Putin Posted January 7, 2013 Posted January 7, 2013 I agree, the new combo mechanics seem really weird on Hazama. I only pay attention to him an Jin though, but Jin doesn't have absurd long combos of shit starters. It's not only the 6C; he can get like 3 or 4 j.C reps off command throw, followed by a 5A near the beginning of the combo. On the other hand, I see people doing 2 reps max off decent starters into Houtenjin, which is weird since they obviously produce much less scaled combos. Also, what's SMP lol. I know it's in OD so the properties might change, but SMP is SMP and it was never that lenient. Especially when the new SMP system ruins stuff like Plat's combos which involve two Mamis. After the second one, the opponents tech instantly in the air. inb4 Hazama's combo scaling is glitched and patched
Chaoschao222 Posted January 7, 2013 Posted January 7, 2013 More like inb4 Hazama's scaling is glitched and Pachi keeps it in due to his love for Haz. Let's go a step further. It's intentional.
Fujiwara Posted January 7, 2013 Posted January 7, 2013 Time to make myself a pocket Hazama for this game..
Putin Posted January 7, 2013 Posted January 7, 2013 Time to make myself a pocket Hazama for this game.. You spelled Jin wrong
Fujiwara Posted January 7, 2013 Posted January 7, 2013 I haven't watched much BBCP in about..2 and a half weeks with school and stuff. I heard Jin is looking pretty nice.
someonewhodied Posted January 7, 2013 Posted January 7, 2013 gotta make yourself a pocket hakumen or mu. Dem absurdly easy 11K OD combos.
Konflyk Posted January 9, 2013 Posted January 9, 2013 gotta make yourself a pocket hakumen or mu. Dem absurdly easy 11K OD combos. You spelled Hazama and Jin wrong.
Errol Posted January 9, 2013 Posted January 9, 2013 It seems to me like they made it so that SMP doesn't affect damage, and it doesn't affect untech time, except for a window after the same move occurs... Which I think this probably was intentional. Tsubaki can use 214B as a combo extender, but it's also the staple of her ground ender, etc. There are other examples of this. But I don't think there are any other cases that end up this dumb...
Abelcru Posted January 10, 2013 Posted January 10, 2013 Blazblue: NISAAN Game Over Screen http://www.youtube.com/watch?v=ilDdeYFGRV0
STenSatsu Posted January 10, 2013 Posted January 10, 2013 It seems to me like they made it so that SMP doesn't affect damage, and it doesn't affect untech time, except for a window after the same move occurs... Which I think this probably was intentional. Tsubaki can use 214B as a combo extender, but it's also the staple of her ground ender, etc. There are other examples of this. But I don't think there are any other cases that end up this dumb... I've noticed a lot of normals with SMP don't make you immediately tech and also specials with special hit states like Bullet's slam throw and such. That might be why you can do so many 'clean hit' D chains for that Hazama combo. Wish we had more specifics on how the combo system worked honestly =(.
someonewhodied Posted January 10, 2013 Posted January 10, 2013 Blazblue: NISAAN Game Over Screen http://www.youtube.com/watch?v=ilDdeYFGRV0 Gotta have the MGS theme play every time that happens. Wouldn't have it any other way.
Narroo Posted January 10, 2013 Posted January 10, 2013 Blazblue: NISAAN Game Over Screen http://www.youtube.com/watch?v=ilDdeYFGRV0 This is great!
NeoStrayCat Posted January 11, 2013 Posted January 11, 2013 Blazblue: NISAAN Game Over Screen http://www.youtube.com/watch?v=ilDdeYFGRV0 For a second there I thought this was for the car maker, but alas, its just Jin playing too much MG/S, lol.
Minerva_sc Posted January 12, 2013 Posted January 12, 2013 Ugh, the more bullet matches I watch the more I wanna try her. This BB is gonna kill me, there's a good half a dozen characters I wanna pick up. And I'm sure this has been explained, but why do 92% of all bullets blow their OD near the start of the match? I know it gives her that "heat" buff or whatever it is, but is it worth losing a burst?
psycofang2 Posted January 12, 2013 Posted January 12, 2013 Ugh, the more bullet matches I watch the more I wanna try her. This BB is gonna kill me, there's a good half a dozen characters I wanna pick up. And I'm sure this has been explained, but why do 92% of all bullets blow their OD near the start of the match? I know it gives her that "heat" buff or whatever it is, but is it worth losing a burst? for the same reason hakumens blow their OD at the start of the match for 2 extra stars and not 3 like i counted. which is pretty stupid imho but who am i to judge. basically to give themselves an early edge and apparently have a burst when they eventually need it. or something.
Chaoschao222 Posted January 12, 2013 Posted January 12, 2013 A few characters do similar things (Hakumen and Tsubaki come to mind), it's just a gamble like anything else, give yourself an advantage early on, and hope you win, if not, hope you last long enough to regain your burst that round.
psycofang2 Posted January 12, 2013 Posted January 12, 2013 I am aware. though im not much of a gambler, i scumbag until i know illl win or try to get the jump on you then ill go balls in. otherwise thats borderline suicide to me.
Chaoschao222 Posted January 12, 2013 Posted January 12, 2013 My message wasn't to you, psycofang, I was just adding to it in response to Minerva
SoWL Posted January 12, 2013 Posted January 12, 2013 And I'm sure this has been explained, but why do 92% of all bullets blow their OD near the start of the match? I know it gives her that "heat" buff or whatever it is, but is it worth losing a burst? It's not that popular of a tech, I think: most people still prefer to use it as a Burst because of Bullet's poor defense. And if you use it for OD, you better use it in a combo and get 4-5k damage in the process.
Kriegdrache Posted January 21, 2013 Posted January 21, 2013 i want to see a Ragna OD at the start of the match and just downback. Also, I'm really looking forward to playing new Valk.
WillWork4Instal Posted January 24, 2013 Posted January 24, 2013 Just curious, how much lag do you think the new Colloseum stage will produce? It does show two "arena monitors" in the background that show the match and switch to the players' "gamertag". Do you think it'll be an issue online?
E3vE3 WAZ HEA Posted January 24, 2013 Posted January 24, 2013 Just curious, how much lag do you think the new Colloseum stage will produce? It does show two "arena monitors" in the background that show the match and switch to the players' "gamertag". Do you think it'll be an issue online? maybe, too soon to tell as we don't know how well the netcode will be
NeoGio0o Posted January 24, 2013 Posted January 24, 2013 Jin combos are far too hype for lag to even be considered a factor. The chances of getting a squeaky clean netcode for Jin combos is 100%!
Abelcru Posted January 27, 2013 Posted January 27, 2013 Azrael Stuff: 10k Damage Combo: http://youtu.be/oe6TJ35NYeo Cool combos (I like that weird hitbox he gets): http://youtu.be/ifRFTJxev7s
Ctrlaltwtf Posted January 27, 2013 Posted January 27, 2013 (edited) http://www.youtube.com/watch?feature=player_detailpage&v=exmD46dYtxY#t=3m14s Great example of the new CT yomi-games we can expect, can't wait Jin sees it coming a mile away when his Barrier gauge gets depleted. I expect to see some seriously scary charged-CT shenanigans from Carl/Relius while using the doll to keep you pressured. Edited January 27, 2013 by Ctrlaltwtf
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