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smooshman

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Everything posted by smooshman

  1. a bit, a few big changes 5C>JB doesn't work, 5D is shit, you can do air moves after ice swords (YAYYY) that's off the top of my head.... oh and ice isn't stupid anymore.
  2. the only thing that can be said about Mu's matchups at this moment is that she has them.
  3. I like ky style, but Hazama style is trolling me by coming back whenever I click a link or refresh.
  4. then why would you push D?
  5. same, except it goes back to my previous color.
  6. when did Mu cut her hair?
  7. honestly I've only ever quick rised when the enemy is far away.
  8. it's mostly basic combos and oki setups.
  9. nah, that would be pretty bad, haz definitely has advantage, but again Ara's curse is a condemnation. The biggest problem for Ara, ironically, is catching Hazama; Hazama can spider man around clouds and clash bugs with his chains.
  10. to my knowledge all projectiles are guarenteed after a certain amount of time, the problem is they reflect..... in several directions.
  11. her lasers can get past nirvana, defeating the "use nirvana as a shield" strategy.
  12. I think the biggest change is that Jin can no longer zone Hakumen very well, the barrier does halt projectiles, so ice swords are out. That makes Jin's game about getting close, and Haku's pokes are very good at keeping him out, and Haku's JC is arguably the only A-A that is better than Jin's JC, but at close range Jin's 5C is faster than hakumen's pokes so that makes it easier. Also, Hakumen just out damages Jin overall, so I would say 4.5-5.5 hakumen's favor.
  13. I think he means how staff has gold stars, and super mods have silver.
  14. mostly against Ragna, Bang, Litchi, and arguably Hakumen (depending on how you play). Ragna has a thousand pokes, all of which are better than Jin's one poke Bang is Bang, he's a lightning bruiser, so he's better in every stat aspect, he has nails at the start, Jin doesn't start with heat. Litchi is Litchi, she outpokes and out pressures Jin, and has better zoning/control. and Hakumen has better pokes and since most of Jin's drives are projectiles and Hakumen has a projectile barrier...... of course if you avoid using projectiles it's fairly even, maybe in favor of Haku a bit.
  15. I liked mana khemia for the twist to the combat, and the colorful characters, I liked Vayne because he was such a sad character:v:

  16. green throws are 3 (5?) frames I think, and that's what most people are aiming for, and that's what most practical setups are. The only other reason they can be broken so easily is the games flashes a massive ! to tell you to break the throw.
  17. 5D/6C>dash cancel>throw 5B>wait a moment>throw
  18. if you're playing Jin then high/low is pretty much out, so doing crossups like IAD JB, and IAD 236D are good, and you can do alot of tick throws. If you're tempted to do high/low, then do J2C (in CT JC)>2B or some other variation; 6A is too risky and offers little reward.
  19. what's this about a Ky theme? I can't wait.
  20. pretty good, I think in that first round you were trying to IAD J2C> corner combo. I really like how you did a ninja yukikaze after getting GETB. Not much I can say in terms of improvement, just work on yomi and hit confirm, but those are things we all have work on.
  21. the new themes are nice, but the "Blue style" makes it hard to tell what's a link and what isn't
  22. didn't Terumi joss that?
  23. he doesn't claim, he really doesn't care.
  24. no, it just shows the sprites, the attack itself might use the same sprite for a couple frames.
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