Yazumatto Posted July 31, 2013 Posted July 31, 2013 Ummm...Can we still discuss our perverse lust for the characters or is that off limits? Mods help! I don't know. There are groups for that. Didn't you like... join one a while ago? >.>
Narroo Posted July 31, 2013 Posted July 31, 2013 So, where to find those burst sprites? I've found this:
Luminos564 Posted July 31, 2013 Posted July 31, 2013 OK, I'd like to ask anyone here: who has actually has had experience with Online Training mode? I mean, granted I don't know of any fighter that has this sort of thing, but I'm sure some people have. Does it actually help if you're as helpless like me at fighters? Or rather, can it actually produce the results you'd be looking for?
YukiBlue Posted July 31, 2013 Posted July 31, 2013 Injustice has Online Training mode, and it did it really well. It allows for direct teaching. You can find someone better than you, and they can directly teach you the character in real time. It's absolutely invaluable.
Luminos564 Posted July 31, 2013 Posted July 31, 2013 Injustice has Online Training mode, and it did it really well. It allows for direct teaching. You can find someone better than you, and they can directly teach you the character in real time. It's absolutely invaluable. Of course, I am going to assume that this is more of a case by case basis, right? Not every player is fit to be a "mentor" to someone. Similarly, not every "student" is capable to the same thing. A person can be better than you at the game, but at the same time, they may not be able to teach you what you'd want to know. Likewise, even if they are willing to teach you and are breaking it down as much as they can, you may not be able to keep up with them. Though ultimately, I suppose it is a good thing ASW added it. Especially if they are trying to get newer people into the series or are new to fighters period.
Airk Posted July 31, 2013 Posted July 31, 2013 Of course, I am going to assume that this is more of a case by case basis, right? Not every player is fit to be a "mentor" to someone. Similarly, not every "student" is capable to the same thing. A person can be better than you at the game, but at the same time, they may not be able to teach you what you'd want to know. Likewise, even if they are willing to teach you and are breaking it down as much as they can, you may not be able to keep up with them. And, ironically, not everyone who is a good teacher is actually a great fighting game player. Because fundamentally, you don't need to be able to perform elaborate combos to teach people how to play and then say "Go practice your combos." Heck, you don't even need to be good at combos to watch someone trying a combo and say "That third hit needs to be slower."
Kikirin Posted July 31, 2013 Posted July 31, 2013 While I haven't experienced an online training mode myself, I see it as something that'd be amazing for fluid learning in a no-pressure situation for trial-and-error type learners, particularly ones without local friends or specialists of particular characters to turn to for that sort of stuff. The players can treat it as a versus mode where either is free to ask the other to repeat particular scenarios, to find possible solutions for them. Particularly for more-nebulous things that can't be done with the single-player training tools, such as "do everything you can to keep me in the corner so I can see practice trying to get out of corner pressure" and "I want to practice burst baiting during combo (x)".
SolxBaiken Posted July 31, 2013 Posted July 31, 2013 SFxT has online training mode, and I love it! Yeah sure there's the teaching application but being able to easily practice specific setups/punishes with another person is great. THIS is hands down the best addition, everything else is just a nice bonus.
Jackie Chandler Posted August 1, 2013 Posted August 1, 2013 I'm gonna risk spreading misinformation by posting this here. http://www.play-asia.com/blazblue-chrono-phantasma-limited-box-paOS-13-49-en-70-4ctp.html Probably an error in category/listing from Play-Asia, but either way, lolololol.
Tokkan Posted August 1, 2013 Posted August 1, 2013 I'm gonna risk spreading misinformation by posting this here. http://www.play-asia.com/blazblue-chrono-phantasma-limited-box-paOS-13-49-en-70-4ctp.html Probably an error in category/listing from Play-Asia, but either way, lolololol. This has already been discussed. It is most likely an error.
