Jump to content
Dustloop Forums

[CS1] Carl Clover Combos: 2]D[ is 104% multiplier


Recommended Posts

  • Replies 311
  • Created
  • Last Reply

Top Posters In This Topic

Posted
yea its more of a punishment sorta thing...

jump the 720 and do a reverse 5.9k on tager instead?! oh yeaaaaaa.

edit: oh man, i was trying out that combo for like 30 minutes and there was all sorts of fail. Only tried getting the first part down as the rest are like any other combo sorta...

jB FC, summon, iad j2c allecan, 5c, brio, vivace, sjc jB allegretto 8d

Heres all the fails i got.

1. If i did the summon too early (jB 22D instantly when jB hits), Nirvana is too far away for Brio to hit as she teleports halfway through Carl's iad

2. If i did the summon too late (jB, land, 22d, iad), Nirvana hasn't recovered from the teleport for 5C Brio to hit.

Stop right there, I can't even get that part correctly. I thought you said you were a scrub at executing combos zeero, so what does that make me? lol. That's why i asked when nirvana is being summoned. I still can't get the summon part right :gonk:.

Zeero, I was working on that too.

And it is HELLA hard to confirm. Not just midscreen, but anywhere.

I doubt I'd go for it in a match, because I'm unsure how to even tell if it's guaranteed at any given FCH j.B.

That FC combo seems impossible for me. I don't know how you did it isuyaru, but damn. Thank god it isn't a make or break combo that needed to be known, if not :vbang:

  • 2 weeks later...
Posted

Guys Guys Guys!

I'm so excited, I figured out jump-loops against Arakune, Ragna & Tsubaki! (not tested on Carl yet)

Here's the deal, we all know Ragna is too tall NOT to have it, but the problem was the size of his "being hit" hitbox, he leans forward. As we all remember, Jump loop works great on Carl/Ragna while standing not in hitstun. The key here is that each character has numerous hit stun animation. The ones prohibiting jump-loop from working are where the opponent leans toward, this is b/c 6B hits low. Changing the move we do before the jump loop, will change the hitstun animation and allow a few others to combo properly. The answer is J.C.

Arakune, Ragna & Tsubaki! (not tested on Carl yet) STANDING:

...5B, 5C, Delay, 6]D[, J.2C, J.B, J.C, J.B, J.C, J.B

This is great because we actually land from J.C and do J.B w/o using our second air option. Even if we input the 9 to jump cancel J.C, Carl still lands first and does J.B from a clean jump. This extends our BnB damage with minimizing Nirvana. I can get a KO with (3) mix-ups and only 4-5 nirvana moves now.

Also, I am going out to buy a video capture card. Expect a combo/mix-up video, and match vids currently saved on my sexbox.

GET HYPE

Posted

I agree with that XD.

I think that i get the idea.... but i need the video >_>. If you are rigth Kyle... you should go to japan! xD

Posted

lol jg said rigth instead of right.art thou making typos as much as I eat mutton?anyways,good find kyle.hopefully this data wont let me down like it did before the game came out :V

Posted

If you can vid capture that it would be amazing because honestly i can wrap my head around things so much better when i can see them. Just playing with you the other day made so many things make so much more sense lol.

Posted

Works on Carl, but it's significantly harder. I would not recommend for a match.

Posted

Is it known yet on which characters you can get a j.2C to connect after KD > IAD > j.2C allecan? I can get it pretty consistently on Jin but not at all on Hakumen and others. I was talking to Zong about this the other day and he said that for some characters you have to super jump. Just wondering, beause if no one's done it yet I wouldn't mind doing it and reporting back.

Posted

I'm pretty sure you can do it on 90% of the cast.

Arakune is like the only one I feel like I've NEVER gotten it on.

But I haven't tried on everyone, either.

It's really spacing specific, in regards to how deep you hit with 3C, when you summoned, if you IAD'd vs 8j.66, etc.

Tricky stuff.

Noel, Ragna, Bang, Litchi seem to be the easiest for me so far.

I think Isu may have posted something about this previously, as well.

Posted
I'm pretty sure you can do it on 90% of the cast.

Arakune is like the only one I feel like I've NEVER gotten it on.

