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Posted

It does disappear on IB even while active.

Tari- if it hit first, then no. But I'll watch the video again and see if I can figure out what happened.

As Geno mentioned, the pumpkin may have hit before Rachel IB'd the nail. That said, she still blocked a projectile, so I was expecting it to vanish after the hit.

Also, against Carl players who haven't adjusted to the new game, yet, it's not too hard to win. :vbang:

Posted

but when they do, Rachel will have to rely on other methods to get in, and against good Carl's that's suicide therefore We're fucked :vbang:

Posted

i just kinda plow through with normals like its a beatem up game with carl and nirvana that i'm trying to hit at the same time, and use pumpkins as a feint lol, they'll think it'll pass through. and if i don't get through or hit carl i back off and try again. but yeah, i think shutting down nirvana is important for the rachel vs. carl matchup.

Posted

I believe that's important for any match up against Carl. Except Nirvana recovers really fast and Carl is no longer completely SOL without Nirvana. So... yeah. Good luck with that. XD;

Posted

Rachel vs Carl is dumb. Anyways I play this match up by turtling unfortunately. Basic strategy I use is set frog so he has to IAD to get to you and 2C if he uses j. C or j. 2C to BnB (you should be able to see him start this, don't guess) or 6A for j. A, being between him and Nirvana isn't a bad place to be anymore with his weaker punch loop combos and Rachel's faster 2C to CH him if he tries to mix up. This worked last time I went to AI, I'm not sure how effective this really is so If someone wants to start CS Rachel match up threads like the other character forums have we could have better players than me help put info together that could work on some of her harder matches. ( Carl, Litchi, Tager)

Posted

Rachel vs Carl is dumb. Anyways I play this match up by turtling unfortunately. Basic strategy I use is set frog so he has to IAD to get to you and 2C if he uses j. C or j. 2C to BnB (you should be able to see him start this, don't guess) or 6A for j. A, being between him and Nirvana isn't a bad place to be anymore with his weaker punch loop combos and Rachel's faster 2C to CH him if he tries to mix up. This worked last time I went to AI, I'm not sure how effective this really is so If someone wants to start CS Rachel match up threads like the other character forums have we could have better players than me help put info together that could work on some of her harder matches. ( Carl, Litchi, Tager)

2C anti air :psyduck:

she's not that bad

any who vs Carl you cant zone, you just can't

i dont care if her zoning were remotely godly you just cant zone carl anymore, not even lambda can, zone for a bit to make him put Nirvana in fron then out of nowhere iAD+ wind and then whatever, but they made his anti zoning waaaay too good

Posted

and just at the press of a button ;-;

Which is why GG fans hate BB, complete anti zonning at the press at of button, wtf shit is that, they need to hurry up and get GG out

Posted

Rachel vs Carl is dumb. Anyways I play this match up by turtling unfortunately. Basic strategy I use is set frog so he has to IAD to get to you and 2C if he uses j. C or j. 2C to BnB (you should be able to see him start this, don't guess) or 6A for j. A, being between him and Nirvana isn't a bad place to be anymore with his weaker punch loop combos and Rachel's faster 2C to CH him if he tries to mix up. This worked last time I went to AI, I'm not sure how effective this really is so If someone wants to start CS Rachel match up threads like the other character forums have we could have better players than me help put info together that could work on some of her harder matches. ( Carl, Litchi, Tager)

Being between Carl and his doll is always a bad place to be for anyone. Chair can work against people who have no concept of baiting, but generally the risk isn't worth it.

But yeah, your basic strategy should be to play defensively and fish for those anti-airs. Carl cannot run and any distance longer than his 5c requires time (or a predictable IAD) to reach you. Use it to summon things and control the space directly in front of you. Then lure him out. A life lead and wind regen usually does this for you.

Don't fire projectiles at him when he's behind the doll like an idiot. If you're behind in life and you must approach him, then try to attack him while the doll is stuck doing an attack or interrupt it with something jc-able and rush Carl like everyone else. It's risky to approach Carl with the doll defending him because he can easily Vivace behind you while you're busy with the doll or beat you directly with a Burial or 8]D[. Volante (Nirvana fireball) is great for getting rid of your pumpkin since it is difficult to dodge, but if you're at a distance where he can't follow it up then A lobelia can be used to cancel it and set up a rod at the same time.

Posted

Worth pointing out that 3c8d 5cc does not seem to combo normally. It worked in CT, so I assumed it would work in CS, but I wasn't aware that 3c recovery was longer in CS.

Edit:

Forgot to mention that it does combo if you catch them in the air (from a 5cc wallbounce, possibly), but I'm unsure of the timing or specifics for that. It's in one of the vids somewhere.

Posted

Would it work with 3[c]8d?

whats the difference? :psyduck:

i assume the recovery for that was nerfed too (although that would be incredibly stupid)

they should've just kept 3C the way it was and nerfed 3[C]

Posted

Well, 3C is no longer +2 on block. I believe it's neutral now. I don't imagine the recovery for 3]C[ being any better. Rachel's changes don't make any sense in general. But that's what you're going to have to deal with if you want to play the loli in CS. Last night I learned- 6C might have some better potential. I haven't fully tested it out. Also, being able to wind George forward during your BnB does combo so... like if he's nearby and you get a combo in 5B CDC frog should hit. Might have some use? I got a 2.8k combo (meterless) off of that kind of setup. I also learned that against Ragna, close range A lobelia is a bad idea. His 2C tears right through it and it doesn't trade hits because lobelia goes away as soon as Rachel is hit. On top of that, he get a FC into a 4.5k combo. :vbang:

  • 2 weeks later...
Posted

So our fastest projectile is unsafe at close range!? :psyduck: EDIT: Well thats always been the case, but I figured with the decreased recovery time... fu ASW... Oh well. She'll be broke again in BB Slash. *crosses fingers*

Posted

So our fastest projectile is unsafe at close range!? :psyduck:

EDIT: Well thats always been the case, but I figured with the decreased recovery time... fu ASW...

Oh well. She'll be broke again in BB Slash. *crosses fingers*

More like following the Dizzy path, from God Boss to pathetic.

Posted

Would it work with 3[c]8d?

whats the difference? :psyduck:

i assume the recovery for that was nerfed too (although that would be incredibly stupid)

they should've just kept 3C the way it was and nerfed 3[C]

Thank God I just didn't test that properly (as proven by the combo video). 8D during the 2nd/3rd hit of 3c keeps them airborne long enough.

Sorry for the stupid question, but what's the difference between 3c and 3[c]?

[c] denotes holding the button down. For 3c, it's the difference between hitting 3 times (tap c) and hitting way more than 3 times (hold c).

Posted

So our fastest projectile is unsafe at close range!? :psyduck:

EDIT: Well thats always been the case, but I figured with the decreased recovery time... fu ASW...

Oh well. She'll be broke again in BB Slash. *crosses fingers*

Well in CT it was pretty safe because even if they hit you, usually it would trade hits and at least you'd have a rod down. But... because it disappears now... :psyduck: I'm pretty sure characters other than Ragna can be like: PFFFFFFT A lobelia.

For what Rachel got, her OTG hitbox better be smaller in the next game. No more Litchi 6C loop nonsense or Jin ice train nonsense.

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