Jackie Chandler Posted August 1, 2013 Posted August 1, 2013 Ah, my bad. I must have missed it. I'm normally good about keeping up with this thread, I promise. ; n;
Moy_X7 Posted August 1, 2013 Posted August 1, 2013 "I want to practice burst baiting during combo (x)". While that may be helpful for CSE and earlier BB iterations, it won't be as effective in CP. Bursts in CP have a 6F start-up while Bursts in CSE have a 22F start-up. Realistically speaking, you will not be able to react to those 6F Bursts, hell, it's tough enough as it is to react to the 22F Bursts in CSE. In CP, you'll have to predict when your opponent will Burst as opposed to reacting to it. That and there's 2 more reasons why "practicing to Burst bait during combo X" will not be as effective as you may think: 1. The opponent won't always Burst at the part of your combo where you can avoid the Burst through jump canceling or using a move that's either fully invulnerable or invulnerable to projectiles. 2. If the opponent Bursts while your chaining/linking one move to the other, you'll just get blown away since you're committing to the cancel. The best thing for you to know is what moves your opponent can jump cancel in order to avoid the Burst or if the opponent has any moves that have projectile or full-body invulnerability starting on frame 5 or less. The same goes for you knowing what moves you can jump cancel and what tools your character has for avoiding Bursts.
Luminos564 Posted August 1, 2013 Posted August 1, 2013 (edited) The more I see it, the more I think it was a dick move on ASW and/or Aksys' part not to make CP for the 360 as well. I mean, you could argue that the reason the game is getting localized at an unspecified date read: I'm betting on August 2014 is because someone is secretly porting it and thus the delay, but I wouldn't hold my breath. Granted, I do not own the 360 but I see no harm in having games that are multi-plat. More fun for everyone and more potential money for companies. It is almost a win-win for everyone if the companies play their cards right. Edited August 1, 2013 by Luminos564
Kurushii Posted August 1, 2013 Posted August 1, 2013 Aksys has 0 involvement with this game except for publishing and marketing. Your complaint should only be toward ASW. I know a lot of people aren't happy with 360 not getting a release but its finally merging the entire community into a single platform for competition. That's something I have wanted for years.
Dark Ranger88 Posted August 1, 2013 Posted August 1, 2013 The more I see it, the more I think it was a dick move on ASW ans/or Aksys' part not to make CP for the 360 as well. I mean, you could argue that the reason the game is getting localized at an unspecified date read: I'm betting on August 2014 is because someone is secretly porting it and thus the delay, but I wouldn't hold my breath. Granted, I do not own the 360 but I see no harm in having games that are multi-plat. More fun for everyone and more potential money for companies. It is almost a win-win for everyone if the companies play their cards right. Although I hope they are localizing it and porting 360, getting an english version almost a full year after the JP console release would suck. By then evereyone will be looking forward to BBC(X)/whatever. The "harm," as it's been explained by others, is that the money they make from selling a 360 port wouldn't cover the costs of making it because A) People in Japan don't GAF about the 360 and B) Not enough people bought the english version... We can still dream though...Also Mori might have people reading Dustloop, so we should drop hints about how much money we would pay for a 360 version and constantly praise those beautiful and intelligent game developers at Arc Shistemu Worksu.
Chaoschao222 Posted August 1, 2013 Posted August 1, 2013 but its finally merging the entire community into a single platform for competition. By eliminating a portion of said community I hold no ill-will for AcrSys' decision on this. Whether they aren't bringing it due to its comparatively shitty sales and the fact that 360 is dead in their target region or some other reason, XBL community is already dwindling, so others would already move to PS3 for BBCP, making it even smaller to the point of why even play it on 360 at all.
Luminos564 Posted August 1, 2013 Posted August 1, 2013 Aksys has 0 involvement with this game except for publishing and marketing. Your complaint should only be toward ASW. I know a lot of people aren't happy with 360 not getting a release but its finally merging the entire community into a single platform for competition. That's something I have wanted for years. Man, I don't even know who to pin this on anymore. When asked beforehand on the matter, Aksys said it was an ASW question, and when probed ASW said this was an Aksys question. Then there was that interview with Mori back a few months where his explanation can be summed thus: ":psyduck:". I figure that they're supposed to be working together so they might as well share the blame together. That being said, I can understand how having a singular platform community is a good thing. But it still makes little sense to me to go from multi-plat to just a PS3 exclusive. It's not so much a complaint as it is a head-scratcher moment for me and possibly an indicator of things that might happen. Like the next Final Fantasy game being an Xbox One exclusive or Blazblue all of a sudden being only on PC...OK, that likely won't happen due to hacking but you get what I'm saying yeah?
