-
Posts
507 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by TeeJay
-
Well, I'm sure that however good or not good it is, people are going to create game-plans/mind games around it. If there's a way to beat it, the high-level minds are going to implore it. I'm actually looking forward to quite a bit of changes, though I doubt even most of these things will stick. We'll see what happens in all of the loketests. Next thing you know, loketest #2 might actually give Tsubaki a "Hakumen" or my joke 236A or 214A moves fafnir properties.
-
I'm not well versed on Tager but I think it allows you to connect the followup when the opponent is magnetized. Since he's using his magnets or whatever to grab at the air, they'll kind of float-stagger allowing him to do a followup. Actually what Dusk said.
-
Give Tsubaki a 236A/D or 214B/D fafnir mechanic property mechanic (Just messin'). I do catch people when I accidentally do 2B 214B (probably after a dash?). I don't know what people are doing but while getting pissed off at my input, I've gotten free combos. On a serious note, I do remember using j.236 as a crossup. I remember they had different trajectories and the C version pushed Tsubaki forward quite a bit while A was pretty fast. I guess it gave us a weak 50/50 ambiguous crossup game but I don't think it really combo'd. I guess the D version did that but I did gimmick it to keep forward pressure when I was too far out. I used that thing like street fighter.
-
The How and What regarding thinking in matches and adaptation
TeeJay replied to TeeJay's topic in BlazBlue Gameplay
Earlier this week, before you had class, I got to play you a set with my Tsubaki. That lobby was dead until you left and then people galore. So far, I've unloaded a lot of stuff unless necessary and I've been a bit more aware of options. I was thinking about intricate things so much, that I couldn't remember simple thing like bait DPs. I guess, anything you are tweaking in training mode, you probably shouldn't be thinking about in a match. More intricate, habitual things might need to be thought out between rounds or matches. I haven't been getting burned out in sets and I was picking up on habits a bit more. Perhaps switching from years of Litchi, which I played pretty vanilla and defensively to Tsubaki probably created some more over-thinking. I'd be cramming so much stuff outside of what's happening on screen. Playing some Labrys after a 6 month layoff was a pretty good application test. I was doing pretty decent and fast recovery in remembering what to do and what not to do in matchups more clearly. -
haha. I remember trying to bait IDs like 4 or 5 times which ended up being awkward stare-downs. I actually don't mind most characters regarding personality. I think I did hate fighting Noel players in CS2. lol, I had the worst tooth pain during a match and couldn't concentrate on playing. i literally started blocking the entire match and had to apologize to the other player later. I think he thought I was trolling him, especially since I started pulling out subs galore. I'm like, naw dawg, blah blah. Haha, I guess I feel awkward taking time to stick type some message when I think the other player may walk away at any time. I wish there was an, I'm typing icon.
-
haha, people start playing footsies. jk. I'm enjoying just hearing about stuff. I wouldn't mind if the game had a different look. We'll see how things change after the tests. I play Litchi on the side a tiny bit but I'm curious how everything will work. I enjoyed CT and CS2 Litchi more than CS1 and CP and enjoy playing playing Tsubaki more than CP Litchi. We'll see how it all goes. As someone said, people are probably missing all of the buffs that are subtle but could be prominent later.
-
I miss being able to use j.236C as a crossup. It wasn't great but it hit at times where j.C and j. B would whiff.
-
I was wondering how a 5BB suction could work, (I guess like Jin's 5B second-hit iirc or valks move) to pull them close offering easier options and keeping you in? Random thought.
-
Now I'm curious if or what they'll do to Tsubaki.
-
The How and What regarding thinking in matches and adaptation
TeeJay replied to TeeJay's topic in BlazBlue Gameplay
Yeah, I just read it and thought it was pretty solid. The beginner stack chart is pretty hilarious but I can relate with my crappy CT Ragna. The article discusses auto-piloting mainly in the way Airk referred to it, though most do use it in the negaitve way. There is a SF4 vid explaining the same stack which I used in arcade mode a few weeks ago to work on fundamentals. lol, I don't really play much SF but it's sort of how I casually play it (bs Adon/Ryu etc). I did it to work on spacing though I admit applying it to Tsubaki, unlike Litchi/Jin gave me a tad bit more problems. -
The How and What regarding thinking in matches and adaptation
TeeJay replied to TeeJay's topic in BlazBlue Gameplay
I am wondering if it was vastly different between players or not? I think I am a plan ahead type, but sometimes I can get into the Sirlin obsessed category because I expect a certain outcome or want to do something specific (I know why that's not good). I do recognize that I have the bad habit of messing something up and wanting to fix it immediately rather than organically. Perhaps that's how I reprogram changes. I have been trying to focus on the latter style and play with less expectations which seems to be helping more. Instead of saying, "I was caught by that or I need to deal with that," I've been trying to quickly find some solution, even if a little haphazard, which is different than just noting that x happened and to be aware-- but x happened and I'm gonna do y if i even sniff it. It sounds trivial or obvious, but not always in the line of fire I guess. I bet some people's autopilot is still more distinctly complex than others. When I am loose, i tend to be more creative but less adaptive I guess. If I'm too loose, I'll do some yolo stuff. If I restrict myself too much, I become a rock and can't be proactive. I'm sure presence of mind suffices that. It's interesting how some players intentionally try not to play a certain style while others have very distinct styles. I'm sure their thinking influences this. I haven't even gotten into the metagame. Fighting games do remind me of jazz improv in some ways, or any really technical improv where many calculations and technical adjustments are made. A few get so good at it that it becomes second-nature. -
That's an all-girl fighting game right there.
