GenoWhirl Posted February 2, 2010 Posted February 2, 2010 Should we start working on a CS Rachel guide or something, or is that not necesary XD
God_Of_Olympus Posted February 2, 2010 Posted February 2, 2010 it is and it isnt, a lot of people go to arcades and some of us going to play CS for the first time might wanna know what to do, however a lot of ppl also dont go to the arcades so it wouldnt totally affect them, i say start it and add as you go...or not idk..
GenoWhirl Posted February 2, 2010 Posted February 2, 2010 Now the question is, who'd make it? >.> <.< *starts taking notes*
Kuuhaku Posted February 2, 2010 Posted February 2, 2010 There is that other thread that no one bothers to update.
kro_ Posted February 2, 2010 Posted February 2, 2010 Should we start working on a CS Rachel guide or something, or is that not necesary XD Not necessary. As long as there's an updated CS combos thread and changes thread, what you can and can't do anymore should be pretty clear. Combos are fine for now, but we can't really finalize the changes without frame data.
Alex073088 Posted February 28, 2010 Posted February 28, 2010 yooooo the wind is sooooooooo fuckin stupid now, i just watch a vid the rachel was doing all she could to refill the wind with blockstrings and nuthing no charging i swear half the match she had no fuckin wind
Kuuhaku Posted March 1, 2010 Posted March 1, 2010 I'm going to investigate this a little bit, but last night I did something weird. I avoided getting 720ed with pumpkin summon. This happen to anyone else?
Kuuhaku Posted March 1, 2010 Posted March 1, 2010 Pretty sure I was on the ground. I'll test it out when I get the chance and see what's up with it.
Sadeyo Posted March 1, 2010 Posted March 1, 2010 Pretty sure I was on the ground. I'll test it out when I get the chance and see what's up with it. Please find out. I'm like literally breaking out in tears every time I go to the arcades using her. Another advantage wouldn't hurt even if it's minimal to character specific. *sits in the corner extremely depressed*
Kuuhaku Posted March 2, 2010 Posted March 2, 2010 I checked the video and I wasn't magnetized, just barely out of range. Pumpkin summon just saved me from being pulled into range. Uh.... if you're looking for an advantage, you could surprise people with 6C j2C. Most people crouch when they block 6C, so you can hit them with j2C any time you want and then special cancel into sword iris for a combo. Even if they're not crouching, they'll usually try to go for a punish and you can hit them with j2C anyway. 5A is faster in this game so it's a better poke. So is 2A. Pokes (5A 2A jA) will be where you're getting most of your damage. Frame data is out so read that and learn what you can IB and punish. 6B on CH combos into BBL (if you have convenient rods). If you want to do lulz Rachel timeout tactics, empty Sword Iris also helps keep you in the air.
Tari Posted March 2, 2010 Posted March 2, 2010 I checked the video and I wasn't magnetized, just barely out of range. Pumpkin summon just saved me from being pulled into range. Uh.... if you're looking for an advantage, you could surprise people with 6C j2C. Most people crouch when they block 6C, so you can hit them with j2C any time you want and then special cancel into sword iris for a combo. Even if they're not crouching, they'll usually try to go for a punish and you can hit them with j2C anyway. 5A is faster in this game so it's a better poke. So is 2A. Pokes (5A 2A jA) will be where you're getting most of your damage. Frame data is out so read that and learn what you can IB and punish. 6B on CH combos into BBL (if you have convenient rods). If you want to do lulz Rachel timeout tactics, empty Sword Iris also helps keep you in the air. 6B on non-CH combos, too, since I don't believe I landed a CH. edit: checked, and it's character-specific. it work on Tager, whiffs on Bang. Also, I'm still a fan of 6dc into j.236c for an unexpected continuation of pressure (and a gap that some players will eat counterhits out of). Entirely unsafe, though.
kro_ Posted March 2, 2010 Posted March 2, 2010 If you know you're going to land a far 6b CH, try doing 66db link 5b. Don't forget to hold 5b a bit to take advantage of the 5 frame input buffer.