But I haven't tried on everyone, either.

It's really spacing specific, in regards to how deep you hit with 3C, when you summoned, if you IAD'd vs 8j.66, etc.

Tricky stuff.

Noel, Ragna, Bang, Litchi seem to be the easiest for me so far.

I think Isu may have posted something about this previously, as well.

I kind of felt like IAD'ing put me too far away for the j.2C to connect so I started trying a 7 jump then dash. It felt a little better but it really messes me up because I've been doing IAD for so long. :gonk: I'm gonna have to learn that too though I guess.

I figured someone like Isu might have already done it. I'll look around for it.

Posted

Yeah, Isu makes little videos for all of that situational stuff.

He's probably got something up.

Posted
Works on Carl, but it's significantly harder. I would not recommend for a match.

it seems significantly hard on anyone at least as far as i can tell.. i really think i need to see this because trying to do it in training the 2nd j.b always resets or whiffs...

Posted
Is it known yet on which characters you can get a j.2C to connect after KD > IAD > j.2C allecan? I can get it pretty consistently on Jin but not at all on Hakumen and others. I was talking to Zong about this the other day and he said that for some characters you have to super jump. Just wondering, beause if no one's done it yet I wouldn't mind doing it and reporting back.

Things like 3C 22D > air dash > j.2C allecan > sj.2C ... work on everyone. Alter the airdash and summon timing based on the distance from the opponent and who the opponent's character is. Superjump is required on Rachel, Arakune, Hakumen (IIRC), Hazama, and I believe Valkenhayn (although I just do the superjump against everyone now because I find it easier). If you're trying to do j.2C allecan sj.2C]D[ combos, be careful not to get 22D instead; I avoid this by rotating the stick starting at 2, going up to 9, and ending at 1.

I don't remember if launching the opponent with something like 2D or volante (or fermata), then doing j.2C allecan sj.2C works on everyone. Rachel and Arakune are the only problematic characters. Will test and edit this post later.

EDIT: 3C > fermata > j.2C allecan > sj.2C > j.C > 2D does work on Rachel/Arakune/Valkenhayn. Should work on everyone.

Posted

I'm having a bit of trouble connecting 8D after allegretto. The combo in question is this: 5b>6B>6D>5C>3C>J.2C>2D>J.C>J.2C allecan>5C>J.B>8D>J.2C>2D>J.C>(J.2C>8D>allegretto>fermata).

I tried doing J.2C+[D]>j2147]D[+C, but 8D most of the time either hit once or it came out too late even though I released D earlier than C. What am I doing wrong? Should I do "J.2C>8]D[>J214C"? I would appreciate the help.

Posted
I'm having a bit of trouble connecting 8D after allegretto. The combo in question is this: 5b>6B>6D>5C>3C>J.2C>2D>J.C>J.2C allecan>5C>J.B>8D>J.2C>2D>J.C>(J.2C>8D>allegretto>fermata).

I tried doing J.2C+[D]>j2147]D[+C, but 8D most of the time either hit once or it came out too late even though I released D earlier than C. What am I doing wrong? Should I do "J.2C>8]D[>J214C"? I would appreciate the help.

No J.2C+[D]>j2147]D[+C is how I do it. I can get 8D to hit very consistently. For the most part you want the opponent to hit the uppermost part of 8D at the right moment and you can get the 2 hit bounce into fermata. keep in mind that you won't be able to get the 2 hit bounce consistently. But atleast you can consistenly get the 8D to hit whether its 2 hits or 1.

Posted

So I keep dropping my combos around here:

...j2c, j.c, 2d (hit), 5c, volante, j2c allecan >... :(

I can't ever get the j.b to land after the j2c allecan. Is it spacing dependent? Do I have to do it faster? What's the dealio? :(

I can prolly record myself doing this shiz later, but I figured I'd ask now and see if any responses crop up soon.

also, what's a good combo off 4d?

I find that most people have trouble blocking vivace a>4d, but I dunno where to go after 4d hits. :(

Posted

Well, for the j.B thing, it seems you can only get it to hit if you j.2C'd fairly low to the ground. If it's too high, it whiffs because it takes slightly longer to get to the ground and follow up (for me anyway). Also, you'd do well to make sure to input B as soon as you jump.