-
Longer blades for them to actually block mixup a second or two would be nice. I get annoyed with the air chicken block and then they inferno divider on the way down when I'm trying to anti-air or keep you in block stun.
-
Hopefully everything works/improves in the frame data I suppose. Give us a Millia orb direction control haha. My Litchi days had me occasionally thinking blade super is Daisharin, until I get blown up for trying to use it too far away.
-
The How and What regarding thinking in matches and adaptation
TeeJay replied to TeeJay's topic in BlazBlue Gameplay
Thanks for the response. It's not suppose to be an easy question. Yeah, situational recognition or presence-of-mind is very important. I'm starting to become more proactive at finding solutions in match situations immediately, especially in a set. I think it's interesting that it deters you from thinking in the present or future as much. I remember you saying you take a mental record every time you get hit. Lord Knight has mentioned being aware that x is now on the table which is a tad harder to prioritize in certain situations than one would assume, I guess. If one does x three times, you expect y sooner or later right-- the suspense... So as a Haku player, what are your thought priorities in a match? Or are you even aware of that? I understand the difficulty of answer, especially when I have to tell college students how to analyze something that I can break down instantaneously on sight-- That's a Secondary Germanic Augmented Sixth Chord son-- recognition of details is not something that develops similarly. Yeah, that's the conclusion I was picking up from several people. I guess that's how I come up with stuff occasionally like whiffing a jab at max 5B range and following up with 22D for a counter-hit in the moment by playing more freely. hmm, auto-pilot seems to increase raw reactions or but makes you a lot more susceptible to be taking by surprise, though thinking and being focused aren't quite the same things either. I remember playing a 19 game set against Errol and I felt like I was doing okay the first 5 games or so. After that, I became mentally lethargic and fatigued. I think I let myself get to the point where I was thinking about way too many minute details to get back in the game rather than just a few things. I guess it's a fine line between focused and "loose"-- rely on instinct and make cognitive adjustments where needed. -
The How and What regarding thinking in matches and adaptation
TeeJay replied to TeeJay's topic in BlazBlue Gameplay
Thanks for the response. I guess the overall point was to encourage discussion on the topic rather than feel the need to respond directly. I'm trying to form some consensus from everyone else's thoughts. I suppose Tager players become really adapt at a read-and-react style cognitively. I bet that develops naturally when the opponent is often the aggressor. -
[Xrd] News & (Theoretical) Gameplay Discussion
TeeJay replied to Shinjin's topic in Guilty Gear General
ah, ok, that makes sense. -
[Xrd] News & (Theoretical) Gameplay Discussion
TeeJay replied to Shinjin's topic in Guilty Gear General
I thought EX-Robo Ky was allowed in one of the games? I've never seen it or know where I heard that from. -
ggs Someonewhobodied in the dead lobby.
-
Oops post in the wrong thread: How do you keep furious rushdown characters with much bigger hit boxes away? Ragna 5B/5c, Jin 5C, Mu 5C. If I can get orbs going, I can neutral around that but I feel like I'm screwed if I can't. Most of the time in neutral I feel like I'm playing keep away, diving to screen swap, etc. until I can space a perfect 2C anti-air or catch them where I can make contact for free. Perhaps, I'm just not dealing well with gaining respect or not getting disrespected in nuetral. Should i just stand at 22X range for corner oki to keep people from rolling out of the corner? i know I can jab or 2b them but they can also DP. I've been getting away with some occasional naked j.236 A empty jump/late airdash setups in the corner which people can roll under. I'm gonna watch some Konan/Kuresu and friends vids. I think I'm missing some small nugget of Tsubaki. Seeing Airk play has been fun. On another note, I have realized that I've probably been preemptively over-thinking the game rather than just thinking about alternate options and adaptations.
-
BlazBlue Question Thread - Ask your questions here!
TeeJay replied to KayEff's topic in BlazBlue Gameplay
I guess Haku can still do it for an instant 3-4 bars. People were doing it early on but I'm not sure if the patch changed anything. -
[Xrd] News & (Theoretical) Gameplay Discussion
TeeJay replied to Shinjin's topic in Guilty Gear General
Ha, boo thang. USF4 Bison is a side piece too. I just haven't seen any footage of him. Has Machaboo played in any qualifiers? Hopefully Xrd has some solid news going down before or at TGS. -
[Xrd] News & (Theoretical) Gameplay Discussion
TeeJay replied to Shinjin's topic in Guilty Gear General
Dogura is playing Sol? Where? gotta google. I guess he skipped on Slayer. I miss his Robo Ky though.... -
[Xrd] News & (Theoretical) Gameplay Discussion
TeeJay replied to Shinjin's topic in Guilty Gear General
People's Ramlathal hype is real. Samitto Mikado vids vs. Ram-- Dat Ramlathal. Woshige vs Ram vid-- Dat Ramathal FTW. I guess I was excited to actually find Woshige playing. Haha, I wonder how many are playing Ram at release. :P -
[Xrd] News & (Theoretical) Gameplay Discussion
TeeJay replied to Shinjin's topic in Guilty Gear General
Wasn't Ex Robo Ky legit tourney allowed? Hopefully there will be some character trailers or something after the release date. I guess that's an Atlus thing but I'm sure it gets people's attention. Show of that game in 1080p. Sooo... player matches are gonna function like smaller 8 player online lobbies? I guess I missed stuff.