, could have worked. I just know he could have gotten more than just 2.8K now that I look at it.
LuminAbyss Posted January 29, 2013 Posted January 29, 2013 5B > 5C after TK BS does combo, at least on some characters. I've seen it done in videos, as well as after Hell's Fang.
Spirit Juice Posted January 29, 2013 Posted January 29, 2013 (edited) Jiyuna did tweet something about 6D a day or two ago. Two lazy to dig through his tweets, but the tweet pretty much confirms that big damage off of 6D CH isn't that great due to 6D's P1 proration being not so good now. EDIT: Found the tweet. This is what it said: "6D > jD(whiff) > 5B > 5D(1) > HF(1) > 5B > 5C ~ Air/BE combois decent. Can get corner carry from midscreen. Damage nerfed from EX". Edited January 29, 2013 by Spirit Juice
Ryoto Posted January 30, 2013 Posted January 30, 2013 What's this one move Ragna does in this video at like 2:47? It costs him 25% heat, and it looks like he uses his DbD claw for it. I didn't see it mentioned in his changes for CP. http://www.youtube.com/watch?v=HHT_swT35cw
mAc Chaos Posted January 30, 2013 Posted January 30, 2013 (edited) Without even looking it is probably his Crush Trigger. EDIT: Wait. What's that move at :35. It looks interesting. Edited January 30, 2013 by mAc Chaos
Ryoto Posted January 30, 2013 Posted January 30, 2013 Ah, okay. Crush Triggers slipped my mind. Thanks.
toanenadiz Posted January 30, 2013 Posted January 30, 2013 EDIT: Wait. What's that move at :35. It looks interesting. Isn't that just Blood Scythe?
Nemesis Posted January 30, 2013 Posted January 30, 2013 yes -- first time im seeing ppl AA it tho -- (they really have all day long to AA blood scythe)
Tong Posted January 30, 2013 Posted January 30, 2013 I'll ban anyone that says Blood Scythe is interesting because it's not. pls no mAc
Nemesis Posted January 30, 2013 Posted January 30, 2013 omg ive been trolled by mac...... yes its "LOOKS" interesting ... god dammit just to make sure this post isnt worthless -- does TKing BS make it worthwhile? ....what do you guys here think about Ragna BS?
Tong Posted January 30, 2013 Posted January 30, 2013 TK BS is unsafe on block. Stand BS resets pressure but seems easy to react to. And even if you get countered by it midair, Rags can't combo afterwards. Can still be used to perform acrobatics, like BS'ing over Deadspikes and other projectiles... maybe...
Nemesis Posted January 30, 2013 Posted January 30, 2013 looks like ragna wont be able to get away with alot of BS huh? even tho in videos i see rag players try all sorts of BS ...
KayEff Posted January 30, 2013 Author Posted January 30, 2013 even tho in videos i see rag players try all sorts of BS ... because his options got even more fucked up this time around. you can't autopilot with this character anymore.
xlolxlolx Posted January 30, 2013 Posted January 30, 2013 lol its like the same 5 fuckers coming back and forth repeating the same shit
-Kid Posted January 30, 2013 Posted January 30, 2013 lol its like the same 5 fuckers coming back and forth repeating the same shit Lol i tried sooooo hard not to come back and repeat myself regarding BS
KayEff Posted January 30, 2013 Author Posted January 30, 2013 lol its like the same 5 fuckers coming back and forth repeating the same shit it's the only thing scrubs can do in forums like this rather than actually holding smart discussion
BlackYakuzu94 Posted January 30, 2013 Posted January 30, 2013 It would seem Bloodscythe is a very divisive move. From what I've been reading, it's either regarded as a shitty move for Ragna given all of his nerfs, or something decent despite them. ...I....I'm gonna wait and see.
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