Kuuhaku Posted March 2, 2010 Posted March 2, 2010 About how close do you have to be to link 5B? Because I so far haven't been able to get 5A to link... but I could be hitting it too late?
kro_ Posted March 2, 2010 Posted March 2, 2010 Well, the point of using 6db is that the wind pushes you close enough to 5b immediately after 6b without having to dash forward again. So it should work if you 5b as soon you recover. The timing is just tighter than usual.
ryokoalways Posted March 2, 2010 Posted March 2, 2010 6B staggers for 28F. So taking active frames and recovery into account. You have a window of 10-13F to hit your opponent after recovery.
Jason D. Posted March 2, 2010 Posted March 2, 2010 The 5B is a fairly tight link after a CH 6B, but you should be able to link the 5A pretty easily. Also, if you're just poking randomly with the fork and you see the counterhit, you can also hit D right then to try to link. The fork's recovery is long enough that you can slide in pretty far.
Kuuhaku Posted March 2, 2010 Posted March 2, 2010 Thanks for the information. That's really useful to know that 6B can be used for more than just trolling and Tari Hype Combos.
Alex073088 Posted March 5, 2010 Posted March 5, 2010 lol my friend told me rachels 6a was top invunerable and im sitin here wondering why moves are consistently beating out my 6a before the guard point came out, so anotehr friend told me it wasnt top invunerable...i checked the frame data chart and it let me know that it was not invunerable at all, shes not invunerable at all any where unless shes doing her astral heat. i also read that 3c has more revocery in cs now, wtf?!? did they really mean to just completely shit on a character who was good but definitley not broken( like arakune and nu?) a character who did have troublesome match-ups in the game like against jin,litchi, nu, arakune, shit once tager gets in he can even give rachel some shit, and u have to completely change your pressure when fighting him due to the fact that he can sledge thru ur pumkin, lobelia, frog, and zap pressure...6b is gone so no more slegde baiting within your pressure. Why the hell did they add more frames on summoning the pumpkin when it goes away so fast like that?
Alex073088 Posted March 5, 2010 Posted March 5, 2010 rachel was very broken explain please? outside the corner frog pressure which she can be hit out off, or escaped if pushed back to far
killionaire Posted March 5, 2010 Posted March 5, 2010 Aww.. They got rid of head armor on the 6A? Really? They really wanted to go that far? Also, keep in mind the use of "was" in that sentence. EDIT: You know what? I'm just going to create a conspiracy theory that they chose to nerf one character really hard so those people who played her can move onto the three new characters for CS.. Note that it's a conspiracy theory, so it's supposed to sound ridiculous.
Alex073088 Posted March 5, 2010 Posted March 5, 2010 Aww.. They got rid of head armor on the 6A? Really? They really wanted to go that far? Also, keep in mind the use of "was" in that sentence. EDIT: You know what? I'm just going to create a conspiracy theory that they chose to nerf one character really hard so those people who played her can move onto the three new characters for CS.. Note that it's a conspiracy theory, so it's supposed to sound ridiculous. yea so thats why u NEVER ever see 6a used as an anti in blazblue C.S anymore u see j.c now, although in ct i mix- between 6a, j.b, j.c because alot of j.attacks come out way quicker then 6a does(before it reaches its guard point) some ppl even jump to high over it, or try and bait it then dash with a nice j.c or j.b move. without the guad point and the increase recovery, and it never being top invunerable like ragnas awesome 6a, its no point in using 6a anymore.
God_Of_Olympus Posted March 5, 2010 Posted March 5, 2010 explain please? outside the corner frog pressure which she can be hit out off, or escaped if pushed back to far George...gave her best oki in the game pumpkin... made her the safest 3c and j.2c gave her the best mixup her dmg... Made you go FFFFFF UUUUUU occasionally 6A... lol self explanotory Also her corner pressure can be xtremely long winded if you can get it right it is'nt exactly the easiest thing to get out of
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