Posted
I'm having a bit of trouble connecting 8D after allegretto. The combo in question is this: 5b>6B>6D>5C>3C>J.2C>2D>J.C>J.2C allecan>5C>J.B>8D>J.2C>2D>J.C>(J.2C>8D>allegretto>fermata).

I tried doing J.2C+[D]>j2147]D[+C, but 8D most of the time either hit once or it came out too late even though I released D earlier than C. What am I doing wrong? Should I do "J.2C>8]D[>J214C"? I would appreciate the help.

From mi experience trying to learn J.2c, allegreo, 8]D[ (2 hit) and fermata. I can say that maybe the timing from that isn’t too exigent but, for me atleast, the trick seem to know how high you have to land the J.2c.

What im trying to say, if you check a vid showing that part of the combo, you will notice that Carl J.2c hit at the middle of nirvana height size.

I can’t find the words to express well what im triying to say xD.

Posted
Well, for the j.B thing, it seems you can only get it to hit if you j.2C'd fairly low to the ground. If it's too high, it whiffs because it takes slightly longer to get to the ground and follow up (for me anyway). Also, you'd do well to make sure to input B as soon as you jump.

Cool, thanks! I suspected as much, but thought I was already hitting it low. Guess it's time to watch videos and work on getting it to hit even lower.

Also, does anyone else have trouble doing 2c>fermata in a combo? I almost always end up with volante, instead. Or 3c comes out instead of 2c. I'm positive it's entirely a mental thing, but I was just wondering if anyone else had this problem, and how they overcame it, if so.

Back to sleep for nao. Cold be whoopin' me. :(

Posted

Hey, I started messing with Carl's combos yesterday, got them down for the most part but having trouble now I've moved onto learning the Nirvana loops etc

For example, 2A-5A-5B-(press and hold 6D)-5C-(release 6D) (Carl - Opponent - Nirvana)

I release 6D a little after I press 5C, just before it hits (is this ok?)

I can do it fine, and got the timing down for this actual segment, when the opponent gets hit with 6D and flies back to Carl, when I go to repeat the loop, the 5B in, 2A-5A-5B never combos for me! So I end up with a 7 hit combo and then the 5C hits and it stars again. I don't know what I'm doing wrong, it's frustrating.

Also for some of the loops where you can supposedly do 3 loops in corner I can only ever get two, same problem, the jC into w/e will combo first time round, second time, with same timing, nothing

Any feedback would be appreciated, I want to learn Carl and this is really upsetting me lol ;_;

Posted
Hey, I started messing with Carl's combos yesterday, got them down for the most part but having trouble now I've moved onto learning the Nirvana loops etc

For example, 2A-5A-5B-(press and hold 6D)-5C-(release 6D) (Carl - Opponent - Nirvana)

I release 6D a little after I press 5C, just before it hits (is this ok?)

I can do it fine, and got the timing down for this actual segment, when the opponent gets hit with 6D and flies back to Carl, when I go to repeat the loop, the 5B in, 2A-5A-5B never combos for me! So I end up with a 7 hit combo and then the 5C hits and it stars again. I don't know what I'm doing wrong, it's frustrating.

Also for some of the loops where you can supposedly do 3 loops in corner I can only ever get two, same problem, the jC into w/e will combo first time round, second time, with same timing, nothing

Any feedback would be appreciated, I want to learn Carl and this is really upsetting me lol ;_;

Finally, I feel of SOME use. The trick to doing your standard sandwich (In your case 2A >5A >5B) is holding D down whenever you start 2A. Let it go a few frames after you connect with 5C.

For the corner loop (I believe you're referencing j.C > 5B >2B >6B > 6D?) let 6D go a bit after 6B. The timing gets more strict due to proration and combo rates, so it's best to do 2 loops, end with 3C and reset or 3C > 2D > whatever and then reset.

Posted

Nah nothing to do with my D timing, it's silly, randomly my 5A-5B will just not combo, sometimes it will. It's so weird. I usually hold D just after Nirvana hits anyway =p

I dunno what causes it, it's annoying

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...