Chaoschao222 Posted August 1, 2013 Posted August 1, 2013 But it still makes little sense to me to go from multi-plat to just a PS3 exclusive. It's not so much a complaint as it is a head-scratcher moment for me and possibly an indicator of things that might happen. Like the next Final Fantasy game being an Xbox One exclusive or Blazblue all of a sudden being only on PC...OK, that likely won't happen due to hacking but you get what I'm saying yeah? Sales speak. If FF sold well on X1 and was completely dry on PS4, then yeah, it wouldn't be surprising to see it become X1 exclusive. BlazBlue does not sell very well on 360, and the 360 itself is a dead console for ArcSys' primary audience; Japan. They have little reason to bring their games to a platform that doesn't sell.
CrisisEdge Posted August 1, 2013 Posted August 1, 2013 By eliminating a portion of said community I hold no ill-will for AcrSys' decision on this. Whether they aren't bringing it due to its comparatively shitty sales and the fact that 360 is dead in their target region or some other reason, XBL community is already dwindling, so others would already move to PS3 for BBCP, making it even smaller to the point of why even play it on 360 at all. ^This. I know that I have already made the move and even went as far and to get ex on ps3 to get to know psn people. Not happy about it but can't help it and I can see where they're coming from.
Luminos564 Posted August 1, 2013 Posted August 1, 2013 Sales speak. If FF sold well on X1 and was completely dry on PS4, then yeah, it wouldn't be surprising to see it become X1 exclusive. BlazBlue does not sell very well on 360, and the 360 itself is a dead console for ArcSys' primary audience; Japan. They have little reason to bring their games to a platform that doesn't sell. Perhaps I should elaborate; I understand the financial decision behind it (sales). I suppose a more correct thing to say is that I don't like how the solo-360 players are basically SOL unless they can get their hands on the PS3 if they want to continue playing just this one game. Call it more hating on the situation than anything else.
Chaoschao222 Posted August 1, 2013 Posted August 1, 2013 Then it makes perfect sense to you rather than little sense, you're just (rightfully) upset by it.
Elochai Posted August 1, 2013 Posted August 1, 2013 In CP, you'll have to predict when your opponent will Burst as opposed to reacting to it. That and there's 2 more reasons why "practicing to Burst bait during combo X" will not be as effective as you may think: This is something I've always been legitimately curious about. I'm never sure if people bait a burst, or react to it (though as you said, it seems difficult to do so). I dunno, sometimes I feel like people "guess" or "feel" for the burst, and block it accordingly. Something cool I've seen in CP is using OD cancel to block bursts, which leads to heavier punishes.
Legion13 Posted August 1, 2013 Posted August 1, 2013 CP not getting released for 360 actually shouldnt matter much since the game should be coming out in Q1 2014 in the U.S., so ps4 and x1 would be out, and i doubt that Arcsys will make another BB game for xbox anyway. Plus with all the rage and people abandoning xbox, all arcsys should worry about is playstation in a financial sense.
Tari Posted August 1, 2013 Posted August 1, 2013 This is something I've always been legitimately curious about. I'm never sure if people bait a burst, or react to it (though as you said, it seems difficult to do so). I dunno, sometimes I feel like people "guess" or "feel" for the burst, and block it accordingly. Something cool I've seen in CP is using OD cancel to block bursts, which leads to heavier punishes. It's rarely a reaction, unless the move the other player bursts out of has so much hitstop that the burst takes bloody forever to come out (assuming that even still applies in CP, as I haven't seen a slow burst yet).
Moy_X7 Posted August 1, 2013 Posted August 1, 2013 This is something I've always been legitimately curious about. I'm never sure if people bait a burst, or react to it (though as you said, it seems difficult to do so). I dunno, sometimes I feel like people "guess" or "feel" for the burst, and block it accordingly. Something cool I've seen in CP is using OD cancel to block bursts, which leads to heavier punishes. I'm almost 90% sure that people predict the Burst in CP as opposed to reacting to it but there are times where it really does seem like they've reacted to it. I've actually never seen someone bait a Burst with an OD cancel, they always end up getting hit by the Burst. It should be possible given the fact that an OD cancel has 5 frames of recovery and a Burst has a 6F start-up, not to mention the hit-stop from the previous move that landed. Do you have a link to that? I'm beginning to think that ODs lose their invincibility if used to cancel